Cascade Point
Page 19
"I do not doubt they will ultimately destroy themselves. But... is it not possible that the race may discover the stardrive before that happens and send some of its members outward? If even a handful survive, it could be a serious matter."
"It will not happen," the Sirrachat said emphatically. "I will explain in a moment..." He paused, still searching the Earth data. The idea he was about to present to the Drymnu would undoubtedly strike the latter as so bizarre that it would be best to have an example ready... and seconds later, he found one. "Please join me in observing this event, which is even now occurring," he invited the Drymnu, indicating the proper channel, "and I will explain the concept of games."
—
The hills were not particularly high, but they were craggy, and Elliot had been forced to settle for a slow walk in order to avoid repeated falls. He was less worried about his own safety than that of his equipment, especially since his right arm—which held the laser—could not be used to help break a dangerous fall. Still, he wished he could hurry. Several brands of unfriendly creatures lived in these hills and he was hoping to get off the treacherous terrain before he ran into one. That he hadn't already done so was merely an indication of Thorndyke's world- building skills. Inexperienced builders usually crowded their worlds with deadly animals and plants, only to discover that, all too often, they fell to attacking each other instead of the explorer. It was an effect that couldn't be postulated away; the Deathworld Game Committee required the ecology on every planet they accepted to be as sensible as the physics and chemistry. The best builders got around the problem by spacing out their predators so they wouldn't run into each other. It was small comfort to the explorers, of course.
Elliot was traversing a flat but rock-strewn section when a large creature came around a pile of boulders. At first glimpse it seemed to be a large turtle, complete with leathery head and neck, short legs, and a large, multifaceted carapace. The second glance showed the differences: the long neck and razor teeth, the scorpion tail... and the surprising speed.
Elliot backed away as the creature came toward him, surprise freezing all but reflex responses. It was one step up from deja vu: he himself had invented this creature three years ago for one of his own death worlds! It could not be coincidence; the shape of the carapace was too distinctive, too unique to Elliot's megatort. Consciously or otherwise, Thorndyke had clearly borrowed it.
The creature was still coming. Automatically, Elliot fired a burst from his laser—and then immediately cursed himself for wasting power. A megatort couldn't be killed easily by laser fire; its skin and shell were too tough. As a matter of fact, it couldn't be killed easily by anything, as near as Elliot could recall. Still backing off, he racked his brain. After all, he'd created the damn beast—he ought to know how to kill it.
The answer came, almost too late. Snatching a concussion grenade with his free hand—
LH = CONC GRENADE; ARM 2 SEC; THROW 5 DEG R, 0 DEG VERT, 4 MS
—he bounced it to just under the megatort's left side. With a deafening thunderclap it went off, rocking the creature onto its right side, where it balanced precariously, legs and tail thrashing furiously. Elliot didn't hang around to see what would happen next, but took off as fast as he safely could. The megatort would eventually right itself, and he had no intention of being in the neighborhood when it did so. He had gone another two hundred meters when a six-legged wolverine-sized animal sprang at him from a camouflaged burrow. A single shot from the laser killed it, but not before it had chewed a hole in his left gauntlet down to the steel mesh. Elliot paid more attention to the ground after that, which probably saved his life a few minutes later when he nearly stepped onto a paper-thin sheet of rock that bridged a narrow and well-camouflaged chasm. Spotting it in time, he inflated his balloons and floated across, deflating them as soon as he was on the other side of the gorge. It was too bad, he reflected, that he couldn't simply float to his target. But trying would probably be fatal. He had seen at least two other flocks of birds since the group that had attacked him, and he didn't want to be off the ground if another group spotted him.
He emerged from the hills without further incident and found himself at the dark-blue area he had seen from the bubble. It was not, as he had supposed, a lake, but was a stretch of woods.
Elliot scowled, not liking it a bit. Forests were dangerous areas—lots of handy places for predators to lurk, and you could be attacked from any direction. But there was little he could do about it. The band of blue-leaved trees extended to the east and west as far as he could see, and it was too wide to risk flying over. Taking a deep breath, he typed in the proper commands, and the Orion Nomad went forward.
He wasn't a hundred meters into the woods when the first attack came, and it caught him flatflooted. Concentrating on the bushes and undergrowth around him, he didn't even notice the wide-meshed net hidden among the tree branches until it had fallen on him. The net, he noted in passing, seemed to be made of thick, dark- hued vines crudely fastened together. He had no time for further observation, though, for the woods around him had suddenly come alive with screaming creatures.
Elliot acted instinctively—
RH = ARMGUN; AIM THROUGHNET AT CLOSE ANIMAL: FIRE/ SAME/ SAME/ SAME/ SAME
—firing through the mesh. The creatures were no larger than chimpanzees, but they were armed with what looked like flint knives and knew how to use them. Several got within range before he could shoot them, and without his armor he would have been thoroughly skewered.
They lost eight of their number to his laser before they seemed to realize they were losing and drew back from him. He killed three more and the rest fled, leaving him alone. Elliot let out his breath in a sigh of relief, feeling a slight shock as he noticed the living room around him. It was sometimes easy to forget that he wasn't really on an alien world. There was no time to waste, though—the arboreal creatures could regroup and come back at any time, and there were bound to be other nasties nearby. With his left hand he pulled out the remaining stub of a thermite torch... and hesitated. Something about the net seemed disturbingly familiar. Shifting his gaze to the part of the TV screen that listed sensory data, he skimmed through it—and there it was:
The net is coated with a very sticky substance.
Thorndyke had done it again: Elliot had used this same trick years ago. The sticky coating, ideal for trapping the creatures' victims, also happened to be highly flammable. Elliot had just come within an ace of incinerating himself.
Replacing the torch, he drew his hunting knife. One cut later, though, he realized this wasn't going to work. The knife sliced the vine, all right, but the tarry coating slowed it down drastically. It might take him an hour to cut himself free, and until then he was a sitting duck. Starting on the second vine, he kept a sharp eye on the surrounding woods and tried to think.
What kind of escape mechanism had he set up when he invented this net? He hadn't consciously made one, of course; he'd been the world-builder on that game, and getting out of the net had been everyone else's problem. But he must have had some ideas.
"Aha!" he yelled out loud, slapping the table that held his keyboard.
RH = HUNTING KNIFE, LH = HELIUM TANK; OPEN VALVE .2, SPRAY FOR 2 SECON KNIFE AND FRONT OF NET
It did the trick. The expanding jet of helium froze the targeted vines into brittle, nonsticky rods and protected the knife from any of the other vines it happened to touch. A little experimentation showed him that he could get away with just cooling the knife, and within five minutes he was free of the net. He'd emptied one helium tank in the process, but the other still held enough to inflate his balloons at least once more. A very fair trade, he decided. Laser again in his right hand, and with one eye on the overhead branches, he continued on into the woods.
—
"I don't understand this at all," the Drymnu said, clearly bewildered. "Where is the world Doomheim that this simulation refers to? Is this journey part of the racial history, or is it a plan for the fu
ture?"
"It is neither," the Sirrachat answered, still watching Elliot's progress on the Drymnu's monitoring equipment. "This is what fragmented races call a game. It's a stylized form of competition engaged in between two or more members of the race. There is nothing corresponding to games in our own cultures, just as other forms of intraracial competition are absent. Each game has an object or a goal and a set of rules which mimic, after a fashion, the laws of nature. In fact, the game is a sort of simplified universe, limited in both space and time, where the members engage in combat of a specified mode."
"To what end? Why create a new universe when a real one already exists?" "There are three reasons that I know of. First, it allows the members to engage in a safe conflict, one which threatens the life and health of neither member. Recall that the race is caught between two conflicting goals: the goal of each member to gain for himself, even at the expense of others; and the goal of the race as a whole to survive. Games help to channel the members' competitive drives."
"But that leaves less of this drive for the race to use for useful purposes," the Drymnu objected.
"You are beginning to understand," the Sirrachat said. "Its progress is thus much slower than it otherwise would be. The second reason is related to the first: Games allow the members to achieve a goal of success in a very short time."
"Are fragmented races so impatient, then? The stars hold the promise of great successes to all who reach them. Even in this planetary system there are goals to be achieved."
"You are not thinking like a fragmented race," the Sirrachat reminded him gently. "Many of the goals you have in mind would take longer than a given member's lifetime to accomplish. Bear in mind that each member feels the same desire for victory that we as complete races feel. You, I am sure, could feel only limited satisfaction in one of my victories, one which you yourself did not directly contribute to; in the same way, a fragmented race's victories do not wholly satisfy the needs of its members. Games help to fill this gap. And note an important side effect: Not only do games blunt the race's drive, but they absorb a great deal of its scientific and technological growth. Consider the work that has gone into the game we are watching, the time and resources that would otherwise have been used for other purposes. The members who designed the equipment and those who are the actual players all have skills of imagination and intelligence which would be vital to the development of the stardrive."
"I see." The Drymnu paused again. "You mentioned a third reason for games."
"Yes, I did."
—
Slightly surprised he was still alive, Elliot stepped out from under the last tree and stood once more on a vast plain. The forest had been grueling. No fewer than eight attacks had been launched at him, some of them back to back. He'd won all of them, but at high cost. His weaponry had been reduced to ten seconds' worth of laser fire and two concussion grenades, plus his hunting knife. His armor was damaged in several places, his left arm was injured and could only be moved at half speed, and he was limping from a piece of one of his own fragmentation grenades in his ankle. The Orion Nomad was in bad shape, and there was still at least a kilometer to go.
Ahead of him, dotting the plain, were thirty or so large humpbacked creatures, apparently grazing. With his binoculars, Elliot took a moment to study their small heads, flat vegetarian teeth, and defense-oriented porcupinelike quills. Clearly, they were not predators, and chances were they wouldn't attack unless he spooked them. Taking a deep breath, and one more look into the woods behind him, he limped carefully forward.
Several of the creatures paused in their meal to glare as he passed slowly among them, but none of them made any move against him. He was about twenty meters past the last one, and beginning to breathe again, when a group of six tigers broke from the woods toward him.
They were not exactly Earth-type tigers, of course; Elliot had given them that name after a run-in with three of the species in the forest, a battle he'd barely survived. With his injuries and shrinking power supply, he knew he'd never win another fight. And to make matters worse, the quilled animals were also apparently afraid of the tigers, for they had abandoned their grazing and were running from the predators... running straight at Elliot. It was a toss-up whether they would trample him to death before the tigers could get to him.
There was no time for conscious thought. Elliot's next move was one of pure reflex. Snatching a concussion grenade, he armed it and tossed it to land directly in front of the lead quillback. The creature went down, stunned or killed by the blast, and its startled companions stopped abruptly, some even turning to run in the opposite direction. Seconds later, the tigers reached them.
And there was instant pandemonium. Elliot, completely forgotten in the clash, kept moving, making for the edge of the plain as fast as he could. The sounds of the battle were fading behind him as he topped a rise—and barely managed to stop in time. Just past the rise was a three-meter drop into a twenty-meter-wide gully running across his line of travel. A gully filled with literally millions of moving black spots.
Army ants, or their equivalent.
Elliot wiped a sudden layer of sweat off his forehead. For some reason forever lost in his past, masses of insects horrified him as even tigers couldn't do, and even seeing them on a TV screen was enough to make him feel shaky. But he couldn't stop now. Across a gray mud flat directly ahead of him, nestled among some stubby bushes and the ubiquitous cattail plants, was the squat egg-shape that was his lifter. Opening the stopcock of his remaining helium tank, he filled the balloons and floated to a height of a few centimeters. Taking a deep breath, he fired a short burst from his jets and drifted over the ants.
His progress was slow, due mainly to a mild headwind, and—largely to avoid looking at the ants—he found himself studying the gray ground ahead. The closer he got, the less it looked like a mud flat, and the more like quicksand. It was, at least, an easy theory to test. Taking his compass, he tossed it ahead of him into the middle of the flat area. It hit with a muffled splat and slowly sank from sight.
So Elliot would simply continue flying over it, instead of landing as he had originally planned. But even as he made that decision, a memory tugged at his mind. Normally, he would have ignored it... but this had already happened twice on Doomheim. He had best be ready.
He was past the ants now and at the edge of the quicksand. Pointing his laser downwards, he took his last concussion grenade in his left hand, set it for a five- second fuse, and waited.
A slight motion of the mire was his only warning, but he was ready; and even as the dripping tentacle snaked toward him he fired into it, simultaneously dropping the grenade. The tentacle writhed away, and he fired at three more that rose to meet him. And then the ground exploded, showering him with muck. Dropping limply as suddenly as they had emerged, the tentacles lay briefly on the quicksand before disappearing beneath its surface.
He reached solid ground moments later, deflating his balloons with a sigh of relief. Now all that remained was for him to walk the remaining fifty meters to the lifter, step into the open door, and press the "return" lever.
The open door? Elliot stopped, suddenly suspicious. There was no reason for it to be open... unless it held a final present from Doomheim.
There were no stones nearby that Elliot could throw that distance, but his direction finder was the right size and weight. He arched it squarely through the door—and a cloud of angry insects exploded from inside the lifter, buzzing to within ten meters of him in search of their attacker. Resisting the urge to run or shoot, Elliot stood stock-still and waited for them to return to their appropriated metal nest. He didn't know whether or not they were dangerous, but he rather expected they were and certainly didn't want to find out the hard way. The problem now was to find a way, with what was left of his equipment, to get rid of them.
By the time the last of the insects had gone back into the lifter he had a plan. Moving as quietly as possible, he picked an armload of the cattail pla
nts and carried them as close as he dared to the lifter door. The TV screen informed him that the breeze had shifted and was now at his back, a stroke of luck. Removing his balloons, he emptied the remainder of the steering-jet fuel onto the pile of plants. Another armload of cattails went on top, followed by a layer of wet plants from the edge of the quicksand. Then he backed off, and, crossing his fingers, ignited the mass with his laser.
It was all he could have hoped for. The pile burst into flame, sending a thick column of dense white smoke directly into the lifter. The insects never had a chance. Minutes later, respirator firmly in place, Elliot stepped through the door, crunching dazed insects underfoot, and pressed the proper lever.
The game was over. Elliot Burke—the Orion Nomad—had defeated Doomheim IV.
—
"The third reason for games," the Sirrachat said, "is one which I fear I may never truly understand. Virtually all fragmented races that have been studied obtain a particular emotional satisfaction from games, a satisfaction not only far out of proportion to the actual victory involved, but possibly even unconnected to it. They generally refer to this quality as 'fun.' It is this fact, I believe, which is the most important factor in keeping fragmented races from the stars until they finally destroy themselves. Creating a stardrive is work, and as long as the race allows its members an alternative source of activity which provides both competition and fun, it will forever remain within its system."
"How wasteful," the Drymnu murmured. "How very wasteful."
—
Elliot slumped in his chair, ignoring the congratulatory messages appearing on his screen. He had won; he had defeated Doomheim IV. He should be ecstatically happy. But he wasn't... and he knew why.
No less than three times tonight he'd run into ideas lifted directly from his own worlds. In a very real sense, he'd actually wound up fighting himself.