[Meetings 06] - The Companions
Page 20
For long minutes, Sun Feather stared at Cloudreaver as father to son. "You must do what you feel you must do," Sun Feather said heavily at last. The leader of the kyrie sighed. "But you must do nothing rash—and you will not be doing anything tonight. Agreed? So, it is time to sleep, and in our sleep to dream the things we hope to do."
Taking the signal from Sun Feather, Three Far-Eyes and the young female kyrie left the cave. Cloudreaver hesitated and gave Caramon a friendly nod, then he, too, left. Sun Feather placed a winged arm on Caramon's shoulder as the Majere twin rose to leave.
"You will sleep here," said Sun Feather. He gestured toward the corner, where the older female kyrie had lingered and was setting up a thick pile of furs.
"But this is your dwelling," protested Caramon, "and I have brought you nothing but heartache."
Sun Feather shook his head. "You have brought nothing that was not here before you arrived," said the elder kyrie, "and as long as you stay among us, I wish that you would take this cave as your place to eat and sleep. It is cold in the mountains at night, and you are not as accustomed to the conditions as we kyrie."
Caramon opened his mouth to object, but Sun Feather raised a hand. "I am welcome anywhere among my people," the leader of the kyrie said, "and will not want for a place to eat and rest. And some nights I like to have the excuse of the open sky." His dark face wrinkled into a smile. "Even though I am old bones."
Caramon didn't protest further. In truth, he was happy for the comfort of the cave.
* * * * *
For the next several days, Caramon lived as one of the kyrie in their cave city among the sheer cliffs that girdled the high valleys in the far north of Mithas.
Taller and leaner than Caramon, Cloudreaver could easily carry the warrior, grasped in his taloned feet, while flying from plateau to plateau. Everywhere he went, Caramon was an object of curiosity among the kyrie, though he was invariably greeted with warmth. While the females, especially, gossiped and chattered about him in their kyrie tongue, most of the bird-people switched to Common in his presence. They overwhelmed him with their hospitality. Many of them already seemed to know the story of his escape, and his connection with Morning Sky.
Some of the kyrie caves were huge and able to house dozens of families, Caramon noted, while some isolated families chose to camp in sunlit hollows at the base of cliffs. The occasional wood beams or ladders Caramon noticed had been borne through the sky from miles away, Cloudreaver told him. Wood didn't grow at this altitude and was quite a luxury, and therefore a measure of status.
The tough, clever kyrie had devised ingenious ways of surviving in a region that was hot and parched by day, cool and dry by night. Rainwater was precious. What little that fell was diverted into holding pools at the bottom of the canyons, with only a small supply kept high near the cave cities where moisture evaporated quickly due to the constant onslaught of sun and wind. The kyrie had dug irrigation canals and built dams from the rocky ground, the canals deep to reduce the amount of water exposed to the sun, and narrow so they could be covered during cold nights.
Jackrabbits, cottontails, mule deer, and rodents provided the kyrie with meat. These were hunted daily by males to whom that duty had been delegated. While not a farming people, each kyrie family kept a small garden fed by irrigation. The garden supplemented their diet of meat with cactus fruit, nuts, beans, and seeds. On forays into the valleys, they collected wild grains. A lean, lithe race, the kyrie ate little—only one full meal a day.
Caramon asked Cloudreaver about the magical blue orbs that he noticed everywhere, which provided illumination inside the caves at night. As Cloudreaver explained it, many of the kyrie had modest magical skills. As a people, they were especially renowned for their ability to communicate with and cast spells over animals. But the magically inclined among them who were most revered were those who could predict or alter the weather. In any case, the blue-light orbs were a very simple spell, Cloudreaver said.
While the men took charge of hunting, the women occupied themselves with pottery-making, leatherwork, and the etching of shells. Whereas humans tended to carry their belongings in pouches and rucksacks, many of the kyrie had small baskets slung at their sides. These might contain anything from dried fruit to family artifacts to small weapons. The traditional weapon, which didn't fit into a basket, was a curved club, carved of wood, called a stryker. Many of the males who went off hunting carried bows and arrows as well as their strykers.
Caramon noticed there was a steady coming and going of the young males. They flew magnificently, these young, strong kyrie, like great eagles, covering ground rapidly, beating their huge wings. Some arrived fresh from hunting, the carcasses of animals slung over their shoulders. Others were obviously scouts and messengers.
The scouts and messengers reported directly to Cloudreaver. Some of them pointed at Caramon, speaking rapidly in the kyrie tongue. Some of the young bird-men looked at him haughtily, as Cloudreaver once had, and Caramon guessed they were arguing with Cloudreaver in their native language.
Although Caramon pressed Cloudreaver to learn what they were saying, the son of Sun Feather was evasive. Caramon figured that was his royal prerogative, but he was anxious about Sturm and wanted to know what, if anything, the kyrie had reported about the Solamnic. More than once Cloudreaver asked the human warrior to remain patient.
After four days among the kyrie, Caramon, well rested, leaner, and tougher, was still far from patient.
"Where is Atossa from here?" Caramon asked Cloudreaver, standing on the ledge where he had first arrived.
Cloudreaver pointed south. "A hundred miles."
"I could return there and take a turn as sentinel in the tunnels," pressed Caramon.
Cloudreaver put his hand on the shoulder of the anxious warrior. "No, my friend," he repeated. "Soon. Your friend is still alive. My brother is still alive. But you must be patient. We must wait a little longer for something to happen."
That night, Caramon was in the cave that Sun Feather had ceded to him, lying on his back, ready for sleep, when Cloudreaver came for him.
Caramon started as the son of Sun Feather entered. His kyrie friend was strangely daubed with paint, ornamented in beads and shells. Cloudreaver brought out a blindfold. Although Caramon felt uneasy, he let the kyrie tie it around his eyes so that he couldn't see where he was being taken.
Then Caramon felt the by now familiar sensation of being lifted up and borne through the air, but only for a short distance this time. When the blindfold came off, Caramon was in another, larger cave with about a dozen male kyrie who were garbed and decorated like Cloudreaver. Some of them he remembered meeting. Others he had never seen before.
They sat cross-legged in a circle. As Caramon, guided by Cloudreaver, joined the group, one of the male kyrie got up and came over to him, daubing his face with ash-gray, zigzag lines and draping him with ceremonial feathers and jewelry. This kyrie Caramon knew to be Cloudreaver's friend. His name was Bird-Spirit.
The bird-men linked hands and began to chant in the kyrie tongue. Caramon was seated between two kyrie he did not know. Looking around, he realized that Cloudreaver was gone. The kyrie gripped his hands. Although the young warrior had no idea what the kyrie were chanting, Caramon felt himself drawn into their solemn ritual.
The chanting continued for a long time. In spite of himself. Caramon felt himself being lulled to sleep. When he jerked his eyes open, he saw that the others, too, had closed their eyes. The kyrie were deliberately trancelike. Someone had lit sticks of incense, and a pungent odor, accompanied by curls of smoke, filled the cave.
All of a sudden the chanting stopped, and Cloudreaver appeared from a dark corner, carrying a large, heavy wooden box. This he carefully placed in the center of the circle. All eyes followed his every movement as the kyrie leaned over, opened a latched lid, and pulled out—Caramon caught his breath—a rare sea dragon.
The sea dragon was large, resembling a giant turtle with a lizardlike h
ead, a thick dark shell, webbed toes, and massive, paddlelike flippers. Caramon knew that these ferocious creatures, not true dragons, were legendary for attacking ships. Rarely were they caught alive. Although it could breathe either air or water, it couldn't survive long without being immersed in water. As large and fierce-looking as this one was, it moved its head and tail ponderously outside its element.
Cloudreaver held it up and made a show of handing it to Bird-Spirit, who sat opposite Caramon in the circle. The head of the sea dragon thrashed, its powerful jaws snapping at the air. For long minutes, Bird-Spirit held the sea dragon over his head, chanting and murmuring while the savage creature did everything possible to twist out of his grip and lunge at him.
Bird-Spirit handed the sea dragon back to Cloudreaver, who passed it on to the next kyrie, and so on around the circle until Cloudreaver brought the huge creature to Caramon. The others watched him intently. Close up, the sea animal was revolting. It shrieked and thrashed, lashing out with its jaws. Fearful, Caramon hesitated for just a moment, then reached out and took the sea dragon from Cloudreaver.
Following the example of the others, Caramon held the sea dragon above his head, keeping silent while the other kyrie chanted for him. The Majere twin held the creature aloft until his arms ached, then lowered it, returning the sea dragon to Cloudreaver.
Cloudreaver met Caramon's eyes and passed the sea dragon on to the next kyrie.
After the sea dragon had gone around the circle, the chanting rose as Cloudreaver held the creature down in the center. He pulled out a long, sharp knife, and as the creature flopped around, trying to escape, Cloudreaver plunged the knife into the animal's back again and again, penetrating the shell.
Bird-Spirit rushed forward with a bowl, collecting the sea animal's spew of blood and body juices.
After some time, the creature lay still. One of the kyrie lifted its body back into the box and dragged the box off to one side.
Again Cloudreaver turned to Bird-Spirit first, this time offering the knife to his friend. Bird-Spirit took the knife and cut himself across the top of the forearm, a gash that dripped blood. Cloudreaver caught some of the blood in the bowl, then took the bowl from Bird-Spirit and passed it around the circle.
One by one the others cut themselves and dripped their own blood into the bowl containing the vital juices of the rare sea dragon.
When the knife came to Caramon, he looked up and met Cloudreaver's eyes once more. Without knowing why, but trusting the rituals of this good and honorable race of bird-people, Caramon cut himself on the forearm. Inexperienced, he cut himself rather deeply, and after blood spurted into the bowl, he had to grip his arm to stem the flow.
Cloudreaver was the last to cut himself.
Everyone kept silent now. The chanting had stopped. Nobody moved.
Kneeling in the center of the circle, Cloudreaver was the first to drink from the bowl. He started forward to hand it to Bird-Spirit, then had a second thought. The son of Sun Feather, the brother of Morning Sky, the heir to leadership of the kyrie turned and brought the bowl to Caramon Majere.
If the truth were known, Caramon was sickened at the thought of drinking the mixture, but he had come this far. He would do what was asked of him. Gripping the bowl with both hands, he put the slightly warm liquid to his lips and gulped some down.
Glancing up, he saw approval in Cloudreaver's eyes. Around the circle, he saw nodding faces.
Around the circle the bowl went.
Caramon was not the only warrior to be sickened that night by the sea dragon ritual. Within minutes of drinking the mixture of blood and sea dragon juices, he had rushed outside to vomit repeatedly in the darkness.
Afterward, with a wry grin, Cloudreaver told Caramon that that was no dishonor. Caramon had purified himself, and now he would be considered one of them, an honorary—for he was not a kyrie—member of their Warrior Society.
Chapter 12
The Pit of Doom
Early in the morning, before leaping for Atossa, Tasslehoff drank a double dose of the evil potion. He said he was beginning to like the taste of it—milky, a tad sweet—and it was not a problem for Fesz to coax it all down.
Because of his familiarity with the kender, Dogz was assigned to go along on the journey from Lacynos to Atossa, and from there to Karthay. His mission: to guard Tas.
"Well, let's call it safeguarding," Fesz was overheard by Tas to say to Dogz.
Dogz was disgusted with how Tasslehoff was behaving lately, which was less like a kender and more like a just plain evil person. The huge minotaur tried to beg off the assignment, but Fesz insisted that Dogz accompany them.
"He thinks you're his friend," said Fesz wisely, adding, "Besides, I command it."
In half a day, the three of them covered the distance to Atossa, riding in a royal coach drawn by a team of sleek black horses. As much for display as for protection, a troop of fully armored minotaur soldiers thundered alongside, stirring up clouds of dust. The road was rocky and full of bumps, and both minotaurs and the kender were tossed up and down repeatedly in their seats.
Outside the windows of the coach, Tasslehoff glimpsed barren desert. Between the noise and the dust and the sweltering heat and the boring scenery, it really wasn't a very agreeable journey, Tasslehoff thought. Although he did enjoy being bounced up and down in his seat more than Fesz and Dogz did.
They arrived at midday, to be greeted with much pomp and circumstance. The delegation saluted Fesz in the manner to which a high dignitary was entitled. The welcoming minotaurs observed Tas with obvious curiosity. Dogz stood scowling in the background.
A minotaur with showy insignia, attended by a human slave, made a big show of fawning over Fesz and inviting him to a lunch in his honor. But Fesz, already in a foul mood because of the hot, noisy, thoroughly unpleasant journey, brushed past the other minotaur, insisting upon seeing the human prisoner—the one who had not escaped—right away.
"Yes, right away! Or heads will roll!" added Tasslehoff in a voice that brooked no argument.
* * * * *
"That's him," rumbled Dogz. "He's one of the humans from the ship." He added, almost guiltily, "I guess we should have killed him right off, instead of throwing him overboard."
"Of course you should have," said Tas, somewhat sulkily. "Now look at all the bother he's caused. If you had asked me, I would have said, 'Kill him and be done with it.' Don't put off until tomorrow what you can do today—especially when it comes to killing, I always say. Of course, I wasn't really evil at the time, so maybe I wouldn't have said 'Kill him and be done with it' exactly, but in retrospect, Dogz, you're absolutely right."
"What's his name again?" asked Fesz, cocking his head and observing the human.
They were standing in front of Sturm Brightblade's prison cell. Sturm sat on a chair facing them, his hands tied with rope behind the chair. The Solamnic was somewhat bruised and bloody, probably signs of recent beatings. But the minotaur guards had obviously tried to freshen him up to make him look presentable for the unusual visit from this high emissary of the Nightmaster.
Sturm glowered at them. He was surprised and initially relieved to see Tasslehoff, but the kender hadn't greeted him, maintaining an aloof demeanor. Sturm watched, puzzled, as Tas whispered in conspiratorial conversation with the minotaurs. The kender was certainly acting peculiarly. The young Solamnic couldn't catch Tas's eye.
What was he up to?
One of the minotaurs, Sturm noted, was the oddest specimen he had laid eyes on yet. Hulking and large-horned, this one was obviously some dignitary or high priest. The bull creature was dressed in feathers and furs and moved with solemn, dignified purpose.
Sturm had the distinct impression Tas was acting as the minotaur's sidekick or aide.
"Sturm Brightblade," said Tas, spitting contemptuously the way he had seen some of the minotaurs do. "He thinks he's a Solamnic Knight, but he's not really—just another sad case of misguided ambition, if you ask me. It's a long story, a
nd I'm not sure you want to go into it, but as far as I can figure it out, it all started with his father—"
"Let me see him more closely," growled Fesz, interrupting.
Behind them, the minotaur guard hurried to oblige. The door slid open, and Tas and Fesz stepped inside the cell.
Dogz waited outside the cell, feeling indifferent to the whole situation.
Fesz approached Sturm, studying him with a frown on his face. Tas did likewise, hoping that Fesz noticed how well he imitated the minotaur's every movement. The kender stuck his face right up next to Sturm's, cocking his head just as the minotaur shaman did.
Having already learned that it was a mistake to react impulsively in this prison, Sturm decided to remain silent, assess this latest development, and watch for some inkling of what game the unpredictable kender was playing.
"A big mistake," said Tasslehoff scornfully. "Obviously they've been torturing this fellow, which is a monumental waste of time. He'd die rather than break his code of honor. The same goes for Kitiara, if I haven't mentioned it before. Waste of time to torture her. Only in her case, it has nothing to do with honor. It's just plain pigheadedness. When we get to Karthay, we can tell the Nightmaster, if he hasn't figured it out for himself. Which he probably has, being the Nightmaster and all."
Sturm listened carefully. What was this kender babble about Kitiara, Karthay, and someone called the Nightmaster?
"It's especially a waste of time to torture Sturm if all you're going to do is punch and kick and occasionally cut him up a little. Sturm comes from a long line of Solamnic traditional nonsense, and he doesn't respond to ordinary physical torture the way some humans might. Now, if it was up to me, I'd do something a little more imaginative."
Fesz had moved past Sturm to pace the cell behind the prisoner. The shaman minotaur inhaled deeply, his nostrils flaring. He tilted his horned head. Fesz had already forgotten Sturm. He was memorizing the still-lingering scent of the other human, the one called Caramon, the brother of Raistlin.