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Kingdom Keepers Boxed Set

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by Ridley Pearson




  BOOKS BY RIDLEY PEARSON

  Kingdom Keepers—Disney After Dark

  Kingdom Keepers II—Disney at Dawn

  Kingdom Keepers III—Disney in Shadow

  Kingdom Keepers IV—Power Play

  Kingdom Keepers V—Shell Game

  Kingdom Keepers VI—Dark Passage

  Kingdom Keepers VII—The Insider

  Steel Trapp—The Challenge

  Steel Trapp—The Academy

  MYSTERIES AND THRILLERS (FOR GROWN-UPS)

  The Risk Agent

  Choke Point

  The Red Room

  Collection copyright © 2014 Disney • Hyperion Books

  The following are some of the trademarks, registered trademarks, and service marks owned by Disney Enterprises, Inc.: Adventureland® Area, Audio-Animatronics® Figure, Big Thunder Mountain® Railroad, Disneyland®, Disney’s Hollywood Studios, Disney’s Animal Kingdom® Theme Park, Epcot®, Fantasyland® Area, FASTPASS® Service, Fort Wilderness, Frontierland® Area, Imagineering, Imagineers, “it’s a small world,” Magic Kingdom® Park, Main Street, U.S.A. Area, Mickey’s Toontown®, monorail, New Orleans Square, Space Mountain® Attraction, Splash Mountain® Attraction, Tomorrowland® Area, Walt Disney World® Resort

  Buzz Lightyear Astro Blasters © Disney Enterprises, Inc./Pixar Animation Studios

  Toy Story characters © Disney Enterprises, Inc./Pixar Animation Studios

  Winnie the Pooh characters based on “Winnie the Pooh” works by A. A. Milne and E. H. Shepard.

  Kingdom Keepers—Disney After Dark

  Text copyright © 2005 Page One, Inc.

  Cover illustration © 2011 by Sam Kennedy

  “It’s A Small World” Words and Music by Richard M. Sherman and Robert B. Sherman

  © 1963 Wonderland Music Company, Inc.

  Kingdom Keepers II—Disney at Dawn

  Text copyright © 2008 Page One, Inc.

  Cover illustration © 2012 by Sam Kennedy

  Illustration preceding Chapter 1 by Greg Call

  Kingdom Keepers III—Disney in Shadow

  Text copyright © 2010 Page One, Inc.

  Cover illustration © 2012 by Sam Kennedy

  All rights reserved. Published by Disney • Hyperion Books, an imprint of Disney Book Group. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without written permission from the publisher. For information address Disney • Hyperion Books, 125 West End Avenue, New York, New York 10023.

  ISBN 978-1-4847-1250-4

  Visit www.disneyhyperionbooks.com

  www.thekingdomkeepers.com

  www.ridleypearson.com

  Contents

  Title Page

  Books by Ridley Pearson

  Copyright

  Disney After Dark Dedication

  Acknowledgments

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  3

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  Disney at Dawn Dedication

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  Acknowledgments

  Disney in Shadow Dedication

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  Acknowledgments

  Preview of Kingdom Keepers IV—Power Play

  This book is dedicated to anyone and everyone who ever wondered what happens when the gates are closed and the lights go out.

  ACKNOWLEDGMENTS

  To whoever invented holograms, thanks for the ride.

  Without people who make books come true, like Al Zuckerman and Amy Berkower at Writers House, and Wendy Lefkon, my editor at Disney • Hyperion, projects like this would never happen. Thanks to you all.

  Thanks also to Laurel and David, who read this far too many times, red pens in hand. And to Christopher Caines for his keen eye and great suggestions.

  And thanks to Jason Surrell, a Disney Imagineer who has the “keys to the kingdom.” He toured me through an empty Magic Kingdom on more than one occasion, and helped to make magic out of reality. Jason repeatedly served up the history of and little-known facts about the park, though he’ll probably deny it in order to keep his job.

  Thanks, too, to Wayne and Christina—and a dozen more who shall remain nameless—who live this fiction. Wayne works behind the scenes at Splash Mountain, and the lovely Christina at Space Mountain. They provided mountains of help.

  Special thanks to Paige, Storey, and Sophie, through whose eyes I’ve seen the Magic Kingdom so many times now, and who got me wondering what it must be like at night after everyone’s departed…or almost everyone.

  And thanks to Dave, who teased me relentlessly for my study of the trash evacuation system during one of our secret tours of the tunnels. This is for you. There really is method to this madness. Or sort of.

  —R.P.

  February 28, 2005

  St. Louis, Missouri

  HE FOUND HIMSELF STANDING next to the flagpole in Town Square, in the heart of the Magic Kingdom. I
n his pajamas. How he’d gotten here, he had no idea. His last memory was climbing into bed—it felt like only minutes earlier.

  Gripped by a sense of panic, awed by the sight of the Cinderella Castle at night, Finn Whitman briefly recalled that he’d had other, similar dreams recently—always in the Magic Kingdom, always at night. But in his thirteen years, none so real, so vivid as this: he felt a breeze on his face; he smelled the wet earth of a flower bed not far away; he heard the distant whine of traffic and the buzz of a motorboat on the lake behind him.

  “It looks so different,” he thought, only to realize he’d spoken out loud. Main Street stood empty, not a person in sight. He glanced around and quickly saw that he was all alone.

  “Not so different as all that,” came a man’s voice. Though faint, it startled Finn. He looked around again, this time trying to find the source of that voice.

  There! An old guy with white hair, on a bench in front of the Exhibition Hall. He sat so close to a seated sculpture of Goofy that Finn hadn’t noticed him.

  Finn moved toward the man, crossing the empty street. He felt unusually light, almost buoyant.

  The old man wore khakis, a collared shirt, and a name tag: WAYNE.

  “Where is everybody?” Finn asked, struck by the electronic sound of his own voice.

  “Is it empty?” the man asked, looking up anxiously. “Tell me what you see.”

  Finn wondered if the old guy was blind. He seemed to be looking right at Finn; his blue eyes looked perfectly normal. Still, maybe he couldn’t see.

  “Well,” Finn said politely, “it’s like…empty. And it’s dark out. And it’s just the two of us.”

  Wayne’s expression changed to disappointment.

  “What am I supposed to see, exactly?” Finn asked.

  “You’re only supposed to see what you can see.”

  “Whatever that means,” Finn said.

  “It means exactly what it says.”

  “If you say so.”

  “Listen, young man, I’ve been around here since long before any of them were even created. I live in the apartment above the fire station.” He pointed right at the firehouse and then looked back at Finn. “That takes some seniority, believe me.”

  Seniority or senility? Finn wondered. Living above the firehouse? Finn doubted it.

  “Nice pajamas,” the old guy said.

  Finn looked at himself. His pajamas seemed to be…glowing. What was with that? He said, “I don’t mean to be rude, but if you can see, if you’re not blind, then why’d you ask me about the park being empty?”

  Wayne’s ice-blue eyes drilled into him. “How do you think you got here, young man?”

  “That depends on where I am,” Finn answered honestly. This felt like no dream he’d ever experienced.

  “Very good answer. I expected no less of you.”

  “Excuse me?”

  “I assumed that you’d question this—that’s only natural—but ultimately there’s only one explanation, isn’t there?”

  “Is there?” Finn asked, confused.

  “The other ones I wasn’t so sure about. But you, Finn Whitman. By the way, that’s a fine name you have. A name with real potential.”

  Finn took a step back. How did this old guy know his name?

  “What other ones?” Finn asked. He studied Town Square and Main Street. The street lamps shone yellow. The Cinderella Castle glowed in the distance. All the familiar streets and paths and attractions, but empty. “I told you, there’s no one here. No one but us. It’s empty.”

  Wayne said nothing as he stood and walked up Main Street, past the shops and toward the castle. Finn found himself following right along. They reached Central Plaza, an island in the center of a traffic circle, the spokes of which led to the Magic Kingdom’s various lands—Tomorrowland, Frontierland, Liberty Square. They stopped in front of a statue of Walt Disney with Mickey Mouse. The castle rose majestically into the night sky.

  “What time is it?” Wayne asked.

  As Finn brought his arm up to look at his watch, he saw that his arm wasn’t exactly his arm. It was…glowing. Not only glowing, but he could almost see through it. As if—

  “What’s going on?” Finn asked. “What’s with my arm?”

  Wayne sounded critical as he said, “Figure it out.” He then reached into his pocket and removed what looked like a remote control for a car: a small black plastic fob with a single red button. It looked like a garage-door opener.

  “What’s with that thing?” Finn asked.

  “This button will send you back.”

  “Back where?” Finn felt a jolt of fear. What if this wasn’t a dream? He studied his arm again. Then his other arm. He looked down at his legs. His whole body was glowing and vaguely translucent.

  “Back to bed,” Wayne answered.

  “So it is a dream? I thought so.”

  “It’s not a dream.”

  Finn saw a pair of four-foot-tall chipmunks come out of the castle. They walked down a path and turned left, toward Toontown. He felt himself staring. He recognized them.

  “What?” Wayne asked excitedly.

  “Nothing,” Finn answered.

  “You saw something!” he practically shouted into Finn’s ear, causing Finn to jump back, startled.

  Wayne leaped up, suddenly years younger. He pulled Finn to his feet.

  “You saw something!” he thundered.

  “Hey! What’s the big deal?”

  “Tell me what you saw.”

  “You saw it too!” Finn told him.

  “Which character?”

  Finn felt relief. Wayne knew Finn had seen a character, which had to mean he’d seen it too. He was clearly playing some kind of game, making Finn actually name the character, but Finn was good at games.

  “Which character did you see?” Finn asked.

  “You want me to push this button?” Wayne threatened.

  Did he? Finn wasn’t sure. If it was a dream, the black remote-control fob represented a way out. When was the right time to use it? He hoped to stretch this out a minute longer. It was fun here.

  He glanced around at the sound of footsteps. Goofy went tearing past them, not thirty feet away, and headed into Frontierland.

  Wayne never moved. Never looked in Goofy’s direction.

  “You’re playing head games with me,” Finn said.

  “Am I?”

  “Goofy,” Finn said.

  “Are you asking me if I’m goofy? I’ve been called worse.” Wayne studied Finn. His old leathery face brightened as he said, “You saw Goofy!”

  Maybe Wayne needed a hearing aid—he seemed prone to fits of shouting.

  Finn backed off. “Yeah. So what? You would have too, if you’d bothered to look.”

  Wayne probably couldn’t hear all that well. He obviously hadn’t heard Goofy’s footsteps, because he hadn’t turned toward the sound.

  Finn decided to test Wayne. “Chip and Dale,” he said. “You saw them, right?”

  “You saw Chip and Dale?” He made it sound like Finn had won the lottery. What was with that?

  “I, ah…This is getting a little weird. I think I want to go back now.” Finn heard himself repeat some of what Wayne had told him, though the words didn’t fit in his mouth all that well. It sounded to him like someone else doing the talking.

  “I’ll push the button, if you like. But I have to warn you….” Wayne fiddled with the nametag pinned to his uniform.

  “Warn me about what?”

  “What you’ll be missing. The park after dark. Basically all to yourself. The attractions operate day and night. Not many people know that.”

  “Now I know I’m dreaming.”

  “But you aren’t,” Wayne explained. “Are you forgetting your arm?”

  Finn studied his arm once more. “I’ll admit, that is…interesting. It’s almost like—” Finn caught himself.

  “Like you’re glowing,” Wayne said in an all-knowing, I-told-you-so tone of voice.
>
  “Am I?”

  “What might account for that?” Wayne inquired.

  Finn understood somehow that a lot hung on his answer—his imagining this place, or dreaming it, or whatever was happening to him. His ability to stay here. To return. He wasn’t quick to answer. He didn’t want to face what Wayne was suggesting.

  “I give up,” he said.

  “No, you don’t,” Wayne protested. “You never would have been chosen for this if you were the kind who gives up on things. You’re a finisher, Finn. That’s what I liked about you from your first audition tape.”

  Stunned by what the old guy had just said, Finn felt his mouth go dry. How did Wayne know about his audition tape? Exactly how complicated could a dream get?

  “Who are you?” Finn blurted out.

  “I’m Wayne. I work here. I was one of the first people hired by Walt Disney to imagine this park. The rides, the attractions. They call us Imagineers.”

  “You knew Walt Disney?” Finn tried not to sound impressed.

  “He was my boss, you might say. At any rate, he’s the reason I’m here. The reason you’re here.”

  “Me?”

  “I know this can’t be easy.”

  “It’s a dream,” Finn said, thinking, What’s so hard about a dream?

  “No, it’s not a dream,” Wayne said. “Take a look at the moon.” Finn didn’t move. Wayne’s voice became more severe. “I said: look at the moon.”

  Finn had to turn around to locate the moon. A half-moon, like a crooked smile, hung well above the horizon.

  “When you wake up—when you think you wake up—take a look out the window. You’ll see the same moon, and you’ll know.”

  “Know what?” Finn asked.

  “That you were here. Sitting here in Disney World with an old guy named Wayne.”

  “You’re telling me this isn’t a dream?” Finn felt his words catch in his throat.

  “We’ve got a problem. A big problem. A problem that affects not only the park, but the world outside the park. We call them the Overtakers.”

  “The what?” Finn didn’t like the sound of that.

  Wayne said urgently, “You need to contact the other hosts. All four. Arrange to meet them here at the same time. That will mean all of you going to bed, going to sleep, fairly close to the same time. Within a half hour of one another. Tell them that. That should work, I think.”

  “What are you talking about?”

  “There’s a fable, a story, a puzzle of sorts that was left in case of a problem like this. It’s called the Stonecutter’s Quill.”

  “A problem like what?” Finn felt totally confused. The Stonecutter’s Quill—the title had an eerie sound.

 

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