Silver Shadows fr-13
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Tve no use for tiaras, but if you see some nice necklaces or pins, bring me back two or three," Ferret called after her in a penetrating whisper. "Ill pay you half the market cost of the gems and save you the trouble of finding a fence!"
Arilyn did not answer, for she had no intention of taking anything but the requested item, and she knew from Ferret's mocking tone that the woman suspected as much. This Arilyn found disturbing. The brief conversation with the exotic assassin had made it plain that, for whatever reason, Arilyn had yet another enemy within the School of Stealth, one who had taken the trouble to observe her closely.
Acting on impulse, the Harper turned and strode from the complex. She had intended to go straight to the women's guildhouse and make an early night of it. The tasks ahead of her were many and difficult, and she had slept far too little of late. Yet she doubted she'd get any rest this night if she stayed in the Ferret's den. There were enough coins in her pockets to buy her a room in a modest tavern, and a night's sleep would be worth every one of them.
"Soon 111 be seeing ogres under every bed and drow in every shadow," Arilyn observed as she walked, softly repeating the self-mocking phrase she'd used in Tinkersdam's lair. But she found little comfort in the exercise, for the once-jesting words now held the ring of presentiment and the resonance of a well-timed warning.
The wary Harper took her own advice to heart. As she walked through the lamplit streets of Zazesspur, she weighed every shadow and kept a sword's reach between herself and each passerby.
It was a lonely and exhausting way to live, perhaps, but Arilyn vastly preferred it to the alternative^Death
was the constant companion of any adventurer. She had danced with it for nearly thirty years without surrendering the lead. Survival was a straightforward matter: one merely had to call the tune, know the floor, and never miss a step.
The analogy brought a faint smile to Arilyn's lips. She would have to remember that and pass it on to Danilo upon their next meeting. He would seize upon the inadvertent poetry and fashion it into one of his wistful ballads-a song that would never be heard by his frivolous peers. The young man was a prolific amateur composer with two distinct portfolios: a collection of humorous, often bawdy ballads that he performed in the salons and festhalls of Waterdeep, and the thoughtful songs and airs that were his gift to himself. And of himself. Arilyn was not unaware that she was the only person with whom he shared these deeply felt songs. They had spent many evenings beside wilderness campfires, Danilo singing to his lute while Arilyn contemplated the stars, receiving both starlight and music with silent, elven joy.
The measured tread behind her snatched Arilyn from her memories and returned her to the streets of Zazesspur. The cadence of it matched her own quick and long-legged stride, which was usually a sure sign that she was being stalked. Not an assassin this time-a cutpurse, probably, for the man was making no attempt at silence. The best thieves strove to blend with the crowd, depending upon cunning and quickness of hand for success.
Arilyn glanced to her left. Sure enough, a scruffy and ill-dressed man reeled along, holding a half-full bottle of rivengut and muttering thickly to himself. But for all this drunken meanderings, he managed to keep pace with her.
It was a common enough ploy: a pair of cutpurses chose a mark; then one jostled the victim to distract her while the actual theft occurred from behind The counter-strategy was also simple. When the "drunk" reeled toward her, Arilyn
seized his jerkin and spun him around, then hurled him into the outstretched hands of his cutpurse partner. Both went down heavily, the first man cursing with an articulate fervor that belied his inebriated state.
This "attack" earned Arilyn some dark looks from the other passersby, but no one bothered to challenge or berate her for it. She also noticed that no one made any effort to help the fallen men up, or to inquire after their well-being.
The half-elf continued on her way, and as she walked she tried without success to recapture the dream of the wilderness, the starlight, and the shared solitude. Such moments were becoming harder to grasp with each day she spent among these lawless humans. Soon, she feared, they would be gone past recall, and with them, the meager remnants of her elven soul.
Four
Days passed, and yet Arilyn was no closer to fulfilling her latest contract than she'd been the night she ripped the notice from the council hall door. As luck would have it, the man from whom she was hired to steal was one Abrum Assante, a member of her own alleged profession. Once a master assassin, he had retired from the School of Stealth a few years back to enjoy his hard-earned wealth.
So far the preparations had been far more difficult than Arilyn had anticipated. Not that looting palaces was ever easy-most rich men learned prudence somewhere along the line. A wealthy assassin could be expected to exercise even more caution. Assante had cocooned himself with enough layers of intrigue, might, and magic to discourage all but the most persistent. In her quest to infiltrate the man's stronghold, Arilyn found herself stretching her previous notions of perseverance beyond recognition.
Except for Assante's personal servants-all of whom were carefully sequestered-there was no man or woman alive who knew the palace's secrets. Arilyn went so far as to search for a few dead servants, for dead men do tell tales, provided one could afford the services of a cleric powerful enough to summon their spirits. The Harper had never before considered such tactics-elves were loath to disturb those who had passed from this life-but there was little information to be found among the living.
A few well-placed bribes gave Arilyn access to the records of various slave traders, which she checked for sales made to Assante over the last twenty years or so. She laboriously compared these names to the records listing those interred in the low-budget crypts reserved for slaves. But none of this paperwork-a task Arilyn despised nearly as much as she disliked the notion of disturbing the dead-yielded much insight. It seemed that none of Abrum Assante's servants had ever been buried in or around Zazesspur. Either they had somehow achieved immortality, or their bodies had been disposed of inside the palace grounds.
The latter explanation struck Arilyn as a distinct possibility. Assante's palace, a wonder of pink marble and clever illusions, was a testament to its owner's wealth and wariness, an enormous vault that held a thousand secrets. The extensive grounds were surrounded by a very high, thick wall that looked relatively easy to scale. This, however, was the first illusion. The wall, near the top, curved gently outward, then jutted straight up in a broad, steeply slanted lip. There was absolutely no handhold, no secure hold beyond for a grappling hook. Arilyn learned that would-be thieves often fell to their deaths on the stone walkways below.
Nor did matters improve inside the courtyard, which was all that most of Assante's guests ever saw of the complex. After seeking out and questioning many of these visitors-assuming a different disguise fqr each
interview-Arilyn pieced together the disheartening details. Just inside the walls, lining all four sides of the courtyard, were long, shallow reflecting pools. Rumor had it that the placid-looking pools were filled not with water, but a highly corrosive acid. Several visitors, however, reported seeing gliding swans and flowering water plants in the supposedly deadly moat. After considering all the available evidence, Arilyn was betting on the acid.
On one thing all agreed. Four graceful bridges, one on each side of the courtyard, spanned the pools, and beyond each was a glowing azure cloud that dispelled any magical illusions. No one could enter the courtyard without either wading the pools or passing through the mist. This alone was enough to convince the half-elf that the pools were deadly. And after a few mugs of ale, one of Assante's visitors had confided that he'd seen one of the swans waddle into the mist and disappear. The swan, apparently, was itself no more than an illusion.
Nor were the water plants and swans the courtyard's only surprise. Most of the garden's statues and gargoyles came in matched pairs. It was rumored that one of each was either an animate
d construct or a living creature. No one was certain which was which. The bridges, too, were each flankecl by a pair of identical Calishite guards. This was another small ploy, meant to lull would-be challengers into believing there was but one guard and a magical reflection. In reality, each pair of guards consisted of twin-born brothers, carefully chosen and trained to mirror each other's movements with uncanny precision-until the moment when it suited them to strike individually and unexpectedly. Assante, as Arilyn had come to know, possessed a very dark and convoluted mind.
The palace itself was a massive, smooth oval: no corners to hide lurkers, no cover of decorative plants around its base, no vines climbing upon its pink walls. Several stories high, it was fashioned after an ancient
ziggurat-a stepped pyramid of successively receding, oval-shaped stories. Towers and crenelations there were in plenty, but only on the uppermost level. A high, central tower rose from the top floor. The sentries posted there had an unobstructed view of the grounds, the walls, and several blocks of the city that lay beyond. It was one of the strangest, yet one of the most defensible, fortresses Arilyn had ever encountered.
None of the usual assassin's tricks would work, for Assante knew them all and had no doubt taken every precaution. Magical disguises were useless, for all who crossed the bridges had to pass through the glowing mist that negated magical illusions. There was no way over, around, or through. That, Arilyn surmised, left under.
To her way of thinking, the palace had to have at least one escape tunnel. No assassin who'd lived to Assante's venerable age would have neglected such a basic precaution. The problem was finding its point of exit and then finding a way in. Most escape tunnels were contrived to be one-way passages.
The answer came to her slowly, in small pieces. One of the few visitors to enter the palace had spoken of a fountain that smelled of minerals-a sure sign that it was spring-fed. A watery escape route was unusual, but not impossible. But where was its source? Dozens of springs came down to Zazesspur from their origins in the Starspire Mountains. Public bathhouses built over warm, effervescent waters were commonplace in the city.
It was this thought that finally provided the connection. Although the wary Assante would never set foot in a bathhouse himself, he kept an establishment for the entertainment of his friends and business associates. This was hardly common knowledge. Arilyn spent the better part of two days tracking down the scattered trail of documents that confirmed Assante's ownership of the posh house of pleasure and healing. Along the way, she learned that the former assassin held an impressive amount of real estate in Zazesspur. She tucked away this information for future use and then got down to the business of finding the tunnel.
Mistress Penelope, the chatelaine and manager of the Foaming Sands, looked her new applicant up and down with a practiced eye. She had never employed a half-elven woman in the bathhouse, nor did any of her competitors. The sheer novelty of it might bring in new customers.
This one was a likely-looking wench. A bit too thin, perhaps, but such wonderful pearly skin! After a few hours in the steamy chambers, most of the girls looked as red and disheveled as fishwives on washing day. Still, the half-elf did look rather delicate. The job was not all beauty and pleasure; there was real work to be done.
The chatelaine looked down at the references the half-elf offered. They were impressive indeed. She had worked as a courtesan in the palace of Lord Piergeiron in decadent Waterdeep. That spoke well for her discretion and knowledge of courtly mores and manners. She had served as hostess in the Blushing Mermaid, a luxurious festhall and water spa in the rough-and-tumble Dock Ward of that same city. That indicated she knew the trade and could handle a wide range of patrons. And finally, she had been set up in a private household by a wealthy baron in the northern reaches of Amn. That proved that she was skilled enough to capture the attention of a man who could afford the best of everything. The half-elf was also an acquaintance of the young Prince Hasheth, and Penelope knew the wisdom of maintaining cordial ties with whatever ruling power currently prevailed.
One test remained, for Penelope was entrusted with the safety of her patrons, as well as their pleasure. She opened a carved wooden box on her desk and took from it a pinch of yellow powder. This she sprinkled onto the palm of her hand and then blew into the air. Immediately the ivory pendant that hung over the half-elfs heart began to glow with azure light-a sure sign that the ornament held magic of some sort. The applicant did not look at all startled or chagrinned by this revelation. Penelope wondered how the half-elf might react if she knew that the simple spell also compelled truthful answers.
"What manner of device is that?" the chatelaine demanded.
A demure smile curved the half-elfs lips. "It is an amulet of water breathing. In my line of work, I have found that the ability to remain under water for a length of time can be very… useful."
Penelope gaped, then closed her mouth with a faint click. She nodded thoughtfully as she considered the possibilities. "Can you start tomorrow?"
Arilyn walked silently along the tunnel, counting her steps and concentrating intently upon distance and direction. She could find her way on the open moor or through the deepest forest as well as any ranger she knew, but her sense of direction was badly skewed in this deeply buried passage. Fortunately, the tunnel was short and relatively straight. There was little need for false turns and multiple passages, for the tunnel was well and truly hidden. And, if Arilyn's estimations were correct, the tunnel did indeed go under Abrum Assante's palace.
Suddenly the tunnel took a sharp downward slope. At the bottom of the incline, Arilyn could see the churning warmth of the mineral spring. This, she did not doubt, would lead her into Assante's palace. She was also quite certain that a surprise or two lurked in the water.*.
The Harper instinctively took a deep breath- although the amulet of water breathing made this unnecessary-and then slid down the hill into the water. She plunged down, then flipped and began to swim even deeper. The tunnel continued for what Arilyn estimated to be at least twenty feet. On the rocky wall near the tunnel's floor was a hole, not quite two feet across and as smoothly rounded as a ship's portal.
Arilyn peered through the opening into what appeared to be a large well. Several similar openings dotted the rock walls. All had been carved to similar size and shape. Arilyn took a small knife from her belt and wedged it into a crack near the opening. It would be exceedingly easy to wander from one portal to another before finding the way out. And even with an amulet of water breathing, her time in that larger well was best limited. On the well floor, some five feet below her, several enormous crustaceans milled about in a frantic search for food.
Arilyn had never seen such creatures, had no idea what they might be called. More than seven feet in length, not including their fanlike tails and long antennae, they scuttled along on several pairs of small, curved legs. Large, toothless mouths spanned the entire width of their heads, and their paired antennae groped about constantly-one sweeping the floor, the other flailing about in the water. The creatures were armored with a platelike, translucent shell. It took Arilyn a moment to realize what the things reminded her of To all intents and purposes, they were gigantic shrimp.
One of the creatures swirled up into the water, legs churning. As it passed, close enough to touch, the Harper realized what had become of Assante's former servants. The giant crustacean's innards were clearly visible, from the single large vein pulsing along its curved back, to the partially digested halfling in its stomach.
Arilyn glanced down at the floor of the well. It was littered with large rocks, a few bits of rope, and nothing else. Obviously, anyone Assante wished to be rid of was weighted down and tossed into the well. The bottom-feeding shrimp devoured anything and everything that came their way.
But Arilyn felt safe enough where she was. The crustaceans were too wide to squeeze through the openings in the wall. She watched the creatures for a while, learning their patterns of movement and judging their
speed. After a time she drew her moonblade and waited. When one of the creatures again ventured within reach, she lashed out and severed three of its legs. The limbs drifted down. The other crustaceans were upon them instantly, their antennae flailing each other like whips as they fought over the morsels. The wounded creature, unable to swim, spiraled down toward certain death.
Assured that the giant crustaceans would be occupied for some time, the Harper shot out of the tunnel and swam for the light. There was precious little of it, which indicated that she would probably emerge in some darkened-and hopefully deserted-chamber.
Even so, Arilyn eased her head out of the water slowly, silently, taking careful stock of her surroundings. The well was in a round, dark room with a low ceiling and a dozen arched portals leading off into long corridors. There was a deep, earthy smell and an intense moisture in the air-unusual for temperate Zazesspur-which suggested that this was a dungeon perhaps two floors below ground level. Yet the entire room-from ceiling to floor-was of the same exquisite pink marble that graced the outer palace. Nor was it without luxury. A tangle of pipes led from the spring to a low, curved bath, and a nearby table held the expected sybaritic accoutrements: a heap of towels, several candles in silver holders, a jeweled decanter, and a pair of goblets. Arilyn's keen eyes noted the faint sheen of dust on the table, and she suspected that the luxurious set-up was
mostly intended to distract the eye from the well and its true purpose.
When she was certain she was alone, Arilyn climbed carefully onto the marble rim of the mineral spring. She unstrapped a tarpaulin bag from her back and took out a large linen square; with this she quickly dried herself off. She wanted to leave nothing-not even a damp footprint-that would enable Assante's minions to trace her back to the bathhouse. The thin silk garments she'd chosen to wear for her first day at the Foaming Sands were ideal for this. Not only did they dry quickly, but they were of a sandy pink hue, one especially woven and dyed to blend with the marble of Assante's palace.