Dragon Alliance Dark Storm : Dark Storm

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Dragon Alliance Dark Storm : Dark Storm Page 64

by J. Michael Fluck


  Luminenth (loom-in-anth). A female bronze dragon and mate to Zumanth.

  Machrenth (ma-krenth). A gold dragon famous for his role in the battle off of the Adelif Peninsula during the Great War and the namesake of Machren Weir. He invented the V-formation tactic.

  Magnanth (mag-nanth). The bronze dragon wingmate to Glaiventh at Machren Weir.

  Michenth (my-kenth). The arch dragon or lord of the metallic dragons residing at the Capital Weir. Also known as the mithril dragon. Most powerful dragon in the world.

  Rapierth (ray-pierth). A bronze dragon and senior dragon of Atlean Weir; his rider is Bkert.

  Raptoth (rap-toth). A bronze dragon and senior dragon of Lancastra Weir; his rider is Turjon.

  Rexkald (rex-kald). A green dragon of Tiamat’s court and member of the Usurper Five.

  Saarex (sahr-ex). A green dragon from the repatriation battle in the unsettled lands.

  Sabrenth (say-brenth). A silver dragon in the Capital Weir Wing; his rider is Colonel Pikelar.

  Sallanth (sal-anth). A brass dragon at Lancastra Weir.

  Savrenth (say-vrenth). A bronze dragon hatchling at Ice Bay.

  Scimenth (sy-menth). A bronze dragon and senior dragon of Ferranor Weir; his rider is Hardren.

  Selenth (sel-enth). The senior copper dragon and lead dragon of Talinor Weir; his rider is Dkert.

  Shantor (shan-tour). A female land dragon in the Draden Weir garrison.

  Shenenth (sheh-nenth). A silver dragon and mate to Tyrenth at Ice Bay Weir.

  Silvanth (syl-vanth). A female silver dragon at Draden Weir,

  Gallanth’s mate; Mkel’s wife Annan is her rider.

  Slyvar (sly-var). A black dragon from the battle for repatriation in the unsettled lands.

  Strikenth (stry-kenth). A silver dragon of the Capital Weir Wing, the second largest silver dragon in the Alliance; his rider is Lieutenant Padonan.

  Strongst (strongst). A land dragon in the Draden Weir garrison.

  Taeranth (tear-anth). A large copper dragon at the Capital Weir, wing leader of the Third Capital Wing.

  Talonth (tahl-onth). A silver dragon and senior dragon of Eladran Weir, the largest silver dragon in the Alliance; his rider is Colonel Lordan.

  Tiamat (tee-ah-mat). The evil queen dragon and leader of the chromatic dragons. She is the volatile five-headed dragon deity with her power bested only by her former mate, Michenth.

  Tigrenth (ty-grenth). A silver dragon of the Capital Weir Wing; his rider is Bagram.

  Traxsus (trax-us). The blue lead dragon of the southwest province of Morgathia under sorcerer Tbok.

  Tridenth (try-denth). A bronze dragon and the senior dragon of Denar Weir, known for his ferocity in battle; his rider is Bristurm.

  Trikenth (try-kenth). A silver dragon and senior dragon of High Mountain Weir; his rider is Slidess.

  Turanth (tur-anth). A young but powerful and good-sized bronze dragon stationed at Freiland.

  Tyrenth (ty-renth). A silver dragon and senior dragon of Ice Bay Weir; his rider is Vermax.

  Uthrex (ooh-threx). A red demon dragon of Tiamat’s court and the Usurper Five.

  Valcurath (val-qur-ath). A female avenger dragon at Battle Point; her chosen rider is Decray.

  Valianth (val-ee-anth). The senior gold dragon of the Capital Weir and second lead dragon in all of the Alliance after Michenth; Valianth leads the Capital Weir Wing with his rider Colonel Therosvet.

  Validenth (val-ah-denth). A strong and wise bronze dragon, the lead for the Capital Weir’s second wing.

  Valkuran (val-qur-an). A female land dragon in the Draden Weir garrison.

  Vengenth (ven-jenth). An avenger dragon in Draconia.

  Voltex (vul-tex). A blue dragon at the battle of repatriation in the unsettled lands.

  Vorgash (vor-gash) Talon sorcerer Marlok’s lead dragon.

  Wvythresher (vy-thresh-er). A white demon/berserker dragon of Tiamat’s court and member of the Usurper Five.

  Zalenth (zal-enth). A bronze dragon and senior dragon of Rem Weir; his rider is Grommel.

  Zumanth (zoo-manth). A young but talented bronze dragon assigned to the Capital Weir for training.

  Zythor (zy-thor). A blue demon dragon of Tiamat’s court and member of the Usurper Five.

  Dragon Alliance Terms

  Alliance flag. The Alliance national flag is a bold standard with a white background and an embossment of Michenth in a mithril-gold color in the center, a green oak leaf symbolizing the elves in the lower right corner, a brown and black hammer in the upper right-hand corner to stand for the dwarves, and in the upper left-hand corner, a deep blue square field with a circle of twelve white triangles with one slightly larger white triangle in the middle all representing the thirteen weirs and states of the Alliance that protect and bind the republic together forever, linking dragon and mankind together.

  Aloras (ah-luhr-us). An opaque cream derived from a particular plant that the elves harvest; it acts as both an anesthetic and an antibiotic. Alliance soldiers and especially healers carry small jars or skins of the salve, which can instantly stop blood flow from a wound, prevent infection, and ease great pain at the same time. It also forms a protective type of second skin over a wound or burn.

  Articles of the Alliance. The document created by the Founding Council that formed the Dragon Alliance and the laws on which a representative republic is based.

  drachlar (drok-lar). Alliance basic unit of currency, gold-alloy piece, a little over an inch in diameter.

  drachmere (drok-myhr). A silver-alloy piece, worth one-hundredth of a drachlar; there are larger drachmeres worth fifty and a hundred drachmeres.

  Dragon Alliance Republic. The nation comprised of thirteen provinces under the protection of the thirteen weir fortresses that were united under the Founding Council as ratified by the Articles of the Alliance. Over three thousand miles across and over a thousand miles wide, the republic is a bountiful, productive land rich in farmland, mineral wealth, and resources. There are also separate independent kingdoms of dwarves and elves that reside within the Alliance borders in cooperation with the citizens and the metallic dragons of the republic. The capital of the Alliance, Draconia, sits at the end of the sizable Sauric Bay and is the shining city of light on the hill in its prosperity and the well-being of its citizens.

  dramites (drahm-ites). Small insect-like creatures that the elves have engineered to heal internal injuries.

  fenig (fenn-ig). A copper alloy coin worth one-hundredth of a drachmere.

  ground thunder game. A rugby-like game where the dragons have a large rubbery ball that they must pass or run from one side of a field to the other, and carry across a goal line, or throw over a goal that may be defended. Passing is done by head or tail throwing or tackling for possession of the ball.

  hand-and-foot game. A humanoid version of the ground thunder game.

  interefron (in-tur-eff-ron). A medicine developed by the elves that when mixed with a small amount of blood from the donor can then be reintroduced through the skin or orally and increases the patient’s own immune system by a thousand fold. The basic components of interefron are derived from several rare plants and from the feathers of a griffon.

  Morgathian Empire (Mor-gath-ee-an). The antithesis of the Alliance that lies many thousands of miles to the east. An empire that is approximately three thousand miles long and wide, it is mostly mountainous to the north and west and 25 percent of its land mass is desert to the west and northwest. It is ruled with an iron fist by Tiamat, her Usurper Five, and the Talon Covenant.

  skort (skort). Insect-like creatures the dwarves use to clean their underground dwellings. Resembling small, headless armadillos, they silently creep along the ground, walls, and ceilings and eat small bits of organic matter, such as hair, dust, bits of food, mold, a
nd even small insects.

  Talestra (tell-es-tra). The special bodyguards for Stalenjh and the Usurper Five, consisting of the toughest and cruelest of the death knights in Morgathia; however, these knights don’t have the intellect to secure their own lands.

  Talon Covenant. Group of powerful sorcerers that control the Morgathian Empire in conjunction with Tiamat and her Usurper Five court.

  Geography and Location Key

  Adelif Peninsula (a-dell-if). The peninsula that Machren Weir is located at the tip of, on the southeast portion of the Alliance.

  Allghen Forest (ahl-gehn). A central northern forest in the Alliance territory, home to the largest elf clan with Denaris and Eladra, as the elven monarchs.

  Ariana (air-ee-ahn-a). A desert kingdom of the eastern Ontaror region, with very evil and aggressive tendencies; it has the extremist Kallysh religion as its center.

  Aserghul (az-er-ghoul). The Morgathian capital city and site of Tiamat’s five-tower fortress.

  Askala Island (ass-kul-la). A large island that lies just over a thousand miles off the Northwest coast of the Alliance. It is now a territory of the republic but was once inhabited by large populations of white dragons, ice giants, and gnolls, which plagued the small local communities who survived on fishing, small agriculture, and limited trading, but now mostly cleared by the Alliance and the weirs and has large repositories of gemstones and mineral wealth.

  Atlean City (at-lee-un). A key port city on the Alliance’s west coast and second largest city in the entire republic.

  Battle Point. The original site of the final and massive battle of the Last Great Dragon War, now the location of a large detached Alliance trade city right in the middle of the unsettled lands.

  Canaris Twins. (kah-nahr-is). A large sub continent island pair that is known for its large expanse of lush wild jungles and fierce giant lizards. Home to many primitive tribes.

  Columbrian (kul-um-bree-han). A port town on the southwestern coast of the Alliance.

  Conesquen River (kon-es-kwin). A river on the extreme eastern border of the Alliance that marks the border between the Alliance and the Ismer Emirates.

  Dagrad (da-grad). The capital city of Shidan.

  Donlan (dahn-lan). The largest city in Freiland.

  Draconia (drah-kon-ee-a). Alliance Capital City, the center of government, commerce, and culture to the republic.

  Draden (dray-den). A mid-sized city and province on the eastern border of the Alliance in the shadow of Keystone/Draden Weir and gateway to the unsettled lands by the only break or gap in the Gray Mountain chain. The city lies just to the north of Draden Weir along the Severic River.

  Eresta Lake (air-es-ta). The large lake that sits at the base of Eladran Weir and is the headwaters for the Conesquen River. It is very deep and over fifty miles across. The lake is claimed by the bronze dragons that inhabit Eladran Weir. It is a prime trade route between Eladran and Machren Weirs, as well as the cities and provinces that surround the weirs.

  Fathracia (fa-thray-sha). A port city on the southwest coast of the Alliance, no adjacent weir.

  Ferran Mountains (fair-ahn). A rugged mountain chain located on the northwest coast of the Alliance and home to the largest dwarf kingdom, also the source of much of the iron and gemstones in the Alliance.

  Freiland (free-lend). An island kingdom located a few hundred miles to the direct west of the Alliance and the closest ally of the Dragon Alliance Republic.

  Handsdown. A trading village forty miles east of Battle Point.

  Hasera (ha-sahr-ah). A northern inland port city of Ariana.

  Ian (ay-an). A small kingdom in the Southern Ontaror chain that has strong defensive ties to the Alliance but still remains very independent.

  Imiana (ee-mee-ahn-ah). A city on the tip of the Adelif Peninsula that Machren Weir overlooks and protects. A vibrant port city renowned for its beaches, merchants, and parties, Imiana is the jewel on the end of the stick of the Adelif Peninsula; it takes trade in from the many coastal islands and from all over the southern seas.

  Ismer Emirates (iz-mehr). A conglomerate of small independent kingdoms to the Alliance’s southeast border.

  Kaskar (kas-kar). The loosely held massive but self serving kingdom of northern nomadic horse clans with Elsidor as its capital.

  Kestal Lake (kes-tull). A large mountain-fed lake to the direct east of the Ferran Mountains.

  Lucian Forest (lu-shee-ahn). A sizable forest on the border of the southern portion of the Gray Mountain chain just north of Eladran Weir.

  Maiden Mountains. A small mountainous area just to the west of Draconia, named for its usual state of being shrouded in fog or mist because of the small but focused waterfall.

  Milstra River (mill-stra). A river that flows around Battle Point through the unsettled lands and eventually empties into the massive Ontaror inland sea of the center kingdoms.

  Minara (min-ah-ra). Underground portion of the dwarves’ capital city of Ferranor in the Ferran Mountains.

  Missora River (mis-or-ah). The river that flows from the Crystal Lake at Talinor to the sea at Lancastra.

  Naterah (na-tehr-ah). The capital city of Ariana.

  Northern Kingdoms or Northern Ontaror Sea Kingdoms. The series of kingdoms that lie on the northern shores of the Ontaror Sea and southern end of the unsettled lands. They formed the Northern Ontaror Confederation.

  Ontaror Sea (on-tehr-or). The great inland sea that lies east of the Alliance and separates the northern and southern kingdoms.

  Savegsol (sav-ug-sul). The oasis city in the desert plains between Lancastra and Eladran Weirs, basically in the middle southern portion of the Alliance; it is a renowned stop or waypoint for travelers who are traversing the southern breadth of the Alliance.

  Severic River (sev-er-ik). The main waterway that flows from east to west from High Mountain Weir past Draden Weir, past Talinor Weir, and to Draconia emptying into Sauric Bay.

  Shanaris (shah-nahr-is). Drow capital underground city.

  Shidan (shee-dahn). The desert kingdom in the Southern Ontaror chain that borders the Ontaror Straits and the Southern Sea. It is known for its treachery and assassin guilds, but especially the Black Scarab assassins.

  Southern Islands. A general term for the series of islands that stretch from off the southern coast of the Alliance’s Adelif Peninsula several thousand miles east to the Morgathian coasts. One of the larger islands is home to a settlement from Freiland from centuries ago called Southland to the almost continent-sized island pair called the Canaris Twins.

  Southern Ontaror Kingdoms. Several smaller kingdoms that are mostly comprised of emirates and theocracies that lie between the southern shores of the Ontaror Sea and the southern ocean.

  Talinor (tal-in-oor). A large dwarf city located in the center of the Alliance along the Severic River and the Talinor Mountains directly across from Talinor Weir.

  Weirs

  Weir:

  Dragon/ Weirleader

  Dragon Type

  Shield Standard

  Draden/

  Keystone

  Gallanth/Mkel

  Gold

  Gold dragon head on red keystone

  High

  Mountain

  Trikenth/Slidess

  Silver

  White-capped mountain on blue shield

  Ice Bay

  Tyrenth/Vermax

  Silver

  Lightning bolt on a blue shield

  Ferranor

  Scimenth/Hardren
>
  Bronze

  Black anvil on a gold shield

  Denar

  Tridenth/Bristurm

  Bronze

  Black hammer on a gold shield

  Rom

  Licanth/Keisem

  Bronze

  Left-facing halberd

  Rem

  Zalenth/Grommel

  Bronze

  Right-facing halberd

  Atlean

  Rapierth/Bkert

  Bronze

  White wave on a blue shield

  Talinor

  Selenth/Dkert

  Copper

  Dwarf head over crossed axes

  Lancastra

  Raptoth/Turjon

  Bronze

  Three-leaf plant over reeds

  Machren

  Glaiventh/Sighbolt

  Bronze

  Blazing orange sun

  Eladran

  Talonth/Lordan

  Silver

  Green oak leaf with crossed arrows

  Capital

  Michenth/Becknor

  Valianth/Therosvet

  Mithril

  White shining diamond over crossed gold swords

  Language Key

  Draconic Words

  dackesh (dah-kesh). Honored thanks.

  dacul (dah-kuhl). Fool.

 

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