Moonlands
Page 1
MOONLANDS
By Steven Savile
Digital Edition published by Crossroad Press
Copyright © 2013 Steven Savile
Cover Design by: Lukas Thelin
LICENSE NOTES
This eBook is licensed for your personal enjoyment only. This eBook may not be re-sold or given away to other people. If you would like to share this book with another person, please purchase an additional copy for each person you share it with. If you're reading this book and did not purchase it, or it was not purchased for your use only, then you should return to the vendor of your choice and purchase your own copy. Thank you for respecting the hard work of this author.
Meet the Author
STEVEN SAVILE has written for Doctor Who, Torchwood, Primeval, Stargate, Warhammer, Slaine, Fireborn, Pathfinder and other popular game and comic worlds. His novels have been published in eight languages to date, including the Italian bestseller L’eridita. He won the International Media Association of Tie-In Writers award for his Primeval novel, SHADOW OF THE JAGUAR, published by Titan, in 2010, and has been nominated for the British Fantasy Award on multiple occasions. SILVER, his debut thriller reached #2 in the Amazon UK e-charts in the summer of 2011 selling over forty thousand copies in the process. He wrote the story for the huge international bestselling computer game BATTLEFIELD 3 which sold over five million copies in its week of release, and he served as head writer on the popular online children’s game SPINEWORLD which have over one million players. His latest books include TAU CETI (co-authored with International Bestselling novelist Kevin J. Anderson), EACH EMBER’S GHOST and the novelization of the computer game RISEN 2: DARK WATERS.
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ONE
The Juggler
The wolf pack hit the streets of London howling. There were five of them, one Alpha leading them. They came through the gate at Golders Green, moving fast, following the scent of the girl. There wasn't a star in the city sky, which was bright with the reflected glow of streetlights. They ran hard and low, keeping their bodies close to the ground. Their nostrils flared as they sniffed the girl out.
She was close.
Very.
But the clock was against them.
The moon was a waning crescent in the bruised purple sky.
They needed to find her, kill her and return before the Moongate slammed shut. The mission was simple.
It was a mistake to believe that the Wolfen could only run with the full moon. That wasn't true. The Wolfen could shift at will, but it was easier if the moon—any moon—was high in the sky. They had seven in their own sky, meaning where they prowled any night was Wolfen night.
No one was safe.
The gate the wolves had used was in the grounds of the old crematorium, close to the memorials of some of London's most famous dead. It was like no gate you have ever seen. It was not made of iron or steel or wood. There were no hinges and no latch. It was, in fact, a gate by name alone, and should have been called more truthfully a weakness, because that was exactly what it was, a weakness between the worlds. It was an overlap: a place where the Kingdoms of the Moon and the Sunside brushed up against one another.
It was a rare occurrence, but when the moons aligned that weakness became a gate that could be crossed.
Tonight, for the first time in over one hundred years Wolfen prowled the streets of London. They weren't alone out there. Despite it being dark, it was still early. The nights drew in fast around the time of the winter solstice. But London was the kind of city where strange things happened day and night, and even as the Wolfen raced down the Finchley Road the people pouring out of the Underground station stopped and stared for a moment before they started walking again, assuming they were part of some movie shoot going on around them. That was the essence of the city. There was always something magical happening but people never took the time to really see it.
Blackwater Blaze sniffed the air.
Her scent came to him.
He breathed her in.
He howled up at the moon.
Four of the pack ran on two legs instead of four, their bodies elongated, muscles stretched taut and powerful as they raced down the road. The leader was a great black beast with a slash of white across its left eye. He raced ahead on all fours. Blackwater Blaze ruled his pack with iron claws and wickedly sharp teeth. They followed him unquestioningly, deeper into the unfamiliar streets.
How can they live like this? So cut off from everything? Blaze mourned. The tarmac under his paws blocked all but the most potent essence of the earth's power from him as he ran across it. No wonder they are lost.
The Wolfen saw a woman in a long leather coat running through the city streets ahead of them. She looked over her shoulder. Just a glance as she ran on. There was something familiar about her. Blackwater Blaze sniffed the air. It was full of reeks and stinks and stenches, all so different to the smells he was used to: burger grease, sweat, chip fat, petrol, exhaust fumes, rotten food, and other aromas all somehow riddled with decay. But not the woman. She was different. Wrong. She did not belong.
She stopped running.
Blackwater Blaze stiffened, stretching to come up to his full height, and faced her.
She smiled. There was no warmth in it. She reached into her deep pockets and pulled out what appeared to be juggling balls. She tossed one up into the air.
"I know you, Targyn Fae," the Wolfen spat. "I thought I had already killed you once! I won't make the same mistake this time, believe me." His words sounded as though stones grated and ground against each other in his stomach to form them. "Face me and die a second time."
The Wolfen pack gathered around him.
They were unarmed because of Grimm's Concord. Fae weapons, blessed, enchanted, or in other ways tainted by the Kingdoms of the Moon couldn't pass through the gates. It was impossible. That was why Redhart Jax had sent the Wolfen, of course. They didn't need weapons to deal with the girl. They were weapons. They had teeth and claws. And those claws dragged across the blacktop of the road, leaving deep gouges in it. It was not difficult to imagine what they could do to skin and bone.
The Wolfen panted, their tongues lolled from their mouths, tasting the air, the life on it, and the inevitable undercurrent of death and decay that stole along with the breeze.
They waited for Blackwater Blaze to give the command.
"She's here, isn't she, Juggler?" Blaze growled. "I can smell her."
She.
The traitor's heir.
They could call her whatever they wanted, but that did not change the fact she was the blood of the traitor and for that alone she must die.
She was close. Like the woman in front of him, she was different. She didn't belong. It was as simple as that. The traitor's heir—and the air—smelled of wrongness.
"You can't save her from me, Juggler!" Blackwater Blaze tossed his head back and bayed, his howls rising and rising until they drowned out the police sirens and the music spilling out of the pubs and every other sound of the city for just long enough for the war cry to reach their quarry's ears. He wanted her to know that he was coming for her. He wanted her to know fear. He had her scent. He would not lose her now.
There were half a dozen places ringing the city where Moongates could be found: Aldgate, Bishopsgate, Cripplegate, Newgate, Moorgate and Ludgate. These were the old Roman gates of the City Wall, but they dated far back beyond the times of the invasion, back further than the memories of mankind went. Each of them opened onto a d
ifferent aspect of the Kingdoms of the Moon, be it the woodlands where Wolfen ran, the high stone fortresses of the Kith and their brood of ashen-skinned blood-drinkers who shied away from all things Sunside, or the deep caves of the Daemondim where the lava spat and bubbled and gave birth to creatures no sane man would ever want to see, or the mountain ranges of the Coribrae, the crowmen who circled high above, cawing and watching, watching and cawing, or the quagmires where the mudmen writhed in the primordial ooze. The gates brought them all together.
And now, tonight, the gates were open.
Blackwater Blaze walked slowly toward the juggler. The neon lights of theatres and the too-bright lights of kebab shops and greasy spoons opening up for the night crowd lit the street. The juggler stared at him. Just watching. She made no move to fight. She tossed a second ball into the air and kept them moving. A third joined it.
Blaze sniffed the air again, the girl's elusive scent ghosted away on the currents of the night. The city proper, the centre where the tourists flocked, was alive, teeming with bodies and so full of stinks he lost her.
He never lost anyone.
Rage surged within Blackwater Blaze.
He sank his claws deep into the tarmac of the road, churning it up like loose earth.
And then it dawned on him. This had been the juggler's plan from the beginning: to draw him into the wretched press of humanity and hide her from him beneath so many more pungent odours. And to do it the juggler had simply laid down a false spoor for him to follow. She had never been there. Blackwater Blaze had been fooled.
The ridge of fur along Blaze's spine bristled.
He was an elite warrior, an unparalleled hunter.
It was a death sentence for Blackwater Blaze to have your scent.
And he had been fooled into chasing a dead woman down the streets and away from his prey.
"I'll kill you for this!" Blaze spat.
He surged toward her, every powerful muscle in his body driving him forward. His huge stride ate the distance between them, bringing Targyn Fae closer and closer by the heartbeat. The juggler wore the garish colours of a jester's motley beneath her long leather greatcoat. She tossed a fourth ball up into the air, making the pattern more complicated now. She was completely in control of each ball.
Behind her a sign in a shop window said: "FINAL DAYS!" The red and white poster might have been promising the end of the winter sale but its message was so much broader than that. It pierced the heart of everything.
The juggler threw one glittering black ball after another into the air until finally all five hung there, suspended in the night sky like dark stars. Her face was painted white, like a statue and the most peculiar goggles, like pebble glasses with lenses of oil, hung around her neck. The bones of the juggler's face were sharp and finely chiselled. She was beautiful, but it was a harsh, angular kind of beauty. There was nothing soft about her. Her head moved so slowly anyone not staring directly at the juggler would have thought she was one of those painted statues that had taken root around Covent Garden and the surrounding streets. There was nothing still about her eyes, though. They moved feverishly fast, darting to look everywhere and take in everything at once.
"She is protected," Targyn said, her words barely a whisper. They carried easily to Blaze.
The Wolfen bristled as one, the hackles of the pack rising. Their jowls curled back on jagged yellow-stained teeth. Their eyes were jaundiced by the streetlights. The nearest, second only in size and ferocity to Blaze himself, lunged for the juggler. Saliva spat from his mouth as he snarled, and lashed out with wicked claws.
The blow never landed.
A high-pitched whine thrummed from the middle of the five orbs hovering above the street. The light within it began to burn brighter, banishing the shadows back to the darkest corners and crevices and doorways. The orb vibrated wildly, still pinned in place as though straining against invisible tethers, and spun faster then faster still until it seemed to disappear into the air around it, becoming a blacker than black core of darklight in the afterglow of the remaining orbs.
And then it flew.
The juggling ball struck one of the Wolfen on the snout as he rose up to slash his claws across the juggler's stomach.
The impact snapped the Wolfen's head back, tooth and claw missing their mark by a whisker.
Darklight exploded out of the heart of the orb, a shockwave of ultra-dark rippling outwards until it engulfed the helpless Wolfen, tearing out across the ground beneath his paws and the air above his head, only to contract viciously, ripping the creature out of existence. It left a raw wound in the middle of the tarmac, exposing the earth and stones like the bones of London where the ground had been.
The shock of the sound waves hit the high houses, breaking away flakes of loose cement and chips of redbrick and white granite as it played the city street like one giant stone and steel instrument.
The last tortured mewl of the banished Wolfen lingered in the air long after he was gone.
And then there were four.
The second orb, and the third and the fourth flew to their marks, each detonating around the Wolfen foot soldiers. Together they became a four-note symphony, the booms amplified by the towering office buildings until it sounded like the end of the world was being played out on this lonely city street. And then, in rapid-fire succession, the three darklight sonispheres recoiled, contracting around the baying creatures as they tore them right out of this reality.
The barrage of sounds slowly dissipated, leaving Blackwater Blaze and the juggler alone and facing each other in utter silence. The road around the Wolfen was pocked and pitted with four deep gouges where his pack had flanked him.
Targyn locked eyes with the Wolfen Alpha.
Neither moved.
Neither said a word.
Around them London trembled on the verge of explosive violence.
"You are not welcome here, Blackwater Blaze." Targyn said, and then brought her white-painted hand sweeping down sharply. "Go back to your masters and tell them the girl is protected."
High-pitched whistling broke the silence.
The whistling became a shriek as the last of the sonispheres came streaking down out of the night.
Blaze did not hesitate. There were times when even the greatest warrior knew the only option was retreat. It was not defeat. The Wolfen Alpha bolted, claws tearing up the tarmac as he raced away down a dark alley that squeezed between two of the shops. The sonisphere detonated on the road behind him, tearing out a huge chunk of black tarmac. It bit so deep it exposed the iron girders of the Underground railway tunnel far, far beneath the surface.
The juggler watched as one by one the sounds of the city returned to fill to void left behind by the sonisphere.
She wasn't the only one watching.
Far up above, lining the eaves of the street, a flock of Coribrae looked down. The crowmen drew their feathered cloaks around their narrow shoulders, their clawed toes curling around the gutters as they leaned forward intently. As the silence was banished they leapt from the rooftops, spreading their cloaks wide, and took flight. Beneath the slice of silver moon the Coribrae looked like great black albatrosses as they banked and wheeled across the sky. They would carry their messages back to the Kingdoms of the Moon, to Sabras, the Wolfen King, and Redhart Jax, his right-hand man, and eventually the word would filter all the way to the city of the King Under the Moon himself: Grimm's Concord had been broken, and not only were the Wolfen who had crossed over dead, a dead woman had been responsible.
TWO
Cuckoo Girl
Ashley Hawthorne was covered head-to-toe in paint.
She was up to her elbows in bright colours. Her jeans and tee shirt were covered in reds and blues and splashes of yellow and green and there was a smear of white across her cheek where she'd rubbed at her face without thinking. She looked like a clown with her shock of unruly flame-red hair.
The sunlight streamed in through her window up on the fourth
floor of the big old house on Curzon Street.
Ashley was trying to make the room her own, but she felt like a cuckoo dropped into the wrong nest. It was her room, but it wasn't her room. Her bedroom in the old house in Godalming would always be her room: it was where she'd grown up. It was where the notches carved into the door's frame showed her growing inch-by-inch and year-by-year to take up more space in the world. In just the same way her friends at Prior's Field School would always be her best friends, even if she didn't see them anymore, because they'd been her friends longest. There was email, Facebook, Twitter, MSN, so she was never alone, they texted and sent stupid photos and kept her in the thick of it even if she did feel an awfully long way away from it all now. All she had to do was turn on the computer and she'd get to see what Bel and Polly were up to, which was usually getting into trouble, and get to laugh at Rachel's hopeless crushes as they changed hour by hour, which they always did, catch up with Kiera's 'how to score a sweetie' dating advice, and see photographic evidence of Bethany's latest disastrous experiments with lipstick and mascara as she pouted for the camera.
But this was home now, even if it was like living in the kingdom of the Cuckoo.
Curzon Street was another world. It was one of the most expensive parts of the city. It was in the heart of Mayfair, the prize property on the Monopoly board. Earls and Counts and Barons, politicians, and even a Prime Minister had lived in these houses once upon a time. Famous musicians had died there. It was mentioned in The Picture of Dorian Gray, Vanity Fair and PG Wodehouse's Jeeves and Wooster books. In short, it was an essential part of the history of London. And the place reeked of money.
There was a wonderful musty antique bookstore on the corner that traded in first editions that cost more than the author probably earned in his entire lifetime. It was always dark inside the shop. Ashley couldn't remember ever seeing a customer. Perhaps the owner didn't want to sell his books? Maybe he just wanted to sit in the dark room surrounded by all of those wonderful old stories and breathe in their old-paper smell and dream of those imaginary worlds? It's what she would have done in their place.