Diablo #1: Legacy of Blood
Page 21
“We’ll see whose head lies atop a pike,” she muttered. With no shadows in which to hide, Xazax had to remain far from the column until the fall of night. That meant that Galeona could cast her spell with little worry that the treacherous mantis would know of it.
The sorceress found an ideal location behind a dune just beyond the column. She herself had no fear of sand maggots and the like, protective measures cast by her before the journey’s beginning still strong. It had been within the limits of her power to do the same for the rest of those in the column, but that would have left Galeona without any ability to cast other spells. She had seen no reason to be so magnanimous. A few less soldiers would not make a difference to her . . .
Dismounting, she took her water flask, then knelt on the hot sand. From the flask the witch poured several precious mouthfuls of the cool liquid onto the parched ground. The moment she felt satisfied with the amount, Galeona shut the flask, then quickly went to work.
Her slim, tapering fingers molded the damp sand into a vaguely human figure the size of a doll. As she refined the form, Galeona muttered the first portion of her spell, attuning her creation to what she desired. The sand figure took on a more male aspect, broad of shoulder with indentations along the torso showing it to be wearing armor.
Knowing that the moisture would not last long, Galeona quickly took out a tiny vial. Still whispering, the sorceress poured a few drops of its contents onto the chest of the sand doll. The vial contained a liquid most precious to her; a small bit of blood that she had sacrificed from her body, then preserved for certain, delicate spellwork.
A representation involving Bartuc’s armor needed blood to mark it and, more important, to link Galeona to the figurine she had created. That, in turn, she hoped would enable her to reach out to this Norrec, touch him as she had on the ship. As distant as he had earlier been when she and Xazax had summoned the Dreamer, such a spell cast then would have required far too much of her life’s fluids for her to survive the effort. The soldier sacrificed in the tent had served in her place the last time. Now, though, Galeona felt certain that what she attempted here would succeed—and with minimal effect on her.
She drew a circle around the effigy, then placed her hands—palms down and fingers splayed—on the left and right sides of her creation. Leaning low, she stared at where the face would have been, whispering the final segment of her spell while intermittently muttering the soldier’s name.
“Norrec . . . Norrec . . .”
The world around her receded. Galeona’s view shifted, flew along the desert as if she had been transformed into an eagle who soared the skies with the swiftness of the wind. Faster and faster it raced, until she could no longer even see what landscape lay beneath her.
Her spell had worked. Through her own memories of her brief encounter with the fool, she further strengthened the magic by concentrating on his face, his form.
“Norrec . . . show me . . . show me where you are . . .”
Her view suddenly shifted, turned completely black. The abrupt change so caught Galeona by surprise that she nearly broke the spell. Only quick thinking enabled her to maintain the precious link; she would not have time to try again if she failed now. Even this long away from the column might make Augustus suspicious.
“Norrec . . . show me . . .”
His face appeared before her, eyes closed, mouth slack. For a moment, the witch wondered if he had somehow perished, but then she realized that her incantation could not have worked in the first place if that had been the case. The sand effigy demanded a living target.
If not dead, then what had happened? Galeona probed deeper, entered the frame in which Norrec existed. By doing so, she lost all but the thinnest thread of contact with the true world, but, by doing so, she also stood to gain so much more.
And at last, the sorceress saw where her quarry lay.
The knowledge so stunned her that this time she could not help but lose her link to him. His face pulled away, receded with such shocking speed that it gave her vertigo. The darkness reappeared, then Galeona found herself falling backwards across the desert, a complete reversal of her journey.
With a gasp, the exhausted witch fell back onto the burning sand.
She ignored the discomfort, ignored everything. The only thing that mattered to her was what she had just learned.
“So . . .” Galeona whispered. “I have you, my pretty puppet.”
Fourteen
A harsh rumbling shook Kara Nightshadow, dragging her from the darkness enveloping her. She inhaled, only to quickly start choking. The necromancer tried to breathe, but her lungs would not work properly. She coughed, suddenly expelling an ocean of water. Over and over, Kara coughed, each time trying to empty her lungs so that she could then fill them up with lifesaving air.
At last it became possible to breathe, albeit somewhat raggedly. The necromancer lay still, inhaling again and again in an attempt to regain some balance. Gradually, matters returned near enough to normal for her to begin to sense other things, such as the chill around her and the moisture saturating all her clothes. A gritty substance in her mouth forced her to spit, and she slowly realized that she lay face down on a sandy beach.
Again the world rumbled around her. Forcing her head up, Kara saw that the heavens above had begun to fill with storm clouds much like those of the tempest through which the King’s Shield had sailed. In fact, she suspected the clouds above to be the precursor of the same storm, now ready to assail much of the eastern coast.
Memories began to return, memories of Captain Jeronnan in battle with the revenants, then the two undead dragging the necromancer through the portal and into the raging sea. After that, however, she could recall nothing whatsoever. How Kara had survived, she could not say. The enchantress did not even know what fate, if any, might have befallen Jeronnan and his men. It had seemed as if the portal had not had any effect on the hull, so if the King’s Shield had survived that incident, then the odds were good that the vessel would soon make Lut Gholein—if it had not done so already.
Kara blinked, thinking of the city. The fate of the King’s Shield aside, where by Rathma had she ended up? With great effort, the soaked necromancer pushed herself to a kneeling position and peered around.
Her first glimpse of her surroundings told Kara little. Sand and a few hardy plants typical of a coastal environment. She saw no signs of civilization, no signs of any human touch. Ahead of her lay a high ridge, making observation further inland impossible without a bit of a climb. Kara tried to avoid the inevitable by looking left, then right, but neither of those directions offered her more hope. Her only true option remained the ridge.
Still feeling as if she had just expunged both of the Twin Seas from her system, Kara forced herself to her feet. She knew that she should have removed most of her cold wet clothing, but the notion of being discovered by any locals while without much to wear did not appeal to her. Besides, other than the wind, the day itself seemed fairly warm. If she moved around for a while, surely her garments would dry.
Of either Sadun Tryst or Fauztin she saw no sign, but by no means did Kara think herself rid of the two ghouls. Most likely they had all become separated in the fearsome waters. For all she knew, the duo had washed up farther down the coast. If so, it behooved the necromancer to reach Lut Gholein as quickly as possible, perhaps even look for this Vizjerei they had mentioned, this Drognan. She doubted that he willingly worked with the undead; likely they sought the use of his knowledge in order to find their former friend. Whatever the case, Drognan also represented her best chance of not only freeing herself from any bond to the revenants, but also locating Norrec Vizharan and the armor.
With some struggling, the enchantress made it to the top of the sandy ridge—and there discovered a wellworn road. Better yet, as she looked to the south, she noticed a dim shape on the horizon, a shape Kara believed resembled a city.
Lut Gholein?
With as much eagerness as her weary min
d could muster, she started south. If, as she suspected, Lut Gholein lay ahead, it would likely take her a good day to travel that far, especially in her condition. Worse, hunger already gnawed at her stomach, a condition that only grew worse with each step she took. Nevertheless, Kara did not even think of giving in to her weaknesses. So long as she could walk, she would continue on with her mission.
However, Kara had journeyed only a short distance when a clatter behind her made the weary necromancer pause to look over her shoulder. To her relief, she spied two well-laden wagons making their way from the north, a bushy-bearded old man and heavy-set woman in the first, a younger, wide-eyed youth and a girl most likely his sister guiding the second. A family of merchants no doubt on their way to sell their wares in the thriving metropolis. The exhausted necromancer paused, hoping that they would have pity on a bedraggled wanderer.
The elderly man might have driven his team past Kara, but his wife took one look at her and made him stop. They exchanged words with one another for a few moments, then, in the common tongue, the woman asked her. “Are you all right, young one? What’s happened? Are you in need of help?”
Almost too tired to answer, the necromancer pointed toward the east. “My ship, it—-”
She need not have said anything more. A sad look came over the elderly woman’s round face and even the man gave her sympathy. Anyone living or traveling this near the sea surely knew of its violence. No doubt this had not been the first time the merchants had learned of some seafaring disaster.
The husband leapt down with an agility that belied his age. As he approached, he asked, “Is there anyone more? You the only one?”
“There is . . . no one else. I was . . . the ship may be all right . . . I was . . . washed overboard.”
His wife made a tsking sound. “You’re still soaked, too, young one! And your clothes are in tatters! Hesia! Find her a blouse and a warm blanket! Those, at least, she must have at once! Hurry!”
Unwilling to accept any charity, Kara fumbled at her belt. To her tremendous relief, the pouch in which she kept her money had somehow managed to remain intact. “I will pay for everything, I promise.”
“Rubbish!” remarked the husband, but when she insisted on thrusting some coins in his hand, he nonetheless took most of them.
Hesia, daughter of the merchants Rhubin and Jamili, brought garments that Kara could only believe had to belong to the girl herself. Clearly with an eye toward respecting the stranger’s dour garb, she had chosen a black blouse and even a gray knit blanket with which Kara could cover herself. Out of eyesight of Rhubin and his son, Ranul, she changed, feeling much better to be out of the soaked and ruined clothing.
Kara regretted the loss of her cloak even more once she had put on the blouse. Although in keeping with her taste in color, it fit too tight and had been cut too low. Yet, she said nothing, knowing that it had been the best choice available and, more important, something offered to her out of genuine concern. That she had insisted on paying for it did not take away from that.
To her relief, Jamili had Kara ride in the first wagon. Old enough to appreciate women, Ranul had eyed her with casual interest in the beginning and far more pointed interest once the enchantress had dried herself off and changed clothing. She expected no harm from him, but did not want to encourage anything that might cause dissension between herself and her rescuers.
And so, with the help of the kind merchant family, Kara Nightshadow managed to actually reach Lut Gholein more than an hour before sunset. She thought of immediately going to the port to see if Captain Jeronnan had arrived, but the urgency of her quest finally made her decide against it. The hunt for Norrec Vizharan and Bartuc’s armor remained paramount.
In the gaily-colored bazaar, she bid farewell to Jamili and her family. Kara returned the blanket with thanks, then searched the marketplace for someone from whom she could buy an inexpensive but serviceable cloak. Doing so used up another valuable hour, but with the hooded garment the necromancer no longer felt so vulnerable. Kara would have replaced some of her other clothes as well, but her funds, much depleted, needed to be preserved now for food.
Questioning the locals carefully brought the dark mage some information concerning the mysterious Drognan. He seemed to live in an old building some distance into the massive city. Few visited him save to purchase elixirs and such. The only time Drognan left his sanctum looked to be when he made excursions to various scholars, seeking information on some pet passion of his.
Following the directions of a vegetable seller who had, on occasion, supplied the Vizjerei with supplies, Kara wended her way through the mazelike streets. The multitude of noises and bright colors wreaked some havoc on her senses, but she managed to not lose her way more than twice. Every so often the necromancer asked a passerby if he or she had seen a man clad in red armor, but not once did anyone say that they had.
Her kidnapping and near drowning in the sea had left her bereft of nearly all her belongings. Other than the pouch in which she had kept her money, only two others had survived. Unfortunately, the powders and chemicals in both had been ruined, save for a couple of vials of no use to her at present. Amazingly enough, the icon of Trag’Oul remained around her throat, for which she thanked the great dragon. It gave her some comfort in this strange land.
The loss of her belongings did not mean that Kara could no longer cast spells, but it did limit her somewhat. Fortunately, her change in garb had so far kept anyone from realizing her calling, even if it had encouraged one or two vendors to try to offer her more than information. Necromancers were not favored in Lut Gholein. The Church of Zakarum, powerful in the kingdom, frowned on their existence even more than it did that of the Vizjerei, who were evidently tolerated here by the young sultan. One or two acolytes from the Church had crossed her path so far, but, other than brief glances, they had not paid any attention to the slim young woman.
With much of what remained of her funds, Kara had purchased enough to carry along with her so that she could eat while she searched for Drognan. The notion of confronting a skilled, experienced Vizjerei bothered her enough, but to do so nearly ready to collapse would have been foolhardy at best. She could not assume that their encounter would necessarily be a friendly one. Animosity had long existed between the two callings.
A trio of soldiers on mounted patrol rode past, their eyes stern and their swords always near at hand. The foremost, evidently the officer in charge, rode a magnificent white stallion while his two subordinates each had brown, well-muscled beasts of their own. Kara had ridden little in her life, but realized as she watched them that, if the trail led outside of Lut Gholein, she would have to find some means of obtaining a horse. The dark mage could not rely on any travel spell out in the desert of Aranoch. Even in her far-off homeland Kara had heard tales of its deadly nature.
Her surroundings suddenly grew decrepit and dank, a complete contrast to the well-kept areas she had first encountered. Kara cursed herself for not having parted with her remaining coins for a usable dagger. The one that Captain Jeronnan had loaned her while aboard the King’s Shield had been lost at sea. The enchantress began concentrating on her spells, inwardly hoping that she would still have the strength to cast them should the situation prove dire enough.
The necromancer came at last to the old building the vendor had somewhat vaguely described. Despite its decayed appearance, Kara immediately sensed forces at work in and around it. Some felt extremely ancient, surely even more ancient than the edifice itself. Others seemed more recent, including a few that had to have been summoned not all that long ago.
Climbing the outer steps, Kara looked over the ruined doorway, then stepped inside—
—and found herself standing in a timeworn but still magnificent hall that spoke of the glories of another time, another place. While also projecting a sense of long-ago abandonment, the high-columned hall had nothing else in common with the decrepit exterior, so much so that Kara even felt tempted to step outside again
to see if perhaps she had somehow entered the wrong building. Here stood no ruin, but rather an ancient wonder still filled with the memories of greatness, of a splendor that even modern Lut Gholein had not yet approached.
The necromancer walked slowly through the hall, her mission still in mind but her attention distracted by the awesome marble columns, the imposing stone fireplace that covered nearly all of of one far wall, and the massive mosaic floor upon which she cautiously tread.
The floor, in fact, ensnared her attention more and more as Kara walked. In it, the artisan had captured intricate images both fanciful and real. Dragons curled around trees. Lions gave chase after antelope. Fearsome, stony warriors clad in breastplates and kilts did battle with one another.
Something clattered further down the hall.
Kara froze, her gaze shifting that direction. Yet, despite her excellent night vision, she could only make out a shadowed doorway at the far end. The necromancer waited, hesitant to even breathe too loudly. However, when no new noise came, Kara exhaled, realizing that in this ancient edifice bits of marble and stone would, on occasion, fall free. Even the slightest sound echoed here.
And at that moment, something behind her scraped across the marble floor.
She spun about, suddenly certain that the revenants had followed her here and now had chosen to reveal themselves. Against them, Kara could truly do nothing, but that did not mean that she would not struggle. They had already done too much, taken too much.
However, instead of the ever-grinning Sadun Tryst and his sorcerous companion, what greeted her eyes proved to be even more startling.
The gray figure wielding the sturdy blade moved slowly but surely toward her, his intention quite clear. Kara might have taken him for some brigand who had waited in the shadows for her, if not for the fact that she recognized him from but a few seconds earlier. Of course, even if Kara had not recognized the newcomer, she certainly could still make out the many tiny squares of stone composing not only his entire breastplate and kilt—but also his very skin.