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Exile - Book 2 of the Dark Elf Trilogy

Page 22

by R. A. Salvatore


  Clacker recognized that some crisis had come upon the community, and a single logical thought forced its way through the hook horror's base thinking: If the mind flayers became preoccupied with some new enemy, this might be his chance to escape. With a new focus to his thinking, Clacker's pech side found a firm footing. His largest problem could be the chasm, for he certainly could not leap across it. He figured that he could toss a gray dwarf or a rothe the distance, but that would hardly aid his own escape. Clacker's gaze fell on the lever of the bridge, then back to his companions on the stone island. The bridge was retracted; the high lever leaned toward the island. A well-aimed projectile might push it back. Clacker banged his huge claws together―an action that reminded him of Belwar―and hoisted a gray dwarf high into the air. The unfortunate creature soared toward the lever but came up short, instead slamming into the chasm wall and plummeting to its death.

  Clacker stamped an angry foot and turned to find another missile. He had no idea of how he would get to Drizzt and Belwar, and at that moment, he didn't pause to worry about them. Clacker's problem right now was getting off his prison island.

  This time a young rothe went high into the air.

  There was no subtlety, no secrecy, to Zaknafein's entrance. Having no fear of the mind flayers' primary attack methods, the spirit-wraith walked straight into the long and narrow cavern, right out into the open. A group of three illithids descended on him immediately, loosing their stunning blasts.

  Again the spirit-wraith walked through the mental energy without a flinch, and the three illithids found the same fate as the four that had stood against Zaknafein out in the tunnels.

  Then came the slaves. Desiring only to please their masters, goblins, gray dwarves, orcs, and even a few ogres, charged at the drow invader. Some brandished weapons, but most had only their hands and teeth, thinking to bury the lone drow under their sheer numbers.

  Zaknafein's swords and feet were too quick for such straightforward tactics. The spirit-wraith danced and slashed, darting in one direction then reversing his motion suddenly and hacking down his closest pursuers.

  Behind the action, the illithids formed their own defensive lines, reconsidering the wisdom of their tactics. Their tentacles wiggled wildly as their mental communications flooded forth, trying to make some sense of this unexpected turn. They had not trusted enough in their slaves to hand them all weapons, but as slave after slave fell to the stone, clawing at mortal wounds, the mind flayers came to regret their mounting losses. Still, the illithids believed they would win out. Behind them, more groups of slaves were being herded down to join the fray. The lone invader would tire, his steps would slow, and their horde would crush him.

  The mind flayers could not know the truth of Zaknafein. They could not know that he was an undead thing, a magically animated thing that would not tire and would not slow. Belwar and his master watched the spasmodic jerking of one of the illithid bodies, a telltale sign that the host spirit was returning from its astral journey. Belwar did not understand the implications of the convulsive movements, but he sensed that his master was glad, and that, in turn, pleased him.

  But Belwar's master was also a bit concerned that only one of its companions was returning, for the central brain's summons took the highest priority and could not be ignored. The mind flayer watched as its companion's spasms settled into a pattern, and then was even more confused, for a dark mist appeared around the body.

  At the same instant the illithid returned to the Material Plane, Belwar's master telepathically shared in its pain and terror. Before Belwar's master could begin to react, though, Guenhwyvar materialized atop the seated illithid, tearing and slashing at the body.

  Belwar froze as a flicker of recognition coursed through him. "Bivrip?" he whispered under his breath, and then, "Drizzt?" and the image of the kneeling drow came clearly into his mind.

  Kill it, my brave champion! Do kill it! Belwar's master implored, but it was already too late for the illithid's unfortunate companion. The seated mind flayer flailed away frantically; its tentacles wiggled and latched onto the cat in an attempt to get at Guenhwyvar's brain. Guenhwyvar swiped across with a mighty claw, a single blow that tore the illithid's octopus head from its shoulders.

  Belwar, his hands still enchanted from his work on the cubby, advanced slowly toward the panther, his steps bound not by fear, but by confusion. The burrow-warden turned to his master and asked, "Guenhwyvar?"

  The mind flayer knew that it had given too much back to the svirfneblin. The recall of the enchanting spell had inspired other, dangerous memories in this slave. No longer could Belwar be relied upon.

  Guenhwyvar sensed the illithid's intent and sprang out from the dead mind flayer only an instant before the remaining creature blasted at Belwar. Guenhwyvar hit the burrow-warden squarely, sending him sprawling to the floor. Feline muscles flexed and strained as the cat landed, turning Guenhwyvar on the spot at an angle for the room's exit.

  Fwoop! The mind flayer's assault clipped Belwar as he tumbled, but the deep gnome's confusion and his mounting rage held off the insidious attack. For that one moment, Belwar was free, and he rolled to his feet, viewing the illithid as the wretched and evil thing that it was.

  "Go, Guenhwyvar!" the burrow-warden cried, and the cat needed no prodding. As an astral being, Guenhwyvar understood much about illithid society and knew the key to any battle against a lair of such creatures. The panther flew against the door with all its weight, bursting out onto the balcony high above the chamber that held the central brain.

  Belwar's master, fearing for its god-thing, tried to follow, but the deep gnome's strength had returned tenfold with his anger, and his wounded arm felt no pain as he smashed his enchanted hammer-hand into the squishy flesh of the illithid's head. Sparks flew and scorched the illithid's face, and the creature slammed back into the wall, its milky, pupil-less eyes staring at Belwar in disbelief.

  Then it slid, ever so slowly, to the floor, down into the darkness of death.

  Forty feet below the room, the kneeling drow sensed his revered master's fear and outrage and looked up just as the black panther sprang out into the air. Fully entranced by the central brain, Drizzt did not recognize Guenhwyvar as his former companion and dearest friend; he saw at that moment only a threat to the being he most loved. But Drizzt and the other massaging slaves could only watch helplessly as the mighty panther, teeth bared and paws wide, plummeted down onto the middle of the bulbous mass of veined flesh that ruled the illithid community.

  CHAPTER 19

  HEADACHES

  Approximately one hundred twenty illithids resided in and around the stone castle in the long and narrow cavern, and everyone of them felt the same searing headache when Guenhwyvar dived into the community's central brain.

  Guenhwyvar plowed through the mass of defenseless flesh, the cat's great claws tearing and slashing a path through the gore. The central brain imparted emotions of absolute terror, trying to inspire its servants. Understanding that help would not soon arrive, the thing reverted to pleading with the panther.

  Guenhwyvar's primal ferocity, however, allowed for no mental intrusions. The panther dug on savagely and was buried in the spurting slime.

  Drizzt shouted in outrage and ran all about the walkway, trying to find some way to get at the intruding panther. Drizzt felt his beloved master's anguish keenly and pleaded for somebody―anybody―to do something. Other slaves jumped and cried, and mind flayers ran about in a frenzy, but Guenhwyvar was out in the center of the huge mass, beyond the reach of any weapons the mind flayers could use.

  A few moments later, Drizzt stopped his jumping and shouting. He wondered where and who he was, and what in the Nine Hells this great disgusting lump in front of him possibly could be. He looked around the walkway and caught similar confused expressions on the faces of several duergar dwarves, another dark elf, two goblins, and a tall and wickedly scarred bugbear. The mind flayers still rushed about, looking for some attack angle on the
panther, the primary threat, and paid no heed to the confused slaves. Guenhwyvar made a sudden appearance from behind the folds of brain. The cat came up over a fleshy ridge for just a moment, then disappeared back into the gore. Several mind flayers fired their mind blasts at the fleeting target, but Guenhwyvar was out of sight too quickly for their energy cones to strike―but not too quickly for Drizzt to catch a glimpse.

  "Guenhwyvar?" the drow cried as a multitude of thoughts rushed back into his mind. The last thing he remembered was floating up among the stalactites in a broken corridor, up to where other sinister shapes lurked.

  An illithid moved right beside the drow, too intent on the action within the brain to realize that Drizzt was a slave no longer. Drizzt had no weapons other than his own body, but he hardly cared in that moment of sheer anger. He leaped high into the air behind the unsuspecting monster and kicked his foot into the back of the thing's octopus head. The illithid tumbled forward onto the central brain and bounced along the rubbery folds several times before it could find any hold.

  All about the walkway, the slaves realized their freedom. The gray dwarves banded together immediately and took down two illithids in a wild rush, pummeling the creatures and stomping on them with their heavy boots.

  Fwoop! A blast came from the side, and Drizzt turned to see the other dark elf reeling from the stunning blow. A mind flayer rushed in on the drow and grabbed him in a tight hug. Four tentacles latched on to the doomed dark elf’s face, clamping on, then digging in toward his brain.

  Drizzt wanted to go to the drow's aid, but a second illithid moved between them and took aim. Drizzt dived to the side as another attack sounded. Fwoop! He came up running, desperately trying to put more ground between himself and the illithid. The other drow's scream held Drizzt for a moment, though, and he glanced back over his shoulder.

  Grotesque, bulging lines crossed up the drow's face, a visage contorted by more anguish than Drizzt had ever before witnessed. Drizzt saw the illithid's head jerk, and the tentacles, buried beneath the drow's skin and reaching and sucking at his brain, pulsed and bulged. The doomed drow screamed again, one final time, then he fell limp in the illithid's arms and the creature finished its gruesome feast.

  The scarred bugbear unwittingly saved Drizzt from a similar fate. In its flight, the seven foot-tall creature crossed right between Drizzt and the pursuing mind flayer just as the illithid fired again. The blow stunned the bugbear for the moment it took the illithid to close in. As the mind flayer reached for its supposedly helpless victim, the bugbear swung a huge arm and knocked the pursuer to the stone.

  More mind flayers rushed out onto the balconies overlooking the circular chamber. Drizzt had no idea where his friends might be, or how he might escape, but the single door he spotted beside the walkway seemed his only chance. He charged straight at it, but it burst open just before he arrived.

  Drizzt crashed into the waiting arms of yet another illithid.

  If the inside of the stone castle was a tumult of confusion, the outside was chaos. No slaves charged at Zaknafein now. The wounding of the central brain had freed them from the mind flayers' suggestions, and now the goblins, gray dwarves, and all the others were more concerned with their own escape. Those closest to the cavern exits rushed out; others ran about wildly, trying to keep out of range of the continuing illithid mind blasts.

  Hardly giving his actions a thought, Zaknafein whipped across with a sword, taking out a goblin as it ran screaming past. Then the spirit-wraith closed in on the creature that had been pursuing the goblin. Walking through yet another stunning blast, Zaknafein chopped the mind flayer down.

  In the stone castle, Drizzt had regained his identity, and the magical spells imbued upon the spirit-wraith honed in on the target's thought patterns. With a guttural growl, Zaknafein made a straight course toward the castle, leaving a host of dead and wounded, slave and illithid alike, in his wake.

  Another rothe bleated out in surprise as it soared through the air. Three of the beasts limped about across the way; a fourth had followed the duergar to the bottom of the chasm. This time, though, Clacker's aim was true, and the small cowlike creature slammed into the lever, throwing it back. At once, the enchanted bridge rolled out and secured itself at Clacker's feet. The hook horror scooped up another gray dwarf, just for luck, and started out across the bridge.

  He was nearly halfway across when the first mind flayer appeared, rushing toward the lever. Clacker knew that he couldn't possibly get all the way across before the illithid disengaged the bridge.

  He had only one shot.

  The gray dwarf, oblivious to its surroundings, went high into the air above the hook horror's head. Clacker held his throw and continued across, letting the illithid close in as much as possible. As the mind flayer reached a four-fingered hand toward the lever, the duergar missile crashed into its chest, throwing it to the stone.

  Clacker ran for his life. The illithid recovered and pushed the lever forward. The bridge snapped back, opening the deep chasm.

  A final leap just as the metal-and-stone bridge zipped out from under his feet sent Clacker crashing into the side of the chasm. He got his arms and shoulders over the lip of the gorge and kept enough wits about him to quickly scramble over to the side.

  The illithid pulled back on the lever, and the bridge shot out again, clipping Clacker. The hook horror had moved far enough to the side, though, and Clacker's grip was strong enough to hold against the force as the rushing bridge scraped across his armored chest.

  The illithid cursed and pulled the lever back, then rushed to meet the hook horror. Weary and wounded, Clacker had not yet begun to pull himself up when the illithid arrived. Waves of stunning energy rolled over him. His head drooped and he slid back several inches before his claws found another hold.

  The mind flayer's greed cost it dearly. Instead of simply blasting and kicking Clacker from the ledge, it thought it could make a quick meal of the helpless hook horror's brain. It knelt before Clacker, four tentacles diving in eagerly to find an opening in his facial armor.

  Clacker's dual entities had resisted the illithid blasts out in the tunnels, and now, too, the stunning mental energy had only a minimal effect. When the illithid's octopus head appeared right in front of his face, it shocked Clacker back to awareness.

  A snap of a beak removed two of the probing tentacles, then a desperate lunge of a claw caught the illithid's knee. Bones crushed into dust under the mighty grip, and the illithid cried in agony, both telepathically and in its watery, otherworldly voice.

  A moment later, its cries faded as it plummeted down the deep chasm. A levitation spell might have saved the falling illithid, but such spellcasting required concentration and the pain of a torn face and crushed knee delayed such actions. The illithid thought of levitating at the same moment that the point of a stalagmite drove through its backbone.

  The hammer-hand crashed through the door of another stone chest. "Damn!" Belwar spat, seeing that this one, too, contained nothing more than illithid clothing. The burrow-warden was certain that his equipment would be nearby, but already half of his former masters' rooms lay in ruin with nothing to show for the effort. Belwar moved back into the main chamber and over to the stone seats. Between the two chairs, he spotted the figurine of the panther. He scooped it into a pouch, then squashed the head of the remaining illithid, the astral castaway, with his pickaxe-hand almost as an afterthought; in the confusion, the svirfneblin had nearly forgotten that one monster remained. Belwar heaved the body away, sending it down in a heap on the floor.

  "Magga cammara," the svirfneblin muttered when he looked back to the stone chair and saw the outline of a trap door where the creature had been sitting. Never putting finesse above efficiency, Belwar's hammer-hand quickly reduced the door to rubble, and the burrow-warden looked upon the welcome sight of familiar backpacks.

  Belwar shrugged and followed the course of the logic, swiping across at the other illithid, the one Guenhwyvar had decapitat
ed. The headless monster fell away, revealing another trap door.

  "The drow shall find need of these," Belwar remarked when he cleared away the chunks of broken stone and lifted out a belt that held two sheathed scimitars. He darted for the exit and met an illithid right in the doorway.

  More particularly, Belwar's humming hammer-hand met the illithid's chest. The monster flew backward, spinning over the balcony's metal railing.

  Belwar rushed out and charged to the side, having no time to check if the illithid had somehow caught a handhold and having no time to stay and play in any case. He could hear the commotion below, the mental attacks and the screams, and the continuing growls of a panther that sounded like music in the burrow-warden's ears.

  His arms pinned to his sides by the illithid's unexpectedly powerful hug, Drizzt could only twist and jerk his head about to slow the tentacles' progress. One found a hold, then another, and began burrowing under the drow's ebony skin. Drizzt knew little of mind flayer anatomy, but it was a bipedal creature and he allowed himself some assumptions.

  Wiggling a bit to the side, so that he was not directly facing the horrid thing, he brought a knee slamming up into the creature's groin. By the sudden loosening of the illithid's grip, and by the way its milky eyes seemed to widen, Drizzt guessed that his assumptions had been correct. His knee slammed up again, then a third time.

  Drizzt heaved with all his strength and broke free of the weakened illithid's hug. The stubborn tentacles continued their climb up the sides of Drizzt's face, though, reaching for his brain. Explosions of burning pain racked Drizzt and he nearly fainted, his head drooping forward limply. But the hunter would not surrender.

  When Drizzt looked up again, the lire in his lavender eyes fell upon the illithid like a damning curse. The hunter grasped the tentacles and tore them out savagely, pulling them straight down to bow the illithid's head.

 

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