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The Unsuspecting Mage (The Morcyth Saga)

Page 45

by Brian S. Pratt

_______________________

  The sound of fighting increases as the enemy continues to gain more and more ground within the City. People are running every which way, no one seems to know where to go. James and Miko continue racing through the streets trying to stay clear of the fighting.

  Several fires have broken out within the city casting an eerie glow to the night. James can see where the enemy has gained a foothold upon several sections of the walls, their crossbowmen beginning to rain bolts down upon the defenders from the height of the walls.

  “This is going to be over soon,” he tells Miko as they pause for a moment to try to decide the best direction to go.

  “How did they get inside the walls so fast?” Miko asks. “Everyone said that it would take them weeks to breach these walls, maybe longer.”

  “Remember the rider who came up while we were waiting to board the boats?” James reminds him. “He said they were poisoned and I have a good idea who was behind it.”

  “Who?” Miko asks.

  “Ol’ One Eye,” James replies. “When we were looking through the window to the warehouse he was giving a vial and what looked to be sacks of coins to someone. My guess is that the vial contained the poison that was used on the guards at the gate.”

  “Very good,” says a voice behind them.

  Turning, they see ol’ One Eye standing there with a dozen enemy soldiers, three of whom have crossbows aimed straight at them.

  “Greetings again, gentlemen,” he says. “Move wrong and you’ll have a bolt through you.”

  “How did you find us?” Miko asks.

  While his men tie their hands behind their backs, he says, “Fairly easy actually. I saw you in line at the docks waiting to board one of those damn boats. I set a man to watch in case you left the line. When the panic started, it was easy enough to follow and catch you.”

  “Why bother with us?” James asks.

  “I have my reasons,” he replies and then sets off with them in tow toward where the fighting is the fiercest. Heading for the east gate, they occasionally have to duck down alleys whenever soldiers of Cardri race past.

  It was fairly easy for James to use magic as they walked to break the bindings holding their hands. When Miko felt his bonds part, he almost let the rope slip to the ground, but fast thinking kept him holding on to it to prolong the illusion that they were still bound.

  Miko glances at James who winks at him and then continues following their captors. A group of defenders emerge at a run from a side street ahead with no effort in trying to maintain formation. It was a complete rout, enemy soldiers emerged behind them and gave chase.

  One Eye has them duck into another alley, letting them pass. James glances further into the alley and finds that it opens on another street further down. He indicates with his head for Miko to look back to the main road. When Miko looks he sees a small glowing ball rolling toward their hiding place. He closes his eyes, remembering the last time at the inn back in Bearn.

  “What the hell is that?” one of their captors asks.

  “Shoot it,” One Eye says.

  One of the crossbowmen fires a bolt and when the bolt connects with it, the ball explodes in a brilliant flash of light, blinding everyone.

  James and Miko, having kept their eyes close, only partially lose their night vision. They shove out against the men surrounding them, causing them to trip and fall over themselves in their blinded state. James grabs Miko’s shoulder and directs him to the other end of the alley.

  Behind them arise cries of “I’m Blind!”, “Can’t see!” and One Eye yelling, “Don’t let them escape!”

  They race from the alley and turn down the street, making for the western side of the City. With enemy pouring through the eastern gate, to the west is their only hope of escape. Dodging around a corner to avoid an approaching group of enemy soldiers, they suddenly find themselves in a market square where a dozen small children have sought refuge. From the other side of the square, a dozen of the enemy appears.

  James pulls Miko against the side of the building and into the shadows. He watches the soldiers enter the square and quickly take note of the children. Then to his horror, they attack.

  Without thinking, James reacts and the ground under the charging soldiers erupts, throwing bodies every which direction. More soldiers enter the square behind the others. Coming out of the shadows, he yells to the children, “Come on! This way!”

  The children see him and the older ones get the younger ones moving toward him. “Let’s go! Move it!” he yells as the soldiers begin entering the square, circumventing the hole he blasted in the street.

  The soldiers see the children running and race to catch them, their swords drawn. James reaches down, picks up several rocks and begins felling soldiers, using magic to give the stones speed and accuracy. One after another the soldiers fall, but still they come, their numbers steadily increasing.

  The children finally reach James and with Miko in the lead, they flee down the side street, trying to elude the soldiers. At the next crossroad, Miko hesitates, asking, “Which way?”

  One of the older children says, “This way!” pointing to the right, down a street with several tall buildings bordering it.

  Miko looks to James who nods and they head in that direction, running as fast as the littlest can go.

  James realizes that the soldiers will catch them if he doesn’t slow them down, so he yells to Miko, “Find someplace to hide, I’ll find you.” He stops and turns to face the oncoming soldiers as Miko leads the children away.

  A bolt flies past his left ear, shaking him up, but he steels himself and concentrates on the buildings bordering the street. When he releases the power, the buildings explode outward from both sides of the street, smashing into the soldiers as they enter between them. The rubble effectively blocks the street so James, whose head has begun to throb with that last spell, turns and tries to catch up with his friend.

  He glances at the outer walls of the City as he runs and sees the enemy now has complete control of it. The fighting throughout the City is beginning to diminish as the defenders realize it’s a hopeless cause and begin to surrender.

  James races down the street when a squad of enemy soldiers emerges from a side street, blocking his path. They see him skidding to a stop and one of them yells, “Stop! Stay right where you are!”

  Not heeding the command James ducks in through a doorway and finds himself in a laundry. Racing past the empty tubs he locates the back door and comes out in very small alley, which is wedged in between two tall buildings.

  He heads to the right, running down the alley as the soldiers enter the laundry behind him in pursuit. Light illuminates the alley from an open doorway up ahead and the sound of men’s laughter can be heard coming from the other side. He runs toward it and races inside.

  There in the middle of the floor are two enemy soldiers holding a girl down on the floor while a third tears off the remainder of her clothes.

  Anger blossoms like a red hot sun inside him and he releases a surge of power which picks up the men, slamming them into the wall. Their bodies hit with such force, they smash through the thin wall and fall lifeless onto the street on the other side amidst the rubble.

  The girl looks up and sees James coming toward her. Screaming in terror, she gets to her feet and runs out the door and into the night.

  James bolts through the hole in the wall just as the pursuing soldiers enter the doorway behind him. “There he is!” one of the men shouts.

  He makes his way around the dead men lying amidst the rubble and flies down the street, enemy soldiers in hot pursuit.

  James is getting winded, only the fear of dying keeps his feet moving at all. His breath is coming in gasps and a pain has begun to grow in his side. He glances behind him and sees the soldiers are gaining on him. Fear of being caught gives him a burst of adrenalin but it is short lived.

  Ahead, the road comes to another intersection where another squad of the Empire’s
soldiers are crossing from the left to the right. From behind he hears a pursuing soldier yell, “Stop him!” to the soldiers crossing the intersection. One of the crossing soldiers pauses and glances down the ally and sees James approaching. He yells to his commander and the squad turns into the alley, blocking his only escape.

  James comes to a halt, trapped. Panting for breath, he pauses for just a moment to regain some of his strength.

  The soldiers, seeing James stop, slow their advance. “Come on,” one of his pursuers says to him, all cocky. “There’s no use running. You’ve got nowhere to go.”

  James concentrates and directs the magic, causing the ground under his pursuers to explode outward, throwing bodies every which way.

  From the group coming from the intersection, he hears, “He’s a mage!” Two crossbowmen from the group let fly bolts at him as the remaining soldiers rush forward.

  With a wave of his hand, he creates a barrier that deflects the arrows harmlessly to the side. Concentrating hard, he casts a spell, the effort of which brings black spots to his eyes and his pulse pounding from the amount of power being used.

  Magic flows into the rubble littering the alley from when the ground erupted. Pieces are drawn together and in no time, a stone creature is formed. Body of stone given life by magic it shuffles toward the soldiers who strike ineffectively at it with their weapons. It swings its arms and when it hits, bones shatter.

  It positions itself between the soldiers and James, repulsing every attempt the soldiers make to get past. Realizing that they’ll be unable to get to James, they retreat back to the intersection where they disappear around the corner. The creature follows as far as the alley’s entrance before coming to a stop.

  James’ head is pounding, this last spell had taken everything he had, and then some. His strength and energy are all but depleted. He leans against the building behind him and sags to the ground, on the verge of passing out. Spots fill his vision as consciousness wanes. The last thing he sees before slipping away is a young man dropping to the ground near him and then start walking toward him.

  Epilog

  _______________________

  James awakens in a small dark room with only a single candle for light. The room looks like an old storage room with many boxes lining the walls. A single old tapestry hangs upon the far wall, obviously having seen better days. He’s lying on a blanket on the floor with another one covering him, his backpack sits beside him. He looks around and sees four people, two who aren’t much more than kids. Two are young men still in their teens, the oldest being around seventeen the other being slightly younger. The other two are girls, one couldn’t be more than sixteen while the other has an older feel to her.

  As he sits up, they glance in his direction, gathering closer to one another as they watch to see what he’s going to do. “How did I get here?” he asks.

  The younger of the girl timidly replies, “Jiron found you and brought you here.”

  “You a mage?” the younger boy asks him.

  He looks at each of them in turn and says, “Sort of, I suppose.”

  “Cool,” he exclaims.

  The older teen steps a little closer and says, “I was watching you when you fought those soldiers. That stone creature was something else.”

  Remembering, James smiles and says, “Yeah, that was Rocky.”

  “Rocky?” asks the older girl.

  “That was what my friend always called him,” James explains. “Never thought to actually see him in action though.”

  “When Jiron moved you,” the younger teen says, “Rocky fell apart into a pile of stones and dirt.”

  Nodding, James sits there and thinks for a second then says, “Just where am I and who are you?”

  “This is our hideout,” the older teen says. “We stay here from time to time.” Pointing to himself he says, “I’m Jiron and this here is Tinok,” indicating the younger teen. Then pointing to the older girl, he says, “That’s Delia and the other is Cassie.”

  “My name is James and I thank you for getting me out of there,” he tells them. “Exactly what is happening out there?” he asks.

  “The Empire’s forces have completely taken over the City,” explains Jiron. “Most of the younger people are being rounded up and taken south to be sold as slaves. Anyone caught on the streets runs the risk of being killed or captured. Some of the older ones are being left alone, but anyone they think could cause them problems is being dealt with, one way or another.”

  “How long have I been here?” he asks.

  “We brought you here yesterday and you’ve been asleep ever since,” explains Delia, the older girl. “It’s now night again, so a little over a day.”

  Miko! James thinks to himself. What happened to him? As he sits there in the cellar alone with the four kids, sadness comes over him as the possible fates of Miko run through his mind. Reaching into his backpack, he pulls out his compass and casts a spell to locate Miko.

  As the spell is cast, the needle swivels and points the way. Then the needle begins to move slightly, indicating that Miko is on the move. “He’s alive!” James cries exuberantly.

  “Who’s alive?” Jiron asks.

  “A friend of mine who got separated from me during the attack,” he replies. “It looks like he is on the move somewhere.”

  “If he was in the City last night and on the move now,” Jiron says, “then I would hate to think what that might mean.”

  “What?” asks James apprehensively.

  “He’s probably been taken captive and is being marched south to be sold as a slave,” he explains.

  James thinks of the last thing he said to Miko, ‘Find someplace to hide, I’ll find you.’ With grim determination, he intends to do just that.

  The adventure continues in:

  Fires of Prophecy

  Book Two of The Morcyth Saga

  Check out these epically adventurous worlds of fantasy author Brian S. Pratt.

  The Broken Key Trilogy

  Four comrades set out to recover the segments of a key which they believe will unlock the King's Horde, rumored to hold great wealth. Written in the style of an RPG game, with spells, scrolls, potions, Guilds, and dungeon exploration fraught with traps and other dangers.

  Dungeon Crawler Adventures

  For those who enjoy dungeon exploration

  without all the buildup or wrapup.

  Fans of his previous works, especially The Broken Key, will discover Underground to be full of excitement and surprises. First in a series of books written for the pure fun of adventuring, Underground takes the reader along as four strangers overcome obstacles such as ingenious traps, perilous encounters, and mysteries to boggle the mind.

  Ring of the Or’tux

  In many stories you hear how ‘The Chosen One’ appeared to save the day. Every wonder what would happen if the one doing the choosing bungled the job?

  In Ring of the Or’tux, that’s exactly what happens. Hunter was on his way to a Three Stooges’ marathon when in mid-step, he went from the lobby of a movie theater to a charred tangle of stone and timber that once had been a place of worship. From there it only gets worse for the hapless Chosen One. First, an attempt to flee those he initially encounters (who by the way are the ones he was sent there to save), lands him into the merciless clutches of an invading army (those whom he was supposed to defeat).

  The Adventurer’s Guild

  Jaikus and Reneeke are ordinary lads whose dream in life is to become a member of The Adventurer's Guild. But to become a member, one must be able to lay claim to an Adventure, and not just any adventure. To qualify, an Adventure must entail the following:

  1-Have some element of risk to life and limb

  2-Successfully concluded. If the point of the Adventure was to recover a stolen silver candelabra, then you better have that candelabra in hand when all is said and done.

  3-A reward must be given. For what good is an Adventure if you don't get paid for your troubles
?

  Jaikus and Reneeke soon realize that becoming members in the renowned Guild is harder than they thought. For Adventures posted as Unresolved at the Guild, are usually the ones with the most risk.

  However, when they hear of a party of experienced Guild members that are about to set out and are in need of Springers, they quickly volunteer only to discover to their dismay that a Springer's job is to "Spring the trap."

  If they survive, membership in the Guild is assured.

 

 

 


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