Of Dice and Men: The Story of Dungeons & Dragons and The People Who
Page 28
True Seeing spell, 87
TSR Hobbies Inc.:
Arneson’s departure from, 104, 113–14, 132, 150
and Arneson’s lawsuits, 150–52
and cash flow, 162–64, 246
and competition, 107–8, 134–40, 173–74
control of the company, 98–99, 162, 165–66, 168–70
and copyrights, 135–36, 140
and D&D, see Dungeons & Dragons
downturn of, 174, 235
expansion of, 104–6, 141–43, 145, 160–61, 163–64
FBI visit to, 161
hobby business, 105
layoffs in, 164–65
licensing deals with, 108–9, 155, 173
management structure of, 161–62
mismanagement of, 163–65, 168, 169
periodicals of, 104–5, 110, 112
profitability of, 149, 157, 161
restructuring of, 164–65
and royalties, 150–52
Tactical Studies Rules re-formed as, 98, 149
Tunnels & Trolls, 107–8, 134
Turnbull, Don, 148
Tutankhamen, King, 35
Ultimate Publishing Company, 163
Underworld & Wilderness Adventures, 72
United States Continental Army Command, 63
Universal Pictures, 165
Valley Forge (war game), 112
Valley Forge National Historic Park, 44
Vampire: The Masquerade, 87
Vampire Hunter D, 14
vampires, 6–7, 9, 119–20, 128
Vampire World, 12–14, 23, 153
Vampire World (author’s ongoing story):
bar brawl, 3–4
on board ship, 14–15, 16–17
Dawn, 7, 9, 13
death and resurrection, 176, 177–79, 181
in desert city (Las Vegas), 119–20, 122–23, 126–27, 129–30, 167–68, 170–71
freedom fighters, 5
ghoul attack, 172–73, 175–76
invisible demon dog attack, 76–77, 83, 87–89
journey, 115–16
Nightfall, 7, 13
pirates (fish-men), 14–15, 16–17, 20–21, 25, 27, 29–30, 75
player replacement, 204
spells in, 87–89
vampires, 6–7, 9, 119–20
Vance, Jack, 106n, 148
“Vancian” magic, 106n
Van Haneghan, James, 122
Vault of the Drow, 144
video games, 173–74, 183–84
video game trade show, 181–82
Vishnu, 110
Von Horn, Maximilian, 196, 198
Von Stein, Lieth, 159
wakizashi (sword), 81
Walters, David, 82
War Chess, 40
Ward, James M., 69n, 109, 234
Ward, Pendleton, 129
war games:
all-powerful referee in, 57–58
Braunstein, 57–58, 243
discussion provoked in, 52
early evolution of, 40–42
European roots of, 96–97
fading interest in, 55
fantasy, 59
as fringe hobby, 91
gear for, 46
Gettysburg, 56, 57, 59, 62
historical-miniatures battles, 45–46, 52
Historical Miniatures Gaming Society, 43–44
Kriegsspiel, 41, 43, 55, 57
Midwest Military Simulation Association, 56–57
in military training, 41–42, 43
“Napoleon’s Battles Boot Camp,” 44–53, 54
naval simulations, 63
play-by-mail, 63
role-playing, 57–58
scale dioramas in, 45
simulations, 43, 54, 56, 59, 134
Strategos training manual, 57
war-themed video games, 43
warlords, 210
War of Wizards, 100
Warriors of Mars, 92, 93, 108
Washington, George, 44
Watership Down (Adams), 107
Weapons of Legacy rule book, 19
Weikhmann, Christopher, 40
Weird Tales, 62
Weise, Bryan, 185
Wells, H. G., Little Wars, 41–42, 43, 55
Wesely, Dave, 57–58, 112, 243
Weslocke (cleric):
advancement of, 75
author’s character, 12, 24, 102
and invisible demon dogs, 77
meeting in Kyoto, 23
monster attack on, 27–28, 29, 75
spells cast by, 23–24, 25, 77
Wham, Tom, 138
White Dwarf, 148
Wilderness Survival Guide, 206
Williams, Lorraine Dille, 165, 166, 168–70, 173, 179
Williams, Skip, 105, 141–42
Williams, Walter “Deadeye,” 185
Witches of Chell, The, 234
wizards, 11, 20
Wizards of the Coast, 32, 90, 174, 248
D&D sold to, 179–80
and D&D Summit, 202, 203, 204
and Fifth Edition, 207, 208, 209, 217, 235, 252
Wizzrobe, 80
World of Greyhawk, 160
World War I, 42
World War II war games, 93
Wozniak, Steve, 64–65
Wrigley, William Jr., 141
Xanth books (Anthony), 13
X-Files, The, 28, 125n
Yankovic, Weird Al, 24
yeth hounds, 89
yugoloths, 213
Zaentz, Saul, 140–41
Zarlasa (wizard), 212, 213–14
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