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Lyonesse II - The Green Pear and Madouc

Page 46

by Jack Vance


  Glyneth looked frantically from side to side, then jumped to the ground and prepared to do Kul’s bidding.

  In the doorway of the hut appeared a tall man with dust-blond hair. Glyneth looked up incredulously and her knees went limp with joy. “Shimrod!”

  “The portal is open, but not for long. Come.”

  “You must save Kul!”

  Shimrod stepped out on the plain. He held up his hand; from his fingers came darts of black fire, which, striking the wolves, shrivelled them to wisps of gray ash. A few fled shrieking to the east; the black darts followed them and struck them down one by one, and all were gone.

  Glyneth ran to Kul and tried to support his swaying form. “Kul! We are saved! Shimrod has come!”

  Kul looked around with dull eyes. He croaked: “Shimrod, I have done your bidding, to my best ability.”

  “Kul, you have done well.”

  “In truth, I am already dead; now I will lie down and become still.” Kul sank to his knees.

  Glyneth cried out: “Kul, do not die! Shimrod will make you strong again!”

  Kul spoke huskily: “Dear Glyneth, go back to Earth. I cannot come with you. I am a motley thing, held together with red blood, and now all my blood is gone. Glyneth, goodbye.”

  Glyneth raved: “Kul, only a few moments more! Do not die! I love you dearly and I cannot leave you here! Kul? Can you speak?”

  Shimrod took her arm and raised her to her feet. “Glyneth, it is time to go. You cannot help Kul; he is about to return to his matrices and it is better that you come with me. Kul’s body is dead but his love for you is very much alive. Come.”

  IV

  SHIMROD LED GLYNETH TO THE HUT. She halted. “On the wole are two great swords; please, Shimrod, bring them with us.”

  Shimrod led her to the door. “Go through the gate. I will go for the swords. But do not go out; wait for me in the hut.”

  Numbly Glyneth stepped through the door and entered the hut. For an instant she looked back over her shoulder toward Kul. After a single glimpse she turned her head away.

  Something was different. She breathed deeply. This was the air of Earth; it carried the beloved odor of her own foliage and her own soil.

  Shimrod came into the hut, staggering under the weight of the two swords. He laid them upon the table and, turning to Glyneth, took her hands. “You loved Kul, and properly so; had you not I would think you heartless and unnatural, which is foolishness since I know your loving nature too well. Kul was a magical being, constructed from two patterns: the syaspic feroce and a barbarian pirate from a far moon, named Kul the Killer. These two patterns, superimposed, made a terrible creature, relentless and indomitable. To give it life, and a soul, with love and loyalty for you, we gave it the blood of someone who loves you. Indeed, he gave almost all his blood and also the whole strength of his soul. Kul is dead but these are alive.”

  Glyneth, crying and smiling at the same time, asked: “And who was this person who loves me? Am I to know? Or must I guess?”

  “I doubt if you need to guess.”

  Glyneth looked at him sidelong. “You love me and Dhrun loves me, but I think that you are speaking of Aillas. … Is he outside?”

  “No. I gave him no hint that the quaver was open. If you were not at the hut or if you had come to harm, he would only be tortured all over again. Kul did not fail and Murgen did not fail; and you are here. Now I will bring Aillas here by magic. You may come out when I call you.”

  Shimrod departed the hut. Glyneth went to the table and looked down upon the swords Zil and Kahanthus, and her mind went back to Tanjecterly and the long way to Asphrodiske. For a moment she wondered as to Visbhume.

  A minute passed. From outside she heard voices, and started to go out, then, remembering Shimrod’s instructions, waited.

  Shimrod called: “Glyneth! Are you there? Or have you gone back to Tanjecterly?”

  Glyneth went to the door and into the dappled sunlight of the forest. Beside a carriage Aillas waited for her.

  Shimrod carried the swords to the carriage and said: “I will await you at Watershade; do not loiter along the way!” He went off through the forest and was gone.

  Aillas came forward and took Glyneth in his arms. “My beloved Glyneth, I will never let you leave me again.”

  After a moment he released her and looked carefully into her face.

  Glyneth, smiling, asked: “Why do you look at me so?”

  “Because under my very eyes you have become the most beautiful and appealing of all maidens alive.”

  “Truly, Aillas? Despite my soiled clothes and dirty face?”

  “Truly.”

  Glyneth laughed. “Sometimes I despaired of attracting your attention.”

  “No fear of that now. In fact I am afflicted with all the tremors and doubts of the uncertain lover. I am anxious to learn of your adventures. How did your paladin Kul serve you?”

  “He served me so well that I came to love him too! I should say, I came to love that part of Kul which was you. I saw glimpses of the feroce and of Kul the Killer and both frightened me; and then always you seemed to appear and set things right.”

  Aillas said ruefully: “I seem to have done much which I do not remember… . Well, no matter. Kul brought you back to me, so I must not be jealous. Here is our carriage. Let us be away to Watershade, and the happiest banquets the old stones have ever known.”

  Epilogue

  THE GREEN PEARL is locked in a bottle and Tamurello’s guise, the skeleton of a crouching weasel in green aspic, is probably the least comfortable of any he has yet known… . The Forest of Tantrevalles shades a deep dank soil; somewhere under this mold lies the carcass of a snake which in better times used the name Visbhume; he no longer tippety-taps and moves and jerks to the rhythms of a propulsive inner music; and sometimes one wonders in cases like this: here is the dead thing; where has the music gone?

  Tamurello and Visbhume are extraordinary folk, beyond a doubt, and both have come to grief. Still, the Elder Isles abound with remarkable folk, whose ambitions often transcend the advisable and sometimes even the possible.

  As an example the Ska renegade Torqual might be cited. He has survived his wounds and now mends his strength in his inaccessible castle. Here he thinks bitter thoughts and forms gloomy plots, and he has vowed revenge upon the young Troice warrior who worked such grievous mischief upon him.

  Queen Sollace of Lyonesse fervently hopes to build a cathedral. Father Umphred assures her that if King Casmir were converted to Christianity, he might be more sympathetic to the cathedral. Queen Sollace agrees, but how to convert King Casmir? Perhaps with the aid of some holy relic. Several centuries before, Joseph of Arimathea brought the Holy Grail down to the Elder Isles from Glastonbury Abbey; for Queen Soilace’s purposes the Holy Grail would serve very well, and Father Umphred enthusiastically agrees.

  King Casmir is still perturbed by the prediction of Persilian the Magic Mirror and still lacks knowledge as to the identity of Suldrun’s first-born son.

  The Princess Madouc of Lyonesse occupies an unenviable position. King Casmir knows her to be a changeling, with none of his blood flowing in her veins. Still, she may serve him some useful purpose when she reaches marriageable age. Madouc, by the very nature of things, is a strange little creature, with even less patience than the tragic Princess Suldrun for the conventions of the court at Haidion.

  Glossaries

  Glossary I

  THE ELDER ISLES during the course of ten thousand years had known incursions, migrations, armed invasion, as well as the coming and going of traders to their commercial depots, at Ys, Avallon, Domreis and Bulmer Skeme: all founded by foreign traders.

  From every direction came the newcomers: pre-glacial folk with identities lost to history; what indigenes they discovered can only be a matter of speculation. Later came Kornutians, Bithynians, a remarkable folk known as the Golden Khaz, and presently contingents of Escquahar (precursors elsewhere to the Basques, the Berbers of
Morocco, the Guanches of the Canary Islands, and the Blue Men of Mauretania).

  Then later, and sometimes in a succession of waves: Pelasgians, blond Sarsele from Tingitana, Danaans and Galicians from Spain, Greeks from Hellas, Sicily and Low Gaul; a few shiploads of Lydians turned away from Tuscany; Celts from all directions under a host of names; and in due course Romans from Aquitania, who toyed with the idea of conquest but presently departed, taking with them the Christian doxology. A few Goths and Armoricans settled along the shores of Wysrod, while new bands of Celts from Britain and Ireland took advantage of weak Daut rulers to establish the Kingdom of Godelia. Finally, from Norway by way of Ireland21 came the Ska, who settled on Skaghane and other of the Outer Isles, from which they moved into North Ulfland.

  Glossary II

  THE HISTORY OF THE SKA was an epic in itself. Originally the indigenous inhabitants of Norway since before the ice-age, they were expelled by invading Aryan Ur-Goths and driven south to Ireland where they entered Irish history as the Nemedians.

  The Ur-goths, now supreme in Scandinavia, adopted Ska folk-ways and in due course sent hordes back into Europe: Ostrogoths, Visigoths, Vandals, Gepids, Lombards, Angles, Saxons, and other German tribes. Those who remained in Scandinavia called themselves ‘Vikings’ and using boats built after the Ska designs, ranged the Atlantic, the Mediterranean and the navigable rivers of Europe.

  The Ska, defeated in Ireland by the Fomorians, again were compelled to migrate. They sailed south from Ireland to Skaghane, westernmost of the Elder Isles, where they found an environment much to their liking.

  At a Grand Moot, they bound themselves by three great vows, which are basic to any understanding of the complex and contradictory Ska character:

  First: Never again would the Ska be driven from their homeland. Second: The Ska were at war with all the world’s peoples: so it had been demonstrated; so it was. Third: The blood of the Ska race ran pure. Interbreeding with Otherling sub-folk was a crime as abominable as treachery, cowardice or murder.

  Glossary III

  AILLAS HAD BEEN THE LOVER of Casmir’s daughter, Suldrun, and the father of their son, Dhrun, who had been taken by the fairies of Thripsey Shee and replaced with the half-fairy changeling who became the Princess Madouc of Lyonesse.

  Happily for King Casmir’s peace of mind, he knew nothing of these facts and so was mightily perplexed by the prophecy uttered by the magic mirror Persilian, to the effect that Suldrun’s first-born son before his death would sit on the throne Evandig and also in honour and authority at the Board of Notables, the ancient ‘Gairbra an Meadhan’-this table in fact, the model for the Round Table of King Arthur of Cornwall, still two generations in the future.

  Footnotes

  1 The details are chronicled in LYONESSE 1: Suldrun’s Garden.

  2 See Glossary I

  3 At the moment Troicinet and Lyonesse kept an uneasy peace, but only after an accommodation whereby Casmir undertook to build no warships which might challenge Troice control of the sea. Aillas had put his case to Casmir in these terms: “Your armies, with your Four hundred knights and multitude of soldiers, protect you well against our attack. If Lyonesse could bring these troops to Dascinet or Troicinet. we would know mortal danger! Lyonesse cannot be allowed the means to land armies on our soil.

  4 Shimrod, while wandering the Daul countryside as ‘Doctor Fidelius. Charlatan and Mender of Sore Knees’, had befriended a pair of vagabond children named Dhrun and Glyneth, and thereafter the three had traveled together. Across the years Shimrod had changed little. A long nose, crooked mouth and gaunt cheeks gave his face a drollcast; he retained his spare physique, pale gray eyes under half-closed lids, and as ever wore his light brown hair cut short in the peasant style. See LYONESSE 1: Suldrun’s Garden.

  5 Upon the death of South Ulfland’s King Oriante, the crown devolved by a tortuous line of descent to King Aillas of Troicinet. King Casmir was taken by surprise: while he paced fuming back and forth in the Green Parlour at Haidion. Troice ships brought an expeditionary force to the jetties of Old Ys. This force reduced the terrible castle Tintzin Fyral, garrisoned the fort Kaul Bocach and so guarded South Ulfland from the ambitions of King Casmir.

  6 An arrangement decidedly at odds with the dictates of rigorous etiquette, inasmuch as the title ‘Princess’ which King Aillas had fixed upon Glyneth was honourific only. Aillas, partly from frivolity and partly from motives less easily defined, had in this case over-ruled his Chief Herald, and Glyneth, somewhat self-consciously wearing the diadem of a royal princess, and quite aware of the gossip being promulgated, sat beside Aillas, and presently began to enjoy herself.

  7 See Glossary III.

  8 Oldebor liked to style himself: ‘Chief Underchamberlain in Charge of Special Duties’.

  9 Murgen’s edict prohibited magicians from taking sides in secular conflicts. With minor exceptions, the magicians were pleased to obey the rule.

  10 Scurch: untranslatable into contemporary terms; gernerally: ‘susurration along the nerves’, ‘psychic abrasion’, ‘half-unnoticed or sublimated uneasiness in a mind already wary.’ ‘Scurch’ is the stuff of hunches and unreasoning fear.

  11 Sandestin: a class of halfling which wizards employ to work their purposes. Many magical spells are effected through the force of a sandestin.

  12 falloy: a variety of halfling. much like a fairy, but larger and far more gentle of disposition.

  13 dreuhwy; from the ancient Welsh and untranslatable; approximately: a self-induced mood of moros eextra-human intensity, in which any grotesque excess of conduct is possible; full identification of self with the afflatus which drives the eerie, the weird, the terrible. The adepts of the >so-called ‘Ninth Power’ conceived of ‘dreuhwy’ as a condition of liberation, in which their force reached its culmination.

  14 A Ska soldier feared one thing only, the disesteem of his fellows. He gained civil advancement primarily through his military exploits, and fought each battle with total ferocity, which disheartened his adversaries even before the battle was joined. Withal, the Ska among themselves were a gentle and law-abiding people, who lived to the tenets of a unique and complicated culture, with a written history ten thousand years old, and traditions far older. Originally a small tribe which followed the retreating glaciers north, they became the true indigenes of Scandinavia, only to be at last thrust out by the Ur-Goths (later the Scandinavians and Vikings, who adopted many Ska traits and skills, including the Ska longboat). Ska traditions recalled battles with ‘cannibal ogres’-evidently Neanderthal tribesmen-who, so they were assured, interbred with all other tribes of true men, so that only Ska were of pure human descent, and all others hybrids, soiled by the infusion of Neanderthal blood. For further background to the fascinating Ska psychology and history, see the glossary in LYONESSE I: Suldrun’s Garden.

  15 Stangle: the stuff of dead fairies, with implications of horror, calamity and putrefaction; a term to excite fear and disquiet among halflings, who prefer to think of themselves as immortal, though this is not altogether the case.

  16 mordet: a fairy invocation, usually of bad luck; a curse.

  17 Untranslatable: curses in the pie-Celtic dialect of the Wysrod peasantry, who were renowned for their mouth-filling epithets. Scholars will note that in this particular dialect the elision of vowels is very far advanced.

  18 Dhrun, or Tippet’ as the fairies named him, lived at Thripsey Shee for something more than a single year, by mortal reckoning. Fairy time moves at a far faster flow, and to Dhrun’s own perceptions he lived almost nine years at the shee. King Casmir, unaware of the discrepancy, puts Dhrun’s age at five rather than his actual age of close to fourteen.

  19 See LYONESSE 1: Suldrun’s Garden, where the circumstances of Aillas’ sojourn at Castle Sank are chronicled in detail.

  20 Torqual survived both his wounds and his fall. He managed to crawl to the trail, where he was rescued by a pair of his henchmen. They took him to Castle Ang where in due course he recovered his str
ength.

  21 See Glossary II. this book. Also see LYONESSE 1: Suldrun’s Garden, Glossary III.

  Book III Madouc

  CHAPTER ONE

  I

  South of Cornwall, north of Iberia, across the Cantabrian Gulf from Aquitaine were the Elder Isles, ranging in size from Gwyg's Fang, a jag of black rock most often awash under Atlantic breakers, to Hybras, the 'Hy-Brasill' of early Irish chroniclers: an island as large as Ireland itself.

  On Hybras were three notable cities: Avallon, Lyonesse Town and ancient Ys,1 along with many walled towns, old gray villages, castles of many turrets and manor houses in pleasant gardens.

  The landscapes of Hybras were varied. The Teach tac Teach, a mountain range of high peaks and upland moors, paralleled the length of the Atlantic foreshore. Elsewhere the landscape was more gentle, with vistas over sunny downs, wooded knolls, meadows and rivers. A wild woods shrouded the entire center of Hybras. This was the Forest of Tantrevalles, itself the source of a thousand fables, where few folk ventured for fear of en chantment. The few who did so, woodcutters and the like, walked with cautious steps, stopping often to listen. The breathless silence, broken, perhaps, by a far sweet bird call, was not reassuring in itself and soon they would stop to listen again.

  In the depths of the forest, colors became richer and more intense; shadows were tinged with indigo or maroon; and who knows what might be watching from across the glade, or perched at the top of yonder stump?

  The Elder Isles had known the coming and going of many peoples: Pharesmians, blue-eyed Evadnioi, Pelasgians with their maenad priestesses, Danaans, Lydians, Phoenicians, Etruscans, Greeks, Celts from Gaul, Ska from Norway by way of Ireland, Romans, Celts from Ireland and a few Sea Goths. The wash of so many peoples had left behind a complex detritus: ruined strongholds; graves and tombs; steles carved with cryptic glyphs: songs, dances, turns of speech, fragments of dialect, placenames; ceremonies of purport now forgotten, but with lingering flavor. There were dozens of cults and religions, diverse except that in every case a caste of priests interceded between laity and divinity. At Ys, steps cut into the stone led down into the ocean to the temple of Atlante; each month in the dark of the moon priests descended the steps by midnight, to emerge at dawn wearing garlands of sea flowers. On Dascinet, certain tribes were guided in their rites by cracks in sacred stones, which none but the priests could read. On Scola, the adjacent island, worshippers of the god Nyrene poured flasks of their own blood into each of four sacred rivers; the truly devout sometimes bled themselves pale. On Troicinet, the rituals of life and death were conducted in temples dedicated to the earth-goddess Gaea. Celts had wandered everywhere across the Elder Isles, leaving behind not only place names, but Druid sacrifices in sacred groves, and the 'March of the Trees' during Beltane. Etruscan priests consecrated their an rogynous divinity Votumna with ceremonies repulsive and often horrid, while the Danaans introduced the more wholesome Aryan pantheon. With the Romans came Mithraism, Christianity, Parsh, the worship of Zoroaster, and a dozen other similar sects. In due course, Irish monks founded a Christian monastery2 on Whanish Isle, near Dahaut below Avallon, which ultimately suffered the same fate as Lindisfarne far to the north, off the coast of Britain.

 

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