War of the Wizards

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War of the Wizards Page 20

by Ian Page


  (258) Replaced ‘hills of Tilos’ with ‘Hills of Tilos’.

  (260) Replaced ‘Daziarn plain’ with ‘Daziarn Plane’.

  (261) Replaced ‘If you wish to release a long-range attack at the Flying Snake, and have 2 WILLPOWER points’ with ‘If you have 2 WILLPOWER points and wish to release a long-range attack at the Flying Snake’.

  (265) Replaced ‘turn to 206’ with ‘do not continue the combat but turn immediately to 206’.

  (268) Replaced ‘miles lies’ with ‘miles lie’. Replaced ‘Tilos hills’ with ‘Tilos Hills’. Replaced ‘on to’ with ‘onto’. Replaced ‘The howling pack springs forward’ with ‘The howling pack spring forward’.

  (270) Replaced ‘turn to 276’ with ‘do not continue the combat but turn immediately to 276’. Replaced ‘rounds, and’ with ‘rounds and’.

  (271) Replaced ‘crawling writhing mass’ with ‘crawling, writhing mass’.

  (274) Replaced ‘or do’ with ‘or if you do’.

  (277) Replaced ‘If you wish to release a long-range attack at the Flying Snake, and have 2 WILLPOWER points’ with ‘If you have 2 WILLPOWER points and wish to release a long-range attack at the Flying Snake’.

  (279) Replaced ‘on to’ with ‘onto’. Replaced ‘Invulnerability, and’ with ‘Invulnerability and’.

  (280) Replaced each occurrence of ‘higher magick’ with ‘Higher Magick’. Replaced ‘the above powers’ with ‘the above Powers’. Changed the last choice to lead to Section 175 instead of Section 59, as Section 59 does not fit into the context of the story here, and there are no other ways to reach Section 175. Replaced ‘Elementalism, and’ with ‘Elementalism and’. Replaced ‘Physiurgy, and’ with ‘Physiurgy and’. Replaced ‘Thaumaturgy, and’ with ‘Thaumaturgy and’.

  (282) Replaced ‘crosed’ with ‘crossed’. Replaced ‘reinforcments’ with ‘reinforcements’. Replaced ‘haggard and’ with ‘haggard face and’.

  (284) Replaced ‘demons and’ with ‘demons, and’.

  (287) Replaced ‘realise’ with ‘realize’. Replaced ‘forward, then’ with ‘forward, and then’.

  (289) Replaced ‘this power’ with ‘this Power’. Replaced ‘sharp and’ with ‘sharp, and’. Replaced ‘elemental plane’ with ‘Elemental Plane’.

  (291) Replaced ‘shield of sorcery’ with ‘Shield of Sorcery’.

  (293) Replaced ‘battle cry’ with ‘battle-cry’. Replaced ‘the horde begin’ with ‘the horde begins’.

  (294) Replaced ‘backpack’ with ‘Backpack’. Replaced ‘empty vial’ with ‘empty Vial’.

  (295) Replaced ‘again, otherwise’ with ‘again; otherwise’. Replaced ‘energy, then’ with ‘energy, and then’. Replaced ‘crack’ with ‘crack’.

  (298) Replaced ‘magical powers’ with ‘Magical Powers’. Replaced ‘new-found’ with ‘newfound’. Replaced ‘for ever’ with ‘forever’. Replaced ‘hills of Tilos’ with ‘Hills of Tilos’.

  (299) Replaced ‘feet lies’ with ‘feet lie’.

  (300) Replaced ‘newly risen’ with ‘newly-risen’.

  (302) Replaced ‘ememy’ with ‘enemy’. Replaced ‘If the combat lasts for’ with ‘If you win the combat in’.

  (304) Replaced ‘Turn 235’ with ‘Turn to 235’.

  (309) Replaced ‘zig-zag’ with ‘zigzag’.

  (310) Replaced ‘chest and’ with ‘chest, and’. Replaced ‘let go, will not let go, as’ with ‘let go — will not let go — as’.

  (312) Replaced ‘guildsmen’ with ‘Guildsmen’. Replaced ‘trail east’ with ‘trail west’. Replaced ‘forest of Fernmost’ with ‘Forest of Fernmost’.

  (316) Replaced ‘cannot . .’ with ‘cannot … ’. Replaced ‘demon lord’ with ‘Demonlord’.

  (317) Replaced ‘fomation’ with ‘formation’. Replaced ‘Combat last’ with ‘Combat lasts’.

  (318) Replaced ‘combined WILLPOWER and ENDURANCE point totals’ with ‘combined WILLPOWER and ENDURANCE point total’.

  (320) Replaced ‘kock’ with ‘knock’.

  (321) Replaced ‘higher magick’ with ‘Higher Magick’. Replaced ‘north east’ with ‘northeast’. Replaced ‘Visionary, and’ with ‘Visionary and’.

  (322) Replaced ‘demon lord’ with ‘Demonlord’.

  (324) Replaced ‘war horn’ with ‘war-horn’.

  (325) Replaced ‘If you wish to fire a long-range attack at the chariot, and have 2 WILLPOWER points’ with ‘If you have 2 WILLPOWER points and wish to fire a long-range attack at the chariot’.

  (327) Replaced ‘forest of Fernmost’ with ‘Forest of Fernmost’.

  (328) Replaced ‘Shadkine Army’ with ‘Shadakine Army’. Replaced ‘higher magick’ with ‘Higher Magick’. Replaced ‘almost fail but’ with ‘almost fail, but’.

  (331) Replaced ‘six items’ with ‘eight items’. Replaced ‘Tamara Seeds’ with ‘Tarama Seeds’, as in Grey Star the Wizard. Replaced ‘Phinomel pods’ with ‘Phinomel Pods’.

  (332) Replaced ‘tree-tops’ with ‘treetops’.

  (336) Replaced ‘will hold up to six items may be stored’ with ‘can hold up to eight items, and any other potions may be stored’. Replaced ‘Tamara Seeds’ with ‘Tarama Seeds’, as in Grey Star the Wizard. Replaced ‘Phinomel pods’ with ‘Phinomel Pods’.

  (337) Replaced ‘hail of arrows that fly’ with ‘hail of arrows that flies’. Replaced ‘melée’ with ‘mêlée’. Replaced each occurrence of ‘higher magick’ with ‘Higher Magick’. Moved the first choice into the last position. Replaced ‘you Grey Star’ with ‘you, Grey Star’. Replaced ‘Physiurgy, and’ with ‘Physiurgy and’. Replaced ‘Telergy, and’ with ‘Telergy and’.

  (338) Replaced ‘elemental plane’ with ‘Elemental Plane’.

  (340) Replaced ‘forboding’ with ‘foreboding’.

  (343) Replaced ‘superstitous’ with ‘superstitious’.

  (345) Replaced ‘arch enemy’ with ‘arch-enemy’.

  (347) Replaced ‘beleagured’ with ‘beleaguered’. Replaced ‘higher magick’ with ‘Higher Magick’. Replaced ‘Elementalism, and’ with ‘Elementalism and’. Replaced ‘Physiurgy, and’ with ‘Physiurgy and’. Replaced ‘or do’ with ‘or if you do’.

  (348) Removed ‘ at the beginning of the book’. Replaced ‘north-western’ with ‘northwestern’. Replaced ‘these once-great people’ with ‘this once-great people’.

  (350) Replaced ‘demon lord’ with ‘Demonlord’.

  (352) Replaced ‘higher magick’ with ‘Higher Magick’. Replaced ‘Thaumaturgy, and’ with ‘Thaumaturgy and’.

  (353) Replaced each occurrence of ‘higher magick’ with ‘Higher Magick’. Added a fourth choice ‘If you do not possess any of the above Powers, you must attack the bridge with your Staff; turn to 175.’ (cf. Section 280). Replaced ‘on to’ with ‘onto’. Replaced ‘Elementalism, and’ with ‘Elementalism and’. Replaced ‘Physiurgy, and’ with ‘Physiurgy and’. Replaced ‘Thaumaturgy, and’ with ‘Thaumaturgy and’.

  (355) Replaced ‘Phinomel pods’ with ‘Phinomel Pods’.

  (360) Added a link to the Passing of the Shianti epilogue. Replaced ‘The demon lord, Agarash’ with ‘The Demonlord Agarash’. Replaced ‘comers’ with ‘corners’.

  (The Passing of the Shianti) Replaced ‘artifacts’ with ‘artefacts’. Replaced ‘as many foretold they would’ with ‘as many foretold they would be’. Replaced ‘a magiocracy’ with ‘a Magiocracy’.

  (Combat Rules Summary) Added a fourth step ‘Pick a number from the Random Number Table.’ in the first step list. Replaced ‘Turn to Combat Results Table’ with ‘Turn to the Combat Results Table’. Replaced ‘cross reference’ with ‘cross-reference’.

  Footnotes

  [1] (The Game Rules) It is implied that you must pick a new COMBAT SKILL from the Random Number Table even if have already completed previous one or more Grey Star adventures. This conflicts with the rules for the Lone Wolf books where you carry over your score from a previous successfully completed adventu
re. For the sake of consistency, players may wish to carry over their existing score from the last Grey Star book they completed.

  [2] (The Game Rules) The original intent of the author was most likely that the player should add 50 to their final WILLPOWER score from the end of their last successfully completed Grey Star adventure.

  [3] (The Game Rules) There are sections of this book that describe how you use a Magical Power and how many WILLPOWER points you spend, without giving you a choice and without taking into account that you may not have the required number of WILLPOWER points left. You may choose to simply subtract the specified number of WILLPOWER points. This may leave you with a negative WILLPOWER score, or if it was already negative, it will make your score become even more negative.

  Alternatively, you may wish to use a method given in Section 175, which contains one such case of mandated use of magic: If you do not have enough WILLPOWER points, then you use ENDURANCE points at a rate of 2 ENDURANCE points for every 1 WILLPOWER point you lack (i.e. 2 ENDURANCE points = 1 WILLPOWER point). If your ENDURANCE score falls to zero or below, you are dead and the adventure is over.

  Note that you may never choose to use a Magical Power or your Wizard's Staff if you do not have sufficient WILLPOWER points. This method also cannot be used in cases where you lose WILLPOWER points for a reason other than using magic, for instance as a result of mental or magical attacks. In these cases, you may end up with a negative WILLPOWER score.

  [4] (The Game Rules) It is possible for your WILLPOWER to fall below zero. For example, if you are the victim of an attack that drains your WILLPOWER, your score may be forced below zero. If your WILLPOWER falls to zero or below, you will not be able to cast spells or use the magical properties of your Wizard's Staff until your score is again above zero. You can still use your Wizard's Staff in combat as a normal weapon, but you must deduct 6 points from your COMBAT SKILL.

  [5] (The Game Rules) The original intent of the author was most likely that the player should add 30 to their final ENDURANCE score from the end of their last successfully completed Grey Star adventure. In the Lone Wolf series, it is standard practice to restore one's ENDURANCE points to their original total when carrying them over from one adventure to the next, but the power of the Moonstone seems to change those rules in this case.

  [6] (Magical Powers) The wording of this section of the rules seems to indicate — if read literally — that you may choose your set of Lesser Magicks again if you have completed a previous adventure. This is without precedent in other books. In order to preserve consistency with other books, you should not choose your Lesser Magicks again. If you have currently mastered five Lesser Magicks, you may choose one additional Lesser Magick from the list. If you have already mastered six Lesser Magicks, you keep these. If you choose Alchemy as a new Lesser Magick, or you have not mastered the Lesser Magick of Alchemy but you have selected the Higher Magick of Theurgy, you also receive a Herb Pouch with contents, as detailed in the Equipment section.

  [7] (Magical Powers) If your WILLPOWER falls to zero or below, you will not be able to use the magical properties of your Wizard's Staff until your score is again above zero. You can still use your Wizard's Staff in combat as a normal weapon, but you must deduct 6 points from your COMBAT SKILL.

  [8] (Equipment) If you have completed a previous adventure, you keep all equipment you had at the end of that adventure. You do not receive any new equipment, unless you have just selected Alchemy as your sixth Lesser Magick, or if you have not mastered the Lesser Magick of Alchemy but you have selected the Higher Magick of Theurgy, in which case you receive a Herb Pouch with contents as indicated in this section.

  [9] (Equipment) If you have mastered the Lesser Magick of Alchemy or the Higher Magick of Theurgy and therefore have a Herb Pouch, you may choose to keep potions, vials, or ingredients in either the Herb Pouch or your Backpack. All other Backpack Items must be kept in your Backpack.

  [10] (Equipment) The new Mongoose Publishing editions of the gamebooks clarify that ‘You may only use one Weapon at a time in combat.’

  [11] (Section 25) If you wish to take the Sheath, record it as a Special Item on your Action Chart.

  [12] (Section 25) If you wish to take the Sheath, record it as a Special Item on your Action Chart.

  [13] (Section 47) Although the term ‘Agarashi’ is not used anywhere else in the Grey Star books, it is used in other books as the collective term for the monstrous servants of Agarash the Damned.

  [14] (Section 104) If you do not have sufficient WILLPOWER points, you may choose to simply subtract the specified number of WILLPOWER points. This may leave you with a negative WILLPOWER score, or if it was already negative, it will make your score become even more negative. Alternatively, you may choose the method used in Section 175 for resolving this problem: For the WILLPOWER points you lack, you use ENDURANCE points at a rate of 2 ENDURANCE points for every 1 WILLPOWER point (i.e. 2 ENDURANCE points = 1 WILLPOWER point).

  [15] (Section 112) If you do not have sufficient WILLPOWER points, you may choose the method used in Section 175 for resolving this problem: For the WILLPOWER points you lack, you must use ENDURANCE points at a rate of 2 ENDURANCE points for every 1 WILLPOWER point (i.e. 2 ENDURANCE points = 1 WILLPOWER point).

  [16] (Section 139) If you do not have sufficient WILLPOWER points, you may choose to simply subtract the specified number of WILLPOWER points. This may leave you with a negative WILLPOWER score, or if it was already negative, it will make your score become even more negative. Alternatively, you may choose the method used in Section 175 for resolving this problem: For the WILLPOWER points you lack, you use ENDURANCE points at a rate of 2 ENDURANCE points for every 1 WILLPOWER point (i.e. 2 ENDURANCE points = 1 WILLPOWER point).

  [17] (Section 145) Remember to deduct 1 WILLPOWER point for using the power of the Moonstone against Shasarak.

  [18] (Section 193) If you do not have sufficient WILLPOWER points, you may choose to simply subtract the specified number of WILLPOWER points. This may leave you with a negative WILLPOWER score, or if it was already negative, it will make your score become even more negative. Alternatively, you may choose the method used in Section 175 for resolving this problem: For the WILLPOWER points you lack, you use ENDURANCE points at a rate of 2 ENDURANCE points for every 1 WILLPOWER point (i.e. 2 ENDURANCE points = 1 WILLPOWER point).

  [19] (Section 328) If you possess a Temeris Potion you can teleport without using any WILLPOWER points. If you are versed in the Higher Magick of Thaumaturgy you can teleport by deducting 2 WILLPOWER points from your total. To use the Dimension Door of the Moonstone to teleport, deduct 4 WILLPOWER points (cf. Section 12).

  [20] (Section 331) Tarama Seeds may be recorded as Special Items since they don't take up space in your Herb Pouch or Backpack. Each Tarama Seed can be used to cast exactly one spell or to use your Wizard's Staff outside of close combat (e.g. to fire a bolt of energy at a distant enemy) without using the normally required WILLPOWER points. Tarama Seeds cannot be used to maintain the effect of a spell or in place of other drains on your WILLPOWER, like mental attacks. It also seems inappropriate to use a Tarama Seed in close combat where you could then decide to expend an infinite amount of WILLPOWER to automatically win a fight.

  [21] (Section 336) Tarama Seeds may be recorded as Special Items since they don't take up space in your Herb Pouch or Backpack. Each Tarama Seed can be used to cast exactly one spell or to use your Wizard's Staff outside of close combat (e.g. to fire a bolt of energy at a distant enemy) without using the normally required WILLPOWER points. Tarama Seeds cannot be used to maintain the effect of a spell or in place of other drains on your WILLPOWER, like mental attacks. It also seems inappropriate to use a Tarama Seed in close combat where you could then decide to expend an infinite amount of WILLPOWER to automatically win a fight.

  [22] (Section 355) It appears that for every Phinomel Pod that you possess and wish to throw into the Leafwater pool, you may permanently raise your COMBAT SKILL by 1 when
using your Wizard's Staff. Remember to delete these Phinomel Pods from your Action Chart.

  [23] (The Passing of the Shianti) This epilogue to the Grey Star series was included in Lone Wolf Club Newsletter No.7.

  Table of Illustrations

  The following is a list of all Sections containing illustrations found in this book:

  Primary Illustrations

  Illustration I (Section 1)

  Illustration II (Section 23)

  Illustration III (Section 39)

  Illustration IV (Section 61)

  Illustration V (Section 67)

  Illustration VI (Section 121)

  Illustration VII (Section 131)

  Illustration VIII (Section 139)

  Illustration IX (Section 147)

  Illustration X (Section 186)

  Illustration XI (Section 201)

  Illustration XII (Section 216)

  Illustration XIII (Section 242)

  Illustration XIV (Section 254)

  Illustration XV (Section 270)

  Illustration XVI (Section 289)

  Illustration XVII (Section 316)

  Illustration XVIII (Section 328)

  Illustration XIX (Section 342)

  Illustration XX (Section 352)

  The Shadakine Empire

  Action Chart

  Secondary Illustrations

  Magical Powers

  Project Aon License

  21 August 2009

  0. Preamble

  Joe Dever, author of the Lone Wolf game books, and Ian Page, author of the World of Lone Wolf books are providing certain of their works for free (gratis) download from the internet. Rob Adams, Paul Bonner, Gary Chalk, Melvyn Grant, Richard Hook, Peter Andrew Jones, Cyril Julien, Peter Lyon, Trevor Newton, Peter Parr, Graham Round, and Brian Williams are similarly offering the illustrations that they did for these books. This license is intended to protect the rights of the authors and the illustrators, grant rights to their readers, and preserve the quality of the books distributed in this way.

 

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