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Song of the Serpent

Page 26

by Hugh Matthews


  Highhelm: Major dwarven city and capital of dwarven holdings in the Five Kings Mountains.

  Inner Sea Region: The continents of Avistan and Garund, positioned on either side of the eponymous Inner Sea, which are the primary focus of the Pathfinder campaign setting.

  Kalistocracy: The ruling caste of Druma, who control the official Resplendent Bureaucracy that governs the nation.

  Kalistocrat: A follower of the Prophecies of Kalistrade in good standing.

  Kalistrade: An eccentric mystic who lived thousands of years ago and preached the acquisition of wealth (along with strict lifestyle prohibitions and routines), creating the Prophecies of Kalistrade.

  Kelldor: The current High Prophet of the Kalistocracy and leader of Druma.

  Kerse: Capital city of Druma.

  Kersite: Someone from Kerse.

  Koldukar: One of the great dwarven cities called Sky Citadels, which long ago fell to invading orcs.

  Macridi: Town in Druma, situated where the Great Goldpan River meets the Profit's Flow.

  Mercenary League: Druma's well-paid and highly trained military force.

  Mount Sinatuk: Volcano at the westernmost tip of the Five Kings Mountains.

  Okeno: Island port city far south of Druma, known for its slave trade.

  Orcs: A bestial, warlike race of humanoids originally hailing from deep underground, who now roam the surface in barbaric bands. Universally hated by more civilized races.

  Ostenso: Port city in the devil-worshiping nation of Cheliax, southwest of Druma.

  Profit's Flow: Major river in Druma, flowing from the Five Kings Mountains down to the enormous Lake Encarthan, emptying into the lake near Kerse.

  Prophecies of Kalistrade: Pseudo-religion that holds the acquisition of wealth as the greatest goal of all thinking creatures, and guides this pursuit with several lifestyle prohibitions, routines, and other strictures.

  Prophet: Somewhat slang term for a well-to-do follower of the Prophecies of Kalistrade.

  Regulate of Grimsburrow: Relatively new dwarven commune in the western Five Kings Mountains which seeks to reclaim the ancient skills and glory of older dwarven empires.

  Runt: Pejorative term for dwarves, used exclusively by taller humanoids. Considered extremely offensive.

  Scrying: Using magic to view something from a distance.

  Sky Citadels: Ten great fortress cities built when the dwarves first emerged onto the surface following their origins in the Darklands.

  Sorcerer: Someone who casts spells through natural ability rather than faith or study.

  Sothis: Capital city of the desert nation of Osirion, on the northeastern shores of Garund.

  Taldan: Someone from Taldor.

  Taldor: Nation southeast of Druma that was once an immensely powerful empire, but has lost many of its holdings in recent years due to decadence and neglect.

  Tian: Someone or something from the Dragon Empires of the distant east.

  Tien: The common trade language of the Tian peoples of the Dragon Empires.

  Torag: Stoic and serious dwarven god of the forge, protection, and strategy. Viewed by dwarves as the Father of Creation.

  Trolls: Large, stooped humanoids with sharp claws and amazing regenerative powers that are overcome only by fire.

  Ulm's Delve: Small boom town in western Druma, founded to take advantage of recent gold strikes in the area.

  Wizard: Someone who casts spells through careful study and rigorous scientific methods rather than faith or innate talent.

 

 

 


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