The Darke Crusade

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The Darke Crusade Page 24

by Joe Dever


  (325) Replaced ‘urgently. ‘we’ with ‘urgently. ‘We’. Replaced ‘the Captain’ with ‘the captain’.

  (327) Replaced ‘inate’ with ‘innate’. Replaced ‘ale and’ with ‘ale, and’.

  (328) Replaced ‘north-west’ with ‘northwest’. Replaced ‘the Captain’ with ‘the captain’.

  (329) Replaced ‘seen, then’ with ‘seen; then’.

  (332) Removed the quotation marks around ‘Lightning Hand’. Replaced ‘but, as’ with ‘but as’. Replaced ‘Brotherhood spell’ with ‘Brotherhood Spell’.

  (333) Replaced ‘Pathsmanship, and’ with ‘Pathsmanship and’. Replaced both occurrences of ‘wintery’ with ‘wintry’. Replaced ‘draft’ with ‘draught’. Replaced ‘or have’ with ‘or if you have’.

  (334) Replaced ‘pain, then’ with ‘pain, and then’.

  (336) Replaced ‘on to’ with ‘onto’. Replaced ‘on to’ with ‘onto’. Replaced ‘Drakkar lancer’ with ‘Drakkarim lancer’ to reflect standard usage.

  (337) Replaced ‘screaming — “Gaz rekenarim! Gaz rekenarim!”’ with ‘screaming, “Gaz rekenarim! Gaz rekenarim!”’.

  (338) Removed the quotation marks and dashes around ‘Lightning Hand’. Replaced ‘Brotherhood spell’ with ‘Brotherhood Spell’.

  (339) Removed the quotation marks around ‘Lightning Hand’. Replaced ‘glowing blue-fire’ with ‘glowing, blue fire’. Removed the quotation marks and dashes around ‘Levitation’. Replaced ‘Brotherhood spell’ with ‘Brotherhood Spell’. Replaced ‘Tozaz forest’ with ‘Tozaz Forest’.

  (340) Replaced ‘Brotherhood spell’ with ‘Brotherhood Spell’.

  (341) Replaced ‘en route’ with ‘en route’. Replaced ‘crusader's’ with ‘crusaders'’.

  (342) Replaced ‘on to’ with ‘onto’.

  (343) Replaced ‘or choose’ with ‘or if you choose’.

  (344) Replaced ‘potions’ with ‘Potions’.

  (346) Replaced ‘stream of bubbles are trailing’ with ‘stream of bubbles trails’. Replaced ‘ice, close’ with ‘ice close’.

  (347) Replaced ‘Kai-alchemy, and’ with ‘Kai-alchemy and’. Removed ‘ or higher’. Replaced ‘wintery’ with ‘wintry’. Replaced ‘Kai training’ with ‘Kai Mastery’. Replaced ‘or have’ with ‘or if you have’.

  (349) Replaced ‘suspecting trickery, then slowly you relax; they’ with ‘suspecting trickery. Then slowly you relax; they’. Replaced ‘on to’ with ‘onto’.

  (350) Replaced ‘is routed’ with ‘are routed’. Replaced ‘Nyras and, after’ with ‘Nyras, and after’.

  (Random Number Table) Inserted a zero in a blank spot that appeared in the original printing. The zero appeared in the edition printed in the US.

  (Combat Rules Summary) Replaced ‘of chart’ with ‘of the chart’. Replaced ‘to random’ with ‘to the random’. Replaced ‘to 0’ with ‘to 0 or below’. Replaced ‘to Combat Results Tables’ with ‘to the Combat Results Table’. Replaced ‘cross reference’ with ‘cross-reference’. Replaced ‘Kai Disciplines’ with ‘Grand Master Disciplines’. Replaced ‘Pick number from’ with ‘Pick a number from the’. Replaced ‘to random number’ with ‘to the random number’. Replaced ‘when ENDURANCE’ with ‘when the ENDURANCE’. Replaced ‘ignored, only’ with ‘ignored; only’.

  Note on Standard Usage

  Quite a number of contributors to Project Aon have reported inconsistencies regarding the use of words such as Drakkar across the series. After much research into the usage of Drakkar/Drakkarim, Nadziran/Nadziranim, and Ligan/Liganim across the books, we have decided to standardise the usage of the words in the following ways, which represent majority usage:

  noun (s.): Drakkar

  noun (pl.): Drakkarim

  adj: Drakkarim

  noun (s.): Nadziran

  noun (pl.): Nadziranim

  adj: Nadziranim

  noun (s.): Ligan

  noun (pl.): Liganim

  adj: Liganim

  All of the other words ending in -im either already conform to these rules (i.e. gazim, kuzim, lajakim, rekenarim, Sharnazim, and Tefarim) or cannot be conclusively tied to Darkland languages (e.g. Ghagrim).

  Footnotes

  [1] (The Story So Far … ) The Drakkarim land of Nyras has been referred to as ‘Nyraz’ in previous publications. We have left it as it stands in this book due to its consistent use here and under the assumption that the author intended this name change.

  [2] (The Game Rules) The Discipline bonuses mentioned do not affect your permanent scores. If you have completed previous adventures, the Disciplines that you have mastered may still be beneficial. See the Grand Master Rules section of the Readers' Handbook for details.

  [3] (The Game Rules) If you have completed any previous Lone Wolf Grand Master adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic COMBAT SKILL and +2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

  [4] (Grand Master Disciplines) Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).

  If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a ‘hidden loyalty bonus’ (cf. Lone Wolf Club Newsletter 28). In view of this, the +2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

  Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

  [5] (Section 5) This section represents the correct answer to the dragon door lock in Section 221.

  [6] (Section 25) Only turn to Section 315 if you met Captain Prarg at the Battle of Cetza.

  [7] (Section 40) This section represents the correct answer to the octagonal door lock in Section 89.

  [8] (Section 72) This section is unreachable and superfluous since it is equivalent to Section 349 and Section 185. It has been rewritten in the Collector's Edition to almost parallel Sections 29 and 287 by adding an extra option for the Random Number pick from Section 86.

  [9] (Section 89) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct.

  [10] (Section 156) Given the extreme situation, you should probably erase all healing and strength potions and related items from your Action Chart, even those not listed here (e.g. Oede, Larnuma, etc.).

  [11] (Section 190) It seems logical that you should deduct 1 ENDURANCE point due to this use of Kai-surge.

  [12] (Section 194) This section is unreachable and superfluous since it is equivalent to Section 19 but less complete. It has been rewritten in the Collector's Edition to almost parallel Sections 269 and 77 by adding an extra option for the Random Number pick from Section 345.

  [13] (Section 221) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct.

  [14] (Section 290) Since ‘any attempt to pick this lock could prove fatal’, you may elect to view this use of Kai-alchemy as optional rather than mandatory as the original text suggests.

  [15] (Section 312) It seems logical that you should deduct 1 ENDURANCE point due to this use of Kai-surge.

  [16] (Section 315) This description does not match the events described in The Dungeons of Torgar
. If you had led the Prince's reserves to help save the Eruan Palace Guard, you would not have met Captain Prarg (see Section 284 and subsequent sections). What you did together with Prarg was gather scattered soldiers to help save the Lencian knights in their struggle at the bridge (see Section 163, Section 148, and subsequent sections).

  Table of Illustrations

  The following is a list of all Sections containing illustrations found in this book:

  Primary Illustrations

  Illustration I (Section 5)

  Illustration II (Section 20)

  Illustration III (Section 42)

  Illustration IV (Section 65)

  Illustration V (Section 75)

  Illustration VI (Section 102)

  Illustration VII (Section 118)

  Illustration VIII (Section 150)

  Illustration IX (Section 154)

  Illustration X (Section 177)

  Illustration XI (Section 200)

  Illustration XII (Section 230)

  Illustration XIII (Section 248)

  Illustration XIV (Section 262)

  Illustration XV (Section 272)

  Illustration XVI (Section 281)

  Illustration XVII (Section 294)

  Illustration XVIII (Section 310)

  Illustration XIX (Section 326)

  Illustration XX (Section 343)

  Lands & Territories of the Western Tentarias

  Action Chart

  Secondary Illustrations

  Equipment

  Grand Master Disciplines

  Section 1

  Section 2

  Section 23

  Section 25

  Section 36

  Section 45

  Section 53

  Section 71

  Section 85

  Section 89

  Section 100

  Section 105

  Section 119

  Section 124

  Section 125

  Section 140

  Section 149

  Section 156

  Section 161

  Section 162

  Section 221

  Section 238

  Section 265

  Section 270

  Project Aon License

  21 August 2009

  0. Preamble

  Joe Dever, author of the Lone Wolf game books, and Ian Page, author of the World of Lone Wolf books are providing certain of their works for free (gratis) download from the internet. Rob Adams, Paul Bonner, Gary Chalk, Melvyn Grant, Richard Hook, Peter Andrew Jones, Cyril Julien, Peter Lyon, Trevor Newton, Peter Parr, Graham Round, and Brian Williams are similarly offering the illustrations that they did for these books. This license is intended to protect the rights of the authors and the illustrators, grant rights to their readers, and preserve the quality of the books distributed in this way.

  By viewing or downloading the books or the illustrations, you agree to refrain from redistributing them in any format for any reason. This is intended to protect readers from getting poor quality, unofficial versions or from being asked for payment in exchange for the books by someone who is redistributing them unofficially.

  Anyone who wishes to simply view or download the Internet Editions for their own personal use need not worry about running afoul of the terms of this License. These activities are within acceptable behaviour as defined by this License.

  This section does not contain the legally binding terms of this license. Please read the precise terms and conditions of this license that follow.

  The current version of this license can be found at the following URL:

  http://www.projectaon.org/en/Main/License

  1. Definitions

  1.0

  ‘License’ shall hereafter refer to this document.

  1.1

  ‘Authors’ shall hereafter refer to Joe Dever, Ian Page, and Gary Chalk, copyright holders for the literary works covered by this license. Where Joe Dever, Ian Page, or Gary Chalk is mentioned singly, they will be referred to by name.

  1.2

  ‘Illustrators’ shall hereafter refer to Rob Adams, copyright holder of portions of The Magnamund Companion; Paul Bonner, holder of the copyrights for the illustrations of the World of Lone Wolf books; Gary Chalk, holder of the copyrights for the illustrations of Lone Wolf books one through eight counted inclusively, holder of the copyrights of portions of The Magnamund Companion, and holder of the copyrights for The Lone Wolf Poster Painting Book; Melvyn Grant, holder of the copyrights for the illustrations of Freeway Warrior 1: Highway Holocaust; Richard Hook, copyright holder of portions of The Magnamund Companion; Peter Andrew Jones, copyright holder for the illustrations used in the Lone Wolf 10th Anniversary Calendar; Cyril Julien, copyright holder of portions of The Skull of Agarash; Peter Lyon, copyright holder of portions of The Magnamund Companion; Trevor Newton, copyright holder of the illustrations of Voyage of the Moonstone; Peter Parr, copyright holder of the illustrations of Black Baron and White Warlord, Emerald Enchanter and Scarlet Sorcerer; Graham Round, copyright holder of portions of The Magnamund Companion; and Brian Williams, holder of the copyrights for the illustrations of Lone Wolf books nine through twenty-eight counted inclusively with the exception of the illustrations for book twenty-one, The Voyage of the Moonstone, holder of the copyrights of portions of The Skull of Agarash, and holder of the copyrights for the illustrations of books two through four, counted inclusively, of the Freeway Warrior series. Where Paul Bonner, Gary Chalk, Melvyn Grant, Richard Hook, Peter Andrew Jones, Cyril Julien, Peter Lyon, Trevor Newton, Peter Parr Graham Round, or Brian Williams is mentioned singly, they will be referred to by name.

  1.3

  ‘Internet’ shall hereafter refer to any means of transferring information electronically between two or more ‘Licensees’. (The term ‘Licensee’ is defined in Section 1.5 of the License)

  1.4

  ‘Internet Editions’ shall hereafter refer to the document or documents, any parts thereof or derivative works thereof (including translations) made available to the public under the terms of this License via the Internet. The term ‘Internet Editions’ is limited to the electronic transcription of certain text and illustrations by the Authors and Illustrators respectively as listed hereafter.

  The following are the works written by Joe Dever which are being offered in English and Spanish under the terms of this license:

  Flight from the Dark;

  © 1984 Joe Dever and Gary Chalk.

  Fire on the Water;

  © 1984 Joe Dever and Gary Chalk.

  The Caverns of Kalte;

  © 1984 Joe Dever and Gary Chalk.

  The Chasm of Doom;

  © 1985 Joe Dever and Gary Chalk.

  Shadow on the Sand;

  © 1985 Joe Dever and Gary Chalk.

  The Kingdoms of Terror;

  © 1985 Joe Dever and Gary Chalk.

  Castle Death;

  © 1986 Joe Dever and Gary Chalk.

  The Jungle of Horrors;

  © 1987 Joe Dever and Gary Chalk.

  The Cauldron of Fear;

  © 1987 Joe Dever.

  The Dungeons of Torgar;

  © 1987 Joe Dever.

  The Prisoners of Time;

  © 1987 Joe Dever.

  The Masters of Darkness;

  © 1988 Joe Dever.

  The Plague Lords of Ruel;

  © 1990, 1992 Joe Dever.

  The Captives of Kaag;

  © 1991 Joe Dever.

  The Darke Crusade;

  © 1991, 1993 Joe Dever.

  The Legacy of Vashna;

  © 1991, 1993 Joe Dever.

  The Deathlord of Ixia;

  © 1992, 1994 Joe Dever.

  Dawn of the Dragons;

  © 1992 Joe Dever.

  Wolf's Bane;

  © 1993, 1995 Joe Dever.

  The Curse of Naar;

  © 1993, 1996 Joe Dever.

  Voyage of the Moonstone;

  © 1994 Joe Dever.

  The Buccaneers
of Shadaki;

  © 1994 Joe Dever.

  Mydnight's Hero;

  © 1995 Joe Dever.

  Rune War;

  © 1995 Joe Dever.

  Trail of the Wolf;

  © 1997 Joe Dever.

  The Fall of Blood Mountain;

  © 1997 Joe Dever.

  Vampirium;

  © 1998 Joe Dever.

  The Hunger of Sejanoz;

  © 1998 Joe Dever.

  The Magnamund Companion;

  © 1986 Joe Dever.

  Freeway Warrior 1: Highway Holocaust;

  © 1988 Joe Dever.

  Freeway Warrior 2: Slaughter Mountain Run;

  © 1988 Joe Dever.

  Freeway Warrior 3: The Omega Zone;

  © 1989 Joe Dever.

  Freeway Warrior 4: California Countdown;

  © 1989 Joe Dever.

  Black Baron;

  © 1986 Joe Dever.

  White Warlord;

  © 1986 Joe Dever.

  Emerald Enchanter;

  © 1986 Joe Dever.

  Scarlet Sorcerer;

  © 1986 Joe Dever.

  The following are the works written by Ian Page which are being offered in English under the terms of this license:

  Grey Star the Wizard;

  © 1985 Ian Page.

  The Forbidden City;

  © 1986 Ian Page.

  Beyond the Nightmare Gate;

 

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