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Bastion of Magic (The Sidhe (Urban Fantasy Series) Book 4)

Page 28

by S A Archer


  Cursed: A term used to describe humans who have been Touched by a Sidhe.

  Dark Elves: A type of fey who often lives underground like dwarves, and who tend to possess darker magic.

  Druid/druidess: A human who loyally serves a Sidhe in exchange for the ‘blessing’ of the Touch.

  Earthborns: The term for the Sidhe born on the earth surface in the past few decades who are generally untrained in magic and unprotected from predators.

  Earth realm: Refers to the surface of the earth.

  Elite: The assassins who worked for the Unseelie Queen.

  Enchanted: Someone or something bespelled by magic. Also the Unseelie term for humans addicted to the Touch.

  Enchantment: A spell created by magicraft.

  Fade: A potentially deadly condition suffered by the fey when their magic is not replenished.

  Fairy lights: Small balls of enchantment about the size of an egg that give of various colors of light.

  Fey: A general term for any creature whose race descended from the first realm of fey.

  First Realm of Fey: Refers to the realm where all fey races arose. It collapsed over 10,000 years ago.

  Glamour: One of the types of magic all fey can perform and is used to disguise oneself or objects behind an illusion.

  Glamour Club: Owned by Donovan, this fey-only club is a haven for earthborn Sidhe.

  Great Veil: A magical barrier that prevents wizards and wizard-crafted magic from entering Ireland.

  Heart of magic: The core of a fey’s magic, usually located in the chest.

  Leannan Sidhe: Literally means ‘Sidhe lover.’ It refers to a Sidhe with a genetic magic deficiency which requires them to replenish their magic frequently.

  Lesser fey: Refers to all fey who are not Sidhe.

  Ley lines: The lines of energy that flow through the earth.

  Magicraft: Refers to the skill of creating enchantments.

  Mounds: The name of the second fey realm, which exists in a pocket of magic deep under ground.

  Nereid: A type of sea nymph that belongs to the Greek Pantheon.

  Nutter: UK slang for ‘crazy person’.

  Parahumans: Refers to those individuals who once was human, but then became a vampire or a shape-shifter, such as a werewolf.

  Patron Sidhe: Refers to the Sidhe who takes responsibility for a druid.

  Ring of Kerry: Refers to a peninsula in Kerry County, Ireland.

  Scribe: A type of fey who are usually shy and bookish historians.

  Seelie: Pronounced ‘C-lee’. Refers to the Sidhe of the ‘light court’, who value culture, political intrigue, and beauty.

  Shining One: Or ‘The Shining One’. Nickname for Lugh because of his sun magic.

  Sidhe: Pronounced ‘Shee’. Also known as the ‘noble elves’. They are the most magical race of fey and the only race that possesses the Touch.

  Sluagh: Pronounced ‘slew-ah’. A deadly type of animal-like fey that serve the Sidhe with the darkest magic. Looks similar to devils, but are the size and shape of a spider monkey.

  Tac Team: Short for ‘tactical team’.

  Touch: The sharing of magic by the Sidhe with others. A beautiful bonding experience among the fey, but is highly addictive to humans.

  Unseelie: Pronounced ‘un-C-lee’. Refers to the Sidhe aligned with the ‘dark court’, who value freedom, directness, and honesty.

  Valkyries: Winged warriors of the Nordic realm.

  Vanir: An elf-like race belonging to the Nordic Pantheon.

  Wards: A type of enchantment that suppresses all other magic in its vicinity.

  Wild Hunt: Refers to the Unseelie Sidhe whose magic is dark enough to command the sluagh.

  Wizards: Humans who have learned to steal magic from the fey to use in their own enchantments.

  Bastion of Magic

  Copyright 2014 by S. A. Archer

  Cover Art Copyrighted 2014 by Ravynheart Publishing

  Image Copyright: Stepan Kapl

  Used under license from Shutterstock.com

  http://www.sidhetouch.com

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  All rights reserved. No part of this book may be used or reproduced in any form without permission, except as provided by the U.S. Copyright Law. Printed and bound in the United States of America.

  This is a work of fiction. Names, characters, places, and incidents are either the product of the author’s imagination or are used fictitiously. Any resemblance to actual events, places, organizations, or persons, living or dead, is entirely coincidental.

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