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The Maze of the Enchanter

Page 39

by Clark Ashton Smith


  Yanur, following the right-hand wall, soon came to the first tomb. According to custom, its portals were open, and were lower than a man’s stature, so that all who entered must bow in humbleness to death. Yanur held his torch to the lintel, and read stumblingly the legend graven in the stone, which told that the vault was that of King Acharnil, father of Agmeni.

  “Verily,” he said, “we shall find nothing here, other than the harmless dead.” Then, the wine he had drunk impelling him to a sort of bravado, he stooped before the portals and thrust his flickering flambeau into the tomb of Acharnil.

  Surprised, he swore a loud and soldierly oath, that made the others drop their burden and crowd behind him. Peering into the square, concamerated chamber, which had a kingly spaciousness, they saw that it was unoccupied by any visible tenant. The tall chair of mystically graven gold and ebony, in which the mummy should have sat crowned and robed as in life, was addorsed against the farther wall on a low dais. In it, there lay an empty robe of sable and carmine, and a miter-shaped crown of silver set with black sapphires, as if the dead king had doffed them and had gone away!

  Startled, with the wine dying swiftly in their brains, the warriors felt the crawling chill of an unknown mystery. Yanur, however, steeled himself to enter the vault. He examined the shadowy corners, he lifted and shook the raiment of Achanil, but found no clue to the riddle of the mummy’s disappearance. The tomb was clean of dust, and there was no visible sign nor faintest odor of mortal decay.

  Yanur rejoined his comrades, and the three eyed each other in eerie consternation. They resumed their exploring of the hall; and Yanur, as he came to the doorway of each tomb, paused before it and thrust his flambeau into the wavering murk, only to discover a vacant throne, and the cast-off regalia of royalty.

  There was, it seemed, no reasonable explanation for the vanishing of the mummies, in whose preservation the powerful spices of the Orient had been employed, together with natron, rendering them virtually incorruptible. From the circumstances, it did not appear that they had been removed by human robbers, who would hardly have left behind the precious jewels, fabrics and metals; and it was even more unlikely that they had been devoured by animals: for in that case the bones would have remained, and the vestments would have been torn and disordered. The mythic terrors of Chaon Gacca began to assume a darker imminence; and the seekers peered and listened fearfully as they went on in the hushed sepulchral hall.

  Presently, after they had verified the vacancy of more than a dozen tombs, they saw the glimmering of several steely objects before them on the floor of the corridor. These, on investigation, proved to be two swords, two helmets and cuirasses of a slightly antiquated type, such as had formerly been worn by the warriors of Tasuun. They might well have belonged to the unreturning bravos sent by King Mandis to retrieve the mirror of Avaina.

  Yanur, Grotara and Thirlain Ludoch, viewing these sinister relics, were seized by an almost frantic desire to accomplish their errand and regain the sunlight. They hurried on, no longer pausing to inspect the separate tombs, and debating, as they went, the curious problem that would be presented if the mummy sought by Famorgh and Lunalia should have vanished like the others. The king had commanded them to fetch the remains of Tnepreez; and they knew that no excuse or explanation of their failure to do this would be accepted. Under such circumstances, their return to Miraab would be inadvisable; and the only safety would lie in flight beyond the northern desert, along the route of caravans to Zul-Bha-Sair or Xylac.

  It seemed that they traversed an enormous distance, among the more ancient vaults. Here the formation of the stone was softer and more friable, and the earthquake had wrought considerable damage. The floor was littered with detritus, the sides and roof were full of fractures, and some of the chambers had partially fallen in, so that their vacancy was revealed to the casual peering of Yanur and his companions.

  Nearing the hall’s end, they were confronted by a chasm, dividing both floor and roof, and splitting the sill and lintel of the last chamber. The gulf was about four feet wide, and the torch of Yanur could not disclose its bottom. He found the name of Tnepreez on the lintel, whose antique inscription, telling the deeds and titles of the king, had been sundered in twain by the cataclysm. Then, walking on a narrow ledge, he entered the vault. Grotara and Thirlain Ludoch crowded behind him, leaving the sarcophagus in the hall.

  The sepulchral throne of Tnepreez, overturned and broken, was lying across the fissure that had rifted the whole tomb from side to side. There was no trace of the mummy, which, from the chair’s inverted position, had doubtless fallen into those yawning depths in the hour of its overthrow.

  Before the seekers could voice their disappointment and their dismay, the silence about them was broken by a dull rumbling as of distant thunder. The stone trembled beneath their feet, the walls shook and wavered, and the rumbling noise, in long, shuddering undulations, grew louder and more ominous. The solid floor appeared to rise and flow with a continuous, sickening motion; and then, as they turned to flee, it seemed that the universe came down upon them in a roaring deluge of night and ruin.

  Grotara, wakening in darkness, was aware of an agonizing burden, as if some monumental shaft were builded on his crushed feet and lower legs. His head throbbed and ached as if from the stroke of a stunning mace. He found that his arms and body were free; but the pain in his extremities became insufferable, causing him to swoon anew, when he tried to drag them from beneath their incumbrance.

  Terror closed upon him like the clutch of ghoulish fingers, as he realized his situation. An earthquake, such as had caused the abandonment of Chaon Gacca, had occurred; and he and his fellows were entombed in the catacombs. He called aloud, repeating the names of Yanur and Thirlain Ludoch many times; but there was no groan nor rustle to assure him that they still lived.

  Reaching out with his right hand, he encountered numerous pieces of rubble. Slewing himself toward them, he found several boulder-sized fragments of stone, and among them a smooth and roundish thing, with a sharp ridge in the center, which he knew for the crested helmet worn by one of his companions. Even with the most painful striving, he could reach no further, and was unable to identify the owner. The metal was heavily dented, and the comb was bent as if by the impact of some ponderous mass.

  In spite of his predicament, the fierce nature of Grotara refused to yield itself to despair. He drew himself to a sitting position, and, doubling forward, he contrived to reach the enormous block that had fallen across his nether limbs. He pushed against it with herculean effort, raging like a trapped lion, but the mass was immovable. For hours, it seemed, he strove as if with some monstrous cacodemon. His frenzy was calmed only by exhaustion. He lay back at length; and the darkness weighed upon him like a live thing, and seemed to gnaw him with fangs of pain and horror.

  Delirium hovered near, and he thought that he heard a dim and hideous humming, far below in the stony bowels of the earth. The noise grew louder, as if ascending from a riven hell. He became aware of a wan, unreal light that wavered above him, disclosing in doubtful glimpses the shattered roof. The light strengthened; and lifting himself a little, he saw that it poured from the earthquake chasm in the floor.

  It was a light such as he had never seen: a livid luster, that was not the reflection of lamp or torch or firebrand. Somehow, as if the senses of hearing and sight were confused, he identified it with the hideous humming.

  Like a sourceless dawn, the luminosity crept upon the ruin wrought by the temblor. Grotara saw that the whole entrance of the tomb, and much of its concameration, had caved in. A fragment, striking him on the head, had knocked him senseless; and a huge section of the roof had fallen across his extremities.

  The bodies of Thirlain Ludoch and Yanur were lying close to the broadened chasm. Both, he felt sure, were dead. The grizzled beard of Thirlain Ludoch was dark and stiff with blood that had run down from the crushed cranium; and Yanur was half-buried in a pile of blocks and detritus, from which his torso
and left arm were emergent. His torch had burned itself out in his stiffly clutching fingers, as if in a blackened socket.

  All this Grotara noted in a vague dream-like manner. Then he perceived the real source of the strange illumination. A coldly shining, hueless globe, round as a puffball and large as a human head, had risen from the fissure and was hovering above it like a mimic moon. The thing oscillated with a slight but ceaseless vibratory motion. From it, as if caused by this vibration, the heavy humming poured, and the light fell in ever-trembling waves.

  A dim awe was upon Grotara; but he felt no terror. It seemed that the light and sound were woven upon his senses like some Lethean spell. Rigid he sat, forgetful of his pain and despair, while the globe hovered for a few instants above the chasm, and then floated slowly and horizontally, till it hung directly over the upturned features of Yanur.

  With the same deliberate slowness, the same ceaseless oscillation, it descended upon the face and neck of the dead man, which appeared to melt away like tallow as the globe settled lower and lower. The humming deepened, the globe flamed with an eerier luster, and its death-like pallor was mottled with impure iris. It swelled and bloated obscenely, while the whole head of the warrior shrank within the helmet, and the plates of his cuirass fell in as if the very torso were shrivelling beneath them.

  Grotara’s eyes beheld the horrific vision clearly; but his brain was numbed as if by a merciful hemlock. It was hard to remember, hard to think... but somehow he recalled the empty tombs, the ownerless crowns and vestments. The enigma of the missing mummies, over which he and his companions had puzzled vainly, was now resolved. But the thing that battened upon Yanur was beyond all mortal knowledge or surmise. It was some ghoulish denizen of a nether world, set free by the demons of earthquake.

  Now, in the catalepsy that thralled him, he saw the gradual settling of the piled debris in which the legs and hips of Yanur were inhumed. The helmet and body-mail were like empty shards, the outflung arm had withered, had shortened, and the very bones were dwindling away, appearing to melt and liquefy. The globe had grown enormous. It was flushed with unclean ruby, like a vampire moon. From it, there issued palpable ropes and filaments, pearly, shuddering into strange colors, that appeared to fasten themselves to the ruined floor and walls and roof, like the weaving of a spider. Thickly and more thickly they multiplied, forming a curtain between Grotara and the chasm, and falling upon Thirlain Ludoch and himself, till he saw the sanguine burning of the globe as through arabesques of baleful opal.

  Now the web had filled the entire tomb. It ran and glistened with a hundred changing hues, it dripped with glories drawn from the spectrum of dissolution. It bloomed with ghostly blossoms, and foliages that grew and faded as if by necromancy. The eyes of Grotara were blinded; more and more he was meshed in the weird web. Unearthly, chill as the fingers of death, its gossamers clung and quivered upon his face and hands.

  He could not tell the duration of the weaving, the term of his enthrallment. Dimly, at last, he beheld the thinning of the luminous threads, the retraction of the trembling arabesques. The globe, a thing of evil beauty, alive and aware in some holocryptic fashion, had risen now from the empty armor of Yanur. Diminishing to its former size, and putting off its colors of blood and opal, it hung for a little above the chasm. Grotara felt that it was watching him... was watching Thirlain Ludoch. Then, like a satellite of the nether caverns, it fell slowly into the fissure, and the light faded from the tomb and left Grotara in deepening darkness.

  After that, there were ages of fever, thirst and madness, of torment and slumber, and recurrent strugglings against the massive block that held him prisoner. He babbled insanely, he howled like a wolf; or, lying supine and silent, he heard the multitudinous, muttering voices of ghouls that conspired against him. Gangrening swiftly, his crushed extremities seemed to throb like those of a Titan. He drew his sword with the strength of delirium, and endeavored to saw himself free at the shins, only to swoon from loss of blood.

  Awakening feebly, and scarce able to lift his head, he saw that the light had returned, and heard once more the incessant vibrant humming that filled the vault. His mind was clear, and a weak terror stirred within him: for he knew that the Weaver had risen again from the chasm...and knew the reason of its coming.

  He turned his head laboriously, and watched the glowing ball as it hung and oscillated, and then came down in leisurely descent on the face of Thirlain Ludoch. Again he saw it bloat obscenely, like a blood-flushed moon, fed with the wasting of the old warrior’s body. Again, with dazzled eyes, he beheld the weaving of the web of impure iris, patterned with deathly splendor, veiling the ruinous catacomb with its weird illusions. Again, like a dying beetle, he was meshed in its chill, unearthly strands; and its necromantic flowers, blooming and perishing, latticed the void air above him. But, ere the retracting of the web, his delirium came upon him and brought a demon-peopled darkness; and the Weaver finished its toil unseen, and returned unheeded to the chasm.

  He tossed in the hells of fever, or lay at the black, undivined nadir of oblivion. But death tarried, still aloof; and he lived on by sheer virtue of his youth and giant strength. Once more, toward the end, his senses cleared, and he saw for the third time the unholy light and heard again the thrice-odious humming. The Weaver was poised above him, pale, shining and vibrant...and he knew that it was waiting for him to die.

  Lifting his sword with weak fingers, he sought to drive it away. But the thing hovered, alert and vigilant, beyond his reach; and he thought that it watched him like a vulture. The sword dropped from his hand. The luminous horror did not depart. It drew nearer, like an eyeless, pertinacious face; and it seemed to follow him, swooping through the ultimate night as he fell deathward.

  With none to behold the glory of its weaving, with darkness before and after, the Weaver spun its final web in the tomb of Tnepreez.

  THE FLOWER-WOMEN

  “Athlé,” said Maal Dweb, “I suffer from the frightful curse of omnipotence. In all Xiccarph, and in the five outer planets of the triple suns, there is no one, there is nothing, to dispute my domination. Therefore, my ennui has become intolerable.”

  The girlish eyes of Athlé regarded the enchanter with a gaze of undying astonishment, which, however, was not due to his strange avowal. She was the last of the fifty-one women that Maal Dweb had turned into statues in order to preserve their frail, corruptible beauty from the worm-like gnawing of Time. Since, through a laudable desire to avoid monotony, he had resolved never to repeat again this particular sorcery, the magician had cherished Athlé with the affection which an artist feels for the final masterpiece of a series. He had placed her on a little dais, beside the ivory chair in his chamber of meditation. Often he addressed to her his queries or monologues; and the fact that she did not reply nor even hear was to him a signal and unfailing recommendation.

  “There is but one remedy for this boredom of mine,” he went on—“the abnegation—at least for a while, of that all too certain power from which it springs. Therefore, I, Maal Dweb, the ruler of six worlds and all their moons, shall go forth alone, unheralded, and without other equipment than that which any fledgling sorcerer might possess. In this way, perhaps, I shall recover the lost charm of incertitude, the foregone enchantment of peril. Adventures that I have not foreseen will be mine; and the future will wear the alluring veil of the mysterious. It remains, however, to select the field of my adventurings.”

  Maal Dweb arose from his curiously carven chair and waved back the four automatons of iron, having the likeness of armed men, that sprang to attend him. He passed along the halls of his palace, where painted hangings told in vermilion and purple the dread legends of his power. Through ebon valves that opened noiselessly at the uttering of a high-pitched word, he entered the chamber in which was his planetarium.

  The room was walled, floored and vaulted with a dark crystal, full of tiny, numberless fires, that gave the illusion of unbounded space with all its stars. In mid-air, without cha
ins or other palpable support, there hung an array of various globes that represented the three suns, the six planets and thirteen moons of the system ruled by Maal Dweb. The miniature suns, amber, emerald, and carmine, bathed their intricately circling worlds with an illumination that reproduced at all times the diurnal conditions of the system itself; and the pigmy satellites maintained always their corresponding orbits and relative positions.

  The sorcerer went forward, walking as if on some unfathomable gulf of night, with stars and galaxies beneath him. The poising worlds were level with his shoulders as he passed among them. Disregarding the globes that corresponded to Mornoth, Xiccarph, Ulassa, Nouph and Rhul, he came to Votalp, the outermost, which was then in aphelion on the farther side of the room.

  Votalp, a large and moonless world, revolved imperceptibly as he studied it. For one hemisphere, he saw, the yellow sun was at that time in total eclipse behind the sun of carmine; but in spite of this, and its greater distance from the solar triad, Votalp was lit with sufficient clearness. It was mottled with strange hues like a great cloudy opal; and the mottlings were microscopic oceans, isles, mountains, jungles and deserts. Peering closer, as if into a crystal, the enchanter saw the mimic planet swell and deepen. Fantastic sceneries leapt into momentary salience, taking on the definitude and perspective of actual landscapes, and then faded back amid the iridescent blur. Glimpses of teeming, multifarious life, incredible tableaux and monstrous happenings, were beheld by Maal Dweb as he looked down like some celestial spy.

 

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