The Digital Divide
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Conceptual models
Conspicuous consumption
Continuous partial attention
Cooperating data subsystems
Copernicus
Counterculture
craigslist
Craik, Fergus
Crary, Jonathan
Crest
Critical thinking
Crowdsourcing
Cunningham, Ward
CUSeeMe
Customization
Cyberculture
Cyberpunk
Czerwinski, Mary
Daily Kos
Dallas (television series)
Darwin, Charles
Dateline
Dean, Howard
Deductions
Deep reading
Deep thinking
del.icio.us
Dell
Dennett, Daniel
The Departed (film)
Department of Defense, U.S., learning games and
The Diagnosis (Lightman)
The Diffusion Group
Digg
Digital Immigrants
Digital Media and Learning Initiative
Digital Natives. See also Net Geners
activism by
attention in education by
attention spans of
brains of
civic engagement by
cognitive differences of
communication culture of
Digital Immigrant accent and
educational methodologies for
information skills of
participatory media and
politics and
reflection and
as students
thinking patterns in
“Digital Natives, Digital Immigrants” (Prensky)
Digital piracy
Digital production
Digital singularity
Discman
Disintermediation
Distributed parallel-processing computers
DNS
Doom (video game)
Dot-com collapse
Dot-com dropouts
DoubleClick
Dougherty, Dale
Dove
Drudge, Matt
eBay
E-commerce
development of
dot-com collapse
growth of
as pyramid scheme
social interaction displaced by
Education
attention and
computer games for
by Digital Immigrants
Digital Natives in
Digital Natives methodologies for
freedom and
legacy and future content in
Net Geners and
Wales, J., on
Edwards, John
Eliot, T. S.
Ellis Island
E-mail
Embodied experience
Emotional context
Encyclopaedia Britannica
Enron
Entertainment, Net Geners and
Epinions
E*Trade
EVDB
evite
Evolution
“Evolution” (video)
Evolving rule systems
Executive system
Expert reading brain
eyePROXY
Facebook
civic networks and
identity setup on
politician’s pages on
self-portraits on
The Facebook Effect: The Inside Story of the Company That Is Connecting the World
Facial expressions
Fake, Caterina
Farley, Jim
Fast ForWard program
50 Cent
Flexibility practicums
Flexible Bodies (Martin)
Flexible self
Flexible workplaces
Flextime
Flickr
Focault, Michel
Folksonomy
Foreman, Richard
Fortune 500,
43things.com
Fox
Fragmented self
Free Culture: How Big Media Uses Technology and the Law to Lock Down Culture and Control Creativity (Lessig)
Freedom
Free speech activism
Freudian psychology
Friedman, Bruce
Friedman, Milton
Friedman, Thomas
Friendship
Friendster
Froogle
Fuhrmann, August
Full Spectrum Warrior (video game)
Functional magnetic resonance imaging
Fundamental Guidelines for Web Usability
Funicello, Annette
Future content
“The Future of Learning Institutions in a Digital Age” (Davidson and Goldberg)
Future Shock (Toffler)
Galen
Game-based learning
Gawker
Generalizations
Generation gap
Genetics
GeoCities
Gergen, Kenneth
German Ideology (Marx)
Get-out-the-vote efforts (GOTV)
Gillmor, Dan
Gladwell, Malcolm
GM
Gmail
Goal-oriented behaviors
Goldberg, David Theo
Good (magazine)
Google
brain while using
interpreting results from
measurement in
search strategies and
shopping search engine on
Web 2.0 and
Wikia and
Google Maps
Google Mobile Application
Googleplex
Gore, Al
Gorman, Michael
GOTV. See Get-out-the-vote efforts
Gowing, Nik
“The Graduates: Eight College Seniors Face the Future” (The New York Times)
Granovetter, Mark
Grassroots campaigns
Gross, Ralph
Growing Up Digital (Tapscott)
Guare, John
Guatemala
Gun rights
Gutenberg, Johannes
Hacking, Ian
Handedness
Haraway, Donna
Harvard Business Review
HASTAC
Hayek, F. A.
Head Start
Healy, Jane
Hedlund, Marc
Henson, Jim
Hitchcock, Alfred
HollywoodStockExchange.com
Homeless shelters
Homeschooling
Horvitz, Eric
Hotline
Houdini
HTTP
Huffington, Ariana
Huffington Post
Human Action (von Mises)
Hyakugojyuuichi!!
Hypertext minds
IBM
Ibuka, Masaru
Icebox
ICQ
Identity
Individualism
Industrial Revolution
Information architecture
Information cascades
Infosys Technologies
Innovation, Net Geners and
Instant messaging
Instapundit
Institute for the Future of the Book
Integrity
Intel
Intellectual technologies
Interactivity
Internet
academic scholarship and
activism on
advertising on
brain impact from
cognition and
collaboration through
commerce displacing social interaction on
creation of
as direct-marketing platform
disintermediation and reintermediation through
do-it-yourself mentality and
evolving rule systems and
freedom through
grassroots cam
paigns on
interactivity and
isolation and
in Kenya
loneliness and
mainstream culture and
medium absorbed by
participatory media and
participatory nature of
political media and
politics and
post-Gutenberg economics and
radio stations on
reading and
research skills and
Sleeper Curve and
social interaction channels in
social side effect of
social value of
teen use of
television series fan sites on
time spent using
traditional media changed by
transparency and
as universal medium
Wikipedia impact on
Internet Explorer
Internet Project Kosovo (IPKO)
Interruption science
iPhone
iPhoto
IPKO. See Internet Project Kosovo
iPods
Iran
Iraq War
IRC
“Is Google Making Us Stupid?” (Carr)
Isolation
Ito, Joichi
iTunes
iVisit
James, Caryn
James, William
Jameson, Fredric
Jenkins, Henry
Jersild, Arthur T.
Job customization
Jobs, Steve
Johnson, Charles
Jokes, as social currency
July 7, 2005 subway and bus bombings
Jungian psychology
Jupiter Media Metrix
Jupiter Research
Kafka, Franz
Kaiserpanorama
Kan, Ti
Karp, Scott
Kearney, Paul
Kelly, Kevin
Kennedy, Robert F.
Kenya
Kerry, John
Kettler, Moritz
Kieras, David
Kingston, Maxine Hong
Kinsley, Michael
Kittler, Friedrich
Kleinfeld, Judith
Kubrick, Stanley
Lady Gaga
Language
Lanier, Jaron
Lasch, Christopher
Laverne & Shirley (television series)
Law of Unintended Consequences
Lawrence, D. H.
Learning systems
Leaves of Grass (Whitman)
Legacy content
Lessig, Lawrence
Libertarianism
Libertarian Party
Liebowitz, Ronald D.
Lifton, Robert Jay
Lightman, Alan
Lightspan Partnership
Linked: The New Science of Networks (Barabási)
LinkedIn
Linux
Listserv
Little Green Footballs
LiveJournal
Locklear, Heather
Logan, Gordon
Logic-like rule systems
Loneliness
Long tail
Lost (television series)
Lost thread syndrome
Lotus
Love letters
Lupien, Sonia
Luther, Martin
Macintosh
“The Magical Number Seven Plus or Minus Two” (Miller)
The Magic Mountain
Malleability, of brain
Marcuse, Herbert
Margeurite de Navarre
Mark, Gloria
Martin, Emily
Marx, Karl
Match.com
Mathias, Alice
The Matrix (film)
McCain, John
McCarthy, John
McEwan, Melissa
McGee, Irene
McGovern, George
McLuhan, Marshall
Mechanical Turk
Media. See also Television; specific media outlets
citizen
customization of
political
traditional
Media customization
MediaMetrix
MedievalMUSH
Mednick, Sara
Meehan, Martin
Meetup.com
“Mental Set and Shift” (Jersild)
MetaFilter
Metaphor overload
Meyer, David
Meyer, Paul
Meyer, Timothy
The Mickey Mouse Club (television series)
Microsoft
Microsoft Outlook
Microsoft Research Labs
Milgram, Stanley
Miller, George
Milton, John
Mind
historical views of
hypertext
simulation and
social and networked
video games and
Mobile phones. See Cell phones
Mockumentaries
Modernism
The Monkey Wrench Conspiracy (video game)
Monsell, Stephen
Moody, Teena
Moore, Jim
Moore’s Law
Moral panics
Morita, Akio
Mormon Church
Morris, William
Mosaic
Motorola
Moulitsas Zúniga, Markos
Movable type
mp3.com
MPD. See Multiple personality disorder
Mrs. Dalloway (Wolff)
MSN
MTV
MtvU
MUDs. See Multiuser domains
Multiple personality disorder (MPD)
Multiplicity
Multitasking
Multiuser domains (MUDs)
Mumford, Lewis
Muppets
Murdoch, Rupert
Murray, Janet
Murthy, N. R. Narayana
Mutual of Omaha’s Wild Kingdom (television series)
MySpace
civic networks and
identity setup on
politician’s pages on
self-portraits on
spamming on
MySpace Unraveled (Magid and Collier
MySQL
Napster
Narcissism
NASA
NASA.gov
NASDAQ
National Book Foundation
National Geographic
National Institute on Drug Abuse
National Institutes of Health
Natural selection
Nature (journal)
Navteq
Neanderthals
Nelson, Ted
Net Geners
civic causes and
collaboration and
customization and
education and
entertainment and
freedom and
innovation and
integrity and
job customization by
media customization by
politics and
purchase research by
scrutiny and
speed and
NetMeeting
Net roots
Netscape
Networked mind
Networking
Network News Protocol (NNTP)
Neuroplasticity
Neuroscience
Newmark, Craig
New Rules for the New Economy (Kelly)
News Corporation
Newsfeeds
Newsweek
The New Yorker
New York Post
The New York Times
The New York Times Magazine
NFL GameDay (video game)
N-Fluence networks
Nielsen
Nietzsche, Friedrich
Nike
Nike+ iPod Sport Kit
Nilekani, Nandan M.
9/11. See September 11, 2001 terrorist attacks
1984
(Orwell)
Ninety-five Theses (Luther)
Nixon, Richard
NNTP. See Network News Protocol
Nomadicity. See also Technomadicity
No One’s Listening (radio show)
Nozick, Robert
NPR
Nupedia
Obama, Barack
Object-relations psychology
Objects-to-think-with
Ofoto
Ogilvy & Mather
Olds, James
Olive Garden
Online personae
Online relationships
Online reviews
On the Revolutions of the Celestial Spheres (Copernicus)
Open.Salon.com
Oprah (television series)
Oracle
Orange Revolution
O’Reilly, Tim
O’Reilly Media
Orkut
Orwell, George
Overture. See Yahoo! Search Marketing
Ovid
Oxford English Dictionary
Page, Larry
PageRank
Palin, Sarah
Paperbacks
Paradise Lost (Milton)
Participatory media
Pashler, Harold
Patterson, Thomas
Paul, Ron
PayPal
Penchina, Gil
Perceptual coherence field
Pergams, Oliver
Perl
Perry, Bruce
Personalization
Peterson, Lloyd
Peterson, Margaret
Petrilli, Michael
Pets.com
Pew Charitable Trust
Pew Internet and American Life Project
Phaedrus (Plato)
Photoshop
PHP
PickupPal
PimpMySpace.org
Pinkerton, Brian
Plastic
Plato
PlayStation
Podcasts
Poe, Edgar Allan
Poets and Writers (magazine)
Pokémon
Politics
campaign websites
Digital Natives and
fund-raising in
Internet and
Internet media for
Net Geners and
participatory media and
social networking sites and
television and
Wales, J., and
Pong (video game)
Portraits
Post-Gutenberg economics
Postman, Neil
Post-traumatic dissociative disorders
PowerPoint
Prensky, Marc
The Principles of Scientific Management (Taylor)
Printing press
Privacy
Procter & Gamble
Producer public
Progressive Group of Insurance Companies
Project Muse
Protean self
The Protean Self (Lifton)
Proust, Marcel
Proust and the Squid: The Story and Science of the Reading Brain (Wolf)
Psychoanalysis schools
Ptolemy
Publishing
Purohit, Sanjay
Python
Quake (video game)
Ranadive, Vivek
Rather, Dan
Raymond, Eric
RAZR phone
Reading
brain and