The True Game
Page 12
They conferred at great length about finding me, discussing this possibility and that. Had I been taken for ransom? If so, by whom? Had I been taken for some other reason? If so, what? They engaged in recriminations of themselves that Dazzle had not been Read when she returned, but Himaggery had only thought to be rid of her, not where she had been in the interim.
"My fault, " he said, not once but many times. "I should have realized that she would have been involved in any mischief or wickedness which she could find or create. Why did I not have the sense to examine her, to question Borold. He would not have had the wits to oppose me…"
Yarrel, impatient at this long delay, simply demanded help in finding me. Himself a pawn, though that was not generally known, he summoned the courage to demand that Himaggery exert the utmost effort in finding, me and aiding me if that were needed. No, I have not put that right. Yarrel did not need to summon courage. He simply was courageous. I miss him greatly in these later days.
Then was the full power of the Bright Demesne assembled to the service of Himaggery. I have visualized it so many times. It happened in that great room, the audience hall, where we had first sat for our stories. Beneath the floor the hot waters of the springs flowed in channels, making the stones mist with steam, for they had been recently mopped for the occasion. The walls of that room are white, mighty blocks of stone polished to a high gloss set in curving bays, each bay lighted with tall windows, one above the other, each bay separated from its neighbor by a marble pillar on which vines are carved, and little beasts and birds, the whole inlaid with gems and gold and other precious materials so that it glitters in the light. Six or seven manheights above, the dome curves up in a sweep of polished white toward the Eye, a lens set in the center*of the dome. It is cut in a way to break the light, making small rainbows move across the floor and walls as the world tilts. At one side are a pair of shimmering doors, and at the other is Himaggery's seat, a simple stone chair pillowed with bright cushions and set-only high enough that he may be seen and heard by all. On this morning he had summoned all the Seers, Demons, and Pursuivants of his Demesne. and dependencies, and with them the Rancelmen and others whose Talent it is to seek and find. They came into that great room, a wide circle of them, with another circle inside that, and inside that a third, each Gamesman seated upon a cushion, his hands linked to those on either side, or her hands linked it may be, for many were women. In the center were a group of Elators. Silkhands, who had been keeping to her room until Dazzle was gone, Chance, and Yarrel were there a little behind Himaggery where they would not be in the way. Beside the seat was a bronze gong in a carved frame, and Himaggery took the striker between his hands as he spoke to the assembled Gamesmen.
"These two, Yarrel and Silkhands, know Peter well. Chance has known him since he was a babe. You may take the pattern from them and then search wide. The boy was seen last some three days ago, in company with a pawner and Demon and some company of other Gamesmen, riding west down the Long Valley. Seek well, for this Demesne is honor bound to find him…"
He struck the gong. Under the assembly the floors shuddered as workmen below shifted gates to allow the boiling water of the springs to surge beneath the stones. It grew hot, hotter, but only for the moment. In that moment the linked Gamesmen began to seek, each tied to another, each pulling the power of the springs below him, each sending mind into the vast forests of the Hidaman Mountains, west and north, west and south, seeking, seeking. But first…
To Silkhands it felt as though she had been struck by some gigantic wing, monstrous yet soft. There was none of the normal Demon tickle in her head. Instead there was a feeling that her mind was taken from her and unfolded, laid out like a linen for the ironing, spread, smoothed, almost as though multiple hands stroked it to take out each wrinkle. Then it was folded up again, just as it had been, and put away,
Yarrel and Chance did not describe it so. To them the search came as water, as though a stream ran into and away from them, bearing with it all manner of thought and memory so that they were stunned and silent when it was done, unable for many moments to think who they were or why they were in that place. This was "taking the pattern" as Himaggery had said, directing his searchers to go on the trail, like fustigars on the scent. They, with the scent of me in their nostrils, went out into the world to find me.
Later no one remembered who found the first sign. It might have been a Rancelman, one used to seeking the lost, or more likely a Pursuivant who saw through Yarrel's mind the site of that canyon entrance. In the center of the audience hall sat the Elators. When a place could be sufficiently identified to guide her there, one would flisk out of sight, gone, directed by that linked Talent and her own to that distant place. There she searched, found the tracks which the Pursuivant said must be there, saw the direction they went, looked there for a landmark and returned. The landmark was passed through some Demon to another Elator who went as the first had gone, this time to the farther point.
At one point a Seer called out as a sudden Vision interrupted the slower jump, jump, jump of Elators.
"Further North, " he cried, "toward the White Peaks."
Thus the search leaped forward until an Elator found the road once more. There were false landmarks as well as true ones. Sometimes the Elators overshot the mark and came out in places far from the road, sometimes the road branched and they guessed wrong. Sometimes the picture was dim and confused as it came from one into the minds of the others. The pace became slower. The room became hotter. There was no lack of power, but the bodies which used it were growing weary. Himaggery struck the gong once more, and the water-gates beneath the floor shuddered closed.
"Eat, " ordered the Wizard. "Sleep. Walk in the gardens. We will meet once more in this room at dusk."
He invited Silkhands and Yarrel to join him with old Windlow in his own rooms for the meal. Silkhands was full of comment and chatter, as always.
"I do not understand how this is done? What Game is this? I have not heard of this."
"No Game, Healer. We are not playing. We are seeking a reality, a truth. We have not done it often, not often enough to become truly practiced at it. We have done it only in secret, not when mischief makers were about. If you had not insisted in being always with Dazzle, you might have taken part before this time."
"But what is it? How is it done?"
"To understand, you must first understand a Heresy…"
"Oh, you two and your Heresies. I have yet to understand what either of you mean by Heresy. You have said nothing I have not learned or thought a thousand times…"
"There are eleven Talents," said Himaggery.
"Nonsense, " she contradicted him. There are thousands. All in the Index, all of them. Each type of Gamesman has his own Talent."
"No, there are only eleven."
"But…"
"You have asked, now be still and let me say. There are only eleven, Silkhands, twelve if you count the Immutables."
"The Immutables have no Talent!"
"Indeed? They have the power to mute our Talents, to be themselves unchanged no matter what we attempt to do. Is that not a Talent?"
"But, that's not what we mean when we say Talent…"
"No. But it is what is true. It is in Windlow's book."
"The Index lists thousands. I have learned their names, their dress, their types, how they move, their Demesnes, all…"
He turned from her to the mists and the fruit trees which mingled outside his windows. "Healer, your Talent is one of the eleven. You can name the others if you would. They are those which you have recently learned at Windlow's House."
"You mean what Windlow said about the First Eleven, from the religious books? What has that to do with…"
He laughed. "Silkhands, you are such a child. Do you know that elsewhere in this world there is a group of very powerful Wizards who are known, collectively, as the Council? Did you know that they have taken upon themselves to assure that there are no heretics in our world? No
ne who speak of arrangements not found in the Index? None who talk of the Immutables having Talent? You are so innocent. Here, we can talk of it. Here you are safe, in the Bright Demesne. But you will not thank me for it.
"It was Windlow who saw it, long years ago, and taught it to me, quietly, so that it should not come to the attention of the Guardians, those of the Council whose interest it is to maintain things always as they are. It was Windlow who saw that the books of religion are actually books of history, that what was said about the descent of our forebears was indeed true.' "We are told of Didir, a Demon. Imagine, Silkhands, imagine Yarrel, a world in which there were no Talents. It will be easy for you, Yarrel. Imagine a world all pawns. No power but the power of muscle and voice, persuasion and blows, nothing else. Perhaps some power of intelligence, too. Windlow and I argue about that."
"There would be intelligence," said Yarrel. "There is power in intelligence. I know. I can imagine your world."
"Very well. Then, imagine that into this world is born one woman who can read the thoughts of others. Didir. Why is it that we call them Demons? Those who read thoughts? Hmmm? We speak of evil godlets as demons, wicked spirits are demons. Why, then, is a Reader a Demon?"
"Because they would have considered her an evil spirit, an evil force," said Yarrel. "They could not have helped but feel that way. It would have been terrible for them to have their thoughts wrenched out into the open, laid before others…"
"Ah, yes. Even so. And the books of religion go on. They say that one was born named Tamor, an Armiger. The oldest books say Ayrman. Why is that do you suppose?"
"Because he could fly," said Silkhands. "Armigers can fly."
"And what would the world of pawns think of that?"
"They would wonder at him," said Yarrel. "And fear him, and perhaps hate him. I wonder that they did not kill him."
"Windlow says not." Himaggery went on. Old Windlow nodded where he sat. "Windlow says that they, the pawns of that world took Tamor and Didir to some other place, away from the world of the pawn."
"What other place?" said Silkhands. "What place is there?"
Himaggery shook his head. "Who knows? But Windlow believes this because he says it makes sense out of much he has read. He says that Didir and Tamor were sent away, and that thereafter they mated with one another, and either they or their offspring mated with some of the pawns who went with them. From their mating came Hafnor, an Elator. The Talent of an Elator is to transport himself, or herself, from place to, place. Generations later, from the family and lineage of Didir came the first Seer, Sorah. And so forth. And when you have listed them all, you have eleven."
"But there are more. There are Heralds, and Witches, and Rancelmen, and .."
"The Witch has three of the eleven," said Himaggery, patiently. "Firemaking, beguilement, and the power to store power, as Sorcerers do. A Witch has none of these in the strength that those who hold them singly do, but the witch has all three."
"And Heralds?"
"Heralds have the power of flight, but only in small, and the power of Seeing, also in small, and a slight ability to move things with their minds, as Tragamors do."
"And Rancelmen?"
"Seeing, Reading the thoughts of others, both in small, and a natural curiosity which seems to have little to do with Talent."
Yarrel said slowly, "Reading, Seeing, Flying, Transporting, Moving, Storing, Healing, Firemaking, then what would you call it?"
"Beguilement, the power of Kings and Princes. A power to make others believe in one, follow one. Sometimes the Talent is called 'follow-me. ' And this leaves two more: Shapeshifting and Necromancy. Those are the eleven. There are no others, except for the one held by the Immutables."
"Which the books of religion say was created purposefully by two Wizards, Barish and Vulpas." Yarrel was very thoughtful. "I can imagine why they did it. They probably saw all the people without Talents being eaten up in the Game, and they felt it was wrong. So, they created a power which would protect the pawns from harm, and they gave it away. But only to some, " he concluded bitterly.
"Perhaps there was not time to give it to all," Silkhands said.
"Perhaps they were prevented from doing so," said Windlow. "When first I read of that act, I wondered why two Wizards would behave so. Then, at last, I knew. A Wizard would do such a thing when he learned the word Justice. It is a very old word. It is in my book. It means to do what is right, to correct what is wrong, to find the correct way."
"Correct?" asked Silkhands. "I do not understand correct."
"No, we do not know the word." Himaggery agreed. "In the Game it is only the rules which matter. The rules are always broken, and there are few penalties for that, but it is still the rules which matter. Few care for what is honorable. None cares for what is right or just. They care only for the rules. Windlow says the rules were created to bring some order out of chaos, but over the centuries the rules became more important than anything else. They became the end rather than the means. Now, I have taught you heresy. There are those in the world who wish the Game to continue as it has been played for generation upon generation. There are those who do not care for the idea of justice-and well they might not. Thus far we have been fortunate, the Bright Demesne has been fortunate. We have not been challenged in a Great Game. We have made common fortune with some few Immutables and spoken with them from time to time on neutral ground. Much do they suspect us, however. We hold a tenuous peace. It cannot last forever, and it may be that Peter's abduction is the falling pebble which starts the avalanche.
"Windlow Sees, and he tells me to have good heart. I trust him with my life and love him with my soul, as though we were thalani. But I am not courageous always, " confessed Himaggery. "I have not that Talent."
"Lord, " asked Silkhands, "what Talent do you have?
What is the Talent of Wizards?" He laughed at her and rumpled her hair but did not answer. "If I have any, it is to link Gamesmen together to pursue this word, this justice. If I have any at all, it is that."
9
Shapeshifter
The assembled Talents of the Bright Demesne went at it again at dusk, and again on the morning following. By noon of the second day they had tracked me to Bannerwell, and one Seer at least told them I was alive within its walls. It took them a day or two to send a Pursuivant to a place nearby, for though Pursuivants have the power of transporting themselves, as Elators do, it is not as potent a Talent. They have the power of Reading, as Demons do, as well, but again it is not as intense. Thus, my friends were not really surprised when the Pursuivant returned to say he could pick up thoughts which he believed were mine, but he could not be sure. He had, however, picked up a clear reference to Mertyn from several sources in and around Bannerwell, and this was enough to make some in the assembly turn their attention toward Mertyn's House in Schooltown.
From that moment it was not long until they discovered my parentage-or should it be motherage.
Strange, I had not thought of that before. I knew that Talents were inherited, that they might be traced both from the female and male parent, but even when I had heard that I was Mavin's son, I had had no curiosity, about my father. It was, even when I thought of it, only a passing thought, and that was much later. As soon as Himaggery was told of it, he sent an Elator to Mertyn, begging him to travel to the Bright Demesne. He broke the rules in doing so. Elators do not, by the rules, carry messages from one Demesne to another. That is left to Heralds or, on occasion, Ambassadors. Though none of us knew it, it was fortunate Himaggery held the rules so in contempt. Mandor's own Heralds were even then on the road to Schooltown.
They arrived to find Mertyn gone. He had taken a swift ship from Schooltown to sail across the Gathered Waters and down, the Middle River to Lake Yost. He had not left word with any in Mertyn's House where he had gone. Himaggery's Elator, who had set Mertyn on the road, offered no help to Mandor's Heralds, who had no choice but to take lodging in Schooltown and await Mertyn's return. Eventually
they gave up and returned to Bannerwell to face Mandor's wrath. The day they returned was a day I do not wish to remember.
Meantime, each day Himaggery would seek out Windlow, who sat in his pleasant rooms over the garden reading my book, to ask him what should be done next. The old man would close his wrinkly eyes and lean back against the side of the window, the sun falling sweetly on his face in quiet warmth, the mists drifting up and away as they always did, and invoke a long silence during which he searched for Seeings. Then at last he would open his eyes and say what he could.
On one day it was, "Peter is not in immediate danger, Himaggery. However, he is desperate, and very lonely, and without hope. " ,
Silkhands was in the room. She said at once, "We must go to him. Now. While the rest of you figure out what it is you will do…" Himaggery began to object, but was interrupted by the old man.
"No. Don't forbid her, Himaggery. That may be a very good idea. Healers are generally respected, almost always safe. If she goes with Yarrel and Chance-a Healer riding with two servants? Can you pretend to be servants?" He asked it of Yarrel, knowing Yarrel's pride.
"I can't pretend," said Yarrel. "I can be." And he bowed before Silkhands as though he were her groom. "If Silkhands will learn her part."
"Oh, I will do, " she pledged.
So, the three of them set out for Bannerwell, not over the high passes of the Hidamans, as I had come there, but up the western side of Middle River and then along the foothills west in the valley of the Banner itself, before they left, Himaggery took Yarrel aside and told him of other Seeings which Windlow had had recently.
"There is to be a Grand Demesne, lad. A great Game. Silkhands must not know of it, for they will Read her in Bannerwell. They will not bother you or Chance. Pawns are not considered in such matters. But you must know, in order to plan .."
While those three left the Bright Demesne, Himaggery plotted and plotted again, and Mertyn sailed toward him, and Mandor raged, and I sat in the rocky cell and dreamed myself elsewhere or hoped I could die. All of us were thinking of me. No one was thinking of Dazzle.