The True Game
Page 38
Perhaps he saw this emotion on my face, for he stopped and smiled, almost shyly. "Peter." Was there something of a plea in that voice? I gritted my teeth and stepped forward, the shirttail still between my hands, wiping away the mud so that I could offer him a clean hand. He did not wait for that, but took both muddy fists in his own and drew me within the circle of his arms.
It was only a moment, a moment before he stepped back, his face calm again as he raised his hand to Chance and let me guide them into the kitchens. We sat there in the fireglow as we had sat year on year, within hands' clasp of one another, eating Chance's baking and telling one another of all that had happened in our worlds. It would be good to write that all was as it once had been, the old friendship, the old closeness. But that would be a sentimental story, not true. It was not as it had been; it was only better than it was before he came.
And Izia sat there, sometimes smiling a little, a tiny smile, tight and tentative, but a smile, nonetheless. Once she even laughed, a short little hoot of laughter, like a surprised owl. I knew then that I had loved her for herself, and because she resembled him, and because I had rescued her. I knew in that same way that she would never know it, that it would only be a burden to her. She could accept Yarrel's touch, and only his, a gentling, animal-handler's touch, with nothing in it of lust or human ardor. She would grow more secure, less frightened, as the years went by. But-no, she would never accept what might remind her of Laggy Nap. Nap. I had not thought of him or wondered where he had come to. I wondered now, idly, whether it would be worth the trouble to avenge myself and her.
So I rejoiced that Yarrel had come, and grieved that Yarrel had come bringing Izia, and then simply stopped feeling and was while they were there.
And after they had gone, I went to Himaggery, where he sat in his high, mist-filled room and asked him whether he would still accept my help, my Talents and my help, in whatever it was he intended to do. Mertyn was there with him. It was being said that Mertyn would stay, would not return to the Schooltown, so I thought the matter might well be discussed with them both. "Ah, you see," said Himaggery to my thalan. "It is precisely as Windlow said." Then, turning to me, "Windlow told me you would come into this very room and say that very thing, Peter. He did not know when it would be. Ah. Ah-but his vision was wrong in one thing. He thought he would be here, too. Tshah. I shall miss him."
"As I will, also." I said. Oh, Windlow, I thought, why did you not simply tell me before I left the Bright Demesne! If you saw the threat, knew the danger, why didn't you tell me.
But there was no answer to that. He rested softly in my mind and did not answer though he was present, as he had foreseen.
So I asked the question of Himaggery again, and this time he told me, yes, he would accept my help with great pleasure. It was precisely as I thought, of course. We were to locate the Council. We were to bring the blues to the Bright Demesne. We were to find a way to reunite the body and spirit of ten thousand Gamesmen. We were to pursue Justice, for Windlow had desired that. We were, in short, to do enough things to take a lifetime or two, most of them complicated, some of them dangerous, all of them exciting.
And, I had an agenda of my own. Huld, for example, who had called Necromancer Nine on me, Huld who did not know that he had been right. He had called Necromancer Nine on the young Necromancer, Peter; it was his intention that Peter die, and that Peter had died indeed. I did not quite know who the Peter who survived would be, but he would not be Dorn, or Didir, or Trandilar.
So I smiled on Himaggery and offered him my hand. Time alone and the Seers knew what would come next. Highest risk, Necromancer Nine. I was not afraid.
Wizard's Eleven
Book 3 of The True Game: Peter
Contents
1. Wizard's Eleven
2. Xammer
3. Dindindaroo
4. The Great North Road
5. Three Knob
6. The Grole Hills
7. Reavebridge
8. Hell's Maw
9. Nuts, Groles, and Mirrormen
10. Wind's Eye
11. The Gamesmen of Barish
12. The Bonedancers of Huld
13. Talent Thirteen
1
Wizard's Eleven
MAVIN MANYSHAPED, my mother, had told me that when a Shapeshifter is not Shifting-that is, when he is not involved in a Game-it is considered polite for the Shifter to wear real clothing and act, insofar as is possible, like any normal Demon or Necromancer or Tragamor. I like to humor Mavin when I can. The proper dress of a Shifter includes a beast-head helm and a fur cloak, so I had had a pombi-head helm made up, all lolloping red tongue and glittering eyes, with huge jowls and ears-fake, of course. A real pombi head would have weighed like lead. My fur mantle was real enough, however, and welcome for warmth on the chill day which found me midway between the Bright Demesne and the town of Xammer. I was mounted on a tall black horse I had picked for myself from Himaggery's stables, and Chance sulked along behind on something less ostentatious. We were on our way to visit Silkhands the Healer, not at her invitation and not because of any idea of mine.
Chance was sulking because he had recently learned of a large exotic beast said to live in the far Northern Lands, and he wanted me to Shift into one so that he might ride me through the town of Thisp near the Bright Demesne. It seemed there was a widow there…
I had said no, no, too undignified, and wasn't Chance the one who had always urged me to be inconspicuous? To which he had made a bad-tempered reply to do with ungrateful brats.
"If she had seen you mounted on a gnarlibar, Chance, she would never have let you in her house again. She would have felt you too proud, too puissant for a plumpish widow."
" 'Twould not be too warlike for that one, Peter. She's widow of an Armiger and daughter of another. Great high ones, too, from the telling of it."
"But she has no Talent, Chance."
"Well. That's as may be. Boys don't know everything." And he went back to his sulks.
Whoops, Peter, I said to myself. Chance is in love and you have been uncooperative. Thinking upon the bouncy widow, I could imagine what Talents she might have which Chance would value. I sighed. My own history, brief though it was, was mainly of love unrequited. I resolved to make it up to him. Somehow. Later. Certainly not before I found out what a gnarlibar might look like. This rumination was interrupted by more muttering from Chance to the effect that he couldn't see why we were going to Xammer anyhow, there being nothing whatever in Xammer of any interest.
"Silkhands is there, Chance." I didn't mention the blues which were the ostensible reason for my trip.
"Well, except for her there's nothing."
Right enough. Except for her there was probably little, but between the blues and old Windlow the Seer, I had reason for going.
The Bright Demesne had been like a nest of warnets since Mavin, Himaggery, and I had returned from the place of the magicians in the north. Those two and Mertyn had great deeds aflight, and all the coming and going in pursuit of them was dizzying. They had been horrified to learn of the bodies of great Gamesmen stacked in their thousands in the icy caverns of the north and had resolved to reunite those bodies with the personalities which had once occupied them, personalities now scattered among the lands and Demesnes in the form of blues, tiny Games-pieces used in the School Houses in the instruction of students. Mavin had appointed herself in charge of locating all the blues and bringing them to the Bright Demesne, though how she planned to reunite them with the bodies was unknown unless she was depending upon the last of the magicians, Quench, to make it possible. In any case, uncertainty was not standing in the way of action. Pursuivants were dashing about, Elators were flicking in and out like whipcracks; the place was fairly screaming with arrivals and departures.
Coincident with all this was a quiet search for my enemy, Huld. We were all eager to find him, accounting him a great danger loose in the world and ourselves unable to rest in safety until he was in some
deep dungeon or safely dead.
And, of course, there was still much conjecture and looking into the matter of that mysterious Council which was rumored to be managing or mismanaging our affairs from some far, hidden place of power. Anyone not otherwise occupied was trying to solve that enigma. Meantime, I traveled about, collected blues, spent little time at the Bright Demesne. Standing about under the eyes of an eccentric mother, a father who kept looking at me like a gander who has hatched a flitchhawk chick, and of my thalan, Mertyn, who persisted in treating me like a schoolboy, made me short-tempered and openly rebellious in a few short days. I said as much to the three of them, but I don't think they heard me. They considered me a treasure beyond price until it came time to listen to me, and then I might as well have been a froglet going oh-ab, oh-ab, oh-ab in the ditches. I would like to have been involved at the center of things, but-well. It would have done no good to talk to Mavin about it. She was a tricksy one, my mother, and though I would have trusted her implicitly with my life, I could not trust her at all with my sanity. Matchless in times of trouble, as a day-to-day companion she had remarkable quirks. Himaggery and Mertyn were preoccupied. Chance was courting the widow in Thisp. There were no other young people at the Bright Demesne-all locked up in School Houses. What was there to do?
Given the state of my pockets, I had decided to go swimming. During my travels in Schlaizy Noithn, I had learned to do without clothing most of the time, growing pockets in my hide for the things I really wanted to carry about. When one can grow fangs and claws at will, it is remarkable how few things one really needs. Well, pockets in one's skin sound all very well, but they accumulate flurb just as ordinary pockets do, and accumulated flurb itches. A good cure for this is to empty the pockets, turn them inside out and go swimming in one of the hot pools with the mists winding back and forth overhead and the wind breathing fragrance from the orchards. All very calm and pastoral and sweetly melancholy.
Well, enough of that was enough of that in short order. I sat on the grassy bank with the contents of my pockets spread out, sorting through them as one does, deciding what to do with a strange coin or an odd-shaped stone. While I was at it, I dumped out the little leather pouch which held the Gamesmen of Barish.
There had been thirty-two of the little figures when I had found them. Only eleven had been "real." The others were merely copies and carvings made by some excellent craftsman in a long ago time in order to fill out a set of Gamespieces. The ones which were only carvings were in my room. The eleven real ones were becoming as familiar to me as the lines in my own hand.
There was Dorn, the Necromancer, death's-head mask in one hand, dark visaged and lean. I could almost hear his voice, insinuating, dry, full of cold humor, an actorish voice. There was voluptuous Trandilar, Great Ruler, silver-blonde and sensual, lips endlessly pursed in erotic suggestion. There was Didir, face half hidden beneath the Demon's helm, one hand extended in concentration, the feel of her like a knife blade worn thin as paper, able to cut to inmost thoughts and Read the minds of others.
There was stocky Wafnor the Tragamor, clear-eyed and smiling, his very shape expressing the strength with which he could Move things-mountains, if necessary. He had done that once for me. There was Shattnir, androgynous, cold, menacing, challenging, the most competitive of them all, the spikes of her Sorcerer's crown alive with power. Beside her lay the robed form of Dealpas the Healer, tragic face hidden, consumed with suffering, her they called "Broken leaf." And, last of those I knew well, Tamor the Armiger, Towering Tamor, poised upon the balls of his feet as though about to take flight, Grandfather Tamor, strong and dependable, quick in judgment, instant in action. I knew these seven, knew the feel of their minds in mine, the sound of their voices, the touch of their bodies as each of them remembered their own bodies. I could, if I concentrated, almost summon the patterns of them into my head without touching the images.
There were four others I had not held. Sorah, the Seer, face shadowed behind the moth-wing mask, future-knower, visionary. There was fussy Buinel, the Sentinel, Fire-maker, much concerned with protocol and propriety, full of worry, holding his flaming shield aloft. There was Hafnor, the Elator, wings on his heels, quicksilver, able to flick from one place to another in an instant. And, lastly, there was Thandbar the Shifter whose talent was the same as my own, tricksy Thandbar in his beast-head helm and mantle of pelts. They lay there, the eleven, upon the grass.
And one more.
One not disguised by paint as the Gamesmen were. One icy blue. Windlow. I had not taken him often into my hand, and there was reason for that, but I took him then beside the warm pools and held him in my palm out of loneliness and boredom and the desire to be with a friend. He came into my head like good wine and we had a long time of peacefulness during which I sat with my legs in the water and thought of nothing at all.
Then it was as though someone said "Ah" in a surprised tone of voice. My mind went dreamy and distant, with images running through it, dissolving one into another. My body sat up straight and began to breathe very fast; then it was over, and I heard Windlow saying inside my head, "Ah, Peter, I have had a Vision! Did you see it? Could you catch it?"
And I was saying, to myself, as it were, "A vision, Windlow? Just now? I couldn't see anything. Just colors."
"It is difficult to know," he said. "Your head does not feel as mine did. It doesn't work in the same way at all. How strange to remember that one once thought quite differently! It is like living in a new House and remembering the old one. Fascinating, the difference. I could wander about in here for years-ah. The vision. I saw you and Silkhands. And a place, far to the north, called-'Wind's eye.' Important. Where is Silkhands?"
"You and Himaggery sent her to Xammer." This was true. It had happened well over a year before, after the great battle at Bannerwell. Though Silkhands had long known that her sister and brother, Dazzle and Borold, were kin unworthy of her sorrow, when the end came at Bannerwell which sent Dazzle into long imprisonment and Borold to his death-for he had died there at the walls, posturing for Dazzle's approval to the very end-it had been more than Silkhands could bear. She had cried to Himaggery and to old Windlow (this was long before Windlow had been captured by the traders and taken away) and they had sent her off to Xammer to be Gamesmistress at Vorbold's House. She had gone to seek peace and, I had told her at the time, perpetual boredom. I had given her a brotherly kiss and told her she would be sorry she had left me. Well. Who knows. Perhaps she had been.
"Ah. Then she is still in Xammer. Nothing has changed with Silkhands since I-passed into this state of being."
It was a nice phrase. I knew he had started to say, "Since I died," and had decided against it. After all, one cannot consider oneself truly dead while one can still think and speak and have visions, even if one must use someone else's head to do it with. "She is still there, Windlow, so far as I know. You're sure Silkhands was in your vision?"
"I think you should go to her, boy. I think that would be a very good idea. North. Somewhere. Not somewhere you have been before, I think. A giant? Perhaps. A bridge. Ah, I've lost it. Well, you must go. And you must take me along… and the Gamesmen of Barish."
I asked him a question then, one I had wanted to ask for a very long time. "Windlow, why are they called that? You called them that, Himaggery called them that. But neither of you had seen them before I found them."
There was a long and uncomfortable silence inside me. Almost I would have said that Windlow would have preferred that I not ask that question. Silly. Nonetheless, when he answered me, he was not open and forthcoming. "I must have read of them, lad. In some old book or other. That must be it."
I did not press him. I felt his discomfort, and laid the blue back into the pouch with the others, let him go back to his sleep, if it was sleep. Sometimes in the dark hours I was terrified at the thought of the blues in my pocket, waiting, waiting, living only through me when I took them into my hand, going back to that indefinable nothingness between times. I
t did not bear thinking of.
Now, since I had never told anyone about having Windlow's blue, I could not now go to them and say that Windlow directed me to visit Silkhands. A fiction was necessary. I made it as true as possible. I reminded them of the School House at Xammer, of the blues which were undoubtedly there, of the fact that Silkhands was there and that I longed to see her. At which point they gave one another meaningful glances and adopted a kindly but jocular tone of voice. Besides, said I, Himaggery always had messages to send to the Immutables, so I would take the messages. I could even go on to a few of the Schooltowns farther north, combining all needs in a single journey. What good sense! How clever of me! I would leave in the morning and might I take my own pick from the stable, please, Himaggery, because I have grown another handswidth.
To all of which they said yes, yes, for the sake of peace, yes, take Chance with you and stay in touch in case we find Quench.
Which explains why Chance and I were on the frosted road to Xammer on a fall morning full of blown leaves and the smoke of cold. We had been several hours upon the road, not long enough to be tired, almost long enough to lose stiffness and ride easy. The ease was disturbed by Chance's whisper.
"'Ware, Peter. Look at those riders ahead."
I had seen them, more or less subconsciously. Now I looked more closely to see what had attracted Chance's attention. There was an Armiger, the rust red of his helm and the black of his cloak seeming somehow dusty, even at that distance. The man rode slouched in an awkward way, crabwise upon his mount. Beside him I saw a slouch hat over a high, wide collar, a wide-skirted coat, the whole cut with pockets and pockets. A Pursuivant. Those who worked with Himaggery had given up that archaic dress in favor of something more comfortable. Beside the Pursuivant rode a Witch in tawdry finery, and next to her an Invigilator, lean in form-fitting leathers painted with cat stripes. What was it about them? Of course. The crabwise slouch of the Armiger permitted him to stare back at us as he rode.