Road to Dune
Page 35
In the heat of battle, Sergeant Hoh Vitt had shouted for them to trot double-time up the cliffside road. His detachment had taken their weapons and left the walls of Arrakeen. Glowlamps and portable illuminators showed firefly chains of other civilian evacuees trying to find safety in the mountainous barrier.
Panting, refusing to slacken their pace, they had gained altitude, and Elto looked down on the burning garrison city. The Harkonnens wanted the desert planet back, and they wanted to eradicate House Atreides. The blood-feud between the two noble families dated all the way back to the Butlerian Jihad.
Sergeant Vitt reached a camouflaged opening and entered his code to allow them access. Down below, the gunfire continued. An assault’thopter swooped along the side of the mountain, sketching black streaks of slagged rock; Scovich, Fultz, and Deegan opened fire, but the’thopter retreated—after marking their position.
As the rest of the detachment raced inside the caves, Elto took a moment at the threshold to note the nearest artillery weapons. He saw five of the huge, old-style guns pounding indiscriminately at Arrakeen—the Harkonnens didn’t care how much damage they caused. Then two of the mighty barrels rotated to face the Shield Wall. Flames belched out, followed by far-off thunder, and explosive shells rained down upon the cave openings.
“Get inside!” Sergeant Vitt shouted. The others moved to obey, but Elto remained fixated. In a single stroke, a long line of fleeing civilians vanished from the cliffside paths, as if a cosmic artist with a giant paintbrush had decided to erase his work. The artillery guns continued to fire and fire, and soon centered on the position of the soldiers.
The range of Elto’s full-power lasgun was at least as long as the conventional shells. He aimed and fired, pulsing out an unbroken stream but expecting little in the way of results. However, the dissipating heat struck the old-fashioned explosives in the loaded artillery shells, and the ragged detonation ripped out the breech of the mammoth cannon.
He turned around, grinning, trying to shout his triumph to his uncle—then a shell from the second massive gun struck squarely above the entrance to the cave. The explosion knocked Elto farther into the tunnel as tons of rock showered down, striking him. The avalanche sent shock waves through an entire section of the Shield Wall. The contingent was sealed inside … .
AFTER DAYS IN the tomblike cave, one of the glowglobes gave out and could not be recharged; the remaining two managed only a flickering light in the main room. Elto lay wounded, tended by the junior medic and his dwindling supplies of medicinals. Elto’s pain had dulled from that of broken glass to a cold, cold blackness that seemed easier to endure … but how he longed for a sip of water!
Uncle Hoh shared his concern, but was unable to do anything else.
Squatting on the stone floor off to his left, two sullen soldiers had used their fingertips to trace a grid in the dust; with light and dark stones they played a makeshift game of Go, a carryover from ancient Terra.
Everyone waited and waited—not for rescue, but for the serenity of death, for escape.
The shelling outside had finally stopped. Elto knew with a sick certainty that the Atreides had lost. Gurney Halleck and his elite corps would be dead by now, the Duke and his family either killed or captured; none of the loyal Atreides soldiers dared to hope that Leto or Paul or Jessica had escaped.
The signalman Scovich paced the perimeter, peering into darkened cracks and crumbling walls. Finally, after carefully imprinting a distress message into the voice patterns of his captive distrans bats, he released them. The small creatures circled the dusty enclosure, seeking a way out. Their high-pitched cries echoed from the porous stone as they searched for any tiny niche. After frantic flapping and swooping, at last the pair disappeared through a fissure in the ceiling.
“We’ll see if this works,” Scovich said. His voice held little optimism.
In a weak but valiant voice, Elto called his uncle nearer. Using most of his remaining strength, he propped himself on an elbow. “Tell me a story, about the good times we had on our fishing trips.”
Hoh Vitt’s eyes brightened, but for only a second before fear set in. He spoke slowly. “On Caladan … Yes, the old days.”
“Not so long ago, Uncle.”
“Oh, but it seems like it.”
“You’re right,” Elto said. He and Hoh Vitt had taken a coracle along the shore, past the lush pundi rice paddies and out into open water, beyond the seaweed colonies. They had spent days anchored in the foamy breakwaters of dark coral reefs, where they dove for shells, using small knives to pry free the flammable nodules called coral gems. In those magical waters they caught fan-fish—one of the great delicacies of the Imperium—and ate them raw.
“Caladan …” the gunner Deegan said groggily, as he emerged from his stupor. “Remember how vast the ocean was? It seemed to cover the whole world.”
Hoh Vitt had always been so good at telling stories, supernaturally good. He could make the most outrageous things real for his listeners. Friends or family made a game of throwing an idea at Hoh, and he would make up a story using it. Blood mixed with melange … a great Heighliner race across uncharted foldspace … the wrist-wrestling championship of the universe between two dwarf sisters who were the finalists … a talking slig.
“No, no more stories, Elto,” the sergeant said in a fearful voice. “Rest now.”
“You’re a Master Jongleur, aren’t you? You always said so.”
“I don’t talk about that much.” Hoh Vitt turned away.
His ancestral family had once been proud members of an ancient school of storytelling on the planet Jongleur. Men and women from that world used to be the primary troubadours of the Imperium; they traveled between royal houses, telling stories and singing songs to entertain the great families. But House Jongleur fell into disgrace when a number of the itinerant storytellers were proven to be double agents in inter-House feuds, and no one trusted them any longer. When the nobles dropped their services, House Jongleur forfeited its status in the Landsraad, losing its fortunes. Guild Heighliners stopped going to their planet; the buildings and infrastructure, once highly advanced, fell into disrepair. Largely due to the Jongleur’s demise, many entertainment innovations were developed, including holo projections, filmbooks, and shigawire recorders.
“Now is the time, Uncle. Take me back to Caladan. I don’t want to be here.”
“I can’t do that, boy,” he responded in a sad voice. “We’re all stuck here.”
“Make me think I’m there, like only you can do. I don’t want to die in this hellish place.”
With a piercing squeak, the two distrans bats returned. Confused and frustrated, they fluttered around the chamber while Scovich tried to recapture them. Even they had been unable to escape … .
Though the trapped men had held out little hope, the failure of the bats still made them groan in dismay. Uncle Hoh looked at them, then down to Elto as his expression hardened into grim determination.
“Quiet! All of you.” He knelt beside his injured nephew. Hoh’s eyes became glazed with tears … or something more. “The boy needs to hear what I have to say.”
ELTO LAY BACK, letting his eyes fall half-closed as he readied himself for the words that would paint memory pictures on the insides of his eyelids. Sergeant Vitt sat rigid, taking deep breaths to compose himself, to center his uncanny skill and stoke the fires of imagination. To tell the type of story these men needed, a Master Jongleur must calm himself; he moved his hands and fingers in the ancient way, going through the motions he’d been taught by generations of storytellers, ritualistic preparations to make the story good and pure.
Fultz and Scovich shifted uneasily, and then moved closer, anxious to listen as well. Hoh Vitt looked at them with glazed eyes, barely seeing them, but his voice carried a gruff warning. “There is danger.”
“Danger?” Fultz laughed and raised his grimy hands to the dim ceiling and surrounding rock walls. “Tell us something we don’t know.”
&n
bsp; “Very well.” Hoh was deeply saddened, wishing he hadn’t pulled strings to get Elto assigned to the prestigious corps. The young man still thought of himself as an outsider, but ironically—by staying in the line of fire and destroying one of the artillery weapons—he had shown more courage than any of the proven soldiers.
Now Hoh Vitt felt a tremendous sense of impending loss. This wonderful young man, filled not only with his own hopes and dreams but also with those of his parents and uncle, was going to die without ever achieving his bright promise. He looked around, at the faces of the other soldiers, and seeing how they looked at him with such anticipation and admiration, he felt a moment of pride.
In the hinterlands of Jongleur, a hilly rural region where Hoh Vitt had grown up, dwelled a special type of storyteller. Even the natives suspected these “Master Jongleurs” of sorcery and dangerous ways. They could spin stories like deadly spiderwebs, and in order to protect their secrets, they allowed themselves to be shunned, hiding behind a cloak of mystique.
“Hurry, Uncle,” Elto said, his voice quiet and thready.
With intensity in his words, Sergeant Vitt leaned closer. “You remember how my stories always start, don’t you?” He touched the young man’s pulse.
“You warn us not to believe too deeply, to always remember that it’s only a story … or it could be dangerous. We could lose our minds.”
“I’m saying that again to you, boy.” He scanned the close-pressed faces around him. “And to everyone listening.”
Scovich made a scoffing noise, but the others remained silent and intent. Perhaps they thought his warning was only part of the storytelling process, part of an illusion a Master Jongleur needed to create.
After a moment’s hush, Hoh employed the enhanced memorization techniques of the Jongleurs, a method of transferring large amounts of information and retaining it for future generations. In this manner he brought to mind the planet Caladan, summoning it in every intricate detail.
“I used to have a wingboat,” he said with a gentle smile, and then he began to describe sailing on the seas of Caladan. He used his voice like a paintbrush, selecting words carefully, like pigments precisely mixed by an artist. He spoke to Elto, but his story spread hypnotically, wrapping around the circle of listeners like the wispy smoke of a fire.
“You and your father went with me on week-long fishing trips. Oh, those days! Up at sunrise and casting nets until sunset, with the golden tone of the sun framing each day. I must say we enjoyed our time alone on the water even more than the fish we caught. The companionship, the adventures and hilarious mishaps.”
And hidden in his words were subliminal signals: Smell the salt water, the iodine of drying seaweed … Hear the whisper of waves, the splash of a distant fish too large to bring aboard whole.
“At night, when we sat at anchor alone in the middle of the seaweed islands, we’d stay up late, the three of us, playing a fast game of tri-chess on a board made of flatpearls and abalone shells. The pieces themselves were carved from the translucent ivory tusks of South Caladan walruses. Do you remember?”
“Yes, Uncle. I remember.”
All the men murmured their agreement; the Jongleur’s haunting words were as real to them as to the young man who had actually experienced the memories.
Listen to the hypnotic, throbbing songs of unseen murmons hiding in a fog bank that ripples across the calm waters.
The shroud of pain grew fuzzy around Elto, and he could feel himself going to that other place and time, being carried away from this hellish place. The parched, dusty air at first smelled dank, then cool and moist. As he closed his eyes, he could sense the loving touch of Caladan breezes on his cheek. He smelled the mists of his native world, spring rain on his face, sea waves lapping at his feet as he stood on the rocky beach below the Atreides castle.
“When you were young, you would splash in the water, laughing and swimming naked with your friends. Do you remember ?”
“I …” And Elto felt his voice merge with the others, becoming one with them. “We remember,” the men mumbled reverently. All around them the air had grown close and stifling, most of the oxygen used up. Another one of the glowglobes died. But the men didn’t know this. They were anesthetized from their pain.
See the wingboat cruising like a razorfin under dazzling sunlight, then through a warm squall under cloudy skies.
“I used to body surf in the waves,” Elto said with a faint smile of wonder.
Fultz coughed, then added his own reminiscences. “I spent a summer on a small farm overlooking the sea, where we harvested paradan melons. Have you ever had one fresh out of the water? Sweetest fruit in the universe.”
Even Deegan, still somewhat dazed, leaned forward. “I saw an elecran once, late at night and far away—oh, they’re rare, but they do exist. It’s more than just a sailor’s story. Looked like an electrical storm on the water, but alive. Luckily, the monster never came close.” Though the gunner had been hysterical not long before, his words held such an awed solemnity that no one thought to disbelieve him.
Swim through the water; feel its caress on your body. Imagine being totally wet, immersed in the sea. The waves surround you, holding and protecting you like a mother’s arms … .
The two distrans bats, still loose from the signalman’s cages, had clung to the ceiling for hours, but now they swayed and dropped to the floor. All the air was disappearing in their tomb.
Elto remembered the old days in Cala City, the stories his uncle used to tell to an entranced audience of his family. At several points in each of those tales, Uncle Hoh would force himself to break away. He had always taken great care to remind his listeners that it was only a story.
This time, however, Hoh Vitt took no breaks.
Realizing this, Elto felt a moment of fear, like a dreamer unable to awaken from a nightmare. But then he allowed himself to succumb. Though he could barely breathe, he forced himself to say, “I’m going into the water … I’m diving … I’m going deeper …”
Then all the trapped soldiers could hear the waves, smell the water, and remember the whisper of Caladan seas … .
The whisper became a roar.
IN THE VELVET shadows of a crisp night on Dune, Fremen scavengers dropped over the ridge of the Shield Wall into the rubble. Stillsuits softened their silhouettes, allowing them to vanish like beetles into crevices.
Below, most of the fires in Arrakeen had been put out, but the damage remained untended. The new Harkonnen rulers had returned to their traditional seat of government in Carthag; they would leave the scarred Atreides city as a blackened wound for a few months … as a reminder to the people.
The feud between House Atreides and House Harkonnen meant nothing to the Fremen—the noble families were all unwelcome interlopers on their sacred desert planet, which the Fremen had claimed as their own thousands of years earlier, after the Wandering. For millennia these people had carried the wisdom of their ancestors, including an ancient Terran saying about each cloud having a silver lining. The Fremen would use the bloodshed of these royal houses to their own advantage: the deathstills back at the sietch would drink deeply from the casualties of war.
Harkonnen patrols swept the area, but the soldiers cared little for the bands of furtive Fremen, pursuing and killing them only out of sport rather than in a focused program of genocide. The Harkonnens paid no heed to the Atreides trapped in the Shield Wall either, thinking none of them could have survived; so they left the bodies trapped in the rubble.
From the Fremen perspective, the Harkonnens did not value their resources.
Working together, using bare callused hands and metal digging tools, the scavengers began their excavation, opening a narrow tunnel between the rocks. Only a few dim glowglobes hovered close to the diggers, providing faint light.
Through soundings and careful observations on the night of the attack, the Fremen knew where the victims would be. They had uncovered a dozen already, as well as a precious cache of s
upplies, but now they were after something much more valuable, the tomb of an entire detachment of Atreides soldiers. The desert men toiled for hours, sweating into the absorbent layers of their stillsuits, taking only a few sipped drops of recovered moisture. Many water rings would be earned for the moisture recovered from these corpses, making these Fremen scavengers wealthy.
When they broke into the cave enclosure, though, they stepped into a clammy stone coffin filled with the redolence of death. Some of the Fremen cried out or muttered superstitious prayers to Shai-Hulud, but others probed forward, increasing the light from the glowglobes now that they were out of sight of the nighttime patrols.
The Atreides soldiers all lay dead together, as if struck down in a strange suicide ceremony. One man sat in the center of their group, and when the Fremen leader moved him, his body fell to one side and a gush of water spewed out of his mouth. The Fremen tasted it. Salt water.
The scavengers backed away, even more frightened now.
Carefully, two young men inspected the bodies, finding that the uniforms of the Atreides were warm and wet, stinking of mildew and damp rot. Their dead eyes were open wide and staring, but with contentment instead of the expected horror, as if they had shared a religious experience. All of the dead Atreides soldiers had clammy skin … and something even more peculiar, revealed when the Fremen cut them open.
The lungs of these dead men were entirely filled with water.
The Fremen fled, leaving their spoils behind, and resealed the cave. Thereafter, it became a forbidden place of legend, drawing wonder from anyone hearing the story as it was passed on by Fremen from generation to generation.
Somehow, sealed inside a lightless cave in the driest desert, all of the Atreides soldiers had drowned. …