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Fistanadantilus Reborn ll-2

Page 21

by Douglas Niles


  Rising to his feet, the swordsman advanced past the other side of the large tree trunk behind which Danyal crouched. Scarcely daring to breathe, the lad peered between the branches, saw the bowman moving closer to gain a clear shot past his companion's shoulder.

  "Who's there?" demanded the swordsman, slashing at a few branches in an attempt to open up his view. "Don't make me come in there after you!"

  "Tsk."

  Suddenly Foryth Teel came into sight, stepping between two trees with his stout stick clenched in his hands. Danyal couldn't see much, but he was aware that the historian was trembling, staring at the bandit with wide eyes.

  "Why don't you just drop that little club," suggested the swordsman with a grim chuckle. "Else I'll have to cut yer hands off first."

  The historian lunged away with an abrupt movement, drawing a shout of alarm from the sword-wielding bandit.

  "Hey!" Steel flashed as the man charged after Foryth, only to fall with a thud, then utter a shriek of pain. Emilo Haversack rolled free, his blade bright crimson as he bounced to his feet.

  "Why, you little-" The archer lunged forward, ready to shoot, but he never released his arrow or finished his threat. As he darted past the tree, Danyal charged from his shelter with a yell of rage. He was so close to the bowman that he could smell the stink of his filthy clothes, and without pausing to think, he aimed for the spot where the ragged vest was laced with a few torn strips of leather.

  The heavy knife stuck hard in the bandit's chest as the man whirled away, shocked by the sudden attack. His elbow cracked Danyal in the chin, and the lad staggered, feeling his hand slip from the hilt of his only weapon. He tumbled onto his back and waited for the arrow that would pin him to the ground.

  But instead, the bowmen dropped his weapon from nerveless fingers. Both hands flailed at his chest, trying unsuccessfully to gain a grip on the weapon that, Danyal now saw, had plunged in very deeply.

  A thick paralysis held the lad in place as he watched the man slump, saw the beady eyes grow dim and unfocused. Only when the bandit flopped heavily to the ground did Danyal release his breath, realizing that he was trembling all over and far too weak to stand.

  "We make a good team," Emilo said, helping Foryth Teel to his feet from where the historian had fallen in his clumsy attempt at flight.

  And then, seeing the handshake between the kender and the man, Danyal realized that it hadn't been clumsiness; it had been a plan! Foryth had acted as a diversion, giving the kender a chance to attack the much larger swordsman by surprise. The lad himself had then taken advantage of a similar chance when the archer had come to the aid of his companion.

  "We do," Dan agreed.

  He approached the man he had killed, feeling curiously empty. It made him squeamish to pull the knife from the fatal wound, and he gagged, almost vomiting when he saw the amount of blood that came welling from the puncture after the weapon had been removed. But when he turned away, drew a ragged breath, and thought of Mirabeth, he felt calmness returning.

  "There's one more, the one named Red, waiting at a bridge," he reported, then added to Foryth, "And they're taking Mirabeth to a place you'll be interested in: Lore-loch."

  CHAPTER 32

  Lorloch

  Second Palast, Reapember

  374 AC

  The trio found the bandit named Red snoring loudly on the soft bank beside the next bridge. The man didn't stir as Danyal, Emilo, and Foryth Teel approached to within a few feet. When the breeze shifted, the companions caught the scent of brandy and quickly guessed why the heavyset swordsman slumbered so soundly.

  "We should just kill him, shouldn't we?" asked Danyal, cursing his own reluctance as he looked at the defenseless man. He told himself that if it had been Zack or Kelryn, he would have had no trouble making a lethal thrust. Whether that was true or not, he couldn't say, but he knew that he could never stick the cruel knife into this drunken man.

  "Er…" Foryth was also clearly hesitant. "Perhaps we should just ignore him and go on by. He may never even know that we've been past here." The historian pointed along the road that extended beyond the far side of the bridge. "Loreloch is that way, according to my map. Why don't we just move on?"

  "Seems risky to leave him here," Emilo suggested. "Though I really don't know about stuff like that. Still, we don't want him coming along behind us."

  Danyal was about to argue further when they heard a clatter of stones behind them. Whirling, he saw the shape of a large black horse coming forward at a fast trot.

  "Nightmare!" he cried, irrationally delighted by the appearance of the great horse. At the same time, Red stirred with a snort. Sitting up, the man blinked at the plunging animal as the mare swept toward the bridge. The three companions dropped behind the bank on the far side of the road as the bandit staggered to his knees, gaping in astonishment.

  "By the gods, it's the demon horse!" Red shouted, lurching to his feet. The horse pounded closer, looming black and large as she thundered toward the bridge. The great hooves smashed on the roadway, and Dan felt each thud reverberate through the ground.

  Red spun around, apparently without even noticing the three figures on the other side of the road. With a wide-eyed glance over his shoulder, the man took off running.

  Nightmare thundered onto the small bridge, snorting contemptuously at the trio of companions. Danyal scrambled to his feet in a rush and made a lunge for the horse's halter, but before he had taken two steps, the animal sprang into a gallop and bolted away, the sound of the hoofbeats soon fading in the distance.

  "Where did she come from?" Dan asked, staring after the horse in frustration. He felt a bleak sense of abandonment, made even more painful by the thought of Mirabeth's captivity. He had no doubt that the lass would have been able to bring the mare to an easy halt.

  "Her timing was good." Emilo made the more practical observation.

  Foryth Teel was looking at the map in his book again. "And it seems that Red is running away from Loreloch. I don't suppose he'll be in a hurry to go home after abandoning his post."

  "And Nightmare's going toward Loreloch. Maybe we'll catch up to her," Dan said, without a lot of hope.

  They settled upon the direction, following the vague map in the book that only the historian seemed able to comprehend. With grim determination, the trio of would-be rescuers set out across the mountainside, staying uphill from the rutted mountain road. Alert to danger, they tried to move swiftly without exposing themselves unnecessarily to observation.

  Now the three of them actually presented a rough approximation of a fierce and dangerous band. Danyal still had the big knife, and he had taken the short bow and a quiver of arrows from the man he had stabbed. He had been no slouch at shooting rabbits in the woods around Waterton, and he felt quite certain that he could deliver an arrow with accuracy at a far more dangerous target.

  Foryth Teel had claimed the short sword from the bandit who no longer had need of such practical tools. Slinging the weapon at his waist, he had at first tripped over the scabbard frequently. By the second day, however, he had at least learned to walk with the blade handy, and he could draw it in a maneuver that was terribly impressive to look at, even if it might have been of questionable use in an actual fight.

  They kept to the rocky ridges above the roadway instead of taking the smooth but easily observed track. Twice they camped on windswept slopes, not daring to build a fire that would have left them vulnerable to discovery.

  At the first of these camps, Emilo shared the rest of Mirabeth's story-at least, as much of it as she had told the kender and that he could remember.

  She had been the daughter of the bold Knight of Solamnia, Sir Harold the White. This was a man who had made peace in this portion of Kharolis his personal business. Eventually he had become too great a thorn in the side of Kelryn Darewind, and the bandit lord had exacted revenge in a brutal and murderous attack against the knight's house.

  "I should have guessed it!" Danyal said. "Kelryn Darewind
's men were coming back from those murders when we first ran into them!"

  After slaughtering her family, Kelryn had made it clear that he was determined to find and kill the lone surviving daughter of the family. She had been found, by Emilo, as she had said: miserable and alone in the wilderness. Knowing the bandits were about, they had seized on the idea of the disguise, and together they had made the wax ear tips. Emilo had helped her to fashion her long hair into the topknots favored by kender, and Mirabeth herself had known enough about makeup to trace the thin age lines around her eyes and mouth.

  The knowledge that her life was forfeit if Kelryn should discover the girl's identity was further incentive to their rescue attempt. This awareness caused Danyal to toss and turn miserably through each interminable night, terrified that Mirabeth's disguise would be penetrated by the shrewd villain. He could only hope that she had been able to use her hair or some other means to disguise the real shape of her ear.

  On the second night of their pursuit, Emilo suffered from another attack, a seizure like the one that had claimed him on the night of their rescue on the road. Dan and Foryth tried to keep the kender comfortable as he thrashed on the ground and finally went rigid. Again he had awakened with little memory of their surroundings, though during the course of this last day, Emilo's awareness had slowly returned.

  Finally their cautious approach brought them into sight of their goal.

  The manor house rose like a small peak from the crest of what was, in fact, a full-sized mountain. A single tower of stone thrust high above the walls, and several peaked roofs were visible over the ramparts. Still, most of the structure was lost behind the steep barriers that enclosed the major portion of the mountaintop, giving the place the look of a small but formidable castle.

  Danyal and his two companions looked up at the place from a neighboring ridge, and they immediately started to look for the best way to approach the place.

  Only as they were discarding options and proposing others did the lad realize that a week earlier he would have been filled with despair at the prospect of approaching-not to mention entering! — such a fortress. Yet now the challenge simply reinforced his sense of grim determination, fanning the embers of hate that now burned steadily just below the surface of his awareness.

  "That bridge looks like the only way to get up to the place," Danyal said, pointing to an arched span that crossed a steep-sided gully separating Loreloch's summit from a neighboring elevation.

  The manor itself was a surrounded by smooth walls, though many small, rude cottages were clustered on the outside of the compound. Some of these were perched at the very edge of the precipitous slope, while others lined the narrow lane that led from the bridge to the front gates, currently shut, of the imposing edifice.

  "Once we're across, we'll have to find some way other than the front gate to get inside there," Emilo noted.

  "Maybe they left the scullery door open," Foryth suggested. When Danyal looked skeptical, he added an explanation. "It happened in the monastery all the time, even though the place was supposed to be locked up tight. A cook who's throwing out a full pot of scraps and garbage doesn't like to fuss with a lot of locks and latches."

  "I guess that makes sense," Danyal admitted. "It'll be dark in an hour. Why don't we rest here awhile, then move in after sunset?"

  The others agreed, and they waited for the seemingly interminable interval as the sun vanished over the horizon and the sky slowly faded toward black. Danyal's suggestion of rest, he realized, was wishful thinking; instead, he studied the mountaintop stronghold, looking for some weakness in what had clearly been designed to act as a small fortress. There were many windows, but they were all high in the stone walls. The only hopeful sign was that there seemed to be no guard posted at the bridge.

  By the time full night had descended, Dan hadn't found anything else even remotely hopeful, but neither did he want to delay any longer. The trio started out by descending to the road, then held to the uphill edge of the narrow track, close beside a shallow ditch that just might offer them shelter if they needed to suddenly dive for cover. Still, they all knew their best chance lay in remaining undiscovered, so they concentrated on moving with stealth as well as speed.

  It took a surprisingly long time to reach the bridge, and when they did, Danyal saw that the edifice of Lore-loch was even larger than it had appeared from across the valley. At least there was still no guard posted at the terminus of the span, nor had anyone bothered to plant any torches or lanterns outside the cluster of hovels and small, enclosed pens that huddled around the stonewalled manor.

  Crouching beside one of the low walls flanking the bridge, the three companions moved cautiously onto the narrow, low-walled crossing. Danyal had never been so high above the ground as he was at the middle of the bridge, and he had to suppress a wave of dizziness when he looked over the rampart into the ravine below.

  But then they were across, with the first of the rude shacks just a dash away and the bulk of the manor rising beyond. Most of the smaller buildings were dark and silent, though candles flickered in a few windows. Lights flared from many high windows on the manor wall, and sounds of shouting or raucous laughter occasionally wafted through the still air.

  "It's almost midnight," Foryth said, after a look at the stars. "I wonder if things will quiet down in a little while."

  Danyal didn't want to wait, but he had to admit that the place sounded terribly active right now. This was a stark contrast to his village, which had invariably settled into slumber within an hour of two after sunset. Still, he was about to suggest that they move closer when Emilo spoke in quiet agreement with the historian.

  "Let's give it another hour or so. I'd suggest you two go around to the right. Maybe you can find that scullery door. I'll take the other side and see if there's something I can do along the lines of creating a diversion."

  The intruders crept around the few ramshackle outbuildings near the end of the bridge, finding a small ledge below the line of sight from village and manor. Knowing they could wait here without fear of accidental discovery, they settled about making themselves comfortable while they stayed silent and low. Time ticked by interminably, but when they finally lifted their heads to regard the edifice, they saw that many of the torches had gone out. Listening carefully, they heard no further sounds of revelry.

  "I'll wait for a while before I make a racket," Emilo said. "No sense in stirring things up too soon. But if it sounds like there's trouble, I'll try to lure them away from you."

  "How?" Danyal asked, but his only reply was a noncommittal shrug from the kender.

  Stealthily the youth led Foryth around the edge of the steep mountaintop. They heard sounds of loud snoring coming from one of the huts and made as wide a detour as possible around the place. It took them fifteen minutes to move beyond sight of the bridge, and Danyal felt terribly exposed, conscious of the vast gulf of space to his right and the looming bulk of the apparently impregnable manor rising to the left.

  "Smells like we're getting close to the kitchen," Foryth noted. Danyal, too, had detected the odor of rotting garbage, though he hadn't made the same connection.

  Sure enough, they saw the shadowy outline of a small doorway in the base of the manor's wall. Below the aperture was a steep section of the mountainside, where clearly the cooks simply threw out whatever leftover food and other waste made its way to the great house's kitchen. A noise of scurrying and chattering startled the intruders, and it didn't help them to relax when they realized that the sounds came from dozens of rats, who scraped and scrabbled over the rancid pile of refuse.

  Danyal was starting to look around for some sign of a guard when Foryth walked boldly up to the door and reached for the latch. His heart pounding, Dan tensed, expecting an alarm or challenge.

  Instead, the door opened with a soft creak, revealing a large room that was dimly lit by the glow of fading embers. Scuttling forward, the lad joined the historian in stepping hesitantly into the stron
ghold of Kelryn Dare-wind.

  The kitchen smelled of soot and grease. In the dim light, they saw large counters, a great stack of pots, and a brick fireplace that held the still-glowing coals.

  "Where would she be?" Foryth wondered. "It's a big house, after all."

  "Kelryn told us he had a dungeon, remember? I think we should look on the lowest level we can find."

  "Makes sense," the historian agreed. "Should we split up?"

  Danyal shook his head firmly, and not just because he didn't want to be left alone in the place. "There's twice as much chance of us getting discovered if we're in two different places," he pointed out. Foryth nodded in apparent agreement.

  The kitchen door was a massive barrier of iron-strapped oak, but the hinges were well oiled, and the door opened with barely a whisper of sound. They stepped onto a woolen carpet that lined a wide hallway, with several doors visible in the dark-paneled walls to either side. A pair of candles, each set in a wall sconce, provided wan illumination through the wide, high-ceilinged corridor.

  To the left, the hallway expanded, then turned a corner. Dan caught a glimpse of long tapestries hanging down from the top of the lofty walls, and he remembered Kelryn mentioning works of art that he had commissioned to display the glories of Fistandantilus. The brightest lights he had seen came from that direction, so Danyal decided, logically enough, to go the other way. He reasoned that the dungeon would be remote from the main gathering halls and dwelling rooms of the manor.

  He passed several doors that were smaller than the kitchen door, fitted with brass hinges that had been polished to golden brightness. Continuing his process of deduction, he concluded that these, too, would be unlikely to lead to the dingy underground chambers he was imagining. After a dozen steps, the corridor curled around a curving stone wall; here he found a sturdy iron-strapped door.

  "This is the base of the tower," Foryth whispered, gesturing to the rounded wall. "The door probably leads to a stairway that goes up."

 

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