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Flight of the Renshai

Page 75

by Mickey Reichert


  forrader (foh-RAY-der)—NORTHERN. “traitor”

  forraderi (foh-reh-derr-EE)—NORTHERN. “treason”

  forsvarir (fors-var-EER)—RENSHAI. a specific disarming maneuver

  frey (FRAY)—NORTHERN. “lord”

  freya (FRAY-a)—NORTHERN. “lady”

  frichen-karboh (FRATCH-inn kayr-BOH)—EASTERN. widow; literally “manless woman, past usefulness”

  frilka (FRAIL-kah)—EASTERN. the most formal title for a woman, elevating her nearly to the level of a man

  fussling (FUSS-ling)—TRADING. slang for bothering

  galn (GAHLN)—NORTHERN. “ferociously crazy”

  ganim (GAH-neem)—RENSHAI. “a non-Renshai”

  garlet (GAR-let)—WESTERN. a specific type of wildflower believed to have healing properties

  garn (GARN)—NORTHERN. “yarn”

  Gerlinr (gerr-LEEN)—RENSHAI. a specific aesthetic and difficult sword maneuver

  granshy (GRANN-shigh)—WESTERN. “plump”

  gullin (GULL-in)—NORTHERN. “golden”

  gynurith (ga-NAR-ayth)—EASTERN. “excrement”

  hacantha (ha-CAN-thah)—TRADING. a specific type of cultivated flower that comes in various hues

  hadongo (hah-DONG-oh)—WESTERN. a twisted, hardwood tree

  harval (harr-VALL)—ANCIENT TONGUE. “the gray blade”

  Hastivillr (has-tih-VEEL)—RENSHAI. a sword maneuver

  herbont (HER-bont)—TRADING. a specific type of gnarly tree that tends to grow with multiple trunks

  jovinay arithanik (joh-VIN-ay ar-ih-THAN-ik)—ELFIN. “a joining of magic”; a gathering of elves for the purpose of amplifying and casting spells

  jarfr (YAHR-fer)—OUTWORLD. a fierce predator akin to a wolverine.

  jufinar (JOO-fin-ar)—TRADING. a specific type of bushlike tree that produces berries

  kadlach (KOD-lok; the ch has a guttural sound)—TRADING. a vulgar term for a disobedient child; akin to brat

  kathkral (KATH-krall)—ELFIN. a specific type of broad-leafed tree

  kenya (KEN-ya)—WESTERN. “bird”

  khohlar (KOH-lahr)—ELFIN. a mental magical concept that involves transmitting several words in an instantaneous concept

  kjaelnabnir (kyahl-NAHB-neer)—RENSHAI. temporary name for a child until a hero’s name becomes available

  kinesthe (kin-ESS-teh)—NORTHERN. “strength”

  kolbladnir (kol-BLAW-neer)—NORTHERN. “the cold-bladed”

  krabbe (krab-EH)—NORTHERN. “the crab”; a Renshai sword maneuver

  kraell (kray-ELL)—ANCIENT TONGUE. a type of demon dwelling in the deepest region of chaos’ realm

  kyndig (KAWN-dee)—NORTHERN. “skilled one”

  latense (lah-TEN-seh—RENSHAI. a sword maneuver

  lav’rintir (lahv-rinn-TEER)—ELFIN. “destroyer of the peace”

  lav’rintii (lahv-RINN-tee-igh)—ELFIN. “the followers of Lav’ rintir”

  lessakit (LAYS-eh-kight)—EASTERN. “a message”

  leuk (LUKE)—WESTERN. “white”

  loki (LOH-kee)—NORTHERN. “fire”

  lonriset (LON-rih-set)—WESTERN. a ten-stringed instrument

  lynstriek (LEEN-strayk)—RENSHAI. a sword maneuver

  lysalf (LEES-alf)—ELFIN. “light elf ”

  magni (MAG-nee)—NORTHERN. “might”

  meirtrin (MAYR-trinn)—TRADING. a specific breed of nocturnal rodent

  minkelik (min-KEL-ik)—ELFIN. “human”

  mirack (merr-AK)—WESTERN. a specific type of hardwood tree with white bark

  missy beetle—TRADING. a type of harmless, black beetle

  mjollnir (MYOLL-neer)—NORTHERN. “mullicrusher”

  modi (MOE-dee)—NORTHERN. “wrath”

  Morshoch (MOOR-shok)—ANCIENT TONGUE. “sword of darkness”

  Motfrabelonning (mot-frah-bell-ONN-ee)—NORTHERN. “reward of courage”

  mulesl om natten (MYOO-sill-ohm-NOT-in)—RENSHAI. “the night mule”; a Renshai sword maneuver

  musserënde (myoo-ser-EN-deh)—RENSHAI. “sparkling”; a Renshai sword maneuver

  mynten (MIN-tin)—NORTHERN. a specific type of coin

  nådenal (naw-deh-NAHL)—RENSHAI. “needle of mercy”; a silver, guardless, needle-shaped dagger constructed during a meticulous religious ceremony and used to end the life of an honored, suffering ally or enemy, then melted in the victim’s pyre

  nålogtråd (naw-LOG-trawd)—RENSHAI. “needle and thread”; a Renshai sword maneuver

  noca (NOE-ka)—BÉARNESE. “grandfather”

  odelhurtig (OD-ehl-HEWT-ih)—RENSHAI. a sword maneuver

  oopey (OO-pee)—WESTERN/TRADING. a child’s euphemism for an injury

  orlorner (oor-LEERN-ar)—EASTERN. “to deliver to”

  pen-fruit: WESTERN—an edible fruit that is the seed of the pen-fruit tree

  perfrans (PURR-franz)—WESTERN. a specific scarlet wildflower

  pike—NORTHERN. “mountain”

  placeling (PLAYS-ling)—ANCIENT TONGUE. a creature with Outworld blood placed magically into a human womb

  prins (PRINS)—NORTHERN. “prince”

  ranweed—WESTERN. a specific type of wild plant

  raynshee (RAYN-shee)—TRADING. “elder”

  rexin (RAYKS-inn)—EASTERN. “king”

  rhinsheh (ran-SHAY)—EASTERN. “morning”

  richi (REE-chee)—WESTERN. a specific type of songbird

  rintsha (RINT-shah)—WESTERN. “cat”

  Ristoril (RISS-tor-rill)—ANCIENT TONGUE. “sword of tranquillity”

  sangrit (SAN-grit)—BARBARIAN. “to form a blood bond”

  sawgrass—WESTERN. a specific type of grass

  shucara—(shoo-KAHR-a): TRADING. a specific type of medicinal root

  skjald (SKYAWLD)—NORTHERN. “musician chronicler”

  skulk i djevlir (SKOOLK ee dyev-LEER)—NORTHERN. “devils brutal fun”

  skulkë i djeygullinhåhi (SKOOLK-eh EE djev-gull-inn-HARR-ee)—NORTHERN. “golden-haired devil’s brutal fun

  stjerne skytedel (STYARN-eh skih-TED-ell)—RENSHAI. “the shooting star”; a Renshai sword maneuver

  svartalf (SWART-alf)—ELFIN. “dark elf ”

  svergelse (sverr-GELL-seh)—RENSHAI. “sword figures practiced alone”; katas

  take—TRADING. a game children play

  takudan (TOK-oo-don)—OUTWORLD. “sewer rat”

  talvus (TAL-vuss)—WESTERN. “midday”

  tåphresëlmordat (taw-FRESS-al-MOOR-dah)—RENSHAI. “brave suicide”; leaping into an unwinnable battle for the sole purpose of dying in glory for Valhalla rather than of illness or old age

  thrudr (THRUDD)—NORTHERN. “power”, “might”

  tisis (TISS-iss)—NORTHERN. “retaliation”

  torke (TOR-keh)—RENSHAI. “teacher”, “sword instructor”

  tre-ved-en (TREH-ved-enn)—RENSHAI. “Loki’s cross”; a Renshai sword maneuver designed for battling three against one

  trithray (TRITH-ray)—TRADING. a specific type of purple wildflower

  tvinfri (TWINN-free)—RENSHAI. a specific disarming maneuver

  ulvstikk (EWLV-steek)—RENSHAI. a specific sword maneuver

  uvakt (oo-VAKT)—RENSHAI. “the unguarded”; a term for children whose kjaelnabnir becomes a permanent name

  Valhalla (VAWL-holl-a)—NORTHERN. “hall of the slain”

  valkyrie (VAWL-kerr-ee)—NORTHERN. “choser of the slain”

  valr (VAWL)—NORTHERN. “slayer”

  Vestan (VAYST-inn)—EASTERN. “The Westlands”

  waterroot—TRADING. a specific edible sea plant

  wertell (wer-TELL)—TRADING. a specific plant with an acid seed used for medicinal purposes

  wisule (WISS-ool)—TRADING. A foul-smelling, disease-carrying breed of rodents that has many offspring because the adults will abandon them when threatened

  yarshimyan (yar-SHIM-yan)—ELFIN. a type of tree with bubblelike fruit

  yonha (YON-a)—OUTWORLD. “wild animal”

/>   yrtventrig (eert-VEN-tree)—RENSHAI. a specific sword maneuver

  PLACES

  Northlands

  The area north of the Weathered Mountains and west of the Great Frenum Range.The Northmen live in nine tribes, each with its own town surrounded by forest and farmland. The boundaries change.

  Asci (ASS-kee)—home of the Ascai; Patron god: Bragi

  Aerin (Ah-REEN)—home of the Aeri; Patron god: Aegir

  Devil’s Island—an island in the Amirannak. A home to the Renshai after their exile. Currently part of Nordmir

  Erd (URD)—home of the Erdai; Patron god: Freya

  Gelshnir (GEELSH-neer)—home of the Gelshni; Patron god: Tyr

  Gjar (GYAR)—home of the Gyar; Patron: Heimdall

  Nordmir (NORD-meer)—the Northlands high kingdom, home of the Nordmirians; Patron: Odin

  Shamir (Sha-MEER)—home of the Shamirians; Patron: Freya

  Skrytil (SKRY-teel)—home of the Skrytila; Patron: Thor

  Talmir (TAHL-meer)—home of the Talmirians; Patron: Frey

  Westlands

  The Westlands are bounded by the Great Frenum Mountains to the east, the Weathered Mountains to the north, and the sea to the west and south. In general, the cities become larger and more civilized as the land sweeps westward. The central area is packed with tiny farm towns dwarfed by lush farm fields that, over time, have nearly coalesced. This area is known as the Fertile Oval. The easternmost portions of the Westlands are forested, with sparse towns and rare barbarian tribes. To the south lies an uninhabited tidal plain.

  Almische (Ahl-mish-AY)—a small city

  Béarn (Bay-ARN)—the high kingdom; a large mountain city

  Bellenet Fields (Bell-eh-NAY)—a tourney field in Erythane

  Corpa Bickat (KOR-pah Bih-KAY)—a large city

  Corpa Schaull (KOR-pah SHAWL)—a medium-sized city; one of the “twin cities” (see Frist)

  Dunford (DUNN-ferd)—a small village east of Erythane

  Erythane (AIR-eh-thayn)—a large city closely allied with Béarn; famous for its knights

  The Fields of Wrath—plains on the outskirts of Erythane; home to the Renshai

  Frist (FRIST)—a medium-sized city; one of the “twin cities” (see Corpa Schaull)

  Granite Hills—a small, low range of mountains

  Great Frenum Mountains—(FRENN-um): towering, impaasable mountains that divide the Eastlands from the Westlands and Northlands

  Greentree—a small town

  Hopewell—a small town

  Keatoville (KEY-toh-vill)—a small town east and south of Dunford

  The Knight’s Rest—a pricy tavern in Erythane

  Myrcidë (Meer-see-DAY)—a town near the Weathered Mountains that consists entirely of magically hidden caves

  New Lovén (Low-VENN)—a medium-sized city

  Nualfheim (Noo-ALF-highm)—the elves’ name for their island

  The Off-Duty Tavern—a Pudarian tavern frequented by guardsmen

  Oshtan (OSH-tan)—a small town

  Paradise Plains—an Erythanian name for the Fields of Wrath

  Porvada (Poor-VAH-da)—a medium-sized city

  Pudar (Poo-DAR)—the largest city of the West; the great trade center

  The Red Horse Inn—an inn in Pudar

  The Road of Kings—the legendary route by which the Eastern Wizard is believed to have rescued the high king’s heir after a bloody coup

  Santagithi (San-TAG-ih-thigh)—a medium-sized town

  Sheaton (SHAY-ton)—a small town northeast of Dunford

  The Western Plains—a barren salt flat

  Wynix (Why-NIX)—a medium-sized town

  Eastlands

  The area east of the Great Frenum Mountains, it is a vast, overpopulated area filled with crowded cities and eroded fields. Little forest remains.

  Dunchart (DOON-shayrt)—a small city

  Ixaphant (IGHCKS-font)—a large city

  Gihabortch (GIGH-hah-bortch)—a city

  LaZar (LAH-zar)—a small city

  Lemnock (LAYM-nok)—a large city

  Osporivat (As-poor-IGH-vet)—a large city

  Prohathra (Pree-HATH-ra)—a large city

  Rozmath (ROZZ-mith)—a medium-sized city

  Stalmize (STAHL-meez)—the Eastern high kingdom

  Bodies of Water

  Amirannak Sea (A-MEER-an-nak)—the northernmost ocean

  Brunn River (BRUN)—a muddy river in the Northlands

  Conus River (KONE-uss)—a shared river of the Eastlands and Westlands

  Icy River—a cold, northern river

  Jewel River—one of the rivers that flows to Trader’s Lake

  Perionyx River (Peh-ree-ON-ix)—a Western river

  Southern Sea—the southernmost ocean

  Trader’s Lake—a harbor for trading boats in Pudar

  Trader’s River—the main route for overwater trade

  Objects/Systems/Events

  Bards, the—a familial curse passed to the oldest child, male or female, of one specific family. The curse condemns the current bard to obsessive curiosity but allows him to impart his learning only in song. A condition added by the Eastern Wizards compels each bard to serve as the personal bodyguard to the current king of Béarn as well.

  Cardinal Wizards, the—a system of balance created by Odin in the beginning of time consisting of four, near-immortal, opposing guards of evil, neutrality, and goodness who were tightly constrained by Odin’s laws. Obsolete.

  Great War, the—a massive war fought between the Eastland army and the combined forces of the Westlands

  Harval—“the Gray Blade.” the sword of balance imbued with the forces of law, chaos, good and evil. Obsolete

  Knights of Erythane, the—an elite guardian unit for the king of Erythane that also serves the high king in Béarn in shifts. Steeped in rigid codes of dress, manner, conduct, and chivalry, they are famed throughout the world.

  Kolbladnir—“the Cold-Bladed.” a magic sword commissioned by Frey to combat Surtr at the Ragnarok

  Mages of Myrcidë—a society of genetic human mages once feared and revered. The greatest and strongest of the Cardinal Wizards came from this society before the Renshai killed them all and left their dwellings in ruins. Always reclusive, after their destruction, they were all but erased from human memory

  Mjollnir—“Mullicrusher.” Thor’s gold, short-handled hammer so heavy only he can lift it

  Necklace of the Brisings, the—a necklace worn by the goddess Freya and forged by dwarves from “living gold”

  Pica Stone, the—a clairsentient sapphire. One of the rare items with magical power. Once the province of the Mages of Myrcidë, it became the totem of Renshai, was returned to the “last” Myrcidian by the “last” Renshai, then was shattered. The shards were regathered, the stone remade, and it now tests the heirs of Béarn to assign the one worthy of rulership.

  Ragnarok (RAN-yer-rok)—“the Destruction of the Powers” the prophesied time when men, elves, and nearly all the gods would die. Because of actions by Colbey Calistinsson and Odin, things did not go exactly as fated. The current flashpoint of religious differences comes in the form of those who believe the Ragnarok has already occurred and those who believe it is still to come.

  Sea Seraph, the—a ship once owned by an elf known only as the Captain and used to transport the Cardinal Wizards. Obsolete.

  Seven Tasks of Wizardry, the—a series of tasks designedby gods to test the power and worth of the Cardinal Wizards’ chosen successors. Obsolete.

  Trobok, the—“the Book of the Faithful” a scripture that guides the lives of Northmen. It is believed that daily reading from the book assists Odin in holding chaos at bay from the world of law.

  Table of Contents

  Table of Contents

  CHAPTER 1

  CHAPTER 2

  CHAPTER 3

  CHAPTER 4

  CHAPTER 5

  CHAPTER 6

  CHAPTER 7

  CHAPTER 8

 
CHAPTER 9

  CHAPTER 10

  CHAPTER 11

  CHAPTER 12

  CHAPTER 13

  CHAPTER 14

  CHAPTER 15

  CHAPTER 16

  CHAPTER 17

  CHAPTER 18

  CHAPTER 19

  CHAPTER 20

  CHAPTER 21

  CHAPTER 22

  CHAPTER 23

  CHAPTER 24

  CHAPTER 25

  CHAPTER 26

  CHAPTER 27

  CHAPTER 28

  CHAPTER 29

  CHAPTER 30

  CHAPTER 31

  CHAPTER 32

  CHAPTER 33

  CHAPTER 34

  CHAPTER 35

  CHAPTER 36

  CHAPTER 37

  CHAPTER 38

  CHAPTER 39

  CHAPTER 40

  CHAPTER 41

  CHAPTER 42

  CHAPTER 43

  CHAPTER 44

  CHAPTER 45

  CHAPTER 46

  EPILOGUE

  Appendices

  WESTERNERS

  EASTERNERS

  NORTHERNERS

  OUTWORLDERS

  ANIMALS

  GODS, WORLDS & LEGENDARY OBJECTS

  FOREIGN WORDS

  PLACES

  Objects/Systems/Events

 

 

 


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