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The Call of the Crown (Book 1)

Page 39

by T. J. Garrett


  Bren’alor Valley (brehn-ahlor): A small valley in the western Karan, on the border with Taris and Kalidhain.

  Crenach’coi (crehn-akk, coy): The forest kingdom of the Cren’dair woodsmen.

  Cu’ifael (coo,eh-fae-ell): A town on the island of Toi'ifael

  Cuanmor Sea (Coo-ahn-mohr): The sea of the western coast of Moyathair.

  Cul’mida (kuhl-mee-dah): A mountain pass at the eastern end of the Karan Ridges.

  Cul’taris (kuhl-taa-rihs): A mountain pass between the Speerlag Cliff on the west, and the Karan Ridges on the east.

  Ealdihain (ee-ohld-e-hayhn): The most westerly province of Aleras’moya.

  Ealyn (ee-arr-lihn): A fishing village, ten miles south west of Albergeddy, in Ealdihain.

  Eurmac Canyon (urh-mahk): A deep canyon stretching east to west along the borders of Aleras’moya and Eurmac.

  Eurmac (urh-mahk) The kingdom immediately south of Aleras’moya.

  Gan Aldreg (gahnn-ohl-drehg): The caves where the Gan Dragons live. In the Bren’alor Valley.

  Geddy Valley (geh-dee): The valley in northern Ealdihain, named after the Geddy River.

  Geddy River (geh-dee) The river that runs along the border of Ealdihain and Arandor.

  Gieth’eire (Gee-ehth, eear-ree): The fortress in Cul’taris.

  Hall of Wolves: Located in Illeas’den. Meeting place of the Rukin wolves.

  Haingar Inn (Hayne-garh): The locate Inn of Illeas’den

  Herann’coi (Heehr-raan, coy): Stretch of woodland running along the eastern edge of the Am’bieth marsh.

  Illeas (Ill-ee-ass): The area—or province—where the Rukin wolves live.

  Illeas’coi (Ill-ee-ass, coy): A stretch of woodland running along the ridge just south and west of Illeas.

  Illeas’cu (Ill-ee-ass, coo): The large area of grassland surrounding the town of Illeas’den

  Illeas’den (Ill-ee-ass, den): The town where the Rukin wolves live.

  Illeas Ridge (Ill-ee-ass): The long ridge that runs south and east of the town of Illeas.

  Kalidhain (Kahl-ihd-hayne): The eastern most province of Aleras’moya.

  Lake Daenlyn (Dayhn-linn): A popular fishing spot eight miles south west of Albergeddy.

  Monacdaire Mountains (Mohn-ak-dare): The western mountain range on the border of Aleras’moya and An’aird Barath.

  Moyathair (Moi-ah-thair): The Mainland continient.

  Serath’alor (Seh-rath, ah-lore): Valley a few miles east of the Geddy River, running along the border of the Baralan Heath.

  The Raithby River aka Am’firth. (Rayhith-bee): The river running from the central Am’bieth region, along the edge of Crenach’coi.

  The Speerlag Cliff: The long cliff running from the Monacdaire mountains to Cul’taris.

  The Brion Spur (Bree-on): Runs south along the Cuanmor coastline.

  The Lesgar Inn: The Inn of Albergeddy.

  The Ridges of Karan: The high mountainous ridges that run from the east coast to Cul’taris.

  The Rundair Mines: A network of mines dug into the Speerlag Cliff, eight miles north of Albergeddy.

  The Tunnels of Aldregair: A system of tunnels that run through the Karan Ridges, connecting An’aird Barath with Aleras’moya

  Toi’ildrieg (toy-ill-dreeg): One of the Eastern Isles

  Toi’ifael (toy-ee-fae-ell): One of the Eastern Isles

  Items of Interest

  Age of Illeas: The last three centuries since the Rukin settled in Illeas’den

  Aorand apple (ay-or-and): A small fruit found in the Crenach forest that gives stamina and endurance to whosoever eats it. Tastes horrible.

  Battle-Brother Clans: The Rukin, the Darkin, and the Karakin were once united, forming what was known as the Battle-Brothers.

  Camcus: A very high-pitched whistle used by the residents of Illeas’den to call wolves to them.

  Dead Man’s Vein: The evil black “liquid” that invests a human host and controls their actions. This name refers to the oily liquid that is found in the Am’bieth marsh.

  Distances: As described at the top of the glossary.

  Fenna moss (fenn-ah:) A stringy moss found along the slopes of the Speerlag Cliffs (and other places). It’s tastes like bitter lettuce.

  Kalli Root (kaa-lee): An invigorating herb, used to promote clarity of thought. Strong smelling, with a minty aroma.

  Kharoe Ash (kha-row): The ash of the Kharoe plant. Used to help prevent the spread of infection.

  King’s Flag: In a rich red with blue trim. The king’s crest—two cranes over a portcullis.

  Kun hass Olef (Kuhn-harss-O-lehf): A flexible armour made by the Kel’mai.

  Lier’sinn (Lee-err-synn): A silver bowl that views distant places.

  Liet Root (Lee-eht): A strong tasting root. Helps with fever.

  Mia’turdis (mee-aa, turh-dihs): Old tongue for “beginning of the week.” Commonly means payday.

  Money: Copper, silver, and gold. Ten “bits” of copper = one silver piece (Krùn) Ten silver “pieces” (Krùn) = one gold “coin” (Ren).

  Morrdin (Moor-dihn): A type of tree.

  Mo’duien (mow-doo-eyhn): A name given to Arfael, meaning “big man.”

  Raising palms: A standard greeting.

  Scrolls of Illeas: History of the “Time of Illeas.”

  The Black, Am’bieth: See Dead Man’s Vein.

  The Black, Crenach’coi Raic’noit: The Crenach version of the Dead Man’s Vein.

  The White, Am’bieth: The “good” version of The Black.

  The White, Crenach’coi, Raic’dru: Cren version of The White.

  Timeline: Standard years, months, and weeks.

  Torrents of March: The floods that occur every spring along the base of the Speerlag Cliffs.

  Types of Dragon:

  Cuis’(gaw/gan): Large dragons. Not the best in the air, but are formidable against ground defences. Can be used to transport groups of up to ten people.

  Drin’(gaw/gan): Fast and relatively small. Excellent at aerial combat. Can be used to transport two people,.

  Carris’(gaw/gan): Medium sized dragon. Good at both aerial and ground assaults. Can transport groups of up to six soldiers.

  Nirad: Huge vegetarian pack dragons. Can transport up to thirty people. Or a dozen in relative luxury. Mostly used for transporting large shipments of supplies.

  Raekawn: Untamed wild dragons. Subspecies unknown.

  Yellow Root, Ti’ash (tee-ash): A root used to aid healing.

 

 

 


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