The Call of the Crown (Book 1)
Page 39
Bren’alor Valley (brehn-ahlor): A small valley in the western Karan, on the border with Taris and Kalidhain.
Crenach’coi (crehn-akk, coy): The forest kingdom of the Cren’dair woodsmen.
Cu’ifael (coo,eh-fae-ell): A town on the island of Toi'ifael
Cuanmor Sea (Coo-ahn-mohr): The sea of the western coast of Moyathair.
Cul’mida (kuhl-mee-dah): A mountain pass at the eastern end of the Karan Ridges.
Cul’taris (kuhl-taa-rihs): A mountain pass between the Speerlag Cliff on the west, and the Karan Ridges on the east.
Ealdihain (ee-ohld-e-hayhn): The most westerly province of Aleras’moya.
Ealyn (ee-arr-lihn): A fishing village, ten miles south west of Albergeddy, in Ealdihain.
Eurmac Canyon (urh-mahk): A deep canyon stretching east to west along the borders of Aleras’moya and Eurmac.
Eurmac (urh-mahk) The kingdom immediately south of Aleras’moya.
Gan Aldreg (gahnn-ohl-drehg): The caves where the Gan Dragons live. In the Bren’alor Valley.
Geddy Valley (geh-dee): The valley in northern Ealdihain, named after the Geddy River.
Geddy River (geh-dee) The river that runs along the border of Ealdihain and Arandor.
Gieth’eire (Gee-ehth, eear-ree): The fortress in Cul’taris.
Hall of Wolves: Located in Illeas’den. Meeting place of the Rukin wolves.
Haingar Inn (Hayne-garh): The locate Inn of Illeas’den
Herann’coi (Heehr-raan, coy): Stretch of woodland running along the eastern edge of the Am’bieth marsh.
Illeas (Ill-ee-ass): The area—or province—where the Rukin wolves live.
Illeas’coi (Ill-ee-ass, coy): A stretch of woodland running along the ridge just south and west of Illeas.
Illeas’cu (Ill-ee-ass, coo): The large area of grassland surrounding the town of Illeas’den
Illeas’den (Ill-ee-ass, den): The town where the Rukin wolves live.
Illeas Ridge (Ill-ee-ass): The long ridge that runs south and east of the town of Illeas.
Kalidhain (Kahl-ihd-hayne): The eastern most province of Aleras’moya.
Lake Daenlyn (Dayhn-linn): A popular fishing spot eight miles south west of Albergeddy.
Monacdaire Mountains (Mohn-ak-dare): The western mountain range on the border of Aleras’moya and An’aird Barath.
Moyathair (Moi-ah-thair): The Mainland continient.
Serath’alor (Seh-rath, ah-lore): Valley a few miles east of the Geddy River, running along the border of the Baralan Heath.
The Raithby River aka Am’firth. (Rayhith-bee): The river running from the central Am’bieth region, along the edge of Crenach’coi.
The Speerlag Cliff: The long cliff running from the Monacdaire mountains to Cul’taris.
The Brion Spur (Bree-on): Runs south along the Cuanmor coastline.
The Lesgar Inn: The Inn of Albergeddy.
The Ridges of Karan: The high mountainous ridges that run from the east coast to Cul’taris.
The Rundair Mines: A network of mines dug into the Speerlag Cliff, eight miles north of Albergeddy.
The Tunnels of Aldregair: A system of tunnels that run through the Karan Ridges, connecting An’aird Barath with Aleras’moya
Toi’ildrieg (toy-ill-dreeg): One of the Eastern Isles
Toi’ifael (toy-ee-fae-ell): One of the Eastern Isles
Items of Interest
Age of Illeas: The last three centuries since the Rukin settled in Illeas’den
Aorand apple (ay-or-and): A small fruit found in the Crenach forest that gives stamina and endurance to whosoever eats it. Tastes horrible.
Battle-Brother Clans: The Rukin, the Darkin, and the Karakin were once united, forming what was known as the Battle-Brothers.
Camcus: A very high-pitched whistle used by the residents of Illeas’den to call wolves to them.
Dead Man’s Vein: The evil black “liquid” that invests a human host and controls their actions. This name refers to the oily liquid that is found in the Am’bieth marsh.
Distances: As described at the top of the glossary.
Fenna moss (fenn-ah:) A stringy moss found along the slopes of the Speerlag Cliffs (and other places). It’s tastes like bitter lettuce.
Kalli Root (kaa-lee): An invigorating herb, used to promote clarity of thought. Strong smelling, with a minty aroma.
Kharoe Ash (kha-row): The ash of the Kharoe plant. Used to help prevent the spread of infection.
King’s Flag: In a rich red with blue trim. The king’s crest—two cranes over a portcullis.
Kun hass Olef (Kuhn-harss-O-lehf): A flexible armour made by the Kel’mai.
Lier’sinn (Lee-err-synn): A silver bowl that views distant places.
Liet Root (Lee-eht): A strong tasting root. Helps with fever.
Mia’turdis (mee-aa, turh-dihs): Old tongue for “beginning of the week.” Commonly means payday.
Money: Copper, silver, and gold. Ten “bits” of copper = one silver piece (Krùn) Ten silver “pieces” (Krùn) = one gold “coin” (Ren).
Morrdin (Moor-dihn): A type of tree.
Mo’duien (mow-doo-eyhn): A name given to Arfael, meaning “big man.”
Raising palms: A standard greeting.
Scrolls of Illeas: History of the “Time of Illeas.”
The Black, Am’bieth: See Dead Man’s Vein.
The Black, Crenach’coi Raic’noit: The Crenach version of the Dead Man’s Vein.
The White, Am’bieth: The “good” version of The Black.
The White, Crenach’coi, Raic’dru: Cren version of The White.
Timeline: Standard years, months, and weeks.
Torrents of March: The floods that occur every spring along the base of the Speerlag Cliffs.
Types of Dragon:
Cuis’(gaw/gan): Large dragons. Not the best in the air, but are formidable against ground defences. Can be used to transport groups of up to ten people.
Drin’(gaw/gan): Fast and relatively small. Excellent at aerial combat. Can be used to transport two people,.
Carris’(gaw/gan): Medium sized dragon. Good at both aerial and ground assaults. Can transport groups of up to six soldiers.
Nirad: Huge vegetarian pack dragons. Can transport up to thirty people. Or a dozen in relative luxury. Mostly used for transporting large shipments of supplies.
Raekawn: Untamed wild dragons. Subspecies unknown.
Yellow Root, Ti’ash (tee-ash): A root used to aid healing.