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The Alloy of Law: A Mistborn Novel

Page 31

by Brandon Sanderson


  Waxillium closed his eyes, feeling a dread. I’ve been chasing chickens this entire time, he realized. While someone stole the horses. It wasn’t about robberies, or even kidnappings.

  It was insurance fraud.

  “We needed only the temporary disappearance of goods,” Edwarn said. “And everything has worked out perfectly. Thank you.”

  * * *

  The bullets ripped through Miles’s body. Marasi watched, holding her breath, forcing herself not to wince. It was time to stop being a child.

  He was shot again. Her eyes open, her nerves steeled, she was able to watch with horror as his wounds started to heal. It should have been impossible. They’d searched him carefully for metalminds. Yet the bullet holes pulled closed, and his smile widened, his eyes wild.

  “You are fools!” Miles yelled at the firing squad. “One day, the men of gold and red, bearers of the final metal, will come to you. And you will be ruled by them.”

  They fired again. More bullets ripped into Miles. The wounds again closed, but not all the way. He didn’t have enough healing stored in whatever last metalmind he had hidden. Marasi found herself shivering as a fourth volley struck his body, causing him to spasm.

  “Worship,” Miles said, his voice failing, his mouth spouting blood. “Worship Trell and wait…”

  The fifth volley of bullets hit, and this time none of the wounds healed. Miles slackened in his bonds, eyes open and lifeless, staring at the ground before him.

  The constables looked extremely disturbed. One of them ran up to check for a pulse. Marasi shivered. Right up until the end, Miles hadn’t seemed like he accepted death.

  But he was dead now. A Bloodmaker like him could heal repeatedly, but if they ever actually stopped healing—let their wounds consume them—they would die like anyone else. Just to make certain, the nearest constable raised a handgun and blasted Miles three times in the side of the head. This was gruesome enough that Marasi had to look away.

  It was done. Miles Hundredlives was dead.

  In turning away, however, she saw a figure watching from the shadows below, ignored by the constables. He turned away, black robe rippling, and walked out through a gate leading into the alley.

  * * *

  “It’s not only about the insurance,” Waxillium said, meeting Edwarn’s eyes. “You took the women.”

  Edwarn Ladrian said nothing.

  “I’m going to stop you, Uncle,” Waxillium said softly. “I don’t know what you’re doing with those women, but I am going to find a way to stop it.”

  “Oh please, Waxillium,” Edwarn said. “Your self-righteousness was tiring enough when you were a youth. Your heritage alone should make you better than that.”

  “My heritage?”

  “You are of a noble bloodline,” Ladrian said. “Directly back to the Counselor of Gods himself. You are Twinborn, and a powerful Allomancer. It was with great regret that I ordered your death, and I only did so under pressure from my colleagues. I suspected, even hoped, you would survive. This world needs you. Us.”

  “You sound like Miles,” Waxillium said, surprised.

  “No,” Ladrian said. “He sounded like me.” He tucked his handkerchief into his collar, then began to dine. “But you are not ready. I will see that you are sent the proper information. For now, you may withdraw and consider what I’ve told you.”

  “I don’t think so,” Waxillium said, reaching into his jacket for a handgun.

  Ladrian looked up with a pitying expression. Waxillium heard guns being cocked, and glanced to the side, to where several young men wearing black suits stood in the corridor outside. None were wearing metal on their bodies.

  “I have nearly twenty Allomancers riding in this train, Waxillium,” Edwarn said, voice cold. “And you are wounded, barely able to walk. You don’t have a sliver of evidence against me. Are you certain this is a fight you want to start?”

  Waxillium hesitated. Then he growled and reached forward with an empty hand to sweep the meal off his uncle’s table. Dishes and food spilled to the floor with a crash as Waxillium bent forward, enraged. “I’ll kill you someday, Uncle.”

  Edwarn leaned back, unthreatened. “Lead him to the back of the train. Throw him off. Good day, Waxillium.”

  Waxillium tried to reach for his uncle, but the men rushed in and grabbed him, pulling him away. His side and his leg both flared in pain at the treatment. Edwarn was right about one thing. This wasn’t the day to fight.

  But that day would come.

  Waxillium let them tow him down the hallway. They opened the door at the end of the train and tossed him out toward the tracks that sped by beneath. He caught himself with Allomancy, as they’d no doubt expected he would, and landed to watch the train speed away.

  * * *

  Marasi burst out into the alleyway beside the precinct building. She felt something stirring in her, a powerful curiosity she could not describe. She had to find out who that figure was.

  She caught a glimpse of the hem of a dark robe disappearing around a corner. She ran after it, holding her handbag in a tight grip and reaching inside for the small revolver Waxillium had given her.

  What am I doing? a part of her mind thought. Running into an alleyway alone? It wasn’t a particularly sensible thing to do. She just felt that she had to do it.

  She ran a short distance. Had she lost the figure? She paused at an intersection, where an even smaller alleyway cut off from the first. Her curiosity was almost unbearable.

  Standing in the mouth of the smaller alleyway, waiting for her, was a tall man in a black robe.

  She gasped, stepping backward. The man was well over six feet tall, and the enveloping robe gave him an ominous appearance. He brought up pale hands and took down his hood, exposing a shaved head and a face that was tattooed around the eyes in an intricate pattern.

  Driven into those eyes, point-first, were what looked like a pair of thick railroad spikes. One of the eye sockets was deformed, as if it had been crushed, long-healed scars and bony ridges under the skin marring the tattoos.

  Marasi knew this creature from mythology, but seeing him left her cold, terrified. “Ironeyes,” she whispered.

  “I apologize for bringing you like this,” Ironeyes said. He had a quiet, gravelly voice.

  “Like this?” she said, her voice coming out as almost a squeak.

  “With emotional Allomancy. I sometimes Pull too hard. I’ve never been as good at this sort of thing as Breeze was. Be calm, child. I will not hurt you.”

  She felt an instant calmness, though that felt terribly unnatural, and left her feeling even worse. Calm, but sick. One should not be calm when speaking with Death himself.

  “Your friend,” Ironeyes said, “has uncovered something very dangerous.”

  “And you wish him to stop?”

  “Stop?” Ironeyes said. “Not at all. I wish him to be informed. Harmony has particular views about how things must be done. I do not always agree with him. Oddly, his particular beliefs require that he allow that. Here.” Ironeyes reached into the folds of his cloak, bringing out a small book. “There is information in this. Guard it carefully. You may read it, if you wish, but deliver it to Lord Waxillium on my behalf.”

  She took the book. “Pardon,” she said, trying to fight through the numbness he had put inside her. Was she really speaking to a mythological figure? Was she going mad? She could barely think. “But why didn’t you take it to him yourself?”

  Ironeyes responded with a tight-lipped smile, watching her with the heads of those silvery spikes. “I have a feeling he’d have tried to shoot me. That one does not like unanswered questions, but he does my brother’s work, and that is something I feel inclined to encourage. Good day, Lady Marasi Colms.”

  Ironeyes turned, cloak rustling, and walked away down the alley. He put his hood up as he walked, then lifted into the air, propelled by Allomancy over the tops of the nearby buildings. He vanished from sight.

  Marasi clutched the book,
then slid it into her handbag, shaking.

  * * *

  Waxillium landed at the rail station, dropping as gently as he could from his Allomantic flight down the tracks. Landing still hurt his leg.

  Wayne sat on the platform, feet up on a barrel, smoking his pipe. He still had his arm in a sling. He wouldn’t be able to heal it quickly—he had no health stored up. Trying to store some now would just make him heal more slowly during that process, then heal more quickly as he tapped his metalmind, ending with no net gain.

  Wayne was reading a small novel that he’d picked out of someone’s pocket on their train ride out to the estates. He’d left an aluminum bullet in its place, worth easily a hundred times the price of the book. Ironically, the person who found it would probably throw it away, never realizing its value.

  I’ll need to talk to him about that again, Waxillium thought, walking up onto the platform. But not today. Today, they had other worries.

  Waxillium joined his friend, but continued staring to the south. Toward the city, and his uncle.

  “It’s a pretty good book,” Wayne said, flipping a page. “You should try it. It’s about bunnies. They talk. Damnedest thing ever.”

  Waxillium didn’t reply.

  “So, was it your uncle?” Wayne asked.

  “Yes.”

  “Crud. I owe you a fiver, then.”

  “The bet was for twenty.”

  “Yeah, but you owe me fifteen.”

  “I do?”

  “Sure, for that bet I made that you’d end up helpin’ me with the Vanishers.”

  Waxillium frowned, looking at his friend. “I don’t remember that bet.”

  “You weren’t there when we made it.”

  “I wasn’t there?”

  “Yeah.”

  “Wayne, you can’t make bets with people when they aren’t there.”

  “I can,” Wayne said, tucking the book into his pocket and standing, “if they shoulda been there. And you shoulda, Wax.”

  “I…” How to respond to that? “I will be. From now on.”

  Wayne nodded, joining him and looking toward Elendel. It rose in the distance, the two competing skyscrapers rising on one side of the city, other smaller ones growing like crystals from the center of the expanding metropolis.

  “You know,” Wayne said, “I always wondered what it would be like to come here, find civilization and all that. I didn’t realize.”

  “Realize what?” Waxillium asked.

  “That this was really the rough part of the world,” Wayne said. “That we had it easy, out past the mountains.”

  Waxillium found himself nodding. “You can be very wise sometimes, Wayne.”

  “It’s onnacount of my thinkin’, mate,” Wayne said, tapping his head, increasing the thickness of his accent. “It’s what I do wif my brain. Somma the time, at least.”

  “And the rest of the time?”

  “The rest of the time, I don’t do so much thinkin’. ’Cuz if I did, I’d go runnin’ back to where things is simple. You see?”

  “I see. And we do have to stay, Wayne. I have work to do here.”

  “Then we’ll see it done,” Wayne said. “Just like always.”

  Waxillium nodded, reaching into his sleeve and sliding out a thin black book.

  “What’s that?” Wayne asked, taking it, curious.

  “My uncle’s pocket book,” Waxillium said. “Filled with appointments and notes.”

  Wayne whistled softly. “How’d you take it? Shoulder bump?”

  “Table sweep,” Waxillium said.

  “Nice. Glad to know I’ve taught you somethin’ useful during our years together. What did you trade for it?”

  “A threat,” Waxillium said, looking back toward Elendel. “And a promise.”

  He would see this to the end. Roughs honor. When one of your own went bad, it was your job to see the mess cleaned up.

  ARS ARCANUM

  LIST OF METALS

  ALUMINUM: A Mistborn who burns aluminum instantly metabolizes all of his or her metals without giving any other effect, wiping all Allomantic reserves. Mistings who can burn aluminum are called Aluminum Gnats due to the ineffectiveness of this ability by itself. Trueself Ferrings can store their spiritual sense of identity in an aluminum metalmind. This is an art rarely spoken of outside of Terris communities, and even among them, it is not yet well understood. Aluminum itself and a few of its alloys are Allomantically inert; they cannot be Pushed or Pulled and can be used to shield an individual from emotional Allomancy.

  BENDALLOY: Slider Mistings burn bendalloy to compress time in a bubble around themselves, making it pass more quickly within the bubble. This causes events outside the bubble to move at a glacial pace from the point of view of the Slider. Subsumer Ferrings can store nutrition and calories in a bendalloy metalmind; they can eat large amounts of food during active storage without feeling full or gaining weight, and then can go without the need to eat while tapping the metalmind. A separate bendalloy metalmind can be used to similarly regulate fluids intake.

  BRASS: Soother Mistings burn brass to soothe (dampen) the emotions of nearby individuals. This can be directed at a single individual or directed across a general area, and the Soother can focus on specific emotions. Firesoul Ferrings can store warmth in a brass metalmind, cooling themselves off while actively storing. They can tap the metalmind at a later time to warm themselves.

  BRONZE: Seeker Mistings burn brass to “hear” pulses given off by other Allomancers who are burning metals. Different metals produce different pulses. Sentry Ferrings can store wakefulness in a bronze metalmind, making themselves drowsy while actively storing. They can tap the metalmind at a later time to reduce drowsiness or to heighten their awareness.

  CADMIUM: Pulser Mistings burn cadmium to stretch time in a bubble around themselves, making it pass more slowly inside the bubble. This causes events outside the bubble to move at blurring speed from the point of view of the Pulser. Gasper Ferrings can store breath inside a cadmium metalmind; during active storage they must hyperventilate in order for their bodies to get enough air. The breath can be retrieved at a later time, eliminating or reducing the need to breathe using the lungs while tapping the metalmind. They can also highly oxygenate their blood.

  CHROMIUM: Leecher Mistings who burn chromium while touching another Allomancer will wipe that Allomancer’s metal reserves. Spinner Ferrings can store fortune in a chromium metalmind, making themselves unlucky during active storage, and can tap it at a later time to increase their luck.

  COPPER: Coppercloud Mistings (also known as Smokers) burn copper to create an invisible cloud around themselves, which hides nearby Allomancers from being detected by a Seeker and which shields nearby individuals from the effects of emotional Allomancy. Archivist Ferrings can store memories in a copper metalmind (coppermind); the memory is gone from their head while in storage, and can be retrieved with perfect recall at a later time.

  DURALUMIN: A Mistborn who burns duralumin instantly burns away any other metals being burned at the time, releasing an enormous burst of those metals’ power. Mistings who can burn Duralumin are called Duralumin Gnats due to the ineffectiveness of this ability by itself. Connecter Ferrings can store spiritual connection in a duralumin metalmind, reducing other people’s awareness and friendship with them during active storage, and can tap it at a later time in order to speedily form trust relationships with others.

  ELECTRUM: Oracle Mistings burn electrum to see a vision of possible paths their future could take. This is usually limited to a few seconds. Pinnacle Ferrings can store determination in an electrum metalmind, entering a depressed state during active storage, and can tap it at a later time to enter a manic phase.

  GOLD: Augur Mistings burn gold to see a vision of a past self or how they would have turned out having made different choices in the past. Bloodmaker Ferrings can store health in a gold metalmind, reducing their health while actively storing, and can tap it at a later time in order to heal
quickly or to heal beyond the body’s usual abilities.

  IRON: Lurcher Mistings who burn iron can Pull on nearby sources of metal. Pulls must be directly toward the Lurcher’s center of gravity. Skimmer Ferrings can store physical weight in an iron metalmind, reducing their effective weight while actively storing, and can tap it at a later time to increase their effective weight.

  NICROSIL: Nicroburst Mistings who burn nicrosil while touching another Allomancer will instantly burn away any metals being burned by that Allomancer, releasing an enormous (and perhaps unexpected) burst of those metals’ power within that Allomancer. Soulbearer Ferrings can store Investiture in a nicrosil metalmind. This is a power that very few know anything about; indeed, I’m certain the people of Terris don’t truly know what they are doing when they use these powers.

  PEWTER: Pewterarm Mistings (also known as Thugs) burn pewter to increase their physical strength, speed, and durability, also enhancing their bodies’ ability to heal. Brute Ferrings can store physical strength in a pewter metalmind, reducing their strength while actively storing, and can tap it at a later time to increase their strength.

  STEEL: Coinshot Mistings who burn steel can Push on nearby sources of metal. Pushes must be directly away from the Coinshot’s center of gravity. Steelrunner Ferrings can store physical speed in a steel metalmind, slowing them while actively storing, and can tap it at a later time to increase their speed.

  TIN: Tineye Mistings who burn tin increase the sensitivity of their five senses. All are increased at the same time. Windwhisperer Ferrings can store the sensitivity of one of the five senses in a tin metalmind; a different tin metalmind must be used for each sense. While storing, their sensitivity in that sense is reduced, and when the metalmind is tapped that sense is enhanced.

  ZINC: Rioter Mistings burn zinc to riot (enflame) the emotions of nearby individuals. This can be directed at a single individual or directed across a general area, and the Rioter can focus on specific emotions. Sparker Ferrings can store mental speed in a zinc metalmind, dulling their ability to think and reason while actively storing, and can tap it at a later time to think and reason more quickly.

 

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