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The Magic of Oz o-13

Page 9

by Lyman Frank Baum


  "I forgot to tell you," said the Glass Cat, "that Trot and Cap'n Bill are in trouble, and I came here to hunt you up and get you to go and rescue them."

  "Good gracious, Cat! Why didn't you tell me before?" exclaimed the Wizard.

  "For the reason that I found so much excitement here that I forgot Trot and Cap'n Bill."

  "What's wrong with them?" asked the Wizard.

  Then the Glass Cat explained how they had gone to get the Magic Flower for Ozma's birthday gift and had been trapped by the magic of the queer island. The Wizard was really alarmed, but he shook his head and said sadly:

  "I'm afraid I can't help my dear friends, because I've lost my black bag."

  "If I find it, will you go to them?" asked the creature.

  "Of course," replied the Wizard. "But I do not think that a Glass Cat with nothing but pink brains can succeed when all the rest of us have failed."

  "Don't you admire my pink brains?" demanded the Cat.

  "They're pretty," admitted the Wizard, "but they're not regular brains, you know, and so we don't expect them to amount to much."

  "But if I find your black bag—and find it inside of five minutes—will you admit my pink brains are better than your common human brains?"

  "Well, I'll admit they're better HUNTERS," said the Wizard, reluctantly, "but you can't do it. We've searched everywhere, and the black bag isn't to be found."

  "That shows how much you know!" retorted the Glass Cat, scornfully. "Watch my brains a minute, and see them whirl around."

  The Wizard watched, for he was anxious to regain his black bag, and the pink brains really did whirl around in a remarkable manner.

  "Now, come with me," commanded the Glass Cat, and led the Wizard straight to the spot where it had covered the bag with leaves. "According to my brains," said the creature, "your black bag ought to be here."

  Then it scratched at the leaves and uncovered the bag, which the Wizard promptly seized with a cry of delight. Now that he had regained his Magic Tools, he felt confident he could rescue Trot and Cap'n Bill.

  Rango the Gray Ape was getting impatient. He now approached the Wizard and said:

  "Well, what do you intend to do about those poor enchanted monkeys?"

  "I'll make a bargain with you, Rango," replied the little man. "If you will let me take a dozen of your monkeys to the Emerald City, and keep them until after Ozma's birthday, I'll break the enchantment of the six Giant Soldiers and return them to their natural forms."

  But the Gray Ape shook his head.

  "I can't do it," he declared. "The monkeys would be very lonesome and unhappy in the Emerald City and your people would tease them and throw stones at them, which would cause them to fight and bite."

  "The people won't see them till Ozma's birthday dinner," promised the Wizard. "I'll make them very small—about four inches high, and I'll keep them in a pretty cage in my own room, where they will be safe from harm. I'll feed them the nicest kind of food, train them to do some clever tricks, and on Ozma's birthday I'll hide the twelve little monkeys inside a cake. When Ozma cuts the cake the monkeys will jump out on to the table and do their tricks. The next day I will bring them back to the forest and make them big as ever, and they'll have some exciting stories to tell their friends. What do you say, Rango?"

  "I say no!" answered the Gray Ape. "I won't have my monkeys enchanted and made to do tricks for the Oz people."

  "Very well," said the Wizard calmly; "then I'll go. Come, Dorothy," he called to the little girl, "let's start on our journey."

  "Aren't you going to save those six monkeys who are giant soldiers?" asked Rango, anxiously.

  "Why should I?" returned the Wizard. "If you will not do me the favor I ask, you cannot expect me to favor you."

  "Wait a minute," said the Gray Ape. "I've changed my mind. If you will treat the twelve monkeys nicely and bring them safely back to the forest, I'll let you take them."

  "Thank you," replied the Wizard, cheerfully. "We'll go at once and save those giant soldiers."

  So all the party left the clearing and proceeded to the place where the giants still stood among the trees. Hundreds of monkeys, apes, baboons and orangoutangs had gathered round, and their wild chatter could be heard a mile away. But the Gray Ape soon hushed the babel of sounds, and the Wizard lost no time in breaking the enchantments. First one and then another giant soldier disappeared and became an ordinary monkey again, and the six were shortly returned to their friends in their proper forms.

  This action made the Wizard very popular with the great army of monkeys, and when the Gray Ape announced that the Wizard wanted to borrow twelve monkeys to take to the Emerald City for a couple of weeks, and asked for volunteers, nearly a hundred offered to go, so great was their confidence in the little man who had saved their comrades.

  The Wizard selected a dozen that seemed intelligent and good-tempered, and then he opened his black bag and took out a queerly shaped dish that was silver on the outside and gold on the inside. Into this dish he poured a powder and set fire to it. It made a thick smoke that quite enveloped the twelve monkeys, as well as the form of the Wizard, but when the smoke cleared away the dish had been changed to a golden cage with silver bars, and the twelve monkeys had become about three inches high and were all seated comfortably inside the cage.

  The thousands of hairy animals who had witnessed this act of magic were much astonished and applauded the Wizard by barking aloud and shaking the limbs of the trees in which they sat. Dorothy said: "That was a fine trick, Wizard!" and the Gray Ape remarked: "You are certainly the most wonderful magician in all the Land of Oz!"

  "Oh, no," modestly replied the little man. "Glinda's magic is better than mine, but mine seems good enough to use on ordinary occasions. And now, Rango, we will say good-bye, and I promise to return your monkeys as happy and safe as they are now."

  The Wizard rode on the back of the Hungry Tiger and carried the cage of monkeys very carefully, so as not to joggle them. Dorothy rode on the back of the Cowardly Lion, and the Glass Cat trotted, as before, to show them the way.

  Gugu the King crouched upon a log and watched them go, but as he bade them farewell, the enormous Leopard said:

  "I know now that you are the friends of beasts and that the forest people may trust you. Whenever the Wizard of Oz and Princess Dorothy enter the Forest of Gugu hearafter, they will be as welcome and as safe with us as ever they are in the Emerald City."

  17. A Remarkable Journey

  "You see," explained the Glass Cat, "that Magic Isle where Trot and Cap'n Bill are stuck is also in this Gillikin Country—over at the east side of it, and it's no farther to go across-lots from here than it is from here to the Emerald City. So we'll save time by cutting across the mountains."

  "Are you sure you know the way?" asked Dorothy.

  "I know all the Land of Oz better than any other living creature knows it," asserted the Glass Cat.

  "Go ahead, then, and guide us," said the Wizard. "We've left our poor friends helpless too long already, and the sooner we rescue them the happier they'll be."

  "Are you sure you can get 'em out of their fix?" the little girl inquired.

  "I've no doubt of it," the Wizard assured her. "But I can't tell what sort of magic I must use until I get to the place and discover just how they are enchanted."

  "I've heard of that Magic Isle where the Wonderful Flower grows," remarked the Cowardly Lion. "Long ago, when I used to live in the forests, the beasts told stories about the Isle and how the Magic Flower was placed there to entrap strangers—men or beasts."

  "Is the Flower really wonderful?" questioned Dorothy.

  "I have heard it is the most beautiful plant in the world," answered the Lion. "I have never seen it myself, but friendly beasts have told me that they have stood on the shore of the river and looked across at the plant in the gold flower-pot and seen hundreds of flowers, of all sorts and sizes, blossom upon it in quick succession. It is said that if one picks the flowers while
they are in bloom they will remain perfect for a long time, but if they are not picked they soon disappear and are replaced by other flowers. That, in my opinion, make the Magic Plant the most wonderful in existence."

  "But these are only stories," said the girl. "Has any of your friends ever picked a flower from the wonderful plant?"

  "No," admitted the Cowardly Lion, "for if any living thing ventures upon the Magic Isle, where the golden flower-pot stands, that man or beast takes root in the soil and cannot get away again."

  "What happens to them, then?" asked Dorothy.

  "They grow smaller, hour by hour and day by day, and finally disappear entirely."

  "Then," said the girl anxiously, "we must hurry up, or Cap'n Bill an' Trot will get too small to be comf'table."

  They were proceeding at a rapid pace during this conversation, for the Hungry Tiger and the Cowardly Lion were obliged to move swiftly in order to keep pace with the Glass Cat. After leaving the Forest of Gugu they crossed a mountain range, and then a broad plain, after which they reached another forest, much smaller than that where Gugu ruled.

  "The Magic Isle is in this forest," said the Glass Cat, "but the river is at the other side of the forest. There is no path through the trees, but if we keep going east, we will find the river, and then it will be easy to find the Magic Isle."

  "Have you ever traveled this way before?" inquired the Wizard.

  "Not exactly," admitted the Cat, "but I know we shall reach the river if we go east through the forest."

  "Lead on, then," said the Wizard.

  The Glass Cat started away, and at first it was easy to pass between the trees; but before long the underbrush and vines became thick and tangled, and after pushing their way through these obstacles for a time, our travelers came to a place where even the Glass Cat could not push through.

  "We'd better go back and find a path," suggested the Hungry Tiger.

  "I'm s'prised at you," said Dorothy, eyeing the Glass Cat severely.

  "I'm surprised, myself," replied the Cat. "But it's a long way around the forest to where the river enters it, and I thought we could save time by going straight through."

  "No one can blame you," said the Wizard, "and I think, instead of turning back, I can make a path that will allow us to proceed."

  He opened his black bag and after searching among his magic tools drew out a small axe, made of some metal so highly polished that it glittered brightly even in the dark forest. The Wizard laid the little axe on the ground and said in a commanding voice:

  "Chop, Little Axe, chop clean and true;

  A path for our feet you must quickly hew.

  Chop till this tangle of jungle is passed;

  Chop to the east, Little Axe—chop fast!"

  Then the little axe began to move and flashed its bright blade right and left, clearing a way through vine and brush and scattering the tangled barrier so quickly that the Lion and the Tiger, carrying Dorothy and the Wizard and the cage of monkeys on their backs, were able to stride through the forest at a fast walk. The brush seemed to melt away before them and the little axe chopped so fast that their eyes only saw a twinkling of the blade. Then, suddenly, the forest was open again, and the little axe, having obeyed its orders, lay still upon the ground.

  The Wizard picked up the magic axe and after carefully wiping it with his silk handkerchief put it away in his black bag. Then they went on and in a short time reached the river.

  "Let me see," said the Glass Cat, looking up and down the stream, "I think we are below the Magic Isle; so we must go up the stream until we come to it."

  So up the stream they traveled, walking comfortably on the river bank, and after a while the water broadened and a sharp bend appeared in the river, hiding all below from their view. They walked briskly along, however, and had nearly reached the bend when a voice cried warningly: "Look out!"

  The travelers halted abruptly and the Wizard said: "Look out for what?"

  "You almost stepped on my Diamond Palace," replied the voice, and a duck with gorgeously colored feathers appeared before them. "Beasts and men are terribly clumsy," continued the Duck in an irritated tone, "and you've no business on this side of the River, anyway. What are you doing here?"

  "We've come to rescue some friends of ours who are stuck fast on the Magic Isle in this river," explained Dorothy.

  "I know 'em," said the Duck. "I've been to see 'em, and they're stuck fast, all right. You may as well go back home, for no power can save them."

  "This is the Wonderful Wizard of Oz," said Dorothy, pointing to the little man.

  "Well, I'm the Lonesome Duck," was the reply, as the fowl strutted up and down to show its feathers to best advantage. "I'm the great Forest Magician, as any beast can tell you, but even I have no power to destroy the dreadful charm of the Magic Isle."

  "Are you lonesome because you're a magician?" inquired Dorothy.

  "No; I'm lonesome because I have no family and no friends. But I like to be lonesome, so please don't offer to be friendly with me. Go away, and try not to step on my Diamond Palace."

  "Where is it?" asked the girl.

  "Behind this bush."

  Dorothy hopped off the lion's back and ran around the bush to see the Diamond Palace of the Lonesome Duck, although the gaudy fowl protested in a series of low quacks. The girl found, indeed, a glistening dome formed of clearest diamonds, neatly cemented together, with a doorway at the side just big enough to admit the duck.

  "Where did you find so many diamonds?" asked Dorothy, wonderingly.

  "I know a place in the mountains where they are thick as pebbles," said the Lonesome Duck, "and I brought them here in my bill, one by one and put them in the river and let the water run over them until they were brightly polished. Then I built this palace, and I'm positive it's the only Diamond Palace in all the world."

  "It's the only one I know of," said the little girl; "but if you live in it all alone, I don't see why it's any better than a wooden palace, or one of bricks or cobble-stones."

  "You're not supposed to understand that," retorted the Lonesome Duck. "But I might tell you, as a matter of education, that a home of any sort should be beautiful to those who live in it, and should not be intended to please strangers. The Diamond Palace is my home, and I like it. So I don't care a quack whether YOU like it or not."

  "Oh, but I do!" exclaimed Dorothy. "It's lovely on the outside, but—" Then she stopped speaking, for the Lonesome Duck had entered his palace through the little door without even saying good-bye. So Dorothy returned to her friends and they resumed their journey.

  "Do you think, Wizard, the Duck was right in saying no magic can rescue Trot and Cap'n Bill?" asked the girl in a worried tone of voice.

  "No, I don't think the Lonesome Duck was right in saying that," answered the Wizard, gravely, "but it is possible that their enchantment will be harder to overcome than I expected. I'll do my best, of course, and no one can do more than his best."

  That didn't entirely relieve Dorothy's anxiety, but she said nothing more, and soon, on turning the bend in the river, they came in sight of the Magic Isle.

  "There they are!" exclaimed Dorothy eagerly.

  "Yes, I see them," replied the Wizard, nodding. "They are sitting on two big toadstools."

  "That's queer," remarked the Glass Cat. "There were no toadstools there when I left them."

  "What a lovely flower!" cried Dorothy in rapture, as her gaze fell on the Magic Plant.

  "Never mind the Flower, just now," advised the Wizard. "The most important thing is to rescue our friends."

  By this time they had arrived at a place just opposite the Magic Isle, and now both Trot and Cap'n Bill saw the arrival of their friends and called to them for help.

  "How are you?" shouted the Wizard, putting his hands to his mouth so they could hear him better across the water.

  "We're in hard luck," shouted Cap'n Bill, in reply. "We're anchored here and can't move till you find a way to cut the hawser."
<
br />   "What does he mean by that?" asked Dorothy.

  "We can't move our feet a bit!" called Trot, speaking as loud as she could.

  "Why not?" inquired Dorothy.

  "They've got roots on 'em," explained Trot.

  It was hard to talk from so great a distance, so the Wizard said to the Glass Cat:

  "Go to the island and tell our friends to be patient, for we have come to save them. It may take a little time to release them, for the Magic of the Isle is new to me and I shall have to experiment. But tell them I'll hurry as fast as I can."

  So the Glass Cat walked across the river under the water to tell Trot and Cap'n Bill not to worry, and the Wizard at once opened his black bag and began to make his preparations.

  18. The Magic of the Wizard

  He first set up a small silver tripod and placed a gold basin at the top of it. Into this basin he put two powders—a pink one and a sky-blue one—and poured over them a yellow liquid from a crystal vial. Then he mumbled some magic words, and the powders began to sizzle and burn and send out a cloud of violet smoke that floated across the river and completely enveloped both Trot and Cap'n Bill, as well as the toadstools on which they sat, and even the Magic Plant in the gold flower-pot. Then, after the smoke had disappeared into air, the Wizard called out to the prisoners:

  "Are you free?"

  Both Trot and Cap'n Bill tried to move their feet and failed.

  "No!" they shouted in answer.

  The Wizard rubbed his bald head thoughtfully and then took some other magic tools from the bag.

  First he placed a little black ball in a silver pistol and shot it toward the Magic Isle. The ball exploded just over the head of Trot and scattered a thousand sparks over the little girl.

  "Oh!" said the Wizard, "I guess that will set her free."

  But Trot's feet were still rooted in the ground of the Magic Isle, and the disappointed Wizard had to try something else.

  For almost an hour he worked hard, using almost every magic tool in his black bag, and still Cap'n Bill and Trot were not rescued.

 

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