Eielawyn [The Maidens of Mocmoran 3] (Siren Publishing Classic)
Page 1
Wynette Davis
Eielawyn
Eielawyn, clan of Nelglis, hates the Teveoch royal guard. They are Queen Balaedras’ thugs. She hates their arrogance and cruelty, knowing they’re responsible for so many missing in Yaesdrah. But a guard comes into her life challenging her views. Raenos, son of Xiaxion, is tall, muscled, and sexy beyond any man she’s ever known. The connection she feels between them frightens her, yet she’s powerless to stop it. One touch from him sends her tumbling willingly into a love she’s only dreamt about. A love that has him showing her the passion and desire that once only lived in her fantasies.
But their lives will be put in danger from unimaginable evil forces. Being a vaedra, she can read and suggest thoughts. She never had to use her gifts in Yaesdrah, but forces come into her life that will challenge her gifts—forces that will test Eielawyn’s resolve to accept what has always been foretold and meant to be.
Genre: Fantasy
Length: 61,209 words
EIELAWYN
The Maidens of Mocmoran 3
Wynette Davis
EROTIC ROMANCE

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A SIREN PUBLISHING BOOK
IMPRINT: Erotic Romance
EIELAWYN
Copyright © 2016 by Wynette Davis
E-book ISBN: 978-1-68295-615-1
First E-book Publication: November 2016
Cover design by Harris Channing
All art and logo copyright © 2016 by Siren Publishing, Inc.
ALL RIGHTS RESERVED: This literary work may not be reproduced or transmitted in any form or by any means, including electronic or photographic reproduction, in whole or in part, without express written permission.
All characters and events in this book are fictitious. Any resemblance to actual persons living or dead is strictly coincidental.
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www.SirenPublishing.com
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AUTHOR’S NOTE
Pronunciation Key
Characters Mentioned:
Book 1
Aedorn (Ay-dorn)
Augaustria (Au-gus-tree-ya)
Balaedras (Bah-lay-drahs), daughter of Testhuro (Tes-thoo-ro)
Balain (Bal-ane), clan of Kenthrith (Kin-thrith)
Bomaer (Bo-mayer) clan of Oofahn (Oo-fawn)
Chesvesvenahrn (Ches-ves-ven-nahr), daughter of Nothahn (Noe-thahn)
Dongaeron (Don-gay-ron)
Dothmeadon (Dothe-mee-aye-don)
Draedon (Dray-don), son of Gaeldos (Gah-ale-dos)
Draugotin (Draw-got-in)
Droswyn (Dros-win)
Faeswyn (Face-win), clan of Omglis (Ohm-gliss)
Falindamaer (Fa-lin-da-mayer), daughter of Quon (Koo-an)
Gaeldos, son of Thismadraeon (This-ma-dray-own)
Glaerd (Glah-aird) clan of Fadien (Fay-dee-an)
Glaerodis (Glah-air-oh-dis)
Glywyn (Gly-win) clan of Glaerd
Glontassa (Glon-tas-sah)
Goag (Go-ag) son of Thric
Jalaek (Ja-lake), clan of Torboch (Tore-bok)
Laeogros (Lay-ah-grose), son of Pilthor (Pill-thor)
Lavaerion (La-vay-ree-on)
Leithiaer (Lay-thee-ay-er)
Losmaeron (Los-may-ron)
Maelanathys (May-lahn-nah-this)
Minaeahs (Mi-nay-ahs)
Noesmaneon (Nos-may-nee-ahn)
Nosved (Nose-ved)
Omion (Oh-mee-ahn), son of Rochthaer (Roc-thay-er)
Paedrayawyn (Pay-drah-ya-wyn)
Parwyn (Par-win)
Pikth (Pick-th) and Solwry (Sol-wree)
Pleidon (Ply-don)
Raenos, son of Yalvikaer (Yahl-vy-care)
Roshor (Roe-shore)
Saob (Say-obe)
Suund (Soo-oond) clan of Claith (Clayth)
Taesoraeon (Tay-sore-ray-on)
Testhuro (Tes-thoo-ro), son of Killafahd (Kil-la-fahd)
Thalandawyn (Thah-lahn-da-win)
Theoch (They-ok), son of Baeod (Bay-ode)
Thraeanda (Thray-an-dah)
Trofaere (Tro-fair) and Ionelae (I-own-nee-lay)
Ullialaen (Oo-lee-ah-lay-in)
Vlaed (Vlade) clan of Moag (Mo-ahg)
Vondreal (Von-dree-al)
Yalogaehar (Yah-loe-gay-hahr)
Yolthruah (Yol-thru-ah), daughter of Caspice (Cas-peace)
Book 2
Aiolidahr (Eye-oh-li-dahr)
Draeis (Dray-ees), son of Veldulinahr (Vel-doo-lin-ahr)
Eielawyn (Ee-eye-la-win), clan Nelglis (Nel-glis)
Faeswyn (Fays-win), clan of Omglis (Ohm-glis)
Fridrae (Freed-ray)
Glaeonawyn (Glay-oh-nah-win), clan of Rongaear (Ron-gay-ahr)
Iliaturh (Il-ee-ah-toor)
Jeielia (Jeh-eye-lee-ah)
Kilsthorlith (Kils-thor-lith)
Leiahrahwyn (Lay-ahr-ah-win)
Likye (Lee-kye)
Naihr (Nah-eer), son of Ghalguod (Gahl-gu-odd)
Nosved (Nose-ved)
Oast (Oh-ast)
Ochsandaryia (Ok-sahn-dah-rye-ya)
Quindulahr (Kwin-doo-lahr)
Sehaldenorn (See-ahl-dee-norn), son of Buchospaen (Boo-kahs-pay-in)
Suaedrah (Sue-ay-drah)
Taesoraeon (Tay-sore-ray-on)
Tithia (Tith-ee-ya), daughter of Veldulinahr (Vel-doo-lin-ahr)
Thisbinian (This-bin-nee-an)
Trikyia (Tri-ky-ya), clan of Thisbinian (This-bin-nee-an)
Yaearlithahl (Yay-ahr-lith-ahl)
V
yndasila (Vin-dah-sil-lah)
Book 3
Althindunahs (Al-`thihn-doo-`nahs)
Augaustria (Au-gus-tree-ya)
Axlthras (Ax-ahl-thrahs)
Balaedras (Bah-lay-drahs)
Cliboaris (Cly-bore-is), clan of Obnis
Cohlinsonaer (Coe-lin-so-nayer)
Dinsdraeboe (Dins-dray-bow)
Dismornaeor (Dis-more-nay-ore)
Eielawyn (Ee-eye-lah-win), clan of Nelglis (Nel-glis)
Filkothinor (Fil-koth-in-nore)
Frodrisa (Fro-dris-ah)
Gardrahsis (Gar-drahs-sis)
Gildahlinaer (Gil-doll-lin-air)
Kinsbithu (Kins-bith-ooh), daughter of Crim
Laeros (Lay-rose), son of Wordis (Wor-dis)
Leiahrahwyn (Lay-ahr-ah-win)
Lordesnoar (Lor-des-now-ahr)
Praedis (Pray-dis)
Raenos (Ray-nose), son of Xiaxion (Zee-oks-zee-ahn)
Shahneeris (Shah-neer-ris), daughter of Shihlshahir (Shil-shah-heer)
Tathasdahbaenan (Tah-thahs-dah-bay-nahn)
Tythahn (Ty-than)
Whendifor (Win-di-fore)
Zhoardaeash (Z’wor-day-ash), son of Oanhtheor (Oh-ahn-thee-ore)
Names of the Wind Witches:
Drothahnia (Droth-ahn-ee-ah)
Maelanthia (May-lahn-thee-ah)
Zahnduthia (Zahn-doo-thee-ah)
Names of the Glaon Fairies:
Aianaesa (Eye-ah-nay-sah)
Aiduandomaer (Eye-doo-ahn-doe-may-er)
Blaeor (Blay-ohr)
Daeloraenas (Day-lor-ray-nahs)
Duahthena (Doo-ahth-in-ah)
Elsubiahr (El-soo-bee-ahr)
Elthorian (El-thore-ee-ahn)
Kilbahthora (Kill-bath-or-ah)
Mermahlinnahl (Mer-mal-lin-nahl)
Nuashinah (Noo-ahsh-in-ah)
Olduaenah (Ohl-doo-ane-ah)
Onassa (Oh-nahs-sah)
Piadias (Pee-ah-dee-ahs)
Shahlmach (Shahl-mock)
Thalutharoch (Thah-loo-thah-rok)
Throsthrahmera (Thros-thrah-meer-ah)
Royal Guards:
Aionael (Eye-oh-nay-ahl), son of Drithbeor (Drith-bee-ore)
Ainomaer (Eye-no-may-er), daughter of Honiah (Ho-ny-ah)
Althroan (Al-thro-an), son of Mignias (Mig-nee-ahs)
Amahl (Ah-mal), son of Filkinion (Fil-kin-ee-on)
Baelordon (Bay-lor-don), son of Subeindoros (Soo-bee-in-do-rose)
Corthiahxah (Core-thee-ox-ah), daughter of Vinthiordaer (Vin-thee-or-dare)
Crodaelin (Cro-day-lin), son of Aeobahr (Aye-oh-bahr)
Dontelsor (Don-tell-sore), son of Aeois (Aye-oh-his)
Dosmian (Dos-mee-an), son of Thued (Thoo-ehd)
Draeis (Dray-ees), son of Veldulinahr (Vel-doo-lin-ahr)
Eyol (Ee-yol), son of Casdia (Cas-dee-yah)
Frein (Frane), son of Gleif (Glayf)
Gilbahdahs (Gil-bah-dahs), son of Lordriach (Lor-dree-ak)
Iliaturh (Il-ee-ah-toor), daughter of Mishnia (Mish-nee-ya)
Jeahnisbahr (Jee-ahn-is-bahr), daughter of Alhatheon (Al-hath-ee-on)
Kilkath (Kil-coth), son of Kothior (Ko-thee-ore)
Naihr (Nah-eer), son of Ghalguod (Gal-gu-odd)
Porthaen (Por-thayne), son of Obiat (Oh-bee-aht)
Quadis (Koo-ah-dis), son of Fuindeahr (Foo-in-dee-ahr)
Raenos (Ray-nose), son of Xiaxion (Zee-oks-zee-ahn)
Sadoch (Say-dok), son of Torbin
Sehaldenorn (See-ahl-dee-norn), son of Buchospaen (Boo-kahs-pay-in)
Suedroh (Suh-eh-droh), son of Waldifiahr (Wal-dif-ee-ahr)
Taer (Tah-air), son of Ahsdobeahr (Ahs-doe-bee-ahr)
Thixbahninahr (Thix-bahn-in-ahr), son of Woedin (Woe-din)
Tholtha (Thohl-thah), son of Baenal (Bay-nahl)
Vandarsian (Van-dahr-see-an), son of Eud (Ood)
Vinsadaer (Vin-sah-dare), son of Insbeon (Ins-bee-on)
Zwaer (Z-ware) son of Killafahd (Kil-la-fahd)
Vaedra Gifts:
Telekinesis
Glamour
Suggestion and mind-reading
Dreams
Weather control
Speaking and understanding of all languages
Healing
Sight - to see someone’s future or past by touching them
Stop time
Creatures and Animals:
Morgny (Morg-nie) - small rat-like creatures with eight legs like spiders. They are more of a nuisance than a danger. They are edible, but don’t taste very good. The farmers battle them to keep them out of the fields, because they eat the crops.
Fangdrol (Fang-drole) - fast-moving horse-like creatures. They’re blind and hunt by smell. They have four-foot tongues with spikes on them to catch their prey. Since they’re blind, they are easy to kill with an arrow or damage to their soft necks. They aren’t edible, since their meat turns to poison once they die.
Wind Witches - four witches who appear during hard winds that plague the Thaingrais Plains. They seem helpful to those who wander through the plains, sort of like a Hansel and Gretel scenario. They are short, plump, motherly women, until their true forms are seen. Their hair is an entity of its own, moving wildly about their heads. They have no noses, only dark holes, and dark holes for eyes with small pinpricks of light in the middle. They have black, forked tongues like snakes, and long fangs that spring forth from the roofs of their mouths. They emit a sound that is like the wind, but can be distinguished by the accompanying stench that comes with it.
Glaon (Glay-on) Fairies - beautiful women who are only dangerous to men. They flit about the Moardoch forest looking for men to eat. They bewitch the men, using their sexuality to entice them, and then when they begin to go down on the men, several rows of sharp, shark-like teeth are revealed before they bite the men’s penises off. They then take their time to eat them as the men bleed to death.
The Yaorg (Yay-org) – tall, menacing creatures that stand over nine feet tall. Their flesh looks like it’s rotting on their bodies, showing sinuous threads and their skeletal frames, dripping with green moss. Since they are very slow moving, they travel and hunt in groups of at least ten. They have the ability to camouflage themselves by blending into rock faces and mountainsides. Their faces are somewhat humanlike, without noses, and their mouths can stretch wide to swallow a man whole, if that is what they are hunting. But the yaorg are misunderstood creatures. They only fight and hunt if they are threatened, preferring to live quietly in the Baenmoch Mountains. But many of the warriors and people who see them become frightened and try to kill them, thinking that they will be killed themselves. But they will not harm if they are not harmed.
Mist Walkers - people of a certain clan in Morhais that can appear and disappear at will through a cloud of mist. Theoch is a mist walker. His people are Morhais, but they have that special ability and have been used in war because of it. Making love while in the cloud of a mist walker is said to be very erotic and intensely pleasurable. But while doing so, the mist walker uses too much energy and is unable to mist walk for a few hours, making them vulnerable and weak. Vaem (Vame) Wolves - massive wolves that are five feet tall, extremely fast, and vicious. They have excellent sight, with four eyes, long five-inch fangs, and talons on their paws. Vaem wolves travel in packs of ten or more, but when first encountered, there is only one. They have the unique ability to divide, or multiply, as is the case. The body of the vaem splits until all of the pack surrounds its prey. It’s a very quick process, so if confronted by one vaem, it’s best to just start shooting before it multiplies into the rest of the pack, because sometimes there may only be five, or it can be fifty. It’s also useless to try and outrun a vaem after it’s multiplied…or before, for that matter. It’s better to try and kill the alpha, the one they multiplied from. Then the rest of the pack will scatter.
Bolsh Slugs - huge eight-inch slugs found in the wildwoods and forests of Ai. Many collect them to eat. If knowledgeable on how to cook them, they can be very de
licious, tasting like a lobster drenched in butter. But the long, sinuous vein on the underside of the slug has to be removed, or else they taste like rancid milk.
Thrihn (Thrin) Cats - wild cats that are as large as the vaem wolves. They have a high-pitched cry that they use to alert their pack. Thrihn cats are only nocturnal, sleeping during the day. Their coats are jet black with small circular rings around the tails and neck. The danger comes from the caustic mist they emit from their nostrils. Not only is it caustic, like acid on the skin, but it’s also anesthetizing, rendering their prey unconscious until ready to eat. If you were to come in contact with a Thrihn cat, shoot it or run. Fortunately, they can’t climb trees, so that would be a safe place to go.
Dialon (Dye-ah-lon) Viper - enormous twenty-foot-long snakes with multiple heads and legs like the centipedes. They are lightning fast and deadly poisonous.
Dongvare - gigantic dogs the size of ponies that, while docile, can be trained to be vicious attack dogs.
Baenthahndorse (Bane-thahn-doors) - once thought to be only a mythical creature of half man/half unknown. Not many speak of them, or believe in their existence. They only revert to their feral forms when needed, as in defense or if they feel threatened. They have the ability to absorb others into their forms and release them from their bodies. When in feral form, they have control over what transformation their bodies take, having longs fangs, yellow or red eyes, more muscled mass on their bodies, and slightly spiked ridges that appear along their backs. They are also extremely sensual and alluring to women, even more so than Teveoch guards—or so the legend goes.
Objects and Other:
Ale - beer
Connected transport - train
Cullen flower - weed-like flower that many smoke for clarity, sport, and medicine
Daenirs (Day-neers) - cents (change, pennies)
Drokol (drok-ole) - money (dollars)