Stephen King's the Dark Tower: The Complete Concordance Revised and Updated
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THE CRIMSON KING’S ASSOCIATES:
BANGO SKANK: See SKANK, BANGO, listed separately
NIS: Nis is the Crimson King’s horse. His name comes from the land of sleep and dreams. See also GODS OF MID-WORLD. VII:607
PEDDLER: W:253
CROSS DOG
See JESUS DOG, in ELURIA CHARACTERS
CROW, ALLAN
See DEBARIA CHARACTERS: CROW GANG
CROW GANG
See DEBARIA CHARACTERS
CROW, JIM
See “JIM CROW”
CROWELL, GARY
See MAINE CHARACTERS
CROYDEN, JOHN
See HAMBRY CHARACTERS: HORSEMEN’S ASSOCIATION
CUJO
See APPENDIX I
CULLUM, JOHN
See TET CORPORATION: FOUNDING FATHERS
CUSTOMS
See DEAN, EDDIE: DELTA FLIGHT 901 CHARACTERS
CUTHBERT ALLGOOD
See ALLGOOD, CUTHBERT
D
DADDY MOSE
See TET CORPORATION: FOUNDING FATHERS: CARVER, MOSES
DALE, MR.
See BREAKERS: BRAUTIGAN, TED
DAMASCUS, TRUDY
See GUTTENBERG, FURTH, AND PATEL
DAME, MARY
See MID-WORLD FOLKLORE: MARY DAME
DANDELO (JOE COLLINS, ODD JOE OF ODD LANE, ODD JOE OF ODD’S LANE, OLD MAN-MONSTER)
As he lies dying in the PROCTOR’S SUITE in the DEVAR-TOI, EDDIE DEAN whispers a final warning to JAKE CHAMBERS. He tells his young friend that he must protect their dinh from Dandelo. Unfortunately, by the time Roland reaches Dandelo’s den, Jake is already dead. The boy’s pet BILLY-BUMBLER passes the message on to Roland telepathically, and Eddie appears in dreams to warn SUSANNAH DEAN about this particular monster, but nothing prepares the two remaining members of our ka-tet for what they are about to encounter.
When Roland and Susannah arrive at Dandelo’s home on ODD LANE, located just off TOWER ROAD in the WHITE LANDS OF EMPATHICA, Dandelo is posing as Joe Collins from America-side. Odd Joe of Odd’s Lane (s added to throw our tet off the scent) appears to be a harmless retired comedian whose only companions are his blind horse LIPPY and his cane, BESSIE. However, in the land of Empathica nothing is as it seems.
In his true form, Dandelo (an anagram of Odd Lane) looks like a giant insect. Like the giant spider It (found in STEPHEN KING’s novel of the same name), Dandelo feeds on human emotion. But while It feeds on faith, usually the faith of children, Dandelo’s favorite emotional flavors are laughter and fear. However, there is a good chance that these two monsters are (to borrow a term from the King/Straub novel The Talisman) twinners of each other. As Susannah kills Dandelo (clued in to his real identity by a note left for her by Stephen King), he momentarily takes the shape of a psychotic clown. As CONSTANT READERS will remember, Pennywise the Clown was one of It’s favorite forms.
Dandelo grows younger as he feeds, but it seems that in the White Lands, meals don’t pass by that frequently. Hence, despite his ability to sleep for long periods, Dandelo has to keep a human “cow” for nourishment. That cow is the artist PATRICK DANVILLE, whom we met as a child in the novel Insomnia. When Roland and Susannah free Patrick from his prison in Dandelo’s basement, they discover that Patrick is mute. However, Patrick’s muteness isn’t congenital. Dandelo pulled out his tongue.
VII:403, VII:411, VII:520, VII:541, VII:556, VII:645, VII:653–707, VII:708, VII:709, VII:710, VII:711, VII:719, VII:723, VII:731, VII:732, VII:734, VII:736, VII:739 (indirect), VII:751, VII:754 (old man-monster), VII:755, VII:761, VII:774
DANDELO’S ASSOCIATES AND “JOE COLLINS’S” ASSOCIATES:
AGENT: VII:668
BESSIE: Joe Collins’s name for his walking stick. VII:657
COLLINS, FLORA: Joe Collins’s mother. VII:657, VII:663 (ma and pa)
COLLINS, HENRY: Joe Collins’s father. VII:657, VII:663 (ma and pa)
GRANDMOTHER: VII:674, VII:675
GRANDPA FRED: VII:674
LIPPY: This is Dandelo’s demonic horse, though he is probably not a horse at all but some other kind of creature disguised by glammer. When MORDRED eats dead Lippy’s flesh, he contracts food poisoning. VII:653–59, VII:660, VII:664, VII:667, VII:670, VII:682 (wonder-nag), VII:693–94, VII:702, VII:708, VII:755 (gave Mordred food poisoning)
DANDO (KING DANDO)
King Dando had lots of rubies in his vault. We don’t learn anything else about him.
VII:794
DAN-TETE
See MORDRED; see also APPENDIX I
DANVILLE, PATRICK (THE ARTIST)
We first met Patrick Danville in STEPHEN KING’s novel Insomnia. At that time, four-year-old Patrick and his mother SONIA were attending a pro-choice rally at the DERRY Civic Center, where the feminist Susan Day was about to give a speech. Although still a child, talented little Patrick was already the focus of an assassination attempt by ED DEEPNEAU, a mad follower of the CRIMSON KING.18 The reason? At the age of twenty-two, Patrick was destined to save the lives of two men, one of whom is key to the Purpose19 and to the stability of the TOWER. In The Dark Tower, we find out that Patrick’s fate is even greater. He is destined to save the life of Roland Deschain as well.
At four years old, Patrick—enveloped in an aura of pink roses—was already an accomplished artist. But by the time he reaches adulthood, his pencils are, literally, magic. Patrick has an amazing talent which sets him above even the most skilled painters and draftsmen of our world. He can transform reality by drawing it in the configurations of his choosing, then “uncreate” with his nifty little erasers. This talent alone would be enough to put him on the Crimson King’s hit list, but in the end, it isn’t the Red King who captures him.
By the time he is in his late teens, Patrick—himself the child of an abused mother—is the prisoner of the sadistic DANDELO, a giant, emotion-eating were-insect living in the WHITE LANDS OF EMPATHICA, not far from the red fields of CAN’-KA NO REY, which surround the Tower. After killing Dandelo, Roland, OY, and SUSANNAH DEAN rescue Patrick from a cage in Dandelo’s basement. But by the time they find him, Patrick is exhausted and weak from years of being “milked” of his emotions. Thanks to Dandelo’s cruelty, he is also tongueless and mentally wounded. However, despite the torture he has endured, his artistic talents are intact. In fact, he manages to “draw” the UNFOUND DOOR and bring it into END-WORLD, giving Susannah Dean an escape route from the inevitable death which seems to await all those who become ka-tet with Roland.
In the end, it is Patrick—not Oy or Susannah—who is Roland’s final companion on his journey through End-World. And as it turns out, it is Patrick’s magical artistic skills, and not fast guns, which ultimately defeat the Lord of Discordia.
When Roland and Patrick approach the Tower, the Red King is standing on one of its balconies. Mad as a hatter, he is determined to thwart Roland’s lifelong desire and prevent our gunslinger from entering that linchpin of existence. Since he is already undead (he swallowed a sharpened spoon while still resident in his palace, LE CASSE ROI RUSSE), Roland cannot shoot this Lord of Discordia. The only other option is to have Patrick draw the Red King and then erase him. By the time Roland begins to mount the first of those legendary spiral stairs, all that is left of the Crimson King is a pair of floating red eyes.
VII:514–15, VII:550–57, VII:646, VII:685, VII:695–710 (crying before this, but Susannah/Roland thought it was the wind; 698—called Dandelo’s cow), VII:716–24, VII:725, VII:726, VII:729–50, VII:751, VII:752 (the Artist), VII:754, VII:756–65, VII:767–801, VII:802–3, VII:807
PATRICK DANVILLE’S ASSOCIATES:
DANVILLE, SONIA: Patrick’s mother. VII:514 (mother), VII:709, VII:773 (mother), VII:774
DANVILLE, SONIA
See DANVILLE, PATRICK
DARIA (NORTH CENTRAL POSITRONICS PORTABLE GUIDANCE MODULE)
See NORTH CENTRAL POSITRONICS
DARIO
See BALAZAR, ENRICO: BALAZAR’S MEN
DARK TOWER
See DARK TOWER in PORTALS section; see also GAN
DARRYL
See DEAN, SUSANNAH: ODETTA HOLMES AND THE CIVIL RIGHTS MOVEMENT: ODETTA’S “MOVEMENT” ASSOCIATES
DAVID (HAWK)
David—named for the young boy in the biblical story of David and Goliath—was Roland’s trained falcon. He was a pet, a comrade at arms, and a weapon. Roland used him in his coming-of-age battle against CORT. Cort said that hawks were God’s gunslingers. In many ways, David was the first of Roland’s companions to be sacrificed to his ambition.
I:95, I:96–98, I:104, I:105, I:160, I:165–74, II:19, II:180, III:174, IV:107, IV:344, IV:547, V:383, V:491, V:492, VII:802, VII:824, W:36
DAVID AND GOLIATH
See MID-WORLD FOLKLORE: PERTH, LORD
DAVID QUICK
See GRAYS: GRAY HIGH COMMAND
DEAN, EDDIE (THE PRISONER, EDDIE CANTOR DEAN, EDDIE TOREN)
Although he was born during the 1960s in BROOKLYN, NEW YORK, and spent most of his youth in CO-OP CITY, Eddie Dean reminds Roland of his two earlier ka-tet mates, CUTHBERT ALLGOOD and ALAIN JOHNS. Like Cuthbert, Eddie’s sense of humor often borders on the silly (at least in Roland’s estimation), and like Alain, he has deep flashes of intuition. Although Roland sometimes thinks Eddie is weak and self-centered, he appreciates the younger man’s deep reservoirs of courage and his tremendously generous heart.
When we first meet Eddie he is in his early twenties and has unruly black hair and hazel eyes. He is also running cocaine for the drug king ENRICO BALAZAR, in large part to support the heroin habit of his beloved but bullying older brother, HENRY DEAN. By the time Roland enters Eddie’s mind on DELTA flight from NASSAU to New York in 1987, Eddie is already addicted to smack. Despite Eddie’s nasty habit, Roland knows that Eddie is a born gunslinger. At the beginning of their relationship, Roland compares him to a good gun sinking in quicksand. As the human embodiment of the tarot card called The Prisoner (in this case, the prison is drugs), Eddie is an integral part of Roland’s destiny, a future foretold by the sinister wizard WALTER (aka THE MAN IN BLACK) in the GOLGOTHA located near the shores of the WESTERN SEA.
Eddie Dean is the maverick of Roland Deschain’s ka-tet. Roland often calls him ka-mai, or ka’s fool, and in many ways this assessment seems fairly accurate. In The Drawing of the Three, Eddie chose the love of ODETTA HOLMES/DETTA WALKER over caution and thus almost lost his face to a LOBSTROSITY. Yet it is Eddie’s anarchic sense of humor that fried the circuits of BLAINE the Insane Mono, allowing our ka-tet to win their riddling contest and outwit this seriously suicidal machine. Each member of Roland’s ka-tet has at least one special talent, and Eddie’s skills go beyond making bad jokes. In The Waste Lands, his hidden artistic vision shines forth, and he is able both to draw a magic door to bring JAKE CHAMBERS into Roland’s world, and to fashion a key to open that door.
Eddie becomes an even more important character in the final books of the series. Of all the people we meet during our travels through IN-WORLD, MID-WORLD, THE BORDERLANDS, and END-WORLD, Eddie is the most reminiscent of the traditional Arthurian knight. By his own admission, Eddie needs to be needed. While he shares Roland’s desire to reach the DARK TOWER, unlike Roland, Eddie believes that his ultimate purpose is not to serve his ka-tet, or even his wife, SUSANNAH DEAN, but to protect the ROSE, which is (on our level of the Tower at least) one of the most fundamental symbols of love.
When Roland and Eddie visit STEPHEN KING in the when of 1977, they learn that Eddie is actually the twin of Cuthbert Allgood, Roland’s old friend from GILEAD. According to King (speaking in a deep trance state), he saw both Cuthbert and Eddie when he was seven years old. They saved him from the clutches of the CRIMSON KING, Lord of the Spiders, and turned him from the grim seductions of DISCORDIA.
Without Eddie’s intuition to guide him, Roland would never have seen the formation of the TET CORPORATION, the company which protects the Rose on our level of the Tower. Nor would he have met his maker, Stephen King, in the town of BRIDGTON, MAINE. In fact, he may not even have survived the onslaught of BALAZAR’S MEN in EAST STONEHAM, if he’d made it to that town at all. However, like those of all ka-mais, Eddie’s days are numbered. Once our tet defeats the WOLVES of CALLA BRYN STURGIS and destroys the DEVAR-TOI where the BREAKERS are eroding the BEAMS, Eddie is shot in the head by PIMLI PRENTISS, the Devar Master. As GRAN-PERE JAFFORDS predicted, for men like Eddie Dean it is always a bullet that opens the way to the clearing at the end of the path.
One of the wonderful aspects of the macroverse is that somewhere, on some other level of the Tower, another version of us always survives. This is as true for Eddie Dean as for anyone else. When Susannah Dean leaves End-World through the UNFOUND DOOR, she finds herself in an alternative version of New York City. Although it is not 1987 of the KEYSTONE EARTH—people here drive Takuro Spirits and drink Nozz-A-La cola, and Gary Hart is president—she is still overjoyed to be there. The reason is simple. Waiting for her in a snowy CENTRAL PARK is none other than her beloved husband, Eddie Dean.
It seems that—on some levels of the Tower at least—stories can have happy endings. In this where and when, Eddie is from WHITE PLAINS, not Co-Op City. His brother isn’t the bossy Henry Dean but his ka-mate, mate Jake Chambers. In fact, the two of them aren’t Eddie Dean and Jake Chambers at all, but Eddie and Jake TOREN—descendants of the family which (on our level of the Tower) are the custodians of the Vacant LOT and of the magic Rose.
Like Susannah Dean, Jake Chambers, and Jake’s bumbler Oy, Eddie plays a small part in The Wind Through the Keyhole. In fact, their tale (which is set just before The Wolves of the Calla) is essentially a frame story. In Wind, Roland and his American tet have just left the GREEN PALACE and are journeying southeast along the PATH OF THE BEAM toward CALLA BRYN STURGIS when they are beset by a STARKBLAST. They are forced to haul up in the stone meetinghouse of an abandoned village called GOOK so that they can wait out the storm. While the starkblast rages outside, Roland tells his tet two stories. The first tale is autobiographical, and tells of Roland’s adventure with JAMIE DeCURRY in the town of DEBARIA where the two of them hunted down a murderous shapechanger called a SKIN-MAN. The second story is a folktale called “The Wind Through the Keyhole,” and it is from this narrative that the novel takes its name.
I:130 (Prisoner in prophecy of drawing), II:25 (Prisoner), II:34–62 (Prisoner’s door; 38–57 Delta Flight 901), II:63–84, II:85–157 (85 twenty-one years old; 85–90 Customs; 121–57 Balazar’s), II:161–82 (Lobstrosity Beach), II:201–9, II:225–305 (235 twenty-three years old, born 1964), II:306–7 (Detta thinks about him), II:307–12, II:315, II:316 (Prisoner), II:324–26, II:327–38, II:339, II:357, II:359–61, II:367, II:371, II:379, II:386, II:387–90, II:393–99, III:11, III:12, III:13, III:16, III:18–19, III:21–86 (25 Shardik/Mir attacks; 37 Roland’s story; 51–54 dream), III:96, III:97 (Prisoner), III:149–52, III:153–55 (in Jake’s dream), III:158–66, III:170–76 (171 he is twenty-three years old), III:177–78 (thirteen years old), III:178–82, III:183–88, III:189–90 (drawing Jake), III:190–92 (thirteen years old), III:193–94 (drawing Jake), III:201–3, III:204, III:206–13, III:219–54, III:256–67, III:268–70, III:273–85, III:286–300 (Gasher), III:302–4, III:308–12, III:316–25, III:329, III:331–34, III:340–50, III:361–65 (363 says Eddie was a junkie for six years. In earlier books he’d been shooting up for less than a year), III:372–73, III:378, III:382–85 (Blaine), III:393–420, IV:3–10, IV:13–70 (riddling; 42–45 flashback to own past; 49 decides to piss off Blaine; 51 begins to do it; 58–59 crash; 64 first thinny sound), IV:71–112 (Topeka train station. 72–77 Topeka Capital Journal and superflu; 79 Beam disappears; 87 Charlie the Choo-Choo in Topeka; 91 The Crimson King; 95 entering thinny; 97 Oz in distance; 99–101 Eddie’s dream of bulldozer and rose; 102–3 discusses rose and Tower with Roland; 106 Roland begins his story), IV:335–37 (interlude in Kansas), IV:570 and 572 (Roland’s vision), IV:581, IV:615–25 (end of Roland’s story; back in Topeka), IV
:626–68 (627 ruby Beatle-boots; 632 Green Palace; 634 gate like Wizard’s Rainbow; 646 Tick-Tock; 648 Flagg; 652 Roland’s matricide), V:8 (strangers from Out-World), V:29–31 (gunslingers), V:35–47, V:49–70 (New York and Jake—1977), V:71, V:77, V:78, V:80, V:81, V:84, V:87, V:88–119, V:122, V:123–64, V:176–85, V:187–98, V:201–39, V:241, V:242, V:243, V:244, V:245–53, V:256–57 (listening to Pere Callahan’s tale), V:258 (listening), V:260 (listening), V:262 (listening), V:264–71 (listening), V:273–74 (listening), V:275 (listening), V:281 (listening), V:284 (listening), V:285 (listening), V:290 (listening), V:291–96 (listening), V:301–2 (listening), V:309–12, V:318, V:321, V:322, V:325, V:341, V:343–60, V:365–69, V:376–80, V:381, V:382, V:384, V:388, V:392, V:394, V:396–406, V:408, V:412 (ka-tet mates), V:417–20, V:421–23, V:428–30, V:437–38, V:442–45, V:448–49, V:452–54, V:457, V:466–72, V:478, V:479, V:480, V:482, V:485–86, V:487, V:488–505, V:506–52, V:555, V:563, V:573–74 (younger one), V:576, V:581–90, V:592, V:597, V:598, V:601–28 (waiting for Callahan), V:629–35, V:639–40, V:641–50, V:652–53, V:654, V:658, V:662–74, V:679–705, VI:3–8, VI:10–18, VI:22, VI:24–43, VI:63, VI:64, VI:68, VI:69, VI:70, VI:71, VI:74, VI:80–82, VI:98, VI:117, VI:122, VI:123, VI:124, VI:129–216, VI:222, VI:224, VI:225, VI:230 (indirect), VI:231, VI:233, VI:240, VI:246, VI:248, VI:259, VI:265–303 (Eddie is Cuthbert’s twin), VI:307, VI:320, VI:324, VI:348, VI:360, VI:365, VI:373, VI:374, VI:395, VI:399, VI:404, VII:1–3, VII:17–53, VII:57–58, VII:114–32, VII:134–38, VII:141–59, VII:168, VII:169, VII:173, VI:177 (indirect), VII:186 (ka-tet), VII:187, VII:188, VII:189–220, VII:247–61, VII:262 (indirect), VII:265–73, VII:276 (indirect), VII:279–309 (297–302 listening to Ted’s story), VII:316, VII:318–42, VII:350, VII:351–52, VII:362–63, VII:369–70, VII:378–85 (Eddie is shot), VII:387, VII:388–90, VII:391, VII:392, VII:393, VII:394, VII:395 (indirect), VII:396–97, VII:398, VII:401–4, VII:407, VII:408–10, VII:413 (indirect), VII:416 (indirect), VII:427, VII:428, VII:435, VII:438, VII:448, VII:453, VII:455, VII:464, VII:477, VII:485, VII:487, VII:488, VII:491, VII:495, VII:504, VII:508, VII:510, VII:518, VII:520, VII:533, VII:541, VII:549, VII:554–56, VII:559, VII:562, VII:569, VII:571, VII:601, VII:603, VII:604, VII:608, VII:629, VII:630, VII:633, VII:641, VII:642, VII:645–46, VII:662, VII:668, VII:674, VII:681, VII:683, VII:690, VII:708, VII:724–25, VII:727, VII:728, VII:729, VII:731, VII:733, VII:740, VII:744, VII:747, VII:748, VII:758, VI:762, VII:772, VII:785, VII:802, VII:807–13, VII:818, VII:819, W:3–31, W:303–7