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Stephen King's the Dark Tower: The Complete Concordance Revised and Updated

Page 39

by Robin Furth


  Like many of the other Sisters, Rosalita is a healer as well as a fighter. Her cat-oil eases the pain of Roland’s dry twist. She is also an accomplished midwife. V:236, V:242–44, V:245, V:250, V:251, V:252, V:281, V:293–94, V:310–12 (present), V:320, V:331, V:338, V:341, V:399, V:417, V:418–19, V:420–21, V:438, V:442–51 (present), V:467, V:475, V:476, V:477, V:480–83, V:484, V:493–94, V:496–500, V:584, V:589, V:601–17 (present with Sisters of Oriza; mentioned on 602, 604, 609, 615), V:628, V:639, V:640–41, V:644, V:646–50, V:652, V:653, V:654, V:662–68, V:674 (indirect), V:679–96, VI:4, VI:8, VI:9–10, VI:13–18, VI:24, VI:205, VI:281, VII:122, VII:152

  ORTEGA, MILLICENT

  See HAMBRY CHARACTERS: OTHER CHARACTERS

  OUTER DARK

  See APPENDIX I

  OUTWORLDERS

  In Wolves of the Calla, outworlders are people who come from the lands west of the BORDERLANDS. Roland, EDDIE, SUSANNAH, JAKE, and OY are all considered outworlders.

  V:312, V:344, V:402, V:418

  OVER, THE

  See MANNI

  OVERHOLSER, ALAN

  See CALLA BRYN STURGIS CHARACTERS: FARMERS (LARGE FARMS): OVERHOLSER, WAYNE DALE

  OVERHOLSER, WAYNE

  See CALLA BRYN STURGIS CHARACTERS: FARMERS (LARGE FARMS)

  OVERHOLSER, WELLAND

  See CALLA BRYN STURGIS CHARACTERS: ROONTS

  OVERMEYER, PROFESSOR

  See DEAN, SUSANNAH: ODETTA HOLMES’S ASSOCIATES

  OXFORD TOWN COPS

  See DEAN, SUSANNAH: ODETTA HOLMES AND THE CIVIL RIGHTS MOVEMENT: ODETTA’S “MOVEMENT” ASSOCIATES

  OY

  Oy is JAKE CHAMBERS’s pet BILLY-BUMBLER (or perhaps Jake is Oy’s pet boy). Oy approached our ka-tet while they traveled along on the BEAM leading toward LUD. When Jake first found Oy—or when Oy first woke Jake by licking his face—the bumbler had some bites on his body. It seems likely that he was chased away from his own pack because he talked too much. Like the best billy-bumblers, Oy is intelligent and faithful. He can count, add, and communicate. He can also predict the coming of a STARKBLAST. Oy is completely devoted to Jake, and becomes a full-fledged member of Roland’s ka-tet.

  Like all other bumblers, Oy looks like a cross between a raccoon, a woodchuck, and a dachshund. He has expressive, gold-ringed eyes and a little squiggle of a tail. Although he is not human, Oy is extremely intelligent. Just as some kinds of terriers are bred to be ratters, in the days of old, billy-bumblers (also called THROCKENS) were kept to destroy GRANDFATHER FLEAS. Hence, by their very nature they serve the WHITE.

  In the seventh book of the series, we discover that Oy’s devotion to our tet’s quest, and his allegiance to Roland, are as profound as that of his young master. After Jake dies saving the writer STEPHEN KING, brave little Oy remains with Roland rather than lying down and expiring upon his friend’s grave. In fact, Oy makes it closer to the DARK TOWER than any other member of Roland’s ka-tet.

  Sadly, as was predicted back in Wizard and Glass, Oy dies impaled upon the branch of a tree. He is thrown there by MORDRED when he tries to foil the spider-boy’s attempt to kill Roland.

  III:219–22, III:224, III:226–54, III:255–67, III:273–81, III:283–85, III:286–300 (294 almost falls off Send Bridge), III:302, III:303, III:307–8 (follows Jake), III:314–16 (follows Jake), III:328–31 (follows Jake), III:339–40 (follows Jake), III:344, III:358–61, III:367–72, III:373–82, III:382–85 (Blaine), III:389, III:393–420, IV:3–10 (afraid of Blaine’s “visual mode”), IV:13–42, IV:44–47 (present for Blaine blowout), IV:71–112 (present for entry into Topeka. 88 Jake dreams about Oy and train), IV:335–37 (Interlude in Kansas), IV:572 (in Roland’s vision, he is impaled upon a branch), IV:615–25 (back in Topeka), IV:626–68 (626 ruby booties; 632 Green palace; 634 gate like Wizard’s Rainbow; 646 Tick-Tock; 648 Flagg; 652 Roland’s matricide), V:8 (strangers from Out-World), V:29–31 (gunslingers), V:35, V:36, V:38–47, V:48–70, V:77, V:78 V:80, V:81, V:87, V:88–119, V:125–37, V:138, V:139, V:142–60, V:176–86, V:189–91, V:193–98, V:201–34, V:238, V:318–24, V:381, V:383, V:384–87, V:400, V:402–5, V:417, V:418–19, V:444 (sleeping), V:467, V:470, V:488, V:490–96, V:553–80, V:581–90 (present), V:591 (indirect), V:601–17, V:636–38, V:652, V:685, VI:3–8, VI:11–43, VI:68, VI:143, VI:216, VI:307–44, VI:402, VII:5–11, VII:14, VII:26–27, VII:28, VII:81–104 (100 changes places with Jake!), VII:109–12, VII:141–59, VII:164–65, VII:168 (circle), VII:169, VII:177, VII:186 (ka-tet), VII:187, VII:188, VII:189–220, VII:247–61, VII:265–73, VII:276 (indirect), VII:279–324 (297–302 listening to Ted’s story), VII:329–35, VII:337–42, VII:349 (indirect), VII:352, VII:362–63, VII:369–70, VII:382–85, VII:387–418 (sitting with Jake during Jake’s long flashback), VII:421–33, VII:441–43, VII:444–45, VII:449–67, VII:472–90, VII:510, VII:513, VII:520–30, VII:532–42, VII:549–619, VII:620, VII:625–31, VII:632–44, VII:647–710, VII:716–24, VII:725, VII:737, VII:742–50, VII:752–53, VII:754 (the mutt), VII:756–65, VII:768–75 (killed), VII:780, VII:802, VII:818, W:3–31, W:303–7

  TODDLER WHO SEES OY IN TODASH STATE: V:176

  OZ, WIZARD OF

  See WIZARD OF OZ

  OZ THE GREEN KING

  See WALTER: WALTER’S ALIASES

  P

  PADICK, WALTER

  See WALTER

  PANIC-MAN

  When JAKE CHAMBERS enters an abandoned office closet in THUNDERCLAP STATION, he feels the fingers of the Panic-Man stroke his neck. In other words, Jake has claustrophobia.

  VII:205

  PAPPA DOC

  See BORDER DWELLERS: BROWN

  PATEL

  See GUTTENBERG, FURTH, AND PATEL

  PATRICIA

  See NORTH CENTRAL POSITRONICS

  **PAUL

  The only thing we know about Paul is that Roland thinks of him while at the WAY STATION. Paul’s name is cut from the 2003 version of The Gunslinger.

  I:86

  PEAVY, HUGH

  See DEBARIA CHARACTERS: SHERIFF’S OFFICE

  PERTH, LORD

  See MID-WORLD FOLKLORE

  PETACKI, PETE

  See CALLAHAN, FATHER DONALD FRANK: CALLAHAN’S HIDDEN HIGHWAYS ASSOCIATES

  PETER

  See DEAN, EDDIE: DELTA FLIGHT 901 CHARACTERS

  PETERSON, REVEREND

  See MAINE CHARACTERS

  PETRIE, MARK

  See CALLAHAN, FATHER DONALD FRANK: ’SALEM’S LOT CHARACTERS

  PETTIE

  See HAMBRY CHARACTERS: TRAVELLERS’ REST

  PHIL

  See NORTH CENTRAL POSITRONICS

  PICKENS

  See DEBARIA CHARACTERS: SHERIFF’S OFFICE

  PIED PIPER

  See MANNI: CANTAB; see also GERMANY: HAMELIN, in OUR WORLD PLACES

  PIMSY

  See DEAN, SUSANNAH: ODETTA HOLMES’S ASSOCIATES

  PINK

  See MAERLYN’S RAINBOW: MAERLYN’S GRAPEFRUIT

  PINK BIRDS

  While in the FAGONARD, TIM ROSS saw these beautiful pink-plumaged birds. Their long thin legs paddled the water as they fought to become air-bound. Their high, ululating cries sounded like the laughter of children who had lost their minds.

  W:203

  PINKY PAUPER (PIGGY PECKER)

  Pinky Pauper is the main character in a skip-rope rhyme sung by SUSANNAH DEAN while she’s playing with the JAFFORDS FAMILY children. In the version that EDDIE DEAN sings, Pinky Pauper becomes Piggy Pecker.

  V:351–52

  PIPER SCHOOL CHARACTERS

  Before entering MID-WORLD, JAKE CHAMBERS attended Piper School—an exclusive NEW YORK CITY middle school. He hated it. Below is a list of Piper School students and employees. For more information about Piper, see PIPER SCHOOL in the OUR WORLD PLACES section.

  GENERAL: VII:332 (Piper kids), VII:395

  PIPER STAFF AND STUDENTS:

  AVERY, BONNIE: JAKE’s English teacher. In The Waste Lands, she gave him an A+ on his very strange essay, “My Understanding of Truth
.” III:94–100, III:101, III:135–36, III:195, III:417, V:52, V:381, V:445, V:567, V:636, V:669, V:689

  BISSETTE, LEN: Len Bissette was a very kindhearted French teacher. III:91–93, III:99, III:101, III:131, III:134, III:135–36

  DORFMAN, STAN: A Piper student and one of Jake’s “almost” friends. III:101

  FRANKS, JOANNE: Piper’s school secretary. III:92, III:93, III:94, III:101

  HANSON, LUCAS: Lucas Hanson was another Piper School student. He tried to trip Jake whenever Jake walked past him. V:636

  HARLEY, MR.: Headmaster and teacher for spoken arts. III:93, III:94, III:101, III:131

  HOTCHKISS, MR.: Piper’s school shrink. III:134

  JESSERLING, PETRA: Jake’s classmate. She had a crush on him. III:96, V:636

  KINGERY, MR.: Science teacher. IV:82

  KNOPF, MR.: Geometry teacher. III:101, III:106

  STEVENS, BELINDA: Student. III:101

  SURREY, DAVID: Student. III:97, III:100

  YANKO, MIKE: Student. V:636

  PISTOL

  See KING, STEPHEN: SMITH, BRYAN

  **PITTSTON, SYLVIA

  See TULL CHARACTERS: PITTSTON, SYLVIA

  PLASTERMAN

  See DEMONS/SPIRITS/DEVILS: MANSION DEMON

  PLATE, LADY OF THE

  See ORIZA, LADY

  PLATE, SISTERS OF THE

  See ORIZA, SISTERS OF

  PLAZA–PARK HYATT CHARACTERS (NEW YORK)

  The Plaza–Park Hyatt is the FIRST AVENUE hotel where MIA takes a captive SUSANNAH once they land in 1999 NEW YORK. (Mia needs to find a telefung so that she can contact the evil RICHARD P. SAYRE, servant of the CRIMSON KING, who has promised to help her deliver her CHAP.) Since neither Susannah nor Mia has any money, Susannah uses her little CAN-TAH (in the shape of the TURTLE GUARDIAN) to mesmerize MATHIESSEN VAN WYCK into paying for their room.

  Susannah stores BLACK THIRTEEN in the room safe, and JAKE and CALLAHAN (with a little help from the deus ex machina STEPHEN KING) retrieve the ball from the safe so that they can stash it in NEW YORK’s TWIN TOWERS.

  DOORMEN: VI:228, VI:257, VI:321

  HOTEL MAID: Like JAKE and CALLAHAN, this tiny, middle-aged Hispanic lady falls under the spell of BLACK THIRTEEN and remains hypnotized even after the evil ball falls back to sleep. A guilty Callahan robs her so that he and Jake have taxi fare. VI:330–32, VI:337

  JAPANESE TOURISTS: VI:226–29, VI:231–32

  MAN AND WIFE WITH CAMERA: VI:226–27

  MAN WITH CAMERA: VI:228

  SHOPPING WOMEN: VI:227

  TWO WOMEN WITH CAMERA: VI:228

  WOMEN IN RESTROOM: VI:229, VI:231–32

  PIANO PLAYER: VI:91, VI:93 (indirect), VI:95, VI:227 (indirect), VI:229

  PRETTY WOMEN IN LOBBY: Despite his higher calling, PERE CALLAHAN enjoys watching these attractive ladies. VI:324

  RECEPTIONISTS:

  EXOTIC HOTEL RECEPTIONIST: This beautiful Eurasian woman checks SUSANNAH/MIA into room 1919 (see NINETEEN) of the Plaza–Park Hyatt. Like MATHIESSEN VAN WYCK, she is hypnotized by Susannah’s magical CAN-TAH, which looks like a scrimshaw version of the TURTLE GUARDIAN. VI:91–95, VI:109, VI:226, VI:257

  JAKE’S RECEPTIONIST (DAD-A-CHUM, DAD-A-CHEE, NOT TO WORRY, YOU’VE GOT THE KEY!): When JAKE, OY, and CALLAHAN arrive at the Plaza–Park Hyatt, this hotel receptionist delivers a letter to them which is addressed to Jake. The letter is from STEPHEN KING and contains a key to room 1919 (see NINETEEN), where Susannah stored MAERLYN’s evil magic ball, BLACK THIRTEEN. VI:322–24

  OTHER RECEPTIONISTS: VI:226

  WOMEN IN SHORT SKIRTS: SUSANNAH DEAN is as shocked to see 1999 hemlines as she is to see women with bra straps and bellies on display. In her when of 1964, such dressing would have been considered risqué and may even have landed the exposed ladies in jail. VI:90–91

  POLINO, JIMMY

  See DEAN, HENRY: HENRY DEAN’S KA-TET

  POOKY

  A pooky is a huge, reddish snake with a spade-shaped head as big as a cooking pot. It has amber eyes with black slit pupils, glittering fangs, and a ribbon-like tongue which is split into a fork. When the tongue snaps back into the snake’s mouth, it makes a hungry, slooping sound. When a pooky is fair swole (meaning it has eaten not long before), it is less dangerous, but even under these circumstances it is best to avoid contact. (A pooky’s bite paralyzes its victim, but does not kill it. Pookies like to eat their prey alive.) TIM ROSS has to face a pooky when he fetches water for the COVENANT MAN in the ENDLESS FOREST. At the end of The Wind Through the Keyhole, the SKIN-MAN transforms into a man-sized pooky.

  W:151, W:152, W:156, W:157, W:158, W:159, W:160, W:162, W:172, W:180, W:291 (skin-man becomes one)

  POP MOSE

  See TET CORPORATION: FOUNDING FATHERS: CARVER, MOSES

  PORTLAND SUNDAY TELEGRAM

  See MAINE CHARACTERS

  POSELLA, FARREN

  See CALLA BRYN STURGIS CHARACTERS: OTHER CHARACTERS

  POSITRONICS

  See NORTH CENTRAL POSITRONICS

  POST, THE

  See CALLAHAN, FATHER DONALD FRANK: CALLAHAN’S HIDDEN HIGHWAYS ASSOCIATES

  POSTINO, TRICKS

  See BALAZAR, ENRICO: BALAZAR’S MEN

  POSTMISTRESS, EAST STONEHAM

  See MAINE CHARACTERS

  PRATT, GEORGIE

  See DEAN, HENRY: HENRY DEAN’S KA-TET

  PRENTISS, PIMLI (DEVAR MASTER)

  See WARRIORS OF THE SCARLET EYE: DEVAR-TOI CHARACTERS: HUMANS

  PRIM (AM, GADOSH, GREATER DISCORDIA)

  In the final book of the Dark Tower series, we learn that MORDRED DESCHAIN, Roland’s half-son and nemesis, was born of the joining of two worlds—the Prim and the am, the gadosh and godosh, GAN and GILEAD. Prim, gadosh, and Gan all refer to the primordial magical substance (or generating force) from which the multiverse arose. Am, godosh, and Gilead refer to the physical world, also known as the mortal world.

  The people of MID-WORLD believe that, at the beginning of all things, there was only the Prim, or magical soup of creation. From the magical Prim arose Gan, the spirit of the DARK TOWER, whose body is the linchpin of existence. Gan spun the multiverse from his navel and then set it rolling with his finger. This forward movement was time. After the multiverse came into being, the Prim receded, leaving on the shores of existence not only the Tower and BEAMS but the DEMONS, DEMON ELEMENTALS, oracles, and succubi that haunt our world.

  Like all magic, the Prim is neither good nor evil but contains the seeds of both. Hence, Gan, the magical creator, sired both the line of ELD (from which the DESCHAINs are descended) and the line of the CRIMSON KING.

  According to the MANNI, Mordred Deschain’s birth is intrinsically linked to the Prim. Their legends state that when this child, who is simultaneously half-human and half-god, descends into the world, humanity will be destroyed and the Prim will return. However, this particular apocalyptic view takes into consideration only the negative aspect of the Prim (that represented by the Crimson King in his Lord of Discordia guise). Ultimately, Mordred’s birth—and early death—plays its part in the restoration of the Tower and the WHITE. Hence the good of the Prim, not its evil, ultimately triumphs.

  VI:106, VI:108–14, VI:117, VI:242 (and creatures of the Prim), VI:248, VI:249, VI:251, VII:25, VII:26, VII:35, VII:132, VII:168 (am, gadosh, godosh), VII:176, VII:249, VII:291, VII:303, VII:334, VII:406, VII:447, VII:504, VII:515, VII:755, VII:756 (return of the Prim)

  PRISONER, THE

  See DEAN, EDDIE

  PUBES

  The Pubes (short for pubescents) were the original defenders of LUD, although the sickly bunch we meet in The Waste Lands were probably descended from one of the later bands of harriers that overran the city. The Pubes’ archenemies, the GRAYS, live in underground silos beneath eastern Lud. The Pubes live aboveground in CITY NORTH, but are no healthier for it. You can tell a Pube from a Gray because the Pubes’ headscarves are blue. (The Grays’ are yellow.)

  The Pubes are convinced that there are GH
OSTS IN THE MACHINES below the city, and that if these demonic spirits aren’t appeased they will animate the bodies of Lud’s many dead and rise up to eat the living. Although the Grays also fear the machine ghosts, they use the god-drums (actually the backbeat of ZZ Top’s song “Velcro Fly”) to drive the Pubes into a paranoid frenzy of human sacrifice. The grisly method the Pubes use to choose their victims is reminiscent of Shirley Jackson’s story “The Lottery.”

  SUSANNAH and EDDIE battle the Pubes on the STREET OF THE TURTLE. In the end, two of this gang (MAUD and JEEVES) reluctantly agree to lead them to BLAINE’S CRADLE. The Pubes believe that of all the ghosts in the machines, Blaine is the most terrible. Little do they know that psychotic Blaine is actually all of the ghosts in the machines.

  III:229, III:230, III:238, III:240, III:244–45, III:254, III:270, III:308–12 (dead), III:316–25, III:327, III:329, III:337, III:358, III:373, III:380, III:402, III:411, IV:57, V:135, VI:152

  PUBE CHARACTERS:

  ARDIS: He was electrocuted by BLAINE. III:323–24, III:344, III:346, III:348, III:361

  BLONDE WOMAN WITH MANGE: III:320

  FRANK: III:321, V:226

  JEEVES: Eddie nicknames this guy Jeeves because of his bowler hat. Along with Maud, Jeeves leads Eddie and Susannah to BLAINE’S CRADLE. III:322–25, III:332–33, IV:75, IV:226, IV:621

  LUSTER (DWARF): Luster reminds Eddie and Susannah of Little Lord Fauntleroy. III:317–18, III:321, IV:75, V:226

  MAN IN SILK-LINED CAPE AND KNEE-BOOTS: III:319

 

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