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A Mirror Against All Mishap

Page 28

by Jack Massa

ghost dogs - corpses of human sacrifices, reanimated to serve as guards in ancient Valgool

  Gwales - mountainous land north of the Tathian Isles

  Gwelthek - native language of Gwales

  Iruks - hunting people of the South Polar region

  Khylum Destrae - also called the Missing Mountains, an impenetrable region in central Nyssan, formed in the Age of the World’s Madness

  kiia - edible fern of the tundra; leaves are used to wrap dried fish

  klarn - Iruk sacred hunting group, consisting of five to eight warriors. Members of a klarn share a group-soul that gives them strength and courage.

  kul shirra - ghost dogs

  lamnocc - large deer of the Polar region

  Larthang - Westernmost of the Three Nations. Home to a race of powerful witches.

  mage - any skilled practitioner of magic

  myro - sentient sea-creatures spawned from dolphins

  Nagaree - ancient empire of northern Nyssan

  Nyssan - Easternmost of the Three Nations. Home to several races. Normally divided into Near Nyssan and Far Nyssan.

  Ogo - Larthangan name for the Deepmind. Literally, 'drift.'

  pure shaping - the Larthangan magical art of creating immediate effects through the power of thought

  quon-xing - pure shaping

  serds - a sentient race evolved from deep-sea fishes; powerful sorcerers who ruled Glimnodd during the Age of the World's Madness

  skimmer - small boat for ferrying cargo

  Tath - Middle realm of the Three Nations. A group of islands, home to a race of seafarers and traders.

  thrall - a sentient being whose mind and will have been subjugated by sorcery

  torms - winged people of northern Nyssan, spawned from birds

  trinket - any object fashioned to contain or enhance magic power

  trinketing - the Larthangan art of constructing trinkets

  Tuan - the ruler of Larthang, a sacred king or queen

  Tysanni - Glimnodd’s legendary third moon, which disappeared in the Age of the World’s Madness

  volrooms - tusked, white-furred bears

  wei-shen - the Larthangan art of deepseeing

  wei-xing - general term for the Larthangan arts of deepshaping

  weng-lei - the Larthangan art of magical combat

  windbringer - a sentient fern-like plant; skilled at attracting winds and therefore prized by mariners of all nations

  witch - broadly any female mage; strictly, a woman trained in the Larthangan arts of the Deepmind

  yulugg - giant sea mammals, similar to whales

  Author’s Note

  Once again, sincere thanks to my Beta Readers, Marilyn Massa and John W. Kelly, and to my editor, Jaime Henriquez.

  The Glimnodd Cycle includes these books:

  Cloak of the Two Winds

  A Mirror Against All Mishap

  Tournament of Witches

  If you enjoyed this story, please consider leaving a rating and review on Amazon, as well as other sites. The algorithms of the publishing business make this extremely important to a book's success.

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