The Covenant of the Forge
Page 2
After all, Sledge thought, who was there now to make an ambush? Ogres? One or two of the brutes might conceive of such a thing, but despite their size and ferocity, no one or two ogres would be a match for a mounted, armored dwarven patrol, and even the most vicious-tempered ogre would realize that. Humans, then? There were humans everywhere these days, more all the time, it seemed. Thorin was flanked by human realms north and south, but not in the memory of anyone had there been serious conflict with Golash and Chandera. The people of those regions depended upon the dwarves of Thorin for many of their commodities, just as the dwarves depended upon the humans for trade.
Wild humans? There were those, too, of course—traveling bands of nomads, occasional clots of fugitives from some distant conflict or another. Sledge and his patrol had seen bands of humans in the distance during the weeks of their patrol—more, it seemed, than ever before. But the wanderers had kept their distance, and none seemed to pose any real threat. It was following and observing one such group that had caused the patrol to be here now, miles north of the usual route. Normally, returning patrols crossed the ridge at Chandera Road, not Crevice Pass.
Elves, then? All the elves that Sledge knew about were far away to the southeast, beyond the Khalkists. In times past, a few of them had visited Thorin for Balladine, but not in recent years. The elves had their hands full, it was said, fighting dragons for control of their beloved forests. Besides, there had never been conflict between the elves and the Calnar. They were both intelligent races and had no reason to fight.
Still, a sense of foreboding hung about Sledge, seeming to come from the cleft ahead. It made his beard twitch.
Agate Coalglow and Pierce Shard had eased their mounts forward to flank their leader. Now Agate noticed the same thing that Sledge had noted a moment before. “It’s quiet,” the split-bearded dwarf said. “No birds.”
“None,” Sledge agreed. “There may be someone in the Crevice.”
“No sign of anyone,” Pierce said, studying the rising banks.
“Probably nothing,” the leader admitted. “I’m just feeling hunchy. If there were trouble, our scout would have seen it and reported back.”
“Not much that quick-eyed Dalin’s likely to miss,” Agate nodded. “He’s probably waiting for us right now at the sugar fields. You have travel nerves, Sledge. It’ll do us all good to get back home. Let somebody else do border patrol next shift.”
Sledge took one more hard look at the crevice ahead and shrugged. “You’re right. Travel nerves.” He raised his hand and swept it forward. “By twos!” he called. “Tomorrow we’ll be in Thorin Keep!”
Piquin needed only the lightest heel-tap to pick up his long-legged gate, and the patrol trotted up the incline as the crevice walls grew around them. The sun now was directly behind, and their long shadows stretched out ahead, into the silent pass.
A mile went by, silently except for the echoes of their horses’ shod hooves and the occasional rattle of swords in their bucklers. Another mile, and the crest of the trail was in sight—the narrowest part of the defile, where stepped stone walls stood above the strewn floor like ramparts, and clear sky shone between them. From there, the pass would widen again, and the trail would be downhill all the way to the outer ford, just above the roaring canyon where the Bone River joined the Hammersong.
Tomorrow they would cross the two rivers, with Thorin in sight. Tomorrow night they would sleep in their own secure beds.
Nearing the crest, the dwarves felt a surge of relief. Sledge’s mood had touched them all, and there had been tension in the climb. But now the crest was just ahead, and beyond was the open sky where crevice walls slanted away. The sky of Thorin. They were past the worst of the defile, and nothing had happened.
“I’ll pay for a keg of Lobard’s best ale tomorrow evening,” Agate Coalglow offered, turning to glance at those behind him. “As soon as Sledge has given our report to Willen Ironmaul, I promise it. One full keg. After that it’s up to someone else to ease our patrol aches.”
“I’ll buy the second keg,” Pierce Shard offered, “if that’s the sort of ease you have in mind.”
“I doubt if that’s it,” someone in the ranks chuckled. “Agate finds more comfort in the bright eyes of Lona Anvil’s-Cap these days than any of Lobard’s ale can match.”
“Mind your own bright eyes, and keep them sharp,” Agate snapped. “We’re not out of this crack yet.”
At the very top of the trail’s crest, Sledge Two-Fires scanned the towering banks above, then glanced down as Piquin snorted. The dwarf’s eyes went wide, and he hauled on the reins. “Arms!” he bellowed. “Shields up! It’s a trap!”
Just ahead, where the trail began its downward slope, lay two still forms. Dalin Ironbar would scout for no more patrols. He was dead. A few feet away lay the body of his horse, a broken javelin protruding from its ribs.
“Eyes high!” Sledge shouted. “Defend!”
But it was too late. Even as the word “defend” left his lips, an arrow flew from above to thud into his exposed throat and downward into his chest.
In an instant, the air sang with the whines of arrows and bolts, the luffing whisper of thrown spears, and the clatter of flung stones.
Agate Coalglow saw his leader fall and raised his own oval shield just in time to deflect a deadly arrow. He dodged another, and a third buried its ripping head in his thigh just below his buckler. Two arrows protruded from his horse’s neck, and Agate flung himself from the saddle as the big animal began to pitch and dance, blind with pain. He lit hard on the stony trail, rolled, and slid behind a fallen boulder as other arrows sought him, whining down from the steep slopes above.
There were men up there. Where moments ago there had been nothing, now the slopes were alive with humans springing from hiding. A human voice, harsh and commanding, shouted, “Block that trail! Don’t let any of them escape! Kill the dwarves! Kill them all!”
Near at hand, Agate heard a familiar whirring sound and glanced around. Pierce Shard was still in his saddle, his shield dancing here and there as his horse spun and pivoted. Pierce was blocking bolts frantically, spinning his mesh sling while desperate eyes roved the slopes above. He found a target, let the sling fly, and a fist-sized stone whistled upward. Above, someone screamed, and a rough-bearded human pitched outward from the brushy face of the cliff to land in a sprawl not a dozen feet from where Agate huddled.
The pain in his thigh was excruciating, but Agate gritted his teeth, cleared his misted eyes, and drew his steel sword. He broke off the shaft standing from his thigh and got to his feet. Deflecting an arrow with his gauntlet, he staggered slightly and roared a war cry. Then, crouching, his sturdy legs pumping, he headed up the nearest slope, directly into the face of the attack.
His charge caught some of the humans off guard. Arrows whisked past him, and then he was on a narrow ledge in the midst of a gang of them, and his sword flew and danced in silver arcs that abruptly turned bright red. A human fell from the ledge, then another and another as the raging dwarf continued his charge, right into the thick of them.
Six ambushers fell from that ledge, their blood spraying in the light of the setting sun, before one of them got behind Agate Coalglow and put a spear through his heart. Even then, with the spearhead thrusting from his chest, Agate managed one more cut with his dripping sword, and a severed human hand dropped into the shadows below.
He staggered then, dropping his sword and sinking to his knees. Dimly, he heard the sounds of combat echoing back and back in the narrow crevice. Some of the Calnar, somewhere, were still fighting, making the ambush as costly as they could for the humans who had sprung it. But there was no chance, and Agate knew that as his world went dark. Too many humans! Fifty or more of them, at least. Maybe a hundred, and only fourteen dwarves—or whatever number remained now.
“Thorin!” he tried to whisper as blood rushed from his mouth. “Thorin-Dwarfhome! Thorin-Everbardin … hope and comfort, welcome this one home.…”
/> Below, in the bottom of Crevice Pass, shadows crept across a tumble of carnage. Here a dwarf crouched behind his dead horse, still fending off attackers. There, another—blood dripping from many cuts—used his shield as a weapon of attack in a last effort to regain his fallen sword.
But it was over now, as howling humans boiled into the narrow pass to complete the work of slaughter. The last of the Calnar to die was a fierce young defender named Tap Bronzeplate. As the final arrow pierced him, he tried to say the words that Agate Coalglow had whispered. But only some of them got past his lips.
“Thorin,” he gasped. “Thorin-Everbardin!”
2
Song of the Drums
Here on the outer shelves of Thorin, lush meadows crowned the gigantic, stair-step terraces carved into the slopes of soaring mountainsides. Vast fields of grain formed curved mosaics, vivid patterns of color in the late morning sunlight cresting saberlike peaks to the east. On the lower terraces, the fields were hues of gold and deep red where early crops ripened. Above these were patterns of rich pastels, and higher still—where the rising terraces flanked floral gardens—were greens as deep and rich as emeralds.
Here, more than anywhere else in the realm of Thorin, the landscape and the creature-works had the look of ogre about them. Not like the brutish, dark lairs of the ogres who yet lurked among the wild mountain passes, far beyond the neighboring lands of Thorin, Golash, and Chandera, but the solid, regimented design of ancient times when the ogres—some said—had ruled all the lands of the Khalkists.
It was in the scope and breadth of the terracing, in the precise spacing of the rising ways between terraces. Not in memory or certain lore had ogres dwelled here, and while ogres still were seen from time to time—lurking on the distant slopes—they and their kind were not the original builders of Thorin.
The ogres now were primitive, often savage creatures, wild in their ways and in their surroundings. But once there had been ogres of another kind. Ancient ancestors of the huge, brutish creatures of today, those ogres of the distant past had hewn mountainsides to their liking and had delved their cold, monotonous lairs into the very hearts of the peaks.
So said the wisest among the short, sturdy, energetic race that now occupied Thorin. This had once been the home of ogres. But the ogres fell from power and lost their skills. Over time, what might once have been a great civilization had deteriorated into savagery. What they left behind was theirs no more, the ballads said. Delvings belong to those who live within them, who hold and improve them. Thorin belonged now to the Calnar, by right of habitation and tradition.
Thorin now was Thorin-Everbardin, home of the Calnar.
On the outer shelves, the look of ancient ogre craft remained because the Calnar had found no need to improve it. The vast, rich meadows ranking the slopes of the highest peaks of the Khalkists served the purposes of the dwarves very nicely. Crops, flocks, and herds were rotated from level to level with the seasons, an enterprise as bustling and busy as the foundries and crafters’ halls within Thorin itself, deep in the stone heart of the mountain. Not in memory had the Calnar—the people known to their neighbors of other races simply as “the dwarves”—known famine.
Now midsummer’s harvest was proceeding in the lower fields and among the orchards and vineyards that flanked them. Now the drums had begun to speak on the sentinel crags above.
Colin Stonetooth, riding out from Thorin Keep to inspect the harvest, heard the talk of the drums and drew rein to look upward, knowing the distances would show him nothing of the drummers. Thorin was vast, and they were far above and far away. Yet their drums floated the muted thunder of the Call to Balladine on the bright air of morning, and the sound was good to hear.
Handil would be up there with them, of course. It was always Handil’s great vibrar that spoke first, setting the deep rhythm of the call. Colin Stonetooth squinted against the high sun, and his eyes sought the monolith of the First Sentinel. There, at the top of that mighty spire, was where Handil would be. Though he could not see him there, Colin Stonetooth envisioned his first son—strong and sturdy, his kilt rippling around his knees, his dark hair and trimmed beard giving him a feral look as he slung the great, iron-bound drum that was of his own crafting. The vibrar, designed and built by Handil, was like no other drum when it struck the first thunders of the Call to Balladine.
Thinking of his eldest son, Colin Stonetooth felt the play of emotions that Handil always aroused in him. Though still young, Handil had the breadth of chest of a seasoned delver, shoulders like the knotted boles of mountain pines, and powerful hands on arms that rippled with strength.
At three inches over five feet, Handil was not as tall as Willen Ironmaul, Thorin’s captain of guards, but nearly so, and his bearing was as imposing as his father’s had ever been—erect and sturdy, powerfully muscled, with the natural grace of a born rock-climber. His features were strong, chiseled planes in a wide face framed by a mane of dark hair and back-swept whiskers, trimmed short in the Calnar fashion. Solemn, thoughtful gray eyes set wide apart above high cheekbones seemed always to see the world and all within it as objects of curiosity.
Handil resembled his father, they said, and Colin Stonetooth was pleased at the comparison, though he could not see it himself.
Of all his sons, Colin Stonetooth thought, Handil was the one best equipped to become chief among the Calnar. A natural leader—even in his early youth, Handil had always chosen his own course and others had always followed—the young dwarf had an inborn skill with tools of any kind and a cool, thoughtful manner in all that he did.
Yet Handil had never displayed the slightest interest in chiefdom. He seemed devoid of leadership ambition, preferring instead his crafts, his tinkering and inventing, and—above all—the music of the drums.
Since his early youth, Handil had been called Handil the Drum by all who knew him, and he seemed perfectly content with the name.
Colin Stonetooth gazed upward, hearing the drum-talk grow in volume and complexity as more and more drums joined in—the harvest song of the Calnar, rumbling and rippling among the peaks. Its rising echoes drifted back to add texture to the call. The Call to Balladine it was, reaching out beyond the peaks and the slopes, out toward the human realms of Golash and Chandera. The people there would hear the song, and they would pack their goods and come. Within a week they would be arriving, and their encampments would fill the valleys below Thorin. It was the custom of the Calnar, the midsummer Balladine. And it had become the custom of their human neighbors, as well.
It would be a time of trading, of exchanging news and views, of wrangling over borders and trading prisoners, of settling disputes and renewing pacts; a time of feasts and contests, or bargaining and barter; the time when humans of two nations came to Thorin to trade for the wares of dwarven foundries and forges and to listen in awe to the deep, haunting rhythms of dwarven mountain music. It was the Balladine, and the drums were the call.
Colin looked forward to it, as he always did. It was diverting, once a year, to see the valleys below Thorin thronging with the frantic, always impatient crowds of human visitors. It was interesting to visit their pavilions, to see what works the strange, tall creatures had produced since the summer before. Colin would not bargain with their weavers and grain traders, their spice merchants and wood builders. He would leave business to Cullom Hammerstand and his barterers. But there would be occasions to trade tales with Garr Lanfel and Bram Talien, and maybe to set out good dwarven ale for that old scoundrel Riffin Two-Tree, and see who could drink whom under the table.
Regular association with humans, Colin felt, could drive a reasonable person to insanity. But once a year, it was pleasant to visit with those who had become friends.
Colin Stonetooth nodded to himself, then looked again toward the First Sentinel as the drums increased their volume. Handil might have no interest in governing, but the lad could make the mountains sing when he decided to.
Handil the Drum! Colin Stonetooth s
hook his head, frowning. Among the Calnar, no person could tell another person what he must become, but there were times when the old chief wished that he might yet take Handil by the shoulders—as he had when the youth was younger—and shake some higher ambition into that mysterious mind of his.
Still, there was plenty of time. Though his mane and beard were streaked with frost, Colin Stonetooth was yet a mighty dwarf, his mind clear, and his sturdy body as strong as any ox. There was no hurry about succession.
Handil would be married soon, to Jinna Rockreave, and marriage might change his ways.
“It comes of associating with humans,” he muttered to himself. “Sometimes I feel as impatient as those short-lived creatures.” In his own good time, Handil would decide what he would be. And if not Handil, then there were others of the chief’s blood who might yet prove themselves. There was Tolon, who might yet outgrow his dark moods. And Cale, if ever he could clip the wings of that elfish spirit of his and plant his feet on the mountain stone where they belonged.
Cale Greeneye, Colin thought, and frowned. Cale Cloudwalker! What names my sons acquire!
Future chieftains? The thought troubled him. A chieftain must be rooted in the clan, for the chieftain is the clan. But Cale Greeneye had roots only in his dreams of far places.
Tolon troubled Colin even more. Brooding and intuitive, Tolon kept his own counsel, living always within himself so that it was hard to tell what course he was likely to take. But it was clear that Tolon had no liking for outsiders. In particular, he deeply distrusted all humans, though many of their human neighbors had become valued friends to Colin.
Thorin relied upon trade, and therefore upon friendly dealings with neighboring realms. But how friendly would those relationships someday be if Tolon Farsight were chieftain of the Calnar? A chieftain might make small mistakes, but he must never make big ones—the kind of mistakes that would bring disaster upon his people. To Tolon, his father’s willingness to accept outsiders was a dangerous thing. But to Colin, Tolon’s distrust of humans was ominous. Such distrust could result in a cessation of trade, and trade was essential.