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Victories of the Space Marines

Page 11

by Christian Dunn (ed) - (ebook by Undead)


  “Begone!” he told them, his savage command echoing around the bronze walls of the Chancelorium. As the bondsmen thumped their fists into their aquilas and left, Baldwin helped his master to the cool bone of his throne. Artegall stared at the serf with unseeing eyes. They had been recruited together as savage underhivers and netted, kicking and pounding, from the fighting pits and tribal stomping grounds of the abhuman-haunted catacombs of Hive Niveous. But whereas Artegall had passed tissue compatibility and become a Neophyte, Baldwin had fallen at the first hurdle. Deemed unsuitable for surgical enhancement, the young hiver was inducted as a Chapter serf and had served the Crimson Consuls ever since. As personal servant, Baldwin had travelled the galaxy with his superhuman master.

  As the decades passed, Artegall’s engineered immortality and fighting prowess brought him promotion, while Baldwin’s all-too-human body brought him the pain and limitation of old age. When Elias Artegall became the Crimson Consuls’ Chapter Master, Baldwin wanted to serve on as his Chamber Castellan. As one century became the next, the underhiver exchanged his wasted frame for an engineered immortality of his own: the brass bulk of cylinders, hydraulics and exo-skeletal appendages that whirred and droned before the throne. Only the serf’s kindly face and sharp mind remained.

  Baldwin stood by as Artegall’s body sagged against the cathedra arm and his face contorted with silent rage. It fell with futility before screwing up again with the bottomless fury only an Adeptus Astartes could feel for his foes and himself. Before him the Crimson Consul could see the faces of men with whom he’d served. Battle-brothers who had been his parrying arm when his own had been employed in death-dealing; Space Marines who had shared with him the small eternities of deep space patrol and deathworld ambush; friends and loyal brethren.

  “I sent them,” he hissed through the perfection of his gritted teeth.

  “It is as you said to them, my lord. As the Codex commanded.”

  “Condemned them…”

  “They were the door that kept the rabid wolf at bay. The adamantium upon which our enemies must be dashed.”

  Artegall didn’t seem to hear him: “I walked them into a trap.”

  “What is a space hulk if it not be such a thing? The sector is safe. The Imperium lives on. Such an honour is not without cost. Even Guilliman recognises that. Let me bring you the comfort of his words, my master. Let the primarch show us his way.”

  Artegall nodded and Baldwin hydraulically stomped across the chamber to where a lectern waited on a gravitic base. The top of the lectern formed a crystal case that the Castellan opened, allowing the preservative poison of argon gas to escape. Inside, Artegall’s tattered copy of the Codex Astartes lay open as it had done since the Chapter Master had selected his reading for the 1st Company’s departure. Baldwin drifted the lectern across the crimson marble of the Chancelorium floor to the throne’s side. Artegall was on his feet. Recovered. A Space Marine again. A Chapter Master with the weight of history and the burden of future expectation on his mighty Astartes’ shoulders.

  “Baldwin,” he rumbled with a steely-eyed determination. “Were your recruitment forays into the underhive with the Lord Apothecary fruitful?”

  “I believe so, my lord.”

  “Good. The Chapter will need Carcharias to offer up its finest flesh, on this dark day. You will need to organise further recruitment sweeps. Go deep. We need the finest savages the hive can offer. Inform Lord Fabian that I have authorised cultivation of our remaining seed. Tell him I need one hundred Crimson sons. Demi gods all, to honour the sacrifice of their fallen brethren.”

  “Yes, Chapter Master.”

  “And Baldwin.”

  “My master?”

  “Send for the Reclusiarch.”

  “High Chaplain Enobarbus is attached to the 10th Company,” Baldwin informed Artegall with gentle, metallic inflection. “On training manoeuvres in the Dry-blind.”

  “I don’t care if he’s visiting Holy Terra. Get him here. Now. There are services to organise. Commemorations. Obsequies. The like this Chapter has never known. See to it.”

  “Yes, my master,” Baldwin answered and left his lord to his feverish guilt and the cold words of Guilliman.

  * * *

  “By now your lids are probably frozen to your eyeballs,” growled High Chaplain Enobarbus over the vox-link. “Your body no longer feels like your own.”

  The Crimson Consuls Chaplain leant against the crumbling architecture of the Archaphrael Hive and drank in the spectacular bleakness of his home world. The Dry-blind extended forever in all directions: the white swirl, like a smazeous blanket of white, moulded from the ice pack. By day, with the planet’s equally bleak stars turning their attentions on Carcharias, the dry ice that caked everything in a rime of frozen carbon dioxide bled a ghostly vapour. The Dry-blind, as it was called, hid the true lethality of the Carcharian surface, however. A maze of bottomless crevasses, fissures and fractures that riddled the ice beneath and could only be witnessed during the short, temperature-plummeting nights, when the nebulous thunderhead of dry ice sank and re-froze.

  “Your fingers are back in your cells, because they sure as Balthus Dardanus aren’t part of your hands anymore. Hopes of pulling the trigger on your weapon are a distant memory,” the High Chaplain voxed across the open channel.

  The Chaplain ran a gauntlet across the top of his head, clearing the settled frost from his tight dreadlocks and flicking the slush at the floor. With a ceramite knuckle, he rubbed at the socket of the eye he’d lost on New Davalos. Now stapled shut, a livid scar ran down one side of his brutal face, from the eyelid to his jaw, where tears constantly trickled in the cold air and froze to his face.

  “Skin is raw: like radiation burns—agony both inside and out.”

  From his position in the twisted, frost-shattered shell that had been the Archaphrael Hive, Enobarbus could hear fang-face shredders. He fancied he could even spot the tell-tale vapour wakes of the shredders’ dorsal fins cutting through the Dry-blind. Archaphrael Hive made up a triumvirate of cities called the Pale Maidens that stood like ancient monuments to the fickle nature of Carcharian meteorology. A thousand years before the three cities had been devastated by a freak polar cyclone colloquially referred to as “The Big One” by the hivers. Now the ghost hives were used by the Crimson Consuls as an impromptu training ground.

  “And those are the benefits,” Enobarbus continued, the High Chaplain’s oratory sailing out across the vox waves. “It’s the bits you can’t feel that you should worry about. Limbs that died hours ago. Dead meat that you’re dragging around. Organs choking on the slush you’re barely beating around your numb bodies.”

  He had brought the 10th Company’s 2nd and 7th Scout sniper squads out to the Pale Maidens for stealth training and spiritual instruction. As a test of their worth and spirit, Enobarbus had had the Space Marine Scouts establish and hold ambush positions with their sniper rifles in the deep Carcharian freeze for three days. He had bombarded them endlessly with remembered readings from the Codex Astartes, faith instruction and training rhetoric across the open channels of the vox.

  Behind him Scout-Sergeant Caradoc was adjusting his snow cloak over the giveaway crimson of his carapace armour plating and priming his shotgun. Enobarbus nodded and the Scout-sergeant melted into the misty, frost-shattered archways of the Archaphrael Hive.

  While the Scouts held their agonising positions, caked and swathed in dry ice, Enobarbus and the Scout-sergeants had amused themselves by trapping fang-face shredders. Packs of the beasts roamed the Dry-blind, making the environment an ever more perilous prospect for travellers. The shredders had flat, shovel-shaped maws spilling over with needlelike fangs. They carried their bodies close to the ground and were flat but for the razored dorsal fin protruding from their knobbly spines. They used their long tails for balance and changing direction on the ice. Like their dorsals, the tails were the razor-edged whiplash that gave them their name. Their sharp bones were wrapped in an elastic skin-s
heen that felt almost amphibious and gave the beasts the ability to slide downhill and toboggan their prey. Then they would turn their crystal-tip talons on their unfortunate victims: shredding grapnels that the creatures used to climb up and along the labyrinthine crevasses that fractured the ice shelf.

  “This is nothing. Lips are sealed with rime. Thought is slow. It’s painful. It’s agony. Even listening to this feels like more than you can bear.”

  Enobarbus pulled his own cape tight about his power armour. Like many of his calling the High Chaplain’s plate was ancient and distinct, befitting an Adeptus Astartes of his status, experience and wisdom. Beyond the heraldry and honorifica decorating his midnight adamantium shell and the skullface helmet hanging from his belt, Enobarbus sported the trappings of his home world. The shredder-skin cape hung over his pack, with its razor dorsal and flaps that extended down his arms and terminated in the skinned creature’s bestial claws: one decorating each of the High Chaplain’s gauntlets.

  “But bear it you must, you worthless souls. This is the moment your Emperor will need you. When you feel you have the least to give: that’s when your primarch demands the most from you. When your battle-brother is under the knife or in another’s sights—this is when you must be able to act,” the High Chaplain grizzled down the vox with gravity. Switching to a secure channel Enobarbus added, “Sergeant Notus: now, if you will.”

  Storeys and storeys below, down in the Dry-blind where Enobarbus and the Scout-sergeants had penned their captured prey, Notus would be waiting for the signal. A signal the Chaplain knew he’d received because of the high-pitched screeches of the released pack of shredders echoing up the shattered chambers and frost-bored ruins of the hive interior. The Codex Astartes taught of the nobility of aeon-honoured combat tactics and battle manoeuvres perfectly realised. It was Guilliman’s way. The Rules of Engagement. The way in which Enobarbus was instructing his Scouts. But in their war games about the Pale Maidens, Enobarbus wasn’t playing the role of the noble Space Marine. He was everything else the galaxy might throw at them: and the enemies of the Astartes did not play by the rules.

  With the Scout Marines undoubtedly making excellent use of the hive’s elevation and dilapidated exterior—as scores of previous Neophytes had—Enobarbus decided to engage them on multiple fronts at once. While the starving shredders clawed their way up through the ruined hive, intent on ripping the frozen Scouts to pieces, Scout-Sergeant Caradoc was working his way silently down through the derelict stairwells and halls of the hive interior with his shotgun. The High Chaplain decided to come at his Scouts from an entirely different angle.

  Slipping his crozius arcanum—the High Chaplain’s sacred staff of office—from his belt and extending the shredder talons on the backs of his gauntlets, Enobarbus swung out onto the crumbling hive wall exterior and began a perilous climb skywards. The shell of the hive wall had long been undermined by the daily freeze-thaw action of Caracharian night and day. Using the sharpened point of the aquila’s wings at the end of his crozius like an ice pick and the crystal-tip claws of the shredder, the High Chaplain made swift work of the frozen cliff-face of the dilapidated hive.

  “There is nothing convenient about your enemy’s desires. He will come for you precisely in the moment you have set aside for some corporal indulgence,” Enobarbus told the Scouts, trying hard not to let his exertions betray him over the vox. “Exhaustion, fear, pain, sickness, injury, necessities of the body and as an extension of your bodies, the necessities of your weapons. Keep your blade keen and your sidearm clean. Guilliman protect you on the reload: the most necessary of indulgences—a mechanical funeral rite.”

  Heaving himself up through the shattered floor of a gargoyle-encrusted overhang, the High Chaplain drew his bolt pistol and crept through to a balcony. The tier-terrace was barely stable but commanded an excellent view: too much temptation for a sniper Scout. But as Enobarbus stalked out across the fragile space he found it deserted. The first time in years of such training exercises he’d discovered it as such.

  The High Chaplain nodded to himself. Perhaps this cohort of Neophytes was better. Perhaps they were learning faster: soaking up the wisdom of Guilliman and growing into their role. Perhaps they were ready for their Black Carapace and hallowed suits of power armour. Emperor knows they were needed. Chapter Master Artegall had insisted that Enobarbus concentrate his efforts on the 10th Company. The Crimson Consuls had had their share of past tragedies.

  The Chapter had inherited the terrible misfortune of a garrison rotation on the industrial world of Phaethon IV when the Celebrant Chapter could not meet their commitments. Word was sent that the Celebrants were required to remain on Nedicta Secundus and protect the priceless holy relics of the cardinal world from the ravages of Hive Fleet Kraken and its splintered tyranid forces. Phaethon IV, on the other hand, bordered the Despot Stars and had long been coveted by Dregz Wuzghal, Arch-Mogul of Gunza Major. The Crimson Consuls fought bravely on Phaethon IV, and would have halted the beginnings of Waaagh! Wuzghal in its tracks: something stirred under the factories and power plants of the planet, however. Something awoken by the nightly bombing raids of the Arch-Mogul’s “Green Wing”. Something twice as alien as the degenerate greenskins: unfeeling, unbound and unstoppable. An ancient enemy, long forgotten by the galaxy and entombed below the assembly lines and Imperial manufacturing works of Phaethon, skeletal nightmares of living silver: the necrons. Between greenskin death from above and tomb warriors crawling out of their stasis chambers below, the industrial worlders and their Crimson Consuls guardians hadn’t stood a chance and the Chapter lost two highly-decorated companies. As far as Enobarbus knew, the necron and the Arch-Mogul fought for Phaethon still.

  The High Chaplain held his position. The still air seared the architecture around him with its caustic frigidity. Enobarbus closed his eyes and allowed his ears to do the work. He filtered out the freeze-thaw expansion of the masonry under his boots, the spiritual hum of the sacred armour about his body and the creak of his own aged bones. There it was. The tell-tale scrape of movement, the tiniest displacement of weight on the balcony expanse above. Back-tracking, the High Chaplain found a craterous hole in the ceiling. Hooking his crozius into the ruined stone and corroded metal, the Crimson Consul heaved himself noiselessly up through the floor of the level above.

  Patient, like a rogue shredder on ambush in the Dry-blind—masked by the mist and hidden in some ice floor fissure—Enobarbus advanced with agonising care across the dilapidated balcony. There he was. One of the 10th Company Scouts. Flat to the steaming floor, form buried in his snow cloak, helmet down at the scope of his sniper rifle: a position the Neophyte had undoubtedly held for days. The balcony was an excellent spot. Despite some obstructive masonry, it commanded a view of the Dry-blind with almost the same breathtaking grandeur of the platform below. Without a sound, Enobarbus was above the sniper Scout, the aquila-wing blade-edge of his crozius resting on the back of the Scout’s neck, between the helmet and the snow cloak.

  “The cold is not the enemy,” the High Chaplain voxed across the open channel. “The enemy is not even the enemy. You are the enemy. Ultimately you will betray yourself.”

  When the Scout didn’t move, the Chaplain’s lip curled with annoyance. He locked his suit vox-channels and hooked the Scout’s shoulder with the wing-tip of the crozius.

  “It’s over, Consul,” Enobarbus told the prone form. “The enemy has you.”

  Flipping the Scout over, Enobarbus stood there in silent shock. Cloak, helmet and rifle were there but the Scout was not. Instead, the butchered body of a Shredder lay beneath, with the hilt of a gladius buried in its fang-faced maw. Enobarbus shook his head. Anger turned to admiration. These Scouts would truly test him.

  Enobarbus switched to the private channel he shared with Scout-Sergeant Notus to offer him brief congratulations on his Scouts and to direct him up into the ruined hive.

  “What in Guilliman’s name are—” Enobarbus heard upon the transferring
frequency. Then the unmistakable whoosh of las-fire. The High Chaplain heard the Scout-sergeant roar defiance over the vox and looking out over the Dry-blind, Enobarbus saw the light show, diffused in the swirling miasma, like sheet lightning across a stormy sky. Something cold took hold of the High Chaplain’s heart. Enobarbus had heard thousands of men die. Notus was dead.

  Transferring channels, Enobarbus hissed, “Override Obsidian: we are under attack. This is not a drill. 2nd and 7th, you are cleared to fire. Sergeant Caradoc, meet me at the—”

  Shotgun blasts. Rapid and rushed. Caradoc pressed by multiple targets. The crash of the weapon bounced around the maze of masonry and worm-holed architecture.

 

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