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The Book of Ominiue: Starborn

Page 46

by D. M. Barnham


  Android Two: 14D-SCMSR (specialised communications military standard robot) (Scemscar)

  Civilians:

  Prime Minister Canoth Eastman | Planet – Alpha Centuri/Remus

  Professor Emilie Rabolin | Planet – Earth | Nation – Canada | Other Info – Shayne’s successor

  Astronauts:

  Captain Arnahell Moore | Commander of the ‘Oxford’ | Other – Cat named Trim

  Captain Elinor Warren | Captain of the ‘Eureka’

  Captain Dirac Arhension | Captain of the ‘Manhattan’

  Iraqians/Casadanians:

  Fa’Orian/Lionman:

  Kushnalor (Captain) Madan’rah | Nation – Bohaníde

  Nida Kushnalor (High Captain) Pan’arden | Nation – Bohaníde

  Da’forlongdinda | Nation – Nakáda | Other Info – Nakáda Champion

  UeVarda | Nation – Kérith-Árim | Other Info – Name is Tau’hatashual

  Far’galanmír | Nation – Kérith-Árim | Other info : Imperial Guard Commander : Head Steward.

  UeShádarn Dun’karter | Nation – Kíbaroth | Other Info – Head Master of Wizard Law – Second Steward

  Human:

  Níurthan | Nation – Unknown, Southern Continent | Other Info – the Kerwin Order Second Commander – Crown of Elió Champion

  UeShádarn Day’kídan | Nation – Kérith-Árim

  2.2 On Planets, Nations and Empires:

  2.2.1 Planet – Earth:

  The Empires of Earth:

  It was once believed that the nations of Earth would form into a single Government, to bring the world to heel and break the old wars fought by the tribes we know as countries. This never occurred: people are too different, governments too easily changeable, but they can unite under a common ideal. The Earth and its subsequent colonies now exist in what is loosely and colloquially known as Empires. Most nations belong to one of the four empires. Most of these empires are relatively static, with its members moulding a governmental culture early in their existence.

  Individuals born into an empire but preferencing the ways of another are free to migrate to their desired Empire, but nothing is that simple and easy. Relocating (also known as empire jumping) usually incurs a penalty. The most common and open penalty is a reclassification to a “transition citizenship class.” The disadvantages vary from individual-to-individual and empire-to-empire. This lower class classification can last from 5 years, for the softer penalty to even affecting the following generation for the more extreme cases. People leave the safety of their home empires for many reasons. Sometimes they are desperate, so much so that even the extreme penalties are better than whatever it was that caused them to leave to begin with and other times they might be approached freely by the other empires where they are enticed by favourable job offers.

  Individual nations themselves may also decide to separate and annex themselves to another empire, or even decide to become independent. Changing allegiances is fairly uncommon though as it often sows distrust, particularly if it’s a repeated action from one state.

  The Empires themselves are culturally, economically and religiously determined, with the planets they colonised often following their model. No colonised world has yet to shift empires or vote for independence, but suggestions and grumblings from the older and more advanced worlds are on the rise.

  The Last Western Front (or Alliance)/Western Front Empire:

  This group of countries base their ideologies on a simplified democracy. The western empire is not an empire at all but a asymmetric federation, where most of the power lies in the founding, or more powerful nations. It often describes itself as culturally neutral though many forms of fundamental religion are prohibited; affecting primarily conservative and violent ideologies. Even with their pro-moderate religious stance colonisation rights are almost always reward to atheists and agonistics, with reasons cited as our beliefs and cultures are not to interfere with the native planet’s.

  The major “Sol Star System” members include: New America (First ‘official’ Independent Mars Nation), England, Republic of Australia, Canada, California-America, North Eastern America, Germany (though is a semi-connected nation) and Japan.

  Chinese Union:

  The Chinese Union also informally known as the Marxist Empire has its major power base in China. It is a strange combination of social and capitalist ideals that are strictly regulated by the government. They consider each nation as sovereign and allow a level of flexibility, provided some state of socialism is present. Most trading and political manoeuvring between the Astronauts and the other nations is done through China, to minimise corruption and intimidation of the smaller members. They are highly protective of their views and though they are always polite and work in the law they show the most distrust of the other Empires. They announce themselves as an atheist base but allow various forms of benign religion to operate.

  The major “Sol Star System” members include: China, India, Russia and Argentina. (also Northern Mars, which is considered a Chinese province)

  Arab Molslimic Empire:

  As it is stated this is a strict Muslim empire. They believe strongly in their faith and rules with little tolerance to outsider views; it is governed largely by the Saudi Arabia dynasty. Conservatism has created a solid and unified central monarchy driven government. One average the individual nations are rather isolated to the outside empires. The few nations that do interact with other empires tend to be furthest from the Saudi heartland and often shift between the central government and their neighbours with depending on their generational habits, these places have a complex history of moving between independence and other empires.

  The major “Sol Star System” members include: Much of the Middle East, Northern Africa and Indonesia.

  Free Peoples Union:

  A ragtag group of nations that developed many decades after the other three. This empire originally developed as a union to help support countries that wanted no part in the other three Empires. Their goal was to support each other instead of being forced into unwanted action by the other superpowers. They are nations who desired their own systems and freedoms but found it increasingly difficult to manoeuvre. It slowly evolved into a socialist/capitalist combination headed by Brazil and was eventually granted its own space section by the Astronauts. It is not as economically powerful as the other nations, but they pride themselves on stability and get along well with the Astronauts and other powers, it is also the most flexible and open Empire.

  The major “Sol Star System” members include: Brazil, Mexico, Aotearoa (Northern New Zealand), South Africa, Western Australia, Oregon-America, and various other smaller nations across the globe.

  Astronauts:

  Are an independent space-faring people and are sometimes referred to as the 5th empire. Despite deliberately segregating themselves to work with each of the empires they still technically function as one people. They have no borders or no true allegiance, each major space colony can be seen as separate ‘countries’. It is often amongst the Astronauts that feuding empires meet and try and settle issues, preferring the neutral party as a referee.

  They have their own customs and laws, most of them live their entire lives in space and the right to become one is almost impossible. They are a highly regulated society with strict laws. Their ideal is to perfect a non-aggressive and scientifically based society. In the early years the Astronauts were accused of genetic genocide, where their breeding programs and genetic altering have come under question and accused as Eugenics manipulation. But the plans of disease eradication have proven effective, and the gradual timeline for their chances were slow enough to allow the “Planetsiders” to adapt and accept them.

  Though the Astronauts have their own strict laws their people are free to reject space and go planet-side. They also remove themselves from Planet-side politics completely, only intervening as a mediator if requested.

  2.2.2 Planet – Iraquis/Casader:

  The planet this st
ory is set on. It is a land with two intelligent species and legends of other species long extinct.

  Humans:

  Humans have been found to inhabit the known universe in some way-shape or form. Almost all of the habitable planets discovered are populated by humans, giving rise to the belief that the words were seeded a long time ago by an ancient space people, also seen by some as proof of the existence of a divine being. Iraquis was no different, though their presence was overshadowed by the Lionmen. Just like any world they were separated into tribal and religious sections; there is war and horrors and many struggles, but also beautifully rich cultures.

  Endaran:

  The holy land of Iraquis. Legend states it was here that the dragons were created and where Ominiue the DragonGod was said to rule. The first human and Afadian cities were built in Endaran, and the great fall of “Orian” kind was committed there. After the fall, their gods commanded all to leave Endaran and to never return; except for one family, a human named Anisk and his kin. They were allowed to remain and they were made the guardians of Endaran; sworn to forever watch her borders

  Isradia:

  Isradia was founded by Anisk’s brother Isran, who swore to forever look out for his brother and defend the borders of the sacred land of Endaran. They became a religious based society, much like Tibet. They immersed themselves in religious faith and combat. Creating great desert warriors and are considered amongst the most trustworthy people in the lands despite their somewhat secretive demeanour.

  Southern Kingdoms:

  These are considered the problem lands. They hold many factions who oppose each other; most also despise the middle and northern kingdoms due to the bloody history they share, where the old Afradian wars were mostly fought against the Southerners. Some of the nations have come to be friendly with the north, some still hold their hatreds but most maintain indifference, instead living in their own problems and feuding amongst themselves. It is a rough place culturally, where centuries were built on survival, but recent prosperity brought on by Lionmen rule have worked to slowly bring trust and prosperity to the region.

  Lionmen:

  Though they are greatly outnumbered by their human cousins, and though they only inhabit a small part of the world, politically they hold a huge influence. Their sheer size and power frightens the bravest of humans, but their patience and compassion, and natural leadership encourages them. Born to lead and uncompromising in their law they hold all accountable regardless of position. Their firm laws combined with their unyielding loyalty slowly changed the humans around them until the seat of power shifted into their favour heralding an era of peace in the region.

  Nakáda:

  The heartland of the lionmen. It is here they are still said to be savage. They reject friendship from all except their neighbours: the lionmen of Bohaníde and the humans of Isradia. They fight with guerrilla warfare and only concern themselves with the outside world if it threatens themselves or their gods. As savage as they may appear they are a restrained people, rarely leaving their country but always willing to open their doors to those in need.

  Bohaníde:

  The oldest nation of Lionmen outside of Nakáda. This was the first place settled by early wandering tribes. Lionmen are not adventurous by nature. Most only migrate when under great pressure. Bohaníde eventually grew into a powerful and stable nation and even took in Afradian and human refugees during great wars. They are also the only nation that had Afradian cities living under their rule.

  Keirth-Árim:

  The cultural and political heartland of Difrun, both loved and loathed. It once was an Afradian land before it was given to great human warlords and eventually dominated by Lionmen. It heralded many ages of prosperity and war, second only in sacredness to Endaran. The Kerith-Árim Lionmen pride themselves in being the centre of justice. They control, to a degree, most of the countries and under Lionmen rule they brought peace to much of the land, ending the great wars.

  Afradians:

  An extinct species, said to be godlike in nature and human in appearance. They were believed to the servants of the lion brother gods, who gave up their position in heaven to live on the jewel of creation. They once ruled the lands and held many great and terrible wars. They were grand leaders but emotionless and ruthless in their rule. They were revered for the powers and greatness but also feared for their detachment. The Afradians slowly gave their positions of power to the humans and lionmen, guiding them to rule in their place and counselling them. They then faded into history along with the dragons; leaving behind ancient monuments and great deeds.

  Appendix III:

  Science and Space Facts

  3.1 Neals Star/HIP 56948

  Constellation: Draco

  Star Stats: Solar Twin

  Spectral Type: G5V

  Temperature: 5,730 K

  Distance: 220 ±10 light years

  Mass: 0.994 ± 0.004

  Luminosity: 1.15

  Facts: Known as a solar twin (the star is very similar to the Sun) Gas giants are all smaller than Jupiter with a single asteroid belt. Moon: Clarkes Moon from Earthmen, Yaulma ‘One who Watches’ in the native tongue.

  3.2 Casader/Iraquis:

  Mass: 6.391752×1024kg (1.07MEarth )

  Radius: 6,504.714072km (1.02 REarth )

  Gravity: 10.07819655m/s2 (1.03×Earth)

  Orbit: 349.2531 days

  Rotation: 26.125 hours

  Average Density: 5.543 g/cm3

  Facts: Has a single natural satellite much like the Earth’s moon. Both bodies are gravitationally locked with the planet and moon always having the same face pointing at each other. Though the moon is smaller than Earth’s it is a lot closer and is roughly four times greater in the sky, it is also within Iraquis magnetic field, allowing it to maintain a very fine atmosphere, similar to Mars.

  3.3 Yaulma/Clarkes Moon:

  Mass: 5.8003656×1022kg (0.0097MEarth & 0.78941MMoon)

  Radius: 1,605.032647km (0.25193REarth & 0.92397RMoon)

  Orbit: 26.125 hrs

  Rotation: 26.125 hrs

  Distance: 46,273.33092 km from Iraquis.

  Angular Diameter: 1° 59’ 11.616”

  Average Density: 3.349 g/cm3

  Other: Appearance is very similar to the Earth Moon with a very similar colour and composition. The only real difference from the planet’s perspective is its relatively size and a slight hazy outline due to the thin atmosphere.

  3.4 Dífran Time:

  Casader Hours: Iraquis day is 2 hours longer than an Earth day. Their hour is split into 8 parts and is in relation to the phases of the moon, this method of timekeeping was first developed in Endaran and all of Dífran have adopted it. It is unknown who invented it, some say Human, some Afradian and others Dragon.

  Each moon hour is split into 4 segments (secondary hours): the first named after the hour, the second Tarn, the third Dain and the fourth Shyd. Each moon hour is approximately 3:15 Earth hours and each hour segment is 48.75 minutes.

  3.4.1 Casader Minutes and seconds:

  As an hour is divided into 8, the timekeeping system uses a factor of 4: 4 secondary hours, 40 Casader minutes within a secondary hour, and 40 Casader seconds within a Casader minute.

  1 Casader minute = 1.21875 Earth Minutes.

  1 Casader second = 1/40 Casader minute = 1.828125 Earth Seconds.

  Dífrun Time:

  Moon Hour (day)

  Time(26hr)

  Moon Hour (night)

  Time(26hr)

  Dark Moon Hour (1st)

  2nd Tarn

  3rd Dain

  4th Shyd

  6:45

  7:33.75

  8:22.50

  9:11.25

  Full Moon Hour (5th)

  2nd Tarn

  3rd Dain

  4th Shyd

  19:45

  20:33.75

  21:22.50

  22:11.25

  Rising Crescent Hour (2nd)

  2nd Tarn

&nbs
p; 3rd Dain

  4th Shyd

  10:00

  10:48.75

  11:37.50

  12:26.25

  Night Moon Hour (6th)

  2nd Tarn

  3rd Dain

  4th Shyd

  23:00

  23:48.75

  24:37.50

  25:26.25

  High Half Moon Hour (3rd)

  2nd Tarn

  3rd Dain

  4th Shyd

  13:15

  14:03.75

  14:52.50

  15:41.25

  Dark Half Moon Hour(7th)

  2nd Tarn

  3rd Dain

  4th Shyd

  00:15

  01:03.75

  1:52.50

  2:41.25

  Evening Moon Hour (4th)

  2nd Tarn

  3rd Dain

  4th Shyd

  16:30

  17:18.75

  18:07.50

  18:56.25

  Falling Crescent Hour (8th)

  2nd Tarn

  3rd Dain

  4th Shyd

  3:30

  4:18.75

  5:07.50

  5:56.25

  Note: We consider our days to begin and end at midnight. Dífrun Time considers Sunrise as the beginning of the new day and derives the standard hour from Equinox.

  * * *

  [1] Technically the Western Front Empire is an Asymmetric Federation. It once held the British Monarch as a figurehead, but dispensed with them when the line was broken in a ‘space accident.’ England crowned a new queen but the Empire segregated and became purely democratic, but still retained its name. It is often referred to as an Empire, Federation and Union by its citizens often creating confusion to outsiders.

 

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