Alan Cooper, Robert Reinmann, David Cronin - About Face 3- The Essentials of Interaction Design (pdf)

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by About Face 3- The Essentials of Interaction Design (pdf)


  interaction design. See also harmonious

  indexed retrieval, 325–326, 332

  interaction, designing; principles of

  industrial design, 290

  interaction design

  industrial design framework, 126, 139–140

  description of, 13

  inferring goals from qualitative data,

  effectiveness and, 16–17

  88–89

  narratives and, 110–111

  inflecting interface to match user needs,

  practice of, 565–567

  245–247

  interaction design pattern, 22

  information

  interaction framework

  contextualizing, 210–213

  defining, 127–136

  deduced, remembering, 265

  description of, 22

  navigation of, 236–237

  form factor, posture, and input methods,

  offering potentially useful, 252–253

  defining, 127–128

  in world and in head, 553

  functional and data elements, defining,

  Information Architecture (Rosenfeld and

  128–130

  Morville), 175

  functional groups and hierarchy, deter-

  information-age represented model, 36

  mining, 130–131

  informational Web site, 175–176

  key path scenario, constructing, 133–135

  inheritance, 308

  sketching, 131–133

  validation scenario, checking designs

  with, 135–136

  36_084113 bindex.qxp 4/3/07 6:16 PM Page 595

  Index

  595

  interaction framework definition, 22

  J

  interactivity, 11

  Jobs, Steve (chairman of Apple

  interface. See also user interface; visual

  Computer), 424

  interface design

  The Joy of Cooking (Rombaur and Becker),

  audible, designing for, 199

  560

  automotive, designing for, 197–198

  Lotus 1-2-3, 476–477

  K

  metaphoric, 271–273

  Keeley, Larry (designer), 11

  posture of, 162–163

  key path, 23

  pretending it’s magic, 121–122

  key path scenario, 113, 133–135

  primary persona and, 104

  key path variant scenario, 135

  television-based, designing for, 195–197

  keyboard shortcut, 490–491

  visualizing, 131–133

  kiosk

  interface-level principle, 150, 151

  designing for, 191–195

  intermediate user

  environmental context and, 185

  commensurate effort and, 245–246

  text input and, 188

  description of, 42–44

  Klein, Gary ( Sources of Power), 89

  graduating from beginner to, 553–555

  Korman, Jonathan (designer), 151

  metaphors and, 272

  Krug, Steve ( Don’t Make Me Think! ), 175

  needs of, 47–48

  Kuniavsky, Mike ( Observing the User

  sovereign posture and, 165

  Experience), 69, 71

  toolbars and, 240

  usability testing and, 71

  L

  Internet-enabled application, 181

  labeling butcon, 496

  interview. See also ethnographic interview

  language, visual, 302, 311

  of customers, 55

  last in, first out (LIFO), 340, 341

  of stakeholders, 52–54

  latching butcon, 444–445

  of subject matter experts, 54–55

  latency, accommodating, 220–221

  of users and potential users, 56

  Laurel, Brenda

  interview subject, mapping to behavioral

  Computers as Theater, 110

  variables, 99

  on context, 16

  intranet, 181–182

  on metaphors, 279

  intuition, 271–272, 273

  leading question, 68

  iPod (Apple), 91, 206

  learning

  iPod Shuffle (Apple), 205–206

  idiomatic interface and, 274, 275

  irreversible action, hiding commands for,

  instinct, intuition, and, 273

  220

  master-apprentice model of, 58

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  596

  Index

  left mouse button, 380

  Macromedia Fireworks, tool palette, 301

  less, as more, 204–206

  Magic Cap (General Magic), 276–277, 562

  lever, 472

  Making Use (Carroll), 111–112

  leverage, 309

  manifest model

  library card catalog, 325–326

  implementation model and, 248

  LibraryThing, 329–330

  of Undo facility, 341, 343

  Lidwell, William ( Universal Principles

  manual affordance, 283–285

  of Design), 307

  manufacturing, evolution of design in,

  life goal, 93–94, 101

  11–12

  LIFO (last in, first out), 340, 341

  mapping

  link, 442–443

  control to function, 242–245

  linking, 236, 237

  interview subject to behavioral

  list controls

  variables, 99

  dragging and dropping from lists,

  market demographics, 69–70

  452–453

  market segment, 86, 87

  earmarking, 450–452

  market segmentation, 17, 69–70

  entering data into lists, 455

  marquee, 397

  horizontal scrolling, 454–455

  master-apprentice model of learning, 58

  ordering lists, 453–454

  mathematical thinking and

  overview of, 449–450

  implementation model, 34–35

  Lister, Timothy ( Peopleware: Productive

  maximizing

  Projects and Teams), 201

  document view, 168

  literature review, 57

  sovereign program, 164, 166

  localization, 558–559

  windows, 436

  location

  MDI (multiple document interface),

  of ethnographic interview, 65

  437–438

  of kiosks, 193

  mechanical-age represented model, 35–40

  logical mapping, 243, 244–245

  The Media Equation (Nass and Reeves),

  logical path, creating, 299–300

  218, 249, 250

  logical zoom, 237

  Meier, Sid, Civilization, game of, 545

  Logitech Harmony remote control, 197

  memorization vector, 554–555

  Lotus 1-2-3 interface, 476–477

  memory. See also remembering

  for actions, 265–266

  M

  applying to applications, 266–268

  Mac OS X (Apple)

  considerate product and, 252

  Automator, 398

  disks compared to, 364

  icons, 304

  smart products and, 261–263

  Spotlight search capability, 261, 328–329

  transient application, 172

  Macintosh (Apple), 279–280, 424

  memory work, minimizing, 151

  MacPaint (Apple), 396–397, 425

  36_084113 bindex.qxp 4/3/07 6:16 PM Page 597

  Index

  597

  mental model

  metaphor in user interface

  audible interfaces and, 199

  excise and, 226


  beginners and, 46

  finding good, 276

  description of, 28–29

  global, 276–279

  file system and, 356–357

  limitations of, 272

  harmonious interaction and, 203–204

  problems with, 37, 269–270

  implementation model compared to, 29,

  storage system, 247

  355–356

  visual, 425

  of mistakes, 336

  metaphoric interface, 271–273

  persona expectations and, 118–119

  method acting, 81–82

  represented model and, 30–32

  methods of ethnographic interviewing,

  storage systems and, 247–248

  65–68

  user interface and, 31

  Microsoft. See also Microsoft Outlook;

  menu bar, 478

  Microsoft PowerPoint; Microsoft Word;

  menu mode, 408–409

  Windows (Microsoft)

  menus

  Clippy, 252–253, 562

  beginners and, 46

  cursor hinting, 400

  clicking and dragging, 408–409

  Excel, 234, 389

  drop-down and pop-up, 478

  Explorer, process dialog box, 520

  Edit, 482–483

  Internet Explorer, 521

  File, 357, 362–363, 481, 482, 483

  MDI and SDI, 437–438

  Format, 484–485

  tiled windows, 427

  Help, 481, 483–484, 554

  Visio, 133

  history of, 473–478

  Microsoft Outlook

  idioms, 485–492

  error message dialog box, 229–230

  Insert, 484

  as multipaned application, 429

  navigation and, 235–236, 240

  as sovereign posture, 164

  optional, 483–485

  structural pattern of, 158

  on other platforms, 492

  Microsoft PowerPoint

  pedagogic vector and, 479–481

  adaptive menu, 487

  sequential hierarchical, 474–476

  creating new presentation in, 215

  standard, 481–484

  freeform objects, 415

  toolbars and, 494–495, 499–500

  handles, 414

  Tools, 485

  interface structure of, 320

  View, 484

  ribbon, 488

  visible hierarchical, 476–477

  sketches and, 133

  Windows, 483

  Microsoft Word

  meta-key, 381–382

  annotated scrollbar, 242

  as assuming technology literacy, 7

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  598

  Index

  Microsoft Word (continued)

  model. See also persona; specific models

  auditing and, 372–373

  description of, 75

  AutoCorrect feature, 373

  market segment, 86, 87

  AutoFormat feature, 373

  purpose of, 76

  Bullets and Numbering dialog box, 301

  user profile, 85–86

  creating blank document in, 215

  user role, 84–85

  as exhibiting poor behavior, 8

  modeless dialog box

  File menu, 483

  description of, 509–510

  Find dialog box, 526–527

  problems with, 510

  Font dialog box, 517

  solutions for, 510–516

  group multiple Undo, 342–343

  modeless feedback

  modeless feedback in, 208

  data entry and, 370

  Options dialog box, 526

  in Microsoft Word, 372–373

  Print Preview view, 305

  providing, 208–209, 255

  print setup dialog box, 217

  replacing dialog boxes with, 544–549

  ribbon, 502

  modeling phase of goal-directed design,

  Save Changes dialog box, 350–351

  21, 76

  toolbars, 167–168, 217

  mode/modal behavior, 186, 197

  unnecessary dialog box in, 210

  modular layout grid, 299

  Word Count toolbar, 208–209

  monocline grouping, 247, 248

  middle mouse button, 381

  Morville, Peter

  milestoning, 347

  findability and, 174

  minimal working set, 552

  Information Architecture, 175

  minimalist approach to product design,

  motivation, 83–84, 94

  204–206

  Motorola Razr phone, 205

  minimizing

  mouse

  harm, 152–153

  buttons on, 380

  input complexity, 188

  desensitizing, 407–408

  windows, 436

  pointing and clicking with, 382–385

  work with behavioral and interface-level

  using, 378–380

  principles, 151

  mouseover facility, 497

  missing data, 369–371, 532–533

  mouse-up and mouse-down events,

  mistakes. See also error message

  385–386

  in data entry, 371–374

  movable toolbar, 500–501

  mental models of, 336

  moving file, 360

  users and, 335–336

  Mullet, Kevin ( Designing Visual Interfaces),

  mnemonic, 491–492, 555

  205, 288

  modal dialog box, 509

  multipaned application, 428–430

  modal tool, 409–410

  multiple command vectors, 551–552

  mode, avoiding, 425–426

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  Index

  599

  multiple document interface (MDI),

  reducing number of places to go, 238

  437–438

  signposts, providing, 238–240

  multiple Undo

  navigational trauma, 233

  description of, 339

  necessary use scenario, 135

  limitations of, 340

  need, requirement compared to, 114

  model problems of, 341

  negative feedback, 536, 547–548

  multiple viewpoints, 416

  negative persona, 106

  multisession undo, 265–266

  Nelson, Ted, on idiomatic design, 273

  mutual exclusion, 393, 446

  Nielsen, Jakob

  on standards, 317, 318

  N

  Usability Engineering, 71, 144

  naming file, 353, 359

  useit.com Web site, 175

  Nardi, Bonnie (designer), 15

  nonuser, persona as representing, 84

  narrative

  Norman, Donald

  persona descriptions and, 102–103

  Activity-Centered Design and, 15

  scenarios and, 110–111

  ad hoc personas and, 86

  Nass, Clifford ( The Media Equation), 218,

  The Design of Everyday Things, 282, 283,

  249, 250

  553

  Native Instruments, Reaktor, 461

  designer’s model and, 29

  natural language output, 333–334

  Emotional Design, 89, 90, 91, 92

  navigation. See also navigation, improving

  on errors in product design, 529

  among multiple screens, views, or pages,

  on natural mapping, 243

  233

  on pile cabinet, 248

  audible interfaces and, 199

  system model and, 28

  display density and, 187–188

  as excise, 232–237

  O

&nbs
p; of information, 236–237

  object

  integration of functionality and, 189

  associating visual symbol to, 303

  mouse, keyboard, and, 380

  persistent, 219, 239–240

  between panes, 233–235

  requirements and, 122

  television-based interfaces, 196

  rotation of, 420

  between tools and menus, 235–236

  object connection, 420–421

  navigation, improving

  object hinting, 387–388

  hierarchies, avoiding, 247–248

  object manipulation

  inflecting interface to match user needs,

  repositioning, 411–413

  245–247

  resizing and reshaping, 413–415

  mapping controls to function, 242–245

  3D, 415–420

  overview of, 237

  object status, reflecting, 213–214

  overviews, providing, 241–242

  object-verb ordering, 390–392

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  600

  Index

  observation, of user, 56–57

  Palo Alto Research Center (PARC), 279,

  Observing the User Experience (Kuniavsky),

  423–427

  69, 71

  panes, 233–235, 238

  OmniGraffle, 133, 413

  panning, 237

  online help. See also Help menu

  Papanek, Victor (industrial designer), 4

  beginners and, 46

  Paper Prototyping (Snyder), 126, 144–145

  index to, 560

  paradigms in design of user interface

  “intelligent” agents, 562–563

  idiomatic, 273–276

  intermediates and, 47

  implementation-centric, 270–271

  modeless and interactive, 561

  metaphoric, 271–273

  options for, 561

  PARC (Palo Alto Research Center), 279,

  wizards, 561–562

  423–427

  onscreen controls, 312

  partner requirement, 123

  operation of handheld device, 189–190

  passive validation, 465

  Options dialog box (Microsoft Word), 526

  past data entry, remembering, 266

  orbit, 419

  pattern. See also behavior pattern

  orchestration, 202–203

  interaction, 130

  ordering list, 453–454

  remembering, 264

  organizational goals, 95

  pattern language, 157

  Organize tool (Flickr), 180

  A Pattern Language (Alexander), 156

  org-chart centric interface, 271

  pattern library or catalog, 157

  orientation and visual interface design, 292

  patterns of interaction design

  ornamentation, excessive, 227

  architectural patterns compared to, 156

  out-of-sequence input, 532

  description of, 149, 156

  output, using text edit controls for, 468

  recording and using, 157

  overlapping

  types of, 158–159

  toolbars, 501

  pedagogic vector

  windows, 426–427

  description of, 552

  overtype mode, 467

  dialog boxes and, 507

  overview, providing, 241–242

 

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