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Alan Cooper, Robert Reinmann, David Cronin - About Face 3- The Essentials of Interaction Design (pdf)

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by About Face 3- The Essentials of Interaction Design (pdf)


  menus and, 479–481

  overview option for online help, 561

  Peopleware: Productive Projects and Teams

  (DeMarco and Lister), 201

  P

  perception of user

  PACSs (picture archiving and

  of response time, 221

  communication systems), 181

  by stakeholders, 54

  pages, navigation among, 233

  perceptiveness of considerate product,

  Paint Bucket tool (Adobe Photoshop), 236

  255–256

  palette, floating, 513

  permission, making user ask, 230–231

  palette tools, 409–411

  perpetual intermediate, 43. See also

  Palm Treo smartphone, 7, 186–187, 188

  intermediate user

  36_084113 bindex.qxp 4/3/07 6:16 PM Page 601

  Index

  601

  persistent object, 219, 239–240

  picture archiving and communication

  persona. See also constructing persona

  systems (PACSs), 181

  advantages of, 77–78

  pigment application, undoing, 345

  as based on research, 80–81

  placing file in directory, 353, 360

  business or social relationships of, 101

  planning for ethnographic interview, 63

  customer, 105

  platform

  description of, 75–76

  decisions about, 163

  edge case and, 80

  description of, 161

  elastic user and, 79–80

  menus and, 492

  in goal-directed design, 20–22

  posture and, 162

  market segments and, 86, 87

  pliant response hinting, 385, 386–387

  motivations and, 83–84

  pluralized window, 190, 436–437

  negative, 106

  pointing

  primary, 104–105

  with cursor, 386–390

  provisional, 86–88

  with mouse, 382–383

  ranges of behavior and, 83

  pointing device, 377–378. See also cursor;

  as representing groups, 82

  mouse

  as representing individuals, 81–82

  pole, 416–417

  as representing nonusers, 84

  polyline, 414–415

  reusing, 82

  pop-up menu, 478

  secondary, 105

  pop-up window, 190

  self-referential design and, 80

  position and visual interface design, 293

  served, 106

  positional retrieval, 327

  stereotype compared to, 82–83

  positive feedback, 536, 548–549

  strengths of, 78–79

  possible, segregating probable from,

  supplemental, 105

  209–210, 351

  user profile compared to, 85–86

  postural pattern, 158

  user role compared to, 85

  posture

  using in scenarios, 112

  daemonic, 172–173

  working sets and, 552–553

  defining, 127

  persona description, 102–103

  description of, 161–162

  persona hypothesis, 60

  desktop applications and, 163–164

  personalization, 555–557

  for handheld devices, 190–191

  personification, 81

  for informational Web sites, 175–176

  photograph of persona, 103

  for kiosks, 194–195

  photographic icon, 304

  platform and, 162

  physical mapping, 243, 244

  sovereign, 164–168

  physical model, 107

  for transactional Web sites, 177–178

  physical work, minimizing, 151

  transient, 169–172

  picking problem, 419

  for Web applications, 179–181

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  602

  Index

  practice of interaction design, 565–567

  programmer

  pragmatic interaction design, 154

  alert dialog boxes and, 540

  predicting what user will do, 261–263, 268

  buck-passing code and, 542

  preference threshold, 268

  collaboration with, 566

  pretending

  progress meter, 519

  interface is magic, 121–122

  property dialog box, 516–517, 523

  system is human, 129–130

  prototype, developing, 140, 142

  primary persona, 104–105

  provisional persona, 86–88

  primitive, 280–281

  Pruitt, John (author), 81–82

  principles, interaction, 130

  pure excise, 226

  principles of interaction design

  purposeful interaction design, 153

  behavioral and interface-level, 151

  by chapter, 569–574

  Q

  description of, 149, 150

  qualitative data, inferring goals from,

  for embedded systems, 182–188

  88–89

  levels of detail and, 150

  qualitative research. See also ethnographic

  print dialog box, 216

  interview

  Print Preview view (Microsoft Word), 305

  customer interview, 55

  probable, segregating possible from,

  literature review, 57

  209–210, 351

  market research and, 70

  problem statement, creating, 116–117

  product and competitive audits, 57

  procedural action, 338

  quantitative research compared to, 50

  process dialog box, 518–521

  stakeholder interviews, 52–54

  product. See also considerate product; digi-

  subject matter expert interviews, 54–55

  tal product; smart product

  types of, 52–57

  conflating what and how questions

  user interview, 56

  about, 114–115

  user observation, 56–57

  designing, 77

  value of, 50–52, 68–69

  posture of, 162–163

  quantifiable data, showing, 317

  successful, 96–97

  quantitative information, contextualizing,

  thinking of as computer, 183

  210–213

  viability of, 70

  quantitative market research, 17

  product audit, 57

  quantitative research, 50

  product definition, 18

  querying database, 334

  product vision, 53

  questions

  productivity. See also efficiency

  avoiding, 217–219, 256

  data entry and, 370

  conflating what and how, 114–115

  flow and, 201–202

  for ethnographic interview, 65–66, 68

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  Index

  603

  R

  problem and vision statements, creating,

  radio butcon, 446–447

  116–117

  radio button, 446–447

  requirements, identifying, 122–123

  ranges of user behavior, 83

  steps of, 116

  ratios for grid system, 298

  research. See also qualitative research;

  Razr phone (Motorola), 205

  research methodology

  reading text, 310

  personas and, 80–81

  Reaktor (Native Instruments), 461

  quantitative, 50

  record in database, 331

  translatin
g into design, 19

  Recycle Bin, 541, 544

  user, 17, 18, 143

  Redo function, 341–342

  research methodology

  Reeves, Byron ( The Media Equation), 218,

  card sorting, 72

  249, 250

  focus group, 69

  refinement phase of goal-directed design,

  market demographics and market

  23, 141–142

  segments, 69–70

  reflective level of processing, 89, 91

  task analysis, 72–73

  Reimann, Robert (designer), 97, 115, 151

  usability testing, 70–71

  remembering

  research phase of goal-directed design,

  choice, 263–264

  20–21

  deduced information, 265

  research-design gap, bridging

  foreign application activity, 266

  activities for, 109

  pattern, 264

  overview of, 18–19

  remote control, 196, 197

  requirements, 114–115

  renaming file, 354, 359

  requirements definition, 115–123

  replacement action, 395

  scenarios, 110–113

  reporting, avoiding unnecessary, 214–215

  researcher, designer as, 18–19

  repositioning object, 411–413

  resizing or reshaping object, 413–415

  represented model

  resolution of display surface, 313

  description of, 29–32

  response time, perception of, 221

  mechanical-age, 35–40

  responsiveness, optimizing for, 220–221

  persona expectations and, 118–119

  restored window, 436

  requirements definition phase of goal-

  retrieval system, 324

  directed design

  reusing persona, 82

  brainstorming, 117–118

  reversible, making all actions, 543

  context scenario, constructing, 119–122

  reversing changes in document, 361

  description of, 21–22, 114–115

  Revert command, 347

  persona expectations, identifying,

  revision, 126

  118–119

  Rheinfrank, John (author), 110

  personas, scenarios, and, 115

  ribbon, 487–488, 502

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  604

  Index

  rich input and sovereign interface,

  scope, limiting, of embedded system, 186

  167–168

  screen archetype, applying chosen visual

  rich visual modeless feedback, 545–547

  style to, 139

  right mouse button, 381

  screen real estate, 165–166

  RIM, BlackBerry, 188

  screen rendering, 142

  risk exposure, degree of, 247

  screens, navigation among, 233

  role, in business and consumer domains, 61

  scroll wheel, 381

  rollover facility, 497

  scrollbar, 379, 383, 469–471

  Rombaur, Irma ( The Joy of Cooking), 560

  scrolling

  Rosenfeld, Louis ( Information Architec-

  auto-scrolling, 402–404

  ture), 175

  fine scrolling, 406–408

  rotation, 420

  horizontal, 454–455

  rough prototype, developing, 140

  minimizing, 236, 238

  rubber-banding, 420

  SDI (single document interface), 437–438

  Rubenking, Neil, on Undo function, 341

  secondary persona, 105

  rules, bending, 257–259

  selection. See also selection controls

  command ordering and, 390–392

  S

  discrete and contiguous, 392–394

  Sano, Darrell ( Designing Visual Interfaces),

  insertion and replacement, 395–396

  205, 288

  visual indication of, 396–397

  sans-serif typeface, 310, 313

  selection controls

  SAP R3 ERP system, 438

  check boxes, 443–445, 451

  satellite device, 190

  combo boxes, 455–456

  saturated color, 311

  combutcons, 447–448

  Save As dialog box, 353–355

  description of, 439, 443

  Save Changes dialog box (Microsoft

  dragging and dropping from lists,

  Word), 350–351

  452–453

  saving

  earmarking, 450–452

  automatically, 358–359

  entering data into lists, 455

  changes to file, 350–351

  flip-flop buttons, 445

  documents, and Undo feature, 337–338

  horizontal scrolling, 454–455

  scenario

  list controls, 449–450

  description of, 110–111

  ordering lists, 453–454

  in design, 111–112

  radio buttons, 446–447

  types of, 112–113

  tree type, 457

  use cases compared to, 113

  self-confidence of considerate product, 256

  using personas in, 112

  self-referential design, 80

  scheduling ethnographic interview, 64

  The Semiology of Graphics (Bertin), 291

  Schön, Donald (designer), 52

  sentient, reaction to software as, 249

  sequence model, 106–107

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  Index

  605

  sequential hierarchical menu, 474–476

  SME (subject matter expert) interview,

  serif typeface, 310, 313

  54–55

  served persona, 84, 106

  Smith, Gillian Crampton (designer), 20

  Settings menu, 484

  Snyder, Carolyn ( Paper Prototyping), 126,

  shadow, 416–417

  144–145

  shape

  soft-keyboard input, 194

  modal tool and, 409

  software

  visual interface design and, 291

  desktop, designing, 163–168

  Shneiderman, Ben (designer), 375

  experience levels and, 44–45

  Shortcuts feature, 554

  implementation model and, 32–35

  shortcuts option for online help, 561

  integrating design of with hardware

  show and tell in ethnographic interview,

  design, 183–184

  67–68

  interacting with, 202

  showing

  mechanical-age represented model and,

  causality, 314

  36–37

  change over time, 316

  navigation through, levels of, 232

  design to stakeholder, 138

  reaction to as sentient, 249

  multiple variables, 314–315

  transparency of, 202–203

  quantifiable data, 317

  as treating people like machines, 530

  sidebar, 514–516

  software development process,

  signpost, providing, 238–240

  evolution of, 6

  simplicity

  Software for Use (Constantine), 43

  of transient application, 170–172

  Sources of Power (Klein), 89

  of visual interface design, 308–309

  sovereign posture

  single document interface (SDI), 437–438

  description of, 164–165

  single Undo, 339, 340

  document-centric applications and, 168

  size

  excise and, 226–227

  of design team,
59

  handheld devices and, 191

  of object, 413–415

  informational Web sites and, 176

  of type, 310

  input and, 167–168

  visual interface design and, 291

  intermediate users and, 165

  sketching interaction framework, 131–133

  kiosks and, 194–195

  slider, 460–461

  maximized state and, 437

  smart desktop phone, 184

  screen real estate and, 165–166

  Smart Guides (OmniGraffle), 413

  symmetry and, 300–301

  smart product

  visual feedback and, 166–167

  idle cycle, putting to work, 260–261

  visual style and, 166

  memory and, 261–263, 265–268

  Web applications and, 179–180

  task coherence and, 263–264

  spatial grouping, 295

  spatial zoom, 237

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  606

  Index

  spinner, 459–460

  submit button, 252

  splitter

  summative evaluation, 144

  adjacent panes and, 233, 234, 428

  supplemental persona, 105

  movable, 471–472

  suspense, state of, 258

  Spotlight search capability (Mac OS X),

  symbol, associating to object, 303

  261, 328–329

  symmetry and visual balance, 300–301

  squint test, 296

  system modal dialog box, 509

  St. Exupéry, Antoine de (author), 154, 309

  system-oriented questions for ethno-

  stacked tabs, 525

  graphic interview, 66

  staked panes, 430

  stakeholder, 63, 64, 138

  T

  stakeholder interview, 52–54

  tabbed dialog box, 523–526

  standalone device, 190

  tabbed pane, 233–235, 430

  standard menus, 481–484

  Tabor, Philip (designer), 20

  standards

  tag, 329

  across applications, 319–320

  task, user goal compared to, 14–16

  benefits of, 317

  task analysis, 72–73

  as guidelines or rules of thumb, 318–319

  task coherence, 263–264, 268

  risks of, 318

  task pane, 514–515

  violating, 319

  taskbar (Windows XP), 173

  state-indicating toolbar control, 499

  team

  static object hinting, 387

  collaboration with, 567

  status, communicating, 213–214, 363

  design, size of, 59

  status area (Windows XP), 173

  for ethnographic interview, 64, 68

  stereotype, 82–83

  technical expertise, 62

  stopping proceedings with idiocy,

  technical goals, 96

  228–231, 530

  technical requirement, 123

  storage

  television-based interface, designing for,

  in digital world, 326–330

  195–197

  of electronic mail, 331–333

  template, 559–560

  by location, 324–325

  terminating command, 508, 511

  storage system, 247–248, 324

  Tesler, Larry (researcher), 425

 

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