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The Rawn Chronicles Book Two: The Warlord and The Raiders (The Rawn Chronicles Series 2)

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by P D Ceanneir




  THE RAWN

  CHRONICLES

  BOOK TWO

  THE WARLORD AND

  THE RAIDERS

  P.D.CEANNEIR

  This novel is entirely the work of fiction.

  The names, characters, and incidents portrayed in it are

  the work of the author’s imagination. Any resemblance to

  actual persons, living or dead, events or localities is

  entirely coincidental

  This edition 2014

  2

  Copyright © P.D.Ceanneir 2014

  Set in Times New Roman 12 pnt

  All right reserved. No part of this publication may be

  Reproduced, stored in a retrieval system, or transmitted,

  In any form or by any means, electronic, mechanical,

  photocopying, recorded or otherwise, without the

  prior permission of the publishers.

  This book is sold subject to the condition that it shall not

  by way of trade or otherwise, be lent, re-sold, hired out or

  otherwise circulated without the publisher’s prior consent

  in any form of binding or cover other than that which it

  is published and without a similar condition including this

  condition being imposed on the subsequent purchaser.

  For Mither and Eddie,

  Thank you for

  everything.

  Also by P.D.Ceanneir in the Rawn Chronicles Series

  Book One: The Orrinn and the Blacksword

  Table of Contents

  Map

  Principal Characters in Order of Appearance

  Prologue

  The Fugitives

  Triel

  Truce of Madness

  Ten Mountain

  Queen Nieve

  The Ever Living One

  The Point of no Return

  Chunla and Beyond

  The Battle of the Pass

  Return to the Vale

  Marshal Zolar

  Ghosts in the Night

  The Battle of Sternford

  Trapped in the Marsh

  The Battle of the Fess

  The Blacksword’s Dilemma

  The Battle of Cosshead

  Dragonstalker

  The Prodigal Son

  King Valient’s Secret

  The Battle of Aln Plain

  Paladins

  The Trinkets Ball

  Drakken

  There will be Deaths

  Aftermath

  Map

  Principal Characters in Order of Appearance

  Powyss of the Hoath-Former Captain of the Sonoran Kings Guard

  Havoc De Proteous Cromme-Crown Prince of the Roguns

  Whyteman-Falesti Archer

  Little Kith-Former sergeant of the Sonoran Kings Guard

  Hexor-Soldier of the Haplann Army

  Foxe- Soldier of the Haplann Army and twin brother of Hexor

  Verkin- Former soldier of the Sonoran Kings Guard

  Furran- Former sergeant of the Sonoran Kings Guard

  Velnour-Sergeant of the Tattoium Militia

  Linth- Falesti Archer

  Brynd- Falesti Archer

  Ethyn- Falesti Archer

  Felcon- Soldier of the Haplann Army

  Mactan- Soldier of the Tattoium Militia

  Morden-Atyd of Triel, elder brother of Whyteman

  Cinnibar-Countess of Sonora, Havoc’s great-great aunt

  Lord Sernac-Master to Cinnibar and a mysterious and powerful Ri

  Bronwyn- Princess of Ten Mountain, Granddaughter of Queen Nieve

  Barnum-Atyd of Balael

  Nieve-Queen of the Falesti

  Tollard- Atyd of Flael

  Sequilian-Atyd of Wurel

  Soneros Ri-Consul to Queen Nieve and Chief Historian of the Tower of Sooth, Member of the Ri Order

  Mad-gellan- Nithi Lord of the Kelang

  Vanduke-King of the Roguns, first of that name

  Ness Ri-Consul to King Vanduke and member of the Ri Order

  Lady Vara-Former Queen of Sonora and Havoc’s aunt

  Lord Rett-the Red Duke, uncle of Magnus

  Magnus Cromme-Carras Knight, Master of the Rouge and Havoc’s half-brother

  Jericho-Captain of the Tattoium Militia

  Gunach-Dwarven Master Smith

  Kasan Cromme-King of the Vallkytes and Havoc’s uncle

  Shanks-Prisoner in cell 42, formerly known as Baron Telmar

  Molna-Queen of the Vallkytes and Roguns, Havoc’s mother

  Lord Yaquis-Commander of the Wyani Heavy Horse

  Marshal Zollar- Commander of the Vallkyte Army

  Sir Colby-Carras Knight

  Dolment-Master of Ifor

  Sir Kellan-Baron of Ifor, Lord Judiciary for Toll-marr and father of Dolmen

  Elkin-Lord of Storridge, General of the Bellmen, Great War hero

  Tia-Havant Priestess

  Serena-Havant Priestess

  Eleana-Lady of the Rouge, wife of Magnus

  Plysov-Governor of Aln-Tiss

  Zerkis-Commander of the Vallkyte Western Battalion

  Mad-daimen-Nithi Warlord, Overlord of the Wildlands

  Raimen-brother of Mad-daimen

  Prologue

  The dreams were coming thick and fast nowadays. The glutinous mass of them chafed at his reality, scorched his soul, and burnt his mind with the images they presented.

  Lustrous and solicitous pictures of dark desires mixed with portents of hateful malevolence, filled his sleeping hours. These feelings were present within daylight time, wakeful and restless, and they disturbed his thoughts, preyed on his conscious, and diminished his physical self.

  Lord Ness knew, that the images he was seeing, were being projected by a calm, kind and sentient mind; a mind so vast and ancient that he blanched at the sheer enormity of it all.

  It was showing him the purpose of his existence, the reason for human survival. He concentrated on the received thoughts and processed them into his conscious mind.

  It told him of the danger to the world at large. It showed him a war that had existed for millions of years.

  A dark entity would soon prevail itself upon the planet and the sentient mind warned him of the coming doom. It was not until he viewed the last dream that he took the warning seriously. First, he was shown the usual fleeting visions of dread and despair, coupled with the hope of intervention, with righteous dogmatic optimism.

  The preservation and order of the earth was of paramount importance.

  Then the dream brought him to a cave mouth. It was large and inviting, reticent in its beauty and awe-inspiring in its scope. The plants that festooned its walls dazzled his mind with their colours, made him gasp with their splendour. Thick vines with lush green leaves and purple flowers carpeted the floor and walls of the cave. There were orchids of various species, tall trees, shrubs, and pretty flowers grew together in the sunbeams from the cave mouth along with other attractive vegetation.

  Small monkeys climbed the vines, birds called for mates, or to warn rivals away from their territory; insects hummed around the heads of open orchids.

  The Ri climbed through this gardens alluring charm and walked into the darkness at the rear of the cave.

  There was little plant life growing in this dim light, but light there still was. Bacteria and algae formed a symbiant link to produce a bright illuminated glow that showed him his route down a long high tunnel, a tunnel carved out of the rock judging by its neat symmetry
and smooth surface.

  He continued down the corridor, or hall. To a faint light that grew brighter with every footstep, the light was a kaleidoscope of colour that blazed into an eerie conflagration. It also spoke to him.

  It whispered.

  Hushed tones of thousands of voices radiated outwards with the colours, and bounced off the walls of the cave. It was like the touch of wind on rippling water, the creek of bough on branch, but it had a voice that was incoherent and disjointed in its multitude.

  As he turned the corner, he could see the source of the myriad of colour and sound.

  It was an Orrinn.

  It sat upright on a plinth, it was large and robust in dimensions, full-bodied, yet petite in stature. A small section at the top was missing. It was broken, damaged.

  A host of colours swirled under its surface, swarming in dazzling hues. He could not make out the Orrinns original material but he understood it was ancient. He understood also that it was alive. More alive than any Orrinn he had ever seen.

  The whispered voices that echoed inside the chamber calmed his fear and soothed his doubts. He looked around and saw that the high curved walls of the Orrinns chamber was totally covered in Skrol symbols; they shone silver, though, not reflecting the colours from the Orrinn, but glowing from within. Lord Ness recognised all eighty four symbols of Skrol, However, there was others that were new to him.

  He was aware of a presence close by. He turned towards a dark archway on his right and saw a large creature there. Its main mass was all in shadow, but its eyes shone through the gloom; they were orbs of red and orange fire that bore into his soul. He was suddenly afraid.

  However, the attention of the creature moved to the Orrinn and Lord Ness realised that the whispering had stopped. The colours were now sinking to the base of the Orrinn and a black form was rising towards the surface.

  No, not black, but an absence, or an extinction of light. It crawled and oozed from the damaged top of the Orrinn like a glutinous mass of sticky tar. It cackled and jeered at the hushed whisperers and flinched at the surrounding Skrol that blazed brighter, sending the chamber from darkness into an opaque monochrome. Ness Ri backed up, although his instincts told him to stand still, because he somehow knew that the black form could come no further from the Orrinn.

  Then the creature with the eyes of fire spoke to the dark form in a commanding tone that struck terror into him, it spoke in a language he understood.

  It said, “BEGONE!”, and Lord Ness woke....

  ...screaming and sweating in his bed.

  The dream fragmented as it always did, but he clung onto the message it gave him. He sucked in air as he gathered his thoughts. Once calm, he allowed himself to smile.

  ‘The Gredligg Orrinn,’ he said, ‘at last. I know where it is!’

  Part One

  The

  Eternal

  Forest

  “Darkness comes in many forms

  But in the human mind

  It is absolute”

  The Dragor- rix

  By Herodotus

  “And the Shadow-wrought shall smite the benighted.

  He shall bring order through chaos.

  He shall stand against the Dark Entity wielding the Sword of Power.

  But the tentacles’ of the Lonely God can reach through the hearts of the most evil of men!”

  Lortharlsson’s Chant

  From the Hinterland Sagas

  Circa 1670 YOA

  Chapter 1

  The Fugitives

  These are the tales of the My’thos. The old gods. The ones who were here before all others. Though they are long past into legend, their influence on the world is still strong. They watch, they manipulate and they are the hands of fate upon the lives of the unwary.

  Of the tales, there are many. Of the players, they are watched. Of the acts, they are played out and scrutinised.

  Therefore, we begin. Somewhere amongst the myriad of stories, there is a beginning of sorts...

  ...He was running, with the rest in front of him running just as fast, running hard.

  The adrenalin-fuelled fear helped to pump his legs faster over the forest floor, clarity of mind helped him dodge the trees in the dim light.

  His fellow co-runners stopped suddenly and he crashed into them, breathing hard. He fell onto his knees clutching a stitch in his side. In front of them stood ten Vallkyte soldiers, armed with sword and shield, full-body mail and the red- gold overcoat of his fellow infantryman.

  ‘Who are you? What unit?’ a burly sergeant said. He had a scar on his chin that was the only bald patch on his beard, and he was looking at the soldier on his knees.

  ‘Sergeant Morgan,’ said the soldier, ‘Pander Pass infantry unit under Commander Gryphon.’

  ‘Well met sergeant, I am Senior-sergeant Todd from Fort Chunla. I take it we are all after the same fugitives?’

  The other sergeant nodded. He also noted the other man’s mention of his higher rank.

  ‘Yes we are. My troop caught up with them back there about a hundred yards,’ Morgan indicated behind him with his thumb, ‘but we were outnumbered, my men were slaughtered, thank the gods we found you.’

  ‘And you ran away?’ Todd scowled down at him. There was silence from Sergeant Morgan and his men.

  ‘Get in line with my men and follow my orders!’ growled Todd and Morgan jumped at the volume and disgust in the man’s voice. He and his fellow runners took their places behind the others and ran with them back the way they had come. The stitch in his side did not go away.

  Whyteman was running too, despite his weakness from lack of food he had made good time and was now in the Eternal Forest proper. Havoc had sent him on ahead to call for help while the rest of the men dealt with the pursuing Vallkytes patrols.

  It had been a list of misfortunes for the fugitives. They had spent the last four-day toiling through the Oldwoods; desperately defending themselves in a series of running battles since they entered the woods. Their numbers were shrinking.

  He did not allow himself rest. The lives of good men were at stake.

  The sounds of fighting grew closer as Todd and his men neared the sun-dappled opening at the bottom of a slight slope.

  They could see two Vallkytes fighting an older man in worn leathers and a grey goatee. The old warrior had already killed three soldiers and those men lay in a circle around them. He was fending the other two off with consummate skill.

  Sergeant Todd pulled out his sword from the grey leather scabbard at his side and yelled as he went into the attack, his men followed loyally behind him. He had reached the bottom of the slope and was several paces in front of his troop when a long black object whizzed through the air, cutting his head off, and continuing through the trees on the other side of the forest clearing. The men stopped in shock, but Morgan watched the object come back towards them. He saw it was a sword which did not shine in the rays of sunlight that filtered down through the high canopy above, a strong wind held it aloft, he could see leaves moving under its flight, disturbing their decomposition to become clouds of browns and yellows.

  He suddenly crouched as the sword flew over his head and he turned to follow its course. He saw it land, hilt first, in a black gloved hand. The hand belonged to a black-cloaked figure that stood menacingly on a fallen tree trunk. The hood turned towards his direction, the face could not be seen though the darkness of the cowl.

  ‘By the gods!’ he gasped and the other soldiers turned from the headless corpse of their sergeant towards the new threat.

  Morgan had heard the stories of the Blacksword, the Headhunter, the Dark Phantom, and many other fearsome descriptions’. However, it did not prepare him for the reality of the situation, presented here in shocking clarity.

  The Blacksword moved quickly from his place on the fallen trunk and glided down towards the fight, swinging his black-bladed sword into the ranks of Vallkytes. The soldiers instinctively raised shields and linked them together, their training
and discipline showing.

  Sergeant Morgan, too stilled by fear to join in, noted that the infantrymen’s defence was formidable, but it did not deter the attacker.

  The Blacksword swung his sword in a horizontal ark, straight at the line of shield men. There was a sound of clanging metal and screams as three soldiers were violently lifted off their feet and sent reeling through the air. Morgan fell to the ground and scurried away as the mysterious figure carved into the space that he had opened. He swung round at surprising speed cutting through shield and chain mail. Swords were useless as they shattered or received deep nicks from the black blade.

  One infantryman saw his chance and lunged at the hooded man’s back, but his opponent turned with an unnatural swiftness and caught his sword arm. He then hooked his own weapon under his armpit and cut his arm off at the shoulder. Gouts of blood sprayed into the air from the severed stump. The assailant followed this up but parrying two other attacks and slicing open the ribcage of a third, cleaving his heart in two.

  Sergeant Morgan noticed that the old warrior had now dispatched his opponents and was cutting into the rear of Todd’s men. He had knocked one young infantryman on his back and used the tip of his sword to cut through the man’s throat, rich red blood pumped and frothed up the older man’s blade. Morgan got to his feet and ran, he ran until the sounds of the dying were far behind him. He ignored the stitch in his side.

  The rest of the Vallkytes died, as between them, the Blacksword and the old warrior hacked them to the ground.

  Standing slightly apart and breathing hard, the older man turned to the hooded stranger who flicked his sword at an angle and the last remnants of blood shot from the smooth metal leaving it completely dry. Nothing stuck to Pyromancium.

 

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