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The Children of the White Lions: Volume 02 - Prophecy

Page 88

by R. T. Kaelin


  Strength and Athletic Skill

  Indrida

  The Enlightened Oracle

  Knowledge and Prophecy

  Lamoth

  She Who Walks the Woods

  Forest and Wild Nature

  Maeana

  The Final Friend

  Death

  Nelnora

  Watcher of the World

  Civilization and Balance

  Ketus

  The Shrewd Fox

  Shadows, Cunning and Luck

  Rin’tira

  Dodgy Gatherer

  Autumn and Trickery

  Saewyn

  The Untamed

  Spring, Sea, and Storm

  Sarphia

  Eternal Queen

  Immortality

  Thonda

  The Great Tracker

  Beasts and Hunt

  The Cabal—the nine evil Gods (None has a name)

  Other Names/References

  Sphere

  The Eternal Anarchist

  Chaos

  The Great Quarreler

  Strife

  The Bringer of Misery

  Sorrow

  Agony’s Friend

  Pain

  Immortal Teller of Lies

  Deception

  The Mad One

  Madness

  Bearer of Grudges

  Vengeance

  Terror’s Maiden

  Fear

  The Loather of All

  Hate

  The Calendar

  The calendar of Terrene is a symmetrical one. Some scholars suggest the Gods altered the world and the moons to facilitate such a perfectly aligned set of dates. A year on Terrene is exactly 360 days, divided into 12 turns of 28 days per turn. A week is seven days long; four weeks make up a single turn.

  Between each turn is a two-day period that belongs to neither the turn before nor the turn that follows. They are commonly referred to as Days of Leisure, and throughout the year are used for feasts and other celebrations.

  The turns of the year and the Days of Leisure between are as follows:

  Turn of Khanos – named for Khanos, the God of Life (Winter in the southern

  hemisphere, Summer in the northern hemisphere)

  Days of Leisure for Khanos and Indrida

  Turn of Greya – named for Greya, the Goddess of Winter and Fate

  Days of Leisure for Greya and Sarphia

  Turn of Duryn – named for Duryn, the God of Industry and Crafters

  Days of Leisure for Duryn and Ketus

  Turn of Roden – named for Roden, the God of Change and Freedom

  Days of Leisure for Roden and Rheoc

  Turn of Saewyn – named for Saewyn, the God of Spring, Sea, and the Wilderness

  Days of Leisure for Saewyn and Nelnora

  Turn of Sormina – named for Sormina, the Goddess of Beauty and Love

  Days of Leisure for Sormina and Tirnu

  Turn of Lamoth – named for Lamoth, the Goddess of the Forest and

  Wild Nature (Winter in the northern hemisphere, Summer in the southern hemisphere)

  Days of Leisure for Lamoth and Horum

  Turn of Sutri – named for Sutri, the Goddess of Summer and Time

  Days of Leisure for Sutri and Mu

  Turn of Thonda – named for Thonda, the God of Beasts and the Hunt

  Days of Leisure for Thonda and Gaena

  Turn of Rin’tira – named for Rin’tira, the God of Autumn and Trickery

  Days of Leisure for Rin’tira and Chalchalu

  Turn of Luraana – named for Luraana, the Goddess of the Community

  Days of Leisure for Luraana and Ceruna

  Turn of Maeana – named for Maeana, the Goddess of Death

  Days of Leisure for Maeana and A’shana

  The Moons

  There are two moons that circle Terrene with two very different cycles. White Moon has a twenty-four day full moon-to-full moon cycle while Blue Moon has a thirty-six day cycle. This creates a very uneven pattern of light/dark cycles at night. One of the moons is always visible in the sky; at no point are both moons at the new stage. Five times every year, though, both moons are at the full stage. These are known as Nights of the Two Moons.

  Nights of the Two Moons occur every year on these dates:

  First Night of Two Moons – 27th of Turn of Khanos

  Second Night of Two Moons – 9th of Turn of Roden

  Third Night of Two Moons – 21st of Turn of Sormina

  Fourth Night of Two Moons – 3rd of Turn of Thonda

  Fifth Night of Two Moons – 15th of Turn of Luraana

  R.T. Kaelin

  Visit www.rtkaelin.com for short stories in the world of Terrene. The Terrene Chronicles are a collection of prequel short stories available for you to enjoy.

  Table of Contents

  Prologue

  Chapter 1: Ebel

  Chapter 2: Mongrel

  Chapter 3: Advisor

  Chapter 4: Chamber

  Chapter 5: Dreams

  Chapter 6: Performance

  Chapter 7: Heart

  Chapter 8: Aid

  Chapter 9: Kur-surus

  Chapter 10: Cabal

  Chapter 11: Prisoner

  Chapter 12: Tombles

  Chapter 13: Pouch

  Chapter 14: Past

  Chapter 15: Woodeaters

  Chapter 16: Empire

  Chapter 17: Fallen

  Chapter 18: Hunt

  Chapter 19: Return

  Chapter 20: Yearning

  Chapter 21: Windows

  Chapter 22: Plan

  Chapter 23: Goodbye

  Chapter 24: Slavers

  Chapter 25: Yearday

  Chapter 26: Impulse

  Chapter 27: Thoughts

  Chapter 28: Decision

  Chapter 29: Father

  Chapter 30: Vision

  Chapter 31: Prey

  Chapter 32: Soul

  Chapter 33: Voyage

  Chapter 34: Storm

  Chapter 35: Hurt

  Chapter 36: Conspirator

  Chapter 37: Choice

  Chapter 38: Primal

  Chapter 39: Awaken

  Chapter 40: Understanding

  Chapter 41: City

  Chapter 42: Nobles

  Chapter 43: Oracle

  Chapter 44: Reunion

  Chapter 45: Refugees

  Chapter 46: Horde

  Chapter 47: Chest

  Chapter 48: Tirnu

  Chapter 49: Cloak

  Chapter 50: Parting

  Chapter 51: Eveningmeal

  Chapter 52: Stars

  Chapter 53: Mother

  Chapter 54: Brothers

  Chapter 55: Stone

  Chapter 56: Foothold

  Chapter 57: Sacrifice

  Chapter 58: Prophet

  Chapter 59: Loss

  Chapter 60: Aftermath

 

 

 


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