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Legends of the Dragonrealm, Vol. II

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by Richard A. Knaak




  Praise for Legends of the Dragonrealm

  “It’s always fun to go back and see where an author started—the raw work, full of energy and with hints of the good things to come. Such is the case with Richard Knaak’s Legends of the Dragonrealm. All of the ingredients—great world building, memorable characters—that have marked Richard’s long and successful career are there, and in reading it, it’s easy to see why Richard has enjoyed so much success.”

  —R. A. Salvatore, New York Times bestselling author of

  The Demon Wars Saga, Forgotten Realms®, and more

  “Richard’s novels are well-written, adventure-filled, action-packed!”

  —Margaret Weis, New York Times bestselling author of

  Dragonlance Chronicles, Legends, and more

  “Richard Knaak’s fiction has the magic touch of making obviously fantastic characters and places come alive, seem real, and matter to the reader. That’s the essential magic of all storytelling, and Richard does it deftly, making his stories always engaging and worth picking up and reading. And then re-reading.”

  —Ed Greenwood, creator of the Forgotten Realms®

  “Endlessly inventive. Knaak’s ideas just keep on coming!”

  —Glen Cook, author of Chronicles of the Black Company

  Gallery Books

  A Division of Simon & Schuster, Inc.

  1230 Avenue of the Americas

  New York, NY 10020

  www.SimonandSchuster.com

  This book is a work of fiction. Names, characters, places, and incidents either are products of the author’s imagination or are used fictitiously. Any resemblance to actual events or locales or persons, living or dead, is entirely coincidental.

  Shadow Steed copyright © 1990 by Richard A. Knaak

  The Shrouded Realm copyright © 1991 by Richard A. Knaak

  Children of the Drake copyright © 1991 by Richard A. Knaak

  Skins copyright © 2003 by Richard A. Knaak

  These titles were originally published individually by Warner Books, Inc.

  All rights reserved, including the right to reproduce this book or portions thereof in any form whatsoever. For information address Gallery Books Subsidiary Rights Department, 1230 Avenue of the Americas, New York, NY 10020

  First Gallery Books trade paperback edition October 2010

  GALLERY BOOKS and colophon are trademarks of Simon & Schuster, Inc.

  For information about special discounts for bulk purchases, please contact Simon & Schuster Special Sales at 1-866-506-1949 or business@simonandschuster.com.

  The Simon & Schuster Speakers Bureau can bring authors to your live event. For more information or to book an event contact the Simon & Schuster Speakers Bureau at 1-866-248-3049 or visit our website at www.simonspeakers.com.

  Manufactured in the United States of America

  10 9 8 7 6 5 4 3 2 1

  ISBN 978-1-4391-9679-3

  ISBN 978-1-4391-9860-5 (ebook)

  This one’s for one great editor, Jaime,

  who helped make these collections fantastic!

  Thank you!

  CONTENTS

  Map of the Dragonrealm

  A Journey Around the Dragonrealm

  Introduction

  Shadow Steed

  The Shrouded Realm

  Children of the Drake

  Skins

  A JOURNEY AROUND THE DRAGONREALM

  THE DRAGONREALM is a place of myriad domains and fantastic creatures, and a careful traveler should know much of the land if he wishes to travel it safely. Here, then, are some of the places that you will come across.…

  The Legar Peninsula thrusts out of the southwest edge of the continent. This is where the burrowing Quel—once masters of the Dragonrealm—live. This mountainous domain is inundated with gleaming crystal formations. Here is the domain of the most reclusive of the Dragon Kings, the Crystal Dragon.

  The Sea of Andramacus: The violent waters west of the Dragonrealm. Little is known of them, but legend has it that they were named for a demon.…

  Land of the Hill Dwarves: There is no true name for this region, but the hill dwarves are said to live in the eastern part of the region and the ambitious Iron Dragon rules without mercy.

  Esedi lies southwest of the Iron Dragon’s realm. This is where the Bronze Dragon holds sway and the human kingdom of Gordag-Ai is situated.

  The Kingdom of Zuu: This other human kingdom is located southwest of Esedi and deep in a valley that is bound to the edge of the vast, magical Dagora Forest, situated in the center of the continent. The people of Zuu are famed for their horses.…

  The Dagora Forest: This far-stretching forest is where most elves are said to live and where the more benevolent Green Dragon rules.

  Mito Pica: A human kingdom lying east of the Dagora Forest and at the edge of the Hell Plains, Mito Pica holds a secret that will change the history of the Dragonrealm.…

  The Hell Plains: To the northeast lies the volcanic Hell Plains, ruled by the Red Dragon. Here, it is rumored, also lies the castle of the foul sorcerer Azran Bedlam. It is guarded by the Seekers, an avian race once masters, but now slaves.

  The Silver Dragon rules the unnamed land to the north of the Dagora Forest. He serves also as confidant of the Dragon Emperor, but covets his position.

  The Tyber Mountains are situated north of that and include the mountain citadel of the Gold Dragon, also known as the Dragon Emperor. The mountains are riddled with deep caverns.

  The Kingdom of Talak lies at the base of the Tyber Mountains. Though somewhat independent, it is supposed to show fealty to the Gold Dragon. Its ruler is Rennek IV, but his son, Melicard, is already taking much of the reins.

  The Northern Wastes may be found far north of the Tyber Mountains. They are home to many great burrowing creatures and are the domain of the Ice Dragon.

  The Barren Lands lie south and southeast of the Dagora Forest. Once lush, they were destroyed in a magical upheaval during the Turning War. What remains is ruled by the bitter Brown Dragon.

  The Kingdom of Penacles, east of the Barren Lands, is no longer ruled by a Dragon King. Instead, during the Turning War, it was liberated by forces led by the Gryphon, a unique creature who resembles the mythic beast. He now rules, but must constantly be on guard against the Dragon Kings. The Serkadian River runs north to south next to Penacles.

  The mist-enshrouded land of Lochivar, east of Penacles, is ruled by the Black Dragon. It is said he has dealings with the Wolf Raiders, who come from a land across the eastern sea.

  Wenslis is a rain-drenched kingdom under the rule of the Storm Dragon, whose domain is north of both Penacles and Lochivar. The most vain of the Dragon Kings, the Storm Dragon thinks himself a god.

  Irillian by the Sea, ruled by the Blue Dragon, is northeast of the Storm Dragon’s lands. An aquatic being, the Blue Dragon is not as benevolent as his counterpart in the Dagora Forest, but sees use in humans and has allowed them to be an almost-equal part of his kingdom. He has, of recent times, had dealings with the Gryphon, much to the frustration of many of his kind.

  These are but some of the fantastic places a traveler will discover. The Dragonrealm is a place in flux, and new and ancient wonders are revealing themselves.…

  INTRODUCTION

  WHEN SIMON & Schuster published the first three novels of the Dragonrealm series as the trade omnibus Legends of the Dragonrealm, I naturally hoped there would be enough interest from the readers for a second volume. Little could I imagine how much interest! The first volume quickly went into a second, third, then fourth printing. People began contacting me on my website looking for information on the stories that followed and asking if they would be inc
luded in another collection.

  I’m happy the wait was not a long one. It’s been a tremendous pleasure to return to these stories and visit again with some of my favorite creations: Cabe Bedlam, the heir to a legacy of magic with both its bright and dark sides; Gwen, the Lady of the Amber and Cabe’s wife; Gryphon, part man, part avian, part leonine; and the unique figures of Darkhorse and Shade.

  It’s Darkhorse and Shade who truly bind the stories in this omnibus together. Not only because they are present throughout but because of what we learn about two of the most powerful—not to mention nigh immortal—beings in all the Dragonrealm.

  Those awaiting their return after their abrupt departure in Firedrake should enjoy their equally abrupt return in Shadow Steed. However, this is no happy homecoming. Not only does the shadowy stallion become embroiled in the machinations of a bitter king but he must also deal with Shade, whose personality has become more erratic than ever. Add to this the plotting of a Dragon King and the inner struggle of a princess who may be Darkhorse’s only hope and we have quite a story, indeed.

  The next two tales take a very different turn from those presented before. In the world’s distant past—and, in fact, beginning beyond that world in The Shrouded Realm, we meet the progenitors of the humans living in the Dragonrealm, the powerful Vraad. However, the Vraad suffer a great hubris that is about to meet with a new reality. Their legacy will touch the future of the Dragonrealm in more ways than one, especially the choices of Dru Zeree and the unfortunate Gerrod Tezerenee.

  And then there’s what Dru discovers in the empty realm beyond his world and the Dragonrealm…

  And in Children of the Drake, we discover the ultimate truth behind the rise of the Dragon Kings and how the world of the Dragonrealm has, in many ways, come full circle.

  Also included in this volume is the novella Skins, previously available only as an eBook. Fans of Wolfhelm will recognize its protagonist, Morgis, son of the Blue Dragon. I had always wanted to return to this character and give some hint of what happened after the novel, and now I’m very happy to share it with readers as a bonus tale!

  Lest the reader think these stories merely background, be assured that what happens affects this world long, long after in Cabe’s time. I hope to return again to write about those stories.…

  Welcome back to the Dragonrealm!

  Richard A. Knaak

  SHADOW STEED

  I

  YOU WILL RAISE me a demon.

  The words were seared into Drayfitt’s mind. The chilling visage of his monarch haunted him still. There had never been any doubt that the king had been serious. He was a humorless, bitter man who had, over the last nine years since his horrible disfigurement, become everything that he had at one time despised. The palace reflected that change; where once it had been a bright, proud structure, it was now a dark, seemingly unoccupied shell.

  Yet, this was Drayfitt’s ruler, the man who represented what he had sworn his loyalty to more than a century before. Thus, the gaunt, elderly man had simply bowed and said, “Yes, King Melicard.”

  Ahh, Ishmir, Ishmir, he brooded. Why could you not have waited until my training was complete before you flew off to die with the other Dragon Masters? Better yet, why did you have to train me at all?

  The chamber he occupied was one of the deepest beneath the palace and the only one suited to the task at hand. The seal on the door had been that of Rennek II, Melicard’s great-great-grandfather and a man known for dark tastes. The chamber had been cleaned so that Drayfitt could make his marks, etch the lines of the barrier into the floor. The cage, a thing of enchantment, not iron, filled much of the room. He was uncertain as to what dimensions a demon might possess, and much of what he did was guesswork, even with the aid of the book Quorin had located for the king. Still, Drayfitt had not outlived most of his contemporaries by leaping blindly into things.

  The room was dark, save for a single torch and two dim candles, the latter necessary for reading the pages of the tome. The flickering torch raised demons of its own, dancing shadows that celebrated the coming spell with gleeful movements. Drayfitt would have preferred the place brilliantly lit, if only for his own nerves, but Melicard had decided to watch, and darkness preceded and followed the king wherever he stalked. Shifting, the ancient sorcerer could feel the strength of Melicard’s presence behind him. His lord and master was obsessed—obsessed with the destruction of the Dragon Kings and their ilk.

  “How much longer?” Melicard’s voice throbbed with anticipation, like a child about to receive a favorite candy.

  Drayfitt glanced up. He did not turn to his ruler, but rather studied the design in the floor. “I am ready to begin, your majesty.”

  The voice of Quorin, the king’s counselor, abruptly cut through the sorcerer’s thoughts like a well-honed knife. Mal Quorin was the closest thing Talak had to a prime minister since the demise of old Hazar Aran, the last man to hold the position, two years ago. The king had never replaced him, though Quorin did nearly everything the prime minister was supposed to do. Drayfitt hated the counselor; it was the short, catlike man who had first reported to Melicard that there was a spellcaster in the city—and one sworn to the king. If there was any justice, any demon he succeeded in summoning up would demand the counselor as a sacrifice—if a demon could stomach such a foul morsel.

  “One was beginning to wonder, Drayfitt, if your heart was in this. Your loyalty has been… cool.”

  “If you would like to take my place, Counselor Quorin, I will be happy to let you. I certainly would not want to stand in the way of someone obviously more well-versed in sorcery than myself.”

  Quorin would have replied, always seeking the last word, but Melicard cut him off. “Leave Drayfitt to his task. Successful results are all that matter.”

  The king supported Drayfitt—for now. The old man wondered how long that support would last if he failed to produce the creature his liege desired. He would be lucky to keep his head much less his quiet, simple position as Master of Appointments. Now, the latter was probably lost to Drayfitt, success or not; why waste a man of his power on a minor political post even if it was all Drayfitt had ever wanted?

  Enough dreaming of things lost! he reprimanded himself. The time had come to summon the demon, if only to tweak the well-groomed mustache of Quorin.

  Neither the king nor his counselor understood how simple the summoning itself actually was. There had been times when he had been tempted to tell them, to see the disbelief on their faces, but his brother had at least taught him that the secrets of sorcery were the most precious things a mage owned. To maintain his position and to counterbalance those like Quorin, Drayfitt had to build himself up as much as possible. It would have been laughable if it had not been so tragic. There was a chance that success might get them all killed. The barrier might not hold whatever it was, if anything, he summoned.

  Raising one hand in a theatrical manner he had practiced long and hard to perfect, Drayfitt touched the fields of power with his mind’s eye.

  The summoning was simplicity itself; surviving the encounter with whatever happened to be snared was another matter.

  “Drazeree’s ghost!” Quorin blurted in growing fear.

  Drayfitt would have smiled, had he heard the outburst, but his mind was on the link he had created. There was only the link—no chamber, no king, not even his own body. He was invisible—no—formless. It was an experience that he had never before achieved and the wonder of it almost proved fatal, for in maintaining his link with the spell, he nearly broke the one binding him to his mortal form. When the sorcerer realized his error, he immediately corrected it. A lesson learned, Drayfitt realized… almost too late.

  Before him, the stream of light that was the mental representation of his bond disappeared into a gleaming tear in reality. He knew that the tear was visible to the king and Counselor Quorin, a sign of success for them to mull over while he moved up. If failure greeted him at any point onward, he hoped that Melicard
would realize that he had tried his best, that he had proved his loyalty.

  A cold presence with a feel of great age grazed the outer boundaries of his seeking mind. Ancient was not a satisfactory description for such a creature. A desire to abandon the summoning washed over Drayfitt, but he fought it, understanding that it was a ploy by the creature he had snared. The analogy of a fisherman who has caught the grandfather of all sea monsters did not escape him. What he had snared was powerful—and very reluctant to the notion of being forcibly brought to Drayfitt’s world. It was ready to fight him with all weapons available to it.

  Some would have fought the demon here, in this place with no name, but Drayfitt knew that he could only bind his catch if he battled it from the physical as well as the spiritual planes. The earth, whose existence was interwoven with both the fields of power and his own life, was his anchor.

  As he retreated toward his body, the sorcerer was amazed at the ease with which he drew the demon after him. The struggle was far less than he expected, almost as if the demon had some strong bond of its own with his world, a bond it could not deny. That a thing spawned out there could have any tie with the mortal plane disturbed him. The thought of a trap occurred to him, but it was a brief notion. Such a trap was too daring; the closer they moved back to Drayfitt’s domain, the more difficult it would be for the demon to free itself.

  The sorcerer felt the creature’s growing frustration. It was fighting him—constantly—but like someone forced to do battle on a number of fronts. Had they met on equal terms, both with their respective abilities intact, the elderly sorcerer knew that he would have been no more than a breath to his adversary. Here, the battle was in Drayfitt’s favor.

  The return seemed endless, far longer than when he had departed his body. As he finally neared his goal, he was struck by a great wave of panic emanating from the demon. The link stretched as he had not known it could and, for a moment, it felt as if part of the demon had broken away.

 

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