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The Sword of Shannara, Part 2: The Druids' Keep

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by Terry Brooks


  “Druid, you are a fool to oppose me.” The voice hissed from somewhere deep within the creature’s formless face. “You are all doomed. You were doomed from the moment you chose to come after the Sword. The Master knew you would come, Druid! He knew.”

  “Get away while you can, hateful one!” Allanon commanded in the most menacing tone any of the members of the company had ever heard him use. “You frighten no one here. We will take the Sword, and you will not stand in our way. Step aside, lackey, and let your Master show himself!”

  The words burned into the air, cutting through to the Skull Bearer like knives. The creature hissed its fury, the rasping breath coming in quick gasps as it took another step, crouching lower, its eyes frightful to look into as they blazed with new hatred.

  “I will destroy you, Allanon. Then no one will be left to oppose the Master! You have been our pawn from the start, though you could not have guessed. Now we have you within our reach, along with your most valuable allies. And look what you have brought us, Druid—the last heir of Shannara!”

  To the shock of everyone, the clawlike hand pointed to an astonished Flick. The creature did not seem to realize that Flick was not the heir or that Shea had been lost to them on the Dragon’s Teeth. For a moment no one spoke. The fire roared in the pit below, billowing up suddenly with a gust of boiling air that singed the unprotected faces of the mortals. The claws of the black spirit creature seemed to reach toward them.

  “Now, fools,” the hate-filled voice rasped at them, “you shall receive the kind of death your species deserves!”

  THREE

  As the final words of the black creature hissed away in the flame-lit air, everything seemed to happen at once. With a dramatic sweep of one lean arm and a command so sharp it jarred them all into instant action, the giant Druid sent the tensed members of his little company charging toward the open staircase that led to the main hall of the Druid’s Keep. As the six men broke in a mad dash for the winding stairway behind them, the Skull Bearer lunged for Allanon. The thudding impact of their collision could be heard even by the fleeing men, who were already starting up the staircase—save for one. Flick hesitated, torn by the desire to escape, but held spellbound by the titanic struggle between the two powerful beings locked in combat only inches from the rising flames of the great open furnace. He stood at the bottom of the staircase, hearing the disappearing footfalls of his companions as they raced for the upper hall. A moment later the footsteps were gone, leaving him the sole witness to the incredible struggle between Druid and Skull Bearer.

  The black-garbed figures were immobile at the edge of the furnace, statues frozen in place with the great strain of their battle, dark faces only inches apart, the lean arms of the giant Druid holding firm the claw-tipped limbs of the deadly spirit creature. The Skull Bearer was attempting to bring his razor-sharp hands close enough to the mystic’s unprotected throat to rip the life out of him and end the battle quickly. The black wings heaved with the exertion, flapping in fury to add momentum to the assault, the unmistakable rasp of its breathing cutting the heated air with ragged desperation. Then suddenly the Northland creature’s wiry leg shot out, tripping the Druid so that he fell backward onto the stone floor at the edge of the pit. Like a shot, the attacker was upon him, one clawed hand sweeping downward for the kill. But the victim was too quick, rolling deftly away from the deadly talons and free from the creature’s grasp. Nevertheless, Flick saw the blow catch a portion of the shoulder and heard the distinct rending of cloth as first blood was drawn. Flick gave a gasp of dismay, but a moment later the Druid was on his feet, showing no sign of injury. Twin bolts of blue flame shot out of the extended fingers of his hands, striking the rising Skull Bearer with shattering force, throwing the infuriated creature back against the railing. But while the mystic bolts had visibly hurt the serpent during the battle in the Hall of Kings, they did little more than slow the Northland creature for a few brief seconds. Roaring in fury, it counterattacked. Blazing red bolts shot from its burning eyes. Allanon brought his cloak up in a sweeping movement, and the bolts appeared to deflect into the stone walls of the chamber. For a moment, the creature hesitated, and the two opponents circled each other warily in the manner of two beasts of the forest, locked in a life-and-death struggle which only one could survive.

  For the first time, Flick noticed that the temperature was rising. With the approach of dawn, the furnace tenders had risen to care for the heating needs of the awakening castle. Unaware of the battle taking place in the walkway overhead, they had activated the dormant bellows machinery at the bottom of the pit, stoking the fire to build it up to an intensity which would enable heated air to warm all the chambers of the Druid’s Keep. As a result, flames were now visible above the edge of the pit and the temperature of the chamber was rising steadily. Flick felt the sweat pouring down over his face, soaking through his warm hunting outfit. But still he would not leave. He sensed that if Allanon were defeated, they would all be doomed, and he was determined to know the outcome. The Sword of Shannara would mean nothing to them if the man who had brought them to this final battleground were destroyed. With rapt fascination clouding his stocky face, Flick Ohmsford watched what might be the fate of the races and the lands being decided by the two seemingly indestructible protagonists of mortal man and Spirit Lord.

  Allanon had attacked again with the flashing blue bolts, striking at the circling Skull Bearer in brief, biting blows, trying to force it into a hasty move, trying to cause it to slip, to make a single fatal mistake. The spirit creature was no fool, but an evil spawned of a hundred hunts in which it alone had been the victor and the victims all lay forgotten beyond the world of mortal men. It dodged and twisted with frightening ease, always coming back to the same tense crouch, watching and waiting for its own moment to strike. Then, in a totally unexpected move, the black wings spread wide and it circled into the air in a sweep that carried it soaring around the flames of the furnace and down again with vicious speed onto the tall figure of Allanon. The clawed hands raked downward, and for a moment Flick thought all was surely lost. Miraculously, the floored Druid escaped the deadly hands, throwing the Skull Bearer completely over him with one mighty heave of his powerful arms. The hapless creature flew wildly through the air and crashed with an audible thud into the stone wall beyond. It struggled to its feet in an instant, but the force of the blow had shaken it, slowing it down just enough, and before it could escape, the giant Druid was upon it.

  The two black figures thrashed about against the wall as if inextricably joined, their limbs locked onto each other like twisted branches. When they reared to full height, Flick could see that Allanon was behind the struggling Skull Bearer, his mighty arms locked viselike about the head of the creature, the straining muscles slowly crushing the life away. The victim’s wings beat madly, its hooked arms clutching vainly for something to break the hold that was destroying it. The fire-red eyes burned with the fury of the furnace pit itself, shooting forth bolts of fire that tore into the stone walls, leaving gaping, blackened holes. The combatants lurched away from the wall and rocked wildly toward the blazing pit at the center of the heated chamber until they were against the low iron railing. For a moment it appeared to the wide-eyed Valeman that both would lose their balance and plunge into the flames below. But abruptly Allanon straightened with a mighty effort, dragging his captive back from the railing a few scant feet. It was this sudden movement that brought the entangled spirit creature about, its hate-filled eyes coming to rest directly on the partially hidden Valeman. Grasping at any opportunity to divert the clinging Druid for the instant that would permit it a chance to break free of those crushing arms, the Skull Bearer struck at the unprepared Flick. Twin bolts of flame shot out of the burning eyes, shattering the stone blocks of the staircase into deadly fragments which flew in all directions like little knives. Flick acted instinctively, diving out of the staircase onto the walkway, his hands and face cut by the stone, but his life saved by his quicknes
s. As he leaped clear, the entire entryway shuddered abruptly and collapsed in a cascade of broken stone blocks that completely shut off the passage upward, the dust billowing out of the rubble in heavy clouds.

  In that same instant, as Flick lay frightened and shaken but still conscious on the stone floor of the furnace chamber, with the flames from the roaring pit rising higher to meet the clouds of dust from the blocked passage, Allanon’s grip relaxed just enough to permit the crafty spirit creature to break loose. Whirling about with a cry of hatred, it struck the distracted Druid a crushing blow on the head, knocking the tall wanderer to his knees. The Northlander moved in for the kill, but somehow the dazed mystic was on his feet again, the blue bolts from the lean hands flashing fiercely as they struck the unprotected head of the attacker. Powerful fists rained resounding blows on both sides of the creature’s black head, turning the battered figure about once again as the great arms wound with crushing force about its chest, pinning the wings and claw-tipped hands back against the writhing body. Holding the creature thus, the steel-eyed Druid gritted his gleaming teeth in fury and squeezed. Flick, still lying on the floor as the two combatants loomed above him several yards away, heard a horrible crunching sound as something snapped inside the Skull Bearer. Then with a lurch the two figures were again next to the low iron railing, every straining feature clearly revealed in the flames, the thunder of the burning pit matched in its power and its fury by the wail of agony from the shattered victim as the black, hooked body shuddered once. From some deep well of strength and hatred buried within, the Skull Bearer summoned one last desperate surge of power, throwing itself over the iron railing, its clutching fingers embedded in the black-cloaked attacker as it fell, dragging its hated enemy with it, and both figures were lost in the glow of the hungry flames.

  The fallen Flick climbed dazedly to his feet, shock slowly spreading over his battered face. He tottered unsteadily toward the edge of the furnace pit, but the heat was so intense that he was forced back. He tried once more without success, the sweat pouring down from his forehead into his eyes and mouth, mingling slowly with tears of helpless anger. The flames from the pit soared above the low iron railing, licking hungrily at the stone and crackling with new life as if to acknowledge the addition of the two black-garbed creatures to the fuel it greedily consumed. Through the mist that coated his burning eyes, the Valeman gazed fixedly toward the bottomless pit. There was nothing beyond the red glow of the flames and the unbearable heat. Hopelessly, he called out the Druid’s name over and over in futile desperation, each call sending the echoes bouncing off the stone walls and dying in the heat of the fire. But the Valeman found himself alone with the roar of the flames, and he knew at last that the Druid was gone.

  He panicked then. In a mad dash, he scrambled back from the fiery pit. He reached the rubble of the stairway before he remembered that it had been blocked, and he collapsed for a moment amid the broken rock. Shaking his head to clear his muddled brain, he felt the full intensity of the fire. He knew instinctively that if he did not escape the chamber in a matter of minutes, the heat would bake him alive. He bounded up and ran to the closest stone door, pushing and pulling on it in desperation. But the door did not move, and at last he stopped, his hands bloody from the effort. He looked down the wall, his eyes finding a second door. He stumbled on to this one, but it, too, was secured from the other side. He felt his hopes dim into nothingness, certain now that he was trapped. Woodenly, he forced himself to move on to the third. It was with the last of his fading strength, as he pushed and pulled frantically on the stubborn barricade, that he touched something hidden in the rock and triggered the mechanism that permitted it to open. With a cry of relief, the battered Valeman fell through the opening into the passageway beyond, kicking the stone door shut as he lay in the semidarkness, locking himself away from the heat and the death that remained behind.

  For many long minutes he lay exhausted in the darkness of the corridor, his burning body soaking up the cool of the stone floor and the soothing air. He didn’t try to think, didn’t care to remember, but wished only to lose himself in the peace and quiet of the tunnel rock. At last he forced himself wearily to his knees, then to his feet in a final effort, leaning dazedly against the cold stone of the passage wall as he waited for his strength to return. He realized for the first time that his clothing was torn and burned almost beyond recognition, his hands and face singed and blackened from the heat. He looked around slowly, his stocky frame straightening itself as he pushed away from the wall. The dim light of the torch on the wall ahead indicated the direction in which the winding corridor ran, and he stumbled forward until he was able to grasp the burning piece of wood from its rack. He shuffled along slowly, the torch extended to light his way. Somewhere ahead he heard shouting, and instinctively his free hand went to the handle of his short hunting knife, drawing the weapon from its sheath. After several minutes, the noise seemed to move farther away and at last die out altogether, and still the Valeman had seen nothing. The corridor wound through the rock in curious fashion, taking Flick past several doors, all of which were closed and barred, but never leading upward and never branching off into other passageways. Every so often the darkness ahead was broken by the dim light of a burning torch securely fastened to the stone, its yellow light casting his shadow against the far wall like a misshapen wraith fleeing into the darkness.

  Then abruptly the passage widened and the light ahead grew stronger. Flick hesitated a moment, grasping his weapon tightly, his face streaked with lines of smoke and sweat, but grimly determined in the flickering glow. There was no sound as he inched his way forward. He knew that somewhere there had to be a stairway leading to the main hall of the Druid’s Keep. So far, it had been a long and futile search, and he was becoming exhausted. He wished belatedly that he hadn’t been so eager to remain behind, allowing himself to be cut off from the main party. Now he was trapped in these unfathomable corridors at the center of Paranor. Anything could have happened to the others by this time, he thought dismally, and he might never find them wandering through this maze. He edged his way a little farther around a bend in the rock, his muscles tensed, peering carefully into the light. To his surprise he found himself at the entrance to a round chamber with numerous other passages leading into it. A dozen or so torches burned cheerfully from the circular wall. He breathed a sigh of relief when he saw that the rotunda was deserted. Then he realized that he was no better off than he had been before. The other passages looked exactly like the one he had come through. There were no doors leading to other rooms, no stairways leading to the upper level, and no indication as to which way he should go. He looked around in bewilderment, desperately trying to identify one passage from another, his hope fading with each passing second and each repeated survey. At last he shook his head in confusion. Moving to one of the walls, he sat down wearily, closing his eyes as he forced himself to accept the bitter fact that he was hopelessly lost.

  On Allanon’s command, the remainder of the company had broken for the stairway. Durin and Dayel were closest to the stone passage and, being the fastest in the group, found themselves halfway up the steps before the others had even begun the short climb. Their lithe Elven limbs carried them up the flight of stairs in gliding, bounding leaps, barely touching the stone as they ran. Hendel, Menion, and Balinor came in a rush behind, their progress partially impeded by their heavy weapons and greater weight, and partially by each other as they tried to avoid stumbling over one another in the narrow, winding staircase. It was a wild, disorganized charge to the upper hall, each man scrambling to reach the object of the long quest and to escape the terrifying spirit creature. In their haste to accomplish both ends, the hapless Flick was not even missed.

  Durin was first through the stairway entrance of the Druid’s Keep, nearly stumbling into the great hall as he broke clear, the smaller form of his brother close behind. The hall was lavishly impressive, a huge, high-ceilinged corridor whose great walls were solid wood, po
lished until they shone with burnished magnificence in the mixed yellow light of burning torches and the reddish tinges of the dawn seeping through high, slanted windows. The panels were adorned with paintings, carved figures of stone and wood on mosaic display stands, and long, handwoven tapestries that hung in folds to the polished marble floor that ran the length of the corridor. At various intervals, there were great statues of iron and fine stone, sculptures of another age preserved through the long centuries by the shelter of this timeless refuge. They seemed to be guarding the heavy, carved wooden doors that were beautifully ornamented with handles of copper-colored brass held fast by iron studs. A few of these stood open, and in the chambers that lay beyond could be seen the same carefully designed splendor, glowing radiantly as tall, open glass windows let in the sunshine in long streams of lingering color, fresh with the new day.

  The Elven brothers had little time to admire the ageless beauty of Paranor. An instant after they were through the open staircase, they were set upon by Gnome guards, who seemed to come from everywhere at once, the gnarled, yellow bodies sliding from concealment behind doors, statues, the walls themselves. Durin met the rush with his long hunting knife and withstood the assault only a moment before they were on him. Dayel came to his brother’s rescue, swinging his long bow as a weapon, knocking the attackers aside until the sturdy ash broke with an audible snap. For a moment it seemed they would be torn to pieces before their stronger comrades could come to their aid, until Durin broke free and snatched a long, wicked-looking pike from an iron warrior of another age and scattered the scrambling Gnomes with sweeping cuts, knocking them away from his struggling brother. But they were reinforced in an instant and quickly reassembled for a second charge. The Elven brothers had moved back to the wall, panting with the strain and covered with slashes and the blood of their attackers. The Gnomes gathered together in a yellow group, their deadly short swords held before them, intent on breaking past Durin’s swinging pike and hacking both Elves to pieces. With a wild piercing cry, they charged in for the kill.

 

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