The Sword Of Bheleu tlod-3
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Once that was settled, Chalkara suggested that no round trip was necessary to deliver information, since Zhinza should be able to communicate with him while he was still in Mormoreth. Derelind agreed, but asked that no votes for death be taken until he had returned.
When that, too, was settled, Derelind said, "By your leave, then, I will depart immediately."
Shandiph replied, "You may if you choose, but the meeting is not done; we have yet to hear the advice of the astrologers and our theurgist on the nature of the danger that Garth and the Sword of Bheleu present."
"I will forego that pleasure." He bowed his head politely and headed for the door. Deriam released the wards he had placed upon it, and Derelind stepped through, closing the door behind him.
When he had gone, Shandiph announced, "I will now call on Herina the Stargazer, one of our most learned astrologers and scholars, to tell us what she feels may be relevant in the motions of the stars."
Herina rose; she wore light blue that contrasted well with her butter-yellow hair. She was plump, but not distressingly so, and age had not yet done any serious damage to her figure or face-certainly no more than had her diet.
"Ah…it appears we have the misfortune to be living in evil times. The beginning of a new age is upon us; the familiar Thirteenth Age, which has lasted for three hundred years and is all any of us has known, is over. The Fourteenth Age began approximately a month ago, and I believe that all these events that we are here to discuss relate somehow to its advent. The Fourteenth Age is, according to the priests and scholars as well as to the more orthodox astrologers, to be ruled by the god Bheleu, Lord of Destruction, as signified by the presence of the three wandering stars in the constellation of the Broken Sword. It is therefore believed that this age, which is to last for only thirty years, will be an age of fire and blood, in which the wars that ended with the coming of the Thirteenth Age will return threefold.
"The ancient texts and prophecies include several descriptions of signs, omens, and warnings that will signal the onset of this great destruction. An overman will come out of the east to the city of the dark gods, according to one; this is obviously fulfilled by Garth's visit to Dыsarra. The worshippers of P'hul will honor the servant of Bheleu, says another; this is not confirmed, but it could be interpreted to mean Garth's alleged spreading of the White Death. The others I am familiar with do not appear to have been fulfilled as yet, though. There is mention of a slayer of monsters who shall come out of the north, and of storms of fire, and of various other portents. Since none of these has occurred, as far as I know, I don't believe that too much weight should be given to the seeming fulfillment of one or two of the prophecies. They're quite vague, after all.
"Regarding the Sword of Bheleu, that's not really within my area of expertise, but it seems to fit in with the start of the new age. I have no idea where it came from or what it is capable of."
She sat down.
Shandiph rose and said, "We have a second astrologer on hand; Veyel of Nekutta, have you anything to add?"
The old man robed in black shook his head. "No. She covered the general topic well, and I cannot deal with specifics without casting a proper horoscope of this overman, something I do not have sufficient information to attempt."
"In that case, I call on Miloshir the Theurgist to inform us regarding the nature of the Sword of Bheleu."
The theurgist was a middle-aged man wearing white and gold, of nondescript appearance except for his flowing brown hair. He got slowly to his feet, and spoke.
"I am afraid that we may be in serious trouble very soon. As Herina has told us, this is now the Fourteenth Age of the world, ruled by Bheleu, the god of destruction. Bheleu is the second most powerful of the Lords of Dыs, the evil gods, second only to The God Whose Name Is Not Spoken. Among all the gods, only the ineffable Dagha and the gods of life and death are reckoned his superiors, and Bel Vala, god of strength and courage, is his only near-equal. Furthermore, Bheleu is not a god who can be accommodated and lived with, as we have lived with the goddess P'hul for these past three centuries; he demands constant destruction, unlimited death and chaos. Herina said that this age would last for thirty years; my own studies indicate that it will last for only three, since it will take no longer than that for the world to destroy itself utterly under the influence of Bheleu.
"As for the Sword, every god, in his time, uses tools to work his will in our mortal world. Each deity has some token, some powerful magical object, through which his power is channeled and by which he dominates the age given to him. Each such token has existed, it is said, since the very beginning of time, when the First Age began, but each remains hidden and powerless until it is found at the proper time and used by the mortal being or beings chosen by the god to wield it.
"I am very much afraid that this overman, Garth, is Bheleu's chosen agent and has already found and begun using the sword that is the god's token. This means that he has at his command, should he learn to use it, the full might of the god and all the supernatural powers and abilities attributed to the god. While I might ordinarily suspect that this overman is a fraud and the sword a fake given a prestigious name-such hoaxes have occurred-I fear that is not the case here. You will recall, some of you, that idols of Bheleu always depict him as an overman, and that, as the astrologer mentioned, this Garth has already fulfilled at least one, and probably two or more of the relevant prophecies.
"As the agent of destruction, this Garth-or, if you prefer, the god Bheleu-will be most eager to destroy the forces that help preserve order. The foremost force for order in this decadent world of ours is this very Council. Therefore, we will be one of his prime targets."
He stopped speaking. Karag asked, "Then do you say there is nothing that can be done?"
"Oh, no! I never said that. It is entirely possible that Garth can be defeated and much of the havoc he would cause averted. Only three of the gods are so mighty that they cannot be thwarted, and though Bheleu, in this age, is fourth among the gods, he is not one of the three. He can be defeated, his agent destroyed, and his token suppressed. However, any such action must be taken immediately, since the god's power will grow steadily for some time as the new age asserts itself."
"You are saying, then, that if we do not immediately destroy this overman, he will destroy us?"
"Yes, and the world with us. Exactly."
Chalkara said, "You spoke of tokens of all the gods. Could we find these other tokens and use them against this overman?"
"I suppose so, yes. Of course, the tokens of the Arkhein are of very little power and would be of no use at all against the Sword of Bheleu. I believe the tokens of the Lords of Eir may have been destroyed in the Eighth Age, when the balance first shifted in favor of the Lords of Dыs; I certainly know of nothing that would indicate that they still exist. That leaves us only the tokens of the other six dark gods. We already possess one of the six, and I know what the others are, but not where they might be found."
"We already possess one?"
Miloshir was suddenly hesitant and uncertain. He glanced at Shandiph. "I have spoken out of turn."
Shandiph rose again; his knees were growing tired. "That's all right. Yes, we already possess one; it was the Ring of P'hul that first permitted the Council of the Most High to gain what power we now hold, at the end of the Twelfth Age. It has been kept carefully hidden ever since, because it is far too dangerous to use; it was the Ring which caused the Great Plague that wiped out the Royal Eramman Army and thereby put an end to the Racial Wars before the overmen could be wiped out. It was the Ring that laid waste the Plain of Derbarok. It always did what was asked of it, but never in the way desired; it ended the Racial Wars only by killing the army and ended the war with Orыn only by ruining what both sides fought for."
"What are the others?"
Miloshir replied, "The White Stone of Tema, the Black Stone of Andhur Regvos, the Whip of Sai, the Dagger of Aghad, and the Book of Silence are the remaining five."
> "And each of these is as mighty as the Sword of Bheleu, yet we know where none of these potential menaces are?" Karag demanded.
"Oh, no, they are not equally powerful; none of these is the equal of the Sword of Bheleu except the Book of Silence, which holds the fate of the world in its pages."
"But we know where none of them are?"
"That's right."
"Where does the basilisk fit into this?" Deriam asked. "Surely it's the equal of one of these mysterious objects!"
"Ah, there's debate about that. Some say that the basilisk is the true token of The God Whose Name Is Not Spoken, and that the Book of Silence is a lesser item, or a myth, or perhaps the token of Dagha himself."
"I can readily believe that that thing is the symbol of the death-god. If it is, then we possess two of the tokens, including one mightier than this sword; Garth stands no chance."
Miloshir looked at Deriam, and then up and down the tables at the thirteen other councilors present. "I hope you're right," he said.
CHAPTER NINETEEN
It was plain that there would be no shortage of fuel in Skelleth that winter; partially burned beams and rafters were plentiful, and charcoal abounded. Nor was building stone lacking, since the ring of ruins provided all that might be needed. It was sound wood, for roofing, flooring, and furniture, that was most sorely missed. Ceilings could be constructed of arched stone and roofs made of thatch, but such work took vast amounts of time, as well as consuming great quantities of stone and requiring elaborate scaffolding.
There were no forests or even groves anywhere in the vicinity; firewood had traditionally been gathered from bushes by those fortunate enough to use wood at all, rather than dried dung. No building had been done in Skelleth since the completion of the Baron's mansion some two hundred years earlier. Prior to that, wood had been shipped in by caravan in great wagons, as had much of the stone and other material.
What wood could be salvaged was used, but the supply ran out when some twenty-odd houses had been erected and before any had been furnished.
There was talk of using the wood, chairs, and tables from the King's Inn, but that was quickly abandoned when it became clear that neither Garth nor the Forgotten King thought much of the idea.
Therefore, Saram decided that it was time to re-establish communication with the south, so that wood could be bought. He said as much to Garth.
Garth had been doing very little since Selk's arrival and the killing of the warbeast. He had made a halfhearted attempt to cut off his left hand while it held the sword; but as he had expected, the knife-blade broke before it had cut deeply, and the wound healed overnight. After that failure, he had spent much of his time sitting and staring at the sword, trying to devise some way to get free of it without giving in to the Forgotten King.
Galt, after due consideration, had decided to stay; he realized that the City Council would almost certainly be willing to put him to death to appease the Erammans. They were unlikely to pardon him, since such an action would look very suspicious once the High King heard of it. Someone had to be the scapegoat, and he and Garth had been chosen.
Of the forty-one other overmen in Skelleth, fourteen had remained; twenty-seven, including all the wounded, had gone home when offered the choice.
Selk was being kept under guard in one of the upstairs rooms of the King's Inn; he remained fairly quiet, but complained at every opportunity that there was something unsettling about the room, something in the air that made his skin crawl. Garth and the others could detect nothing but an extraordinary amount of dust.
The overman guards at the five gates were withdrawn, due to the loss of so many warriors, leaving only humans.
Galt lost interest in governing his remaining party, leaving Saram in virtually complete control of the village. It was under these circumstances that Saram came to ask Garth's opinion about sending an embassy to Kholis.
Garth considered. "I think," he said, "that you may be right. It has been more than a fortnight since the battle, and we have heard nothing from anywhere south of here. I think that we can therefore tell them whatever we choose, and they will accept it. Furthermore, winter will be here soon-already the winds have turned northerly and cold-and the High King will be unable to send an army here without extreme difficulty once the snows begin."
"I hope he'll have no reason to send an army. I don't intend to tell him that you're an occupying force."
"That's good; what do you propose to tell him?"
"I've been thinking it over some, and I think this will hold up. I will send a message saying that the Baron, whom everyone knew to be mad, finally went berserk while speaking with a peaceful trading mission and set fire to the village. In the ensuing confusion many died, and much of the town was destroyed. The survivors joined together to rebuild, with the aid of your overmen, when it became clear that it was the Baron's insanity that began the fighting and fires, rather than any legitimate dispute or action of your party. We need not mention that your trade mission consisted of sixty warriors; we need not mention anyone but the sixteen of you still here. I exclude Selk, the seventeenth; he can be another little secret. We will ask for supplies to be sent so that we may survive the winter and for a new Baron of Skelleth to be named; and we will express our continued loyalty to the Kingdom of Eramma. How does that sound?"
"Good, very good; it puts all the responsibility for wrongdoing on the dead Baron."
"I thought you'd like it."
"If the King accepts it, then we can present the City Council with a whole new situation and ask them to reconsider."
"If you want to, yes."
"Why do you say, `If you want to?' Why should I not want to?"
"It seems to me that your Council isn't very helpful; why not just forget about them?"
"I came here to establish trade between the Northern Waste and Eramma. I intend to establish that trade, whether the others involved want it or not; it will benefit both, whether the rulers have the wit to realize it or not."
"Oh. I see. Garth-whatever happens, whether you convince your City Council or not-you're welcome to stay here in Skelleth as long as I'm running it."
"With luck, though, that won't be long; the High King will be sending a new Baron."
"Ah, that's true. I'd forgotten." He smiled. "I'll be able to relax, then, and pay some attention to my wife."
"Your wife?" Garth was startled.
"Certainly."
"What wife?"
"Frima, of course"
"Oh." Garth considered that. "Are you two married?"
"More or less. The law says that a marriage is valid if approved by the lord of the region. As acting baron, I'm the local lord, and I say we're married. When we get a new Baron I may ask him to confirm it."
"I see. Congratulations, then."
Saram studied the overman's face. "Are you missing your own wives? Perhaps you could send for them."
"No. My kind is not as prone to loneliness as you humans are."
"You seem depressed, though."
"I am depressed, not by the absence of my wives, but by the presence of this sword, and by the stupidity of the Council. "
"Oh. There isn't anything I can do about the Council, other than send my message to Kholis; is there any way I can help you with the sword?"
"I know of none."
"Let me see if I can pull your fingers free"
Garth cooperated, and a moment later Saram was stuffing burned fingers in his mouth.
"How can you hold that thing?" he muttered.
"I don't have much choice; I have even tried severing my hand, with no success."
"Shall I try?"
"If you wish, but I warn you, your blade will probably break"
"I won't try it, then; I like my sword"
Garth snorted.
"Listen, maybe you can burn the thing out."
"I don't understand."
"Maybe you can use up all its power. Then it would be too weak to hold you."
"I had considered that, but I could think of no way to do so without killing innocent people and destroying property."
"Why don't you go out on the plain somewhere, where there's no one to kill and nothing to destroy?"
"And what would I do then?"
"Can you direct the sword's power, as you did when it possessed you?"
"I don't know."
"Can you make it possess you?"
"I have tried without success."
"Well, I suggest that you go out on the plain, find a nice barren spot, and then try to make the sword burn, as it did when you slew the Baron. Try to burn the earth itself. See what happens."
Garth thought that over. His mind was not clear, and he could think only slowly and muddily; he knew, vaguely, that this was the sword's doing.
He could think of no objection to Saram's proposal. "I will try it," he said.
"Good. I have to go put together that embassy to Kholis," Saram said, rising, "but I wish you luck."
Garth watched him depart, then held up the sword and looked at it. The gem was glowing bright blood-red.
Nothing else he had tried had done any good, and he couldn't trust the sword to behave itself much longer. He rose, pulled the cloak he had borrowed from Galt more tightly around him with his free hand, and headed toward the West Gate; that direction led to the most desolate stretch of wilderness.
He could feel winter coming; the air felt thin and hard and chilled him, even through the cloak, tunic, gambeson, and his own fur beneath. Skelleth had no autumn in the usual sense, since there were no trees to drop leaves nor late crops to harvest-the hay was brought in late in summer-but it did have a brief period between the warmth of summer and the first snow, and that was what had arrived in the last few days. The only warmth Garth could detect anywhere in the world around him was the heat of the sword's hilt in his hand.
It was oddly comforting. He knew that he should be uneasy about feeling anything positive about the thing's power, but the warmth was welcome nonetheless.
None of the few people he passed on the way out of town paid much attention to him; they had become accustomed to seeing him wandering about the village, hoping to find some means of release from the sword's thrall. Even the guards at the West Gate did nothing more than nod polite greetings.