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Phantasmal Party

Page 28

by Trey Myr


  “I do not care. I will not be left behind like this again, Ed.”

  “Katya…”

  “No. We will go up to my room, and you will give me cat-kin Shard. Or this was last delve we went to together. Is not up for debate.”

  Faced with his companion’s determination, Ed finally agreed to Katya’s demand, and the two went up to her room together.

  Eduard Fergusson

  Race

  Celestial

  Class

  Phantasmal Spinner

  Shards

  2/3 (6)

  Strength

  6

  Dexterity

  7

  Wisdom

  6 + 2

  Constitution

  7

  Agility

  8

  Intelligence

  11 + 2

  HP

  20/20

  Mana

  76/76 (136)

  HP regen

  0.7/hour

  Mana regen

  26/hour

  Shard

  Level

  Essence

  The Luck of Sindbad

  2

  NA

  Numen (0)

  5

  Sealed

  Celestial (1)

  1

  0/5000

  Summoner (0)

  Chromatic Field (2)

  5

  1

  Sealed

  4900/10000

  Phantasmal Spinner (1)

  Barrier (2)

  5

  1

  Sealed

  4900/10000

  Phantasmal Nexus (2)

  1

  0/30000

  Manaflow (1)

  5

  Closed

  Stoneskin (1)

  5

  Closed

  Conjure Phantasm (0)

  5

  Sealed

  Ingrid Bjørnson

  Race

  Hobgoblin

  Class

  Shieldmaiden

  Lancer

  Shards

  3/2 (9)

  Strength

  18

  Dexterity

  7

  Wisdom

  6

  Constitution

  15

  Agility

  8

  Intelligence

  7

  HP

  76

  Mana

  20

  HP regen

  2.4/hour

  Mana regen

  7/hour

  Aura Breach (tier 1): essence gains reduced to 25%

  Shard

  Level

  Essence

  Living Phantasm

  NA

  Sealed

  Goblin (0)

  5

  Sealed

  Hobgoblin (1)

  4

  1765/20000

  Shieldbearer (0)

  Endurance (2)

  5

  2

  Sealed

  11785/20000

  Shieldmaiden (1)

  Stoneskin (2)

  5

  2

  Sealed

  10715/20000

  Spearman (0)

  Sharpness (2)

  5

  2

  Sealed

  14215/20000

  Lancer (1)

  Charge (1)

  4

  5

  10325/12000

  Closed

  Valkyrie (2)

  1

  0/30000

  Shield Bash (0)

  5

  Sealed

  Provoke (0)

  5

  Sealed

  Retaliate (1)

  5

  Sealed

  Armored Combat (0)

  5

  Sealed

  Lucy Bradshaw

  Race

  Solar Drake

  Class

  Sorcerer

  Flameweaver

  Shards

  2/2 (6)

  Strength

  4

  Dexterity

  5

  Wisdom

  13

  Constitution

  5

  Agility

  6

  Intelligence

  15

  HP

  14/14

  Mana

  103/103

  HP regen

  0.5/hour

  Mana regen

  36/hour

  Shard

  Level

  Essence

  Living Phantasm

  NA

  Sealed

  Kobold (0)

  5

  Closed

  Solar Drake (1)

  1

  0/5000

  Sorcerer (0)

  Mage Armor (2)

  5

  2

  Closed

  5500/20000

  Elementalist (0)

  Manaflow (2)

  5

  2

  Sealed

  10565/20000

  Flameweaver (1)

  Fire Shield (2)

  5

  2

  Closed

  1415/10000

  Icebolt (0)

  5

  Sealed

  Firebolt (0)

  5

  Sealed

  Chromatic Storm (2)

  2

  18365/20000

  Phantasmal Kitsune Sorcerer

  Race

  Kitsune

  Class

  Sorcerer

  Shards

  2/2 (3)

  Strength

  1

  Dexterity

  3

  Wisdom

  3

  Constitution

  2

  Agility

  7

  Intelligence

  9

  HP

  5/5

  Mana

  63/63

  HP regen

  0.2/hour

  Mana regen

  27/hour

  Shard

  Level

  Essence

  Fox-kin (0)

  5

  Sealed

  Kitsune (1)

  2

  7800/10000

  Sorcerer (0)

  Manaflow (1)

  5

  5

  Closed

  Closed

  Chromatic Storm (2)

  2

  3765/20000

  Acid Bolt (0)

  5

  Sealed

  Phantasmal Dvergr Stonehammer

  Race

  Dwarf

  Class

  Stonehammer

  Shards

  2/2 (4)

  Strength

  11

  Dexterity

  1

  Wisdom

  3

  Constitution

  9

  Agility

  2

  Intelligence

  3

  HP

  40/40

  Mana

  9/9

  HP regen

  1.2/hour

  Mana regen

  6/hour

  Shard

  Level

  Essence

  Dwarf (0)

  5

  Sealed

  Dvergr (1)

  2

  7500/10000

  Hammerman (0)

  Impact (2)

  5

  2

  Sealed

  5665/20000

  Stonehammer (1)

  Endurance (1)

  4

  4

  2015/12000

  3800/4000

  Stoneskin (1)

  5

  Closed

  Armored Combat (0)

  5

  Sealed

  Phantasmal Cat-kin Daggerman

  Race

  Cat-kin

  Class

  Daggerman


  Shards

  2/2 (4)

  Strength

  4

  Dexterity

  7

  Wisdom

  2

  Constitution

  2

  Agility

  7

  Intelligence

  1

  HP

  8/8

  Mana

  4/4

  HP regen

  0.2/hour

  Mana regen

  1/hour

  Shard

  Level

  Essence

  Cat-kin (0)

  5

  Locked

  Daggerman (0)

  Sharpness (2)

  5

  2

  Locked

  5665/20000

  Butcher (0)

  5

  Sealed

  Toxin (0)

  5

  Locked

  Trapper (1)

  3

  265/3000

  Stealth (1)

  4

  900/4000

  Phantasmal Naiad

  Race

  Naiad

  Class

  Cleric

  Shards

  2/2 (3)

  Strength

  1

  Dexterity

  3

  Wisdom

  9

  Constitution

  2

  Agility

  2

  Intelligence

  5

  HP

  5

  Mana

  26

  HP regen

  0.2/hour

  Mana regen

  7/hour

  Shard

  Level

  Essence

  Nymph (0)

  5

  Sealed

  Naiad (1)

  2

  2300/10000

  Cleric (0)

  Manaflow (1)

  5

  4

  Locked

  1150/4000

  Cure Lesser Wounds (0)

  5

  Sealed

  Cleanse (2)

  4

  1800/4000

  Phantasmal Clockwork Archer

  Race

  Clockwork automaton

  Class

  Archer

  Shards

  2/2 (3)

  Strength

  5

  Dexterity

  8

  Wisdom

  1

  Constitution

  4

  Agility

  5

  Intelligence

  2

  HP

  13/13

  Mana

  6

  HP regen

  0.4/hour

  Mana regen

  2/hour

  Shard

  Level

  Essence

  Clockwork Automaton (0)

  5

  Locked

  Bowman (0)

  Sharpness (2)

  5

  1

  Sealed

  7850/10000

  Archer (1)

  Heartseeker (1)

  4

  4

  850/12000

  800/2000

  Pierce (0)

  5

  Sealed

  Manaflow (2)

  1

  7850/10000

  Appendix:

  Shards

  Shards

  Skillshards, Classshards and Raceshards are usually referred to as Shards. Shards must be Sliced into a person's aura before their use. Skillshards grant an active or passive skill to the user, Classshards grant a class, which bestows stat bonuses, special abilities and extra Shard slots, and Raceshards physically change the user to a humanoid creature, giving stat bonuses and special abilities.

  Most people can safely Slice up to 2 open shards, but some rare people are limited to one, or capable of Slicing up to 3, but a person can only have one race tree and one class tree, and will reject a second Classshard or Raceshard.

  Shards drop from monsters in the Labyrinth, and are extremely rare before floor 5, becoming more common the higher a delver is in the Labyrinth.

  Shard levels

  Shards of any tier have 5 levels, and will always drop at level 1. A Raceshard, Classshard or passive Skillshard will absorb essence whenever the delver is involved in killing a monster, and an active Skillshard will absorb essence whenever it is used in fighting a monster. Utility Skillshards will absorb essence when used.

  Impediment Shards have no known way to absorb essence other than direct application of alchemically extracted free essence.

  A Skillshard will require essence to reach the next level, while a Classshard will require x3 essence and a Raceshard will require x5 essence.

  Closed, locked and sealed Shards

  When a Shard reaches level 5, it will no longer absorb essence, and will no longer count against a delver's Shard limit.

  If a Shard can be ranked-up and the delver has a free Shard slot, it will become Closed when it reaches level 5.

  If a Shard can be ranked-up but the delver is at their maximum number of Shards, it will become Locked instead of Closed. A Locked Shard can still be ranked-up, but will cause the delver to enter a state of breach.

  A Shard Sliced inside a Classshard's bonus slot will never become locked.

  If a closed Shard has no possible rank-up option, it will become Sealed.

  Tiers and rank-ups

  A Shard's tier is a measure of its overall power. The lowest tier a Shard can have is 0, and Shards of as high as tier 6 have been recorded.

  Classshards, Raceshards and some Skillshards can rank-up after reaching their maximum level, increasing in tier and power.

  For Skillshards, the rank-up process is fairly simple. If the Shard has multiple tiers, it will become Closed when maxed, and can always be ranked-up to the next tier. Notable examples of Skillshards which can be ranked up are Manaflow and Endurance. If a Skillshard is ranked-up, it will change to a level 1 Shard of the next tier, and the delver will lose all benefits of the previous tier.

  Classshards can be ranked-up in the same way as a Skillshard, but will retain all benefits of the lower tier. Alternatively, most Classshards can be ranked-up into sub-classes, assuming the delver can fulfill the subclass's requirements. In this case, the original Classshard becomes Sealed, and a new Shard is spawned within the delver's aura.

  For example, a tier 0 swordsman class, upon reaching level 5, can be ranked up into a tier 1 swordsman. If the delver has an agility-related Skillshard, like dodge or leap, they will have the option to rank-up into a fencer subclass.

  Raceshards evolve when ranking up, becoming a stronger race within the same race tree when they reach tier 1, 3 or 6. The abilities granted by lower tiers are kept when the Shards ranks-up.

  Breach

  A delver's aura is formed from their personal essence. Whenever a Shard is Sliced directly into the aura, it creates a reservoir in the aura, into which the Shard can absorb essence from combat.

  When a delver has too many reservoirs in their aura, the reservoirs start to interfere with the flow of essence through their aura, causing a state of breach.

  The more extra Shards a delver has Sliced, the higher the stage of breach they are in. There are five stages of breach currently known.

  A first stage breach reduces the ability of a delver's Shards to absorb essence to 25% of the normal rate.

  A second stage breach reduces a delver's mana recover to 10% of its normal rate.

  A third stage breach causes all bonuses from Raceshards to be lost

  A fourth stage breach causes all bonuses from Classshards to be lost

  A fifth stage breach causes the delver to lose access to all Skillshards.

  It is impossible to Slice Shards when in a stage 5 breach.

  Raceshards

  Goblin

  Tier 0

  Level 5

&nbs
p; Closed

  These small, green humanoids are the weakest of the goblinoid races.

  While nimble and quick, goblins are fairly stupid and lacking in strength.

  +2 Agility

  +3 Dexterity

  Hobgoblin

  Tier 1

  Level 4

  0/10000

  Larger cousins of the goblins, hobgoblins are human sized, and far stronger than their smaller kin.

  +4 Strength

  +4 Constitution

  Kobold

  Tier 0

  Level 5

  Sealed

  Said to be descended from the interbreeding of humans and dragons, kobolds tend to be extremely weak, physically, but have an affinity towards elemental magic

  +3 Intelligence

  +2 Wisdom

  Fox-kin

  Tier 0

  Level 5

  0/500

  A variety of beastkin known for their agility and intelligence, fox-kin appear as humans with a bushy tail and fox ears.

  +3 Agility

  +2 Intelligence

  Kitsune

  Tier 1

  Level 2

  0/10000

  Highly intelligent fox spirits with the ability to assume humanoid form, the kitsune are masters of enchantment and illusion.

  Foxfire: Cover a target creature or item with illusory fire. The fire is visible even inside the cover of darkness spells. Creatures under the effects of foxfire gain 50% resistance to darkness magic.

 

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