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Grimdark Magazine Issue #6 mobi

Page 3

by Edited by Adrian Collins


  With one bad hand, two knives were doing Mikel no good now. While the prince stood unready, Mikel hurled one of the knives. He missed, but it gave him time to stand and get into a pit stance.

  Aronal braced himself, then came forward, eyes bright, teeth clenched. He feinted with his dagger, drawing Michael into a block, then brought his sword up quickly, stabbing Mikel in the side. Pain shot across Mikel’s back and belly. He pulled back, blood coating his shirt and coat. It wasn’t a mortal blow, but he’d bleed out if he didn’t get it bandaged.

  Anna was crying. Mikel could hear it now. What must it be like to watch a loved one being killed? Because he was losing. He had one good hand, a knife, and each movement sent shivering pain through his torso.

  The prince must have seen it. ‘Before I kill you . . . I will make you watch.’ He nodded toward Anna cowering against the massive, carved headboard.

  There’s a line. An edge of sanity a man knows about himself. It’s a place he crosses when those he loves are threatened. In danger. Laws don’t mean a good gods damn on the other side of that line. And Mikel felt himself rip across it, damning the costs.

  He rushed Aronal again, this time screaming to create panic. He pretended to come with an exaggerated overhand sweep, stabbing down, but again he dropped, falling under the prince’s slashing blade and stabbing up.

  Aronal shuffled his feet, sidestepping the blow. His wounded thigh gave out, and he tumbled back, falling on the bed. Falling onto Anna.

  The rest looked like a choreographed dance. Like something rehearsed. Anna raised her legs and wrapped them around each of his arms and behind his back. A wrestler’s move. Then she pulled her bound hand down quickly and circled the prince’s neck with the rope. Before the prince understood what was happening, she wrenched the binding tight.

  Aronal writhed, trying to free himself. Anna tightened her legs, causing one of the prince’s shoulders to pop. But she didn’t relent, pulling harder on the rope with both hands. The prince gasped for air, his mouth working like a fish’s.

  Aronal’s sword fell from his hand, clattering to the floor. Mikel finally broke the shock of what he was seeing and started forward. The prince’s eyes found his own, pleading. Mikel watched as the Aronal’s face whitened and slowly relaxed. And he stopped moving altogether.

  Mikel didn’t know how long it had taken. Anna was sweaty and panting. She started to cry harder now. Sobs racked her body as her legs relaxed and Aronal slipped to the floor.

  Mikel eased forward and took her in his arms. He felt her shake her head, as if denying it all. She’d escaped the prince’s Privilege. In the end, she’d done it herself. But it had earned her a different kind of knowledge. Something a child shouldn’t have to learn. And Mikel couldn’t take that away. Could never change it.

  Even if the ruling seats changed the way of things—and he would see to it that they did—it wouldn’t change things for Anna. You can remove a nail from a piece of wood, but the hole remains. Some damage will always be visible. And Mikel couldn’t take that away, either.

  The unfairness of it gnawed at him. He wanted to put it right.

  But his only power was to hold his little girl for as long as she needed him to. He hoped that would be enough.[GdM]

  Peter Orullian has worked at Xbox for over a decade, which is good, because he’s a gamer. He’s toured internationally with various bands and been a featured vocalist at major rock and metal festivals, which is good, because he’s a musician. He’s also learned when to hold his tongue, which is good, because he’s a contrarian.

  Peter has published several short stories, which he thinks are good. The Unremembered and Trial of Intentions are his first novels, which he hopes you will think are good. He lives in Seattle, where it rains all the damn time. He has nothing to say about that. Visit Peter at www.orullian.com.

  The Grimdark Villain

  C.T. PHIPPS

  Many fans of grimdark literature, film, and games might argue that the term villain is an inappropriate one for the genre. It conjures an image of the mustache twirling evil-doer whom the square-jawed hero must face before heroically rescuing the damsel in distress. They tend to think grimdark solely deals in antagonists and this is a more 'mature' manner of writing. I argue the truth is, like grimdark itself, more complex.

  In my previous article, 'What is The Grimdark Hero?' (Grimdark Magazine #5), I write about what defines a grimdark hero (or protagonist, if you prefer). Here, we’ll look at the characters whom our heroes and anti-heroes find themselves pitted against—those pesky grimdark villains who we all love to hate. As any fan of the genre knows, the villains of grimdark are many and varied. However, although there are of course exceptions, the villains of grimdark generally fall into one of four categories: the Opponent, the Mirror, the Vile, and the Monster.

  The Opponent is quite simply the individual whom the grimdark hero is forced to kill or face on the battlefield. They aren’t noticeably different from anyone else in the story world, but circumstances have set them in conflict with the protagonist. In the low fantasy manga Berserk, swordsman Guts' opponents during his time with Griffith are soldiers of a rival kingdom and, as often as not, mercenaries just like himself. They fight and die for their payday with no moral component to their struggle. This doesn't reduce the danger to life and limb these Opponents pose; rather, the absence of moral polarities underscores that grimdark heroes live in a world where people do not kill for good or evil but for causes, allegiances, gain, and necessity.

  In the video game Fallout: New Vegas, the ongoing war's factions include roboticist Mister House and the expansionist New California Republic. Both sides are decent but ruthless people. Resolving the conflict will require one or the other to be defeated. In Joe Abercrombie’s The First Law trilogy, Bethod and even Black Dow are similar examples. Logen perceives them as villains, but really they just have a different perspective and goals to the protagonist. Bethod wants to avenge past wrongs done by the empire and is trying to keep his fragile alliance together by waging war against Logen’s allies. Black Dow, simply put, sees Logen as the bad guy for his myriad bloody deeds.

  Similarly, The Elder Scrolls V: Skyrim is perhaps closer to high fantasy than grimdark, but its ongoing civil war between the Tamriel Empire and Stormcloak Rebellion is one with no clear moral superior. If the protagonist chooses to get involved, their goal is as likely to try to bring the killing to an end (and achieve 100% completion) as it is to do what they believe to be morally right.

  This doesn't mean the Opponent has to be the kind of fellow the hero can sit back and have drinks with, though. Quite the contrary, giving the Opponent complex and real motivations means they can be utterly antithetical to our heroes. The Grey King in Scott Lynch’s The Lies of Locke Lamora has done appalling things, perhaps enough that he might be called evil, but we understand his need for revenge against those who murdered his friends. By the time of the climatic confrontation, though, Locke isn't there to kill the man for these deeds. No, his motivations are strictly personal. The Grey King has harmed those Locke cares about and our antihero simply wants to make him gone for these very personal motivations.

  Revenge without the pretense of justice.

  And perhaps that's more honest.

  Many grimdark fans might begin and end their belief about the grimdark genre's foes with the Opponent without considering the complexity of many grimdark villains’ motivations. However, this ignores a much broader and richer tapestry of antagonists, including many characters who are equally as complicated and fascinating as the Opponent, though they differ in their relation to the hero and the story world.

  Contrasting the Opponent for example is the Mirror who is, in effect, the grimdark hero meeting another of their kind. In The Walking Dead television show, Rick Grimes is continuously challenged by his slightly less moral friend Shane. In earlier seasons, it would be easy to suggest that Shane is the villain of the two, but events eventually show Rick is every bit as capable of evil
and motivated by a singular desire to protect his people as Shane is. It's just that Shane has shed any moral illusions about himself far more rapidly than Rick.

  Similarly, in The Witcher 2: Assassins of Kings, Geralt of Rivia’s fellow witcher Letho has accidentally framed Geralt for murdering a king and turned him into a fugitive across the North. By the time they finally confront each other, Geralt has very likely killed or manipulated as many people as Letho and possibly assassinated a king just like he’s been accused of. The two men have almost nothing to separate them other than space. Neither has the moral upper hand.

  The Mirror allows us to measure our hero, his motivations, and the qualities that define him. Max Rockatansky is far removed from the bandits of The Road Warrior in his mind, but from the perspective of the Riggers, he is nothing more than the same kind of bandit that is menacing them. Given how much he is already willing to do to survive, how much longer is it until he's no different from Lord Humungus and his crew? The original script had Max's former partner Goose as the identity of Lord Humungus, and although this element was (thankfully) dropped, a picture of the pre-apocalypse Humungus with his family implies that Max’s past may be quite similar to that of his Mirror nemesis. The Mirror reminds us that while we may spend time in the headspace of antiheroes, we should perhaps remember that theirs is not an objective view of the world, and the opponents they face may be just like them from another point of view.

  Some antagonists, though, are beyond the pale.

  The grimdark world is one where there is rarely an objective moral standard of good or evil. If gods exist, they are often as flawed and immoral as humans if not more so. Nevertheless, there exists a class of opponents who both the reader and the protagonist must despise. These are the Vile, those characters who are less individuals than they are incarnations of evil. They may have pasts and motivations, but their defining quality is they have cast aside all limits on their behavior to indulge in the basest of their desires. While some grimdark antiheroes approach this level of ruthlessness, they usually have some redeeming quality that allows them to rise above themselves. For example, the Blackthorn in The Ties That Bind by Rob J. Hayes has an intense loyalty to his friends, while his ex-partner Swift does not.

  The Vile include individuals like the Mountain in A Song of Ice and Fire, the Falconer in The Gentleman Bastard series, and Leo Bonhart in The Witcher series. The Mountain rapes, pillages, and burns his way across the Riverlands because, essentially, he enjoys it. It makes him rich and respected, if not loved, in Westeros. His presence underscores the hypocritical morality of Martin’s world where a barely human thug can be an anointed knight despite his terrible crimes.

  The Falconer is a sadistic psychopath, who considers those without magic to be nothing more than toys to play with. His power and the protection of his order prevent anyone from calling him to task for his indulgences. Leo Bonhart, like the Mountain, is a valuable professional in a world where being a rapist and serial killer are not crimes as long as you commit them against people the ruling class want gone.

  The purpose of the Vile is not to measure the hero or highlight their ambiguity but to disgust the reader and invoke their desire for retribution. Grimdark fiction is far less sanitized than other more heroic examples of fantasy or science-fiction, so we know exactly what sort of effect the actions of villains creates. We see the horribly abused victims of the Mountain, we know their families, and we hate the Vile for the devastation and misery they cause.

  While other genres romanticize the dashing villain, grimdark knows the Vile cause immense suffering and doesn't shy away from showing it. By the time Leo Bonhart has poor Ciri of Cintra at his mercy and has tortured, murdered, and worse—the reader wants him not just dead but destroyed. Even then, Leo Bonhart's death only brings satisfaction and relief, rather than joy.

  Beyond the Vile, there is, finally, the Monster, which is something grimdark tackles in a way that so many other fantasy novels miss the point of. The Monster is the creature with no humanity whatsoever. Detractors of high fantasy point to these creatures as childish and, indeed, many grimdark fans seem to think they are a relic of a less mature genre. However, what is H.P. Lovecraft's complex and cosmic bestiary but a collection of Monsters? How about the forces of Chaos which bedevil Elric? The zombies of The Walking Dead?

  The difference in grimdark is the Monster is not the actual focus of the narrative. In The Walking Dead the characters are faced with an implacable, inhuman, destructive force in the walkers, but the narrative is about to what lengths Rick Grimes and his rivals (Shane, the Governor, the Terminus cannibals, and so on) will go in order to survive and not about a redeeming battle against an evil opponent. Elric's sword Stormbringer is nothing more than an intelligent force of destruction, but its sheer usefulness is a constant temptation despite the consequences it brings to his loved ones. It never wavers from its desire to kill.

  The Monster can be a very mature concept indeed. The worst atrocities of mankind are often motivated by very inhuman forces, be they natural disaster, famine, or disease. The grimdark hero is often tested on every possible level by things beyond their control, which forces them to make sacrifices or rise to challenges in ways even they find shocking. Elric, for example, must kill a lover with his soul-draining sword in order to gain the power to defeat his apocalyptic opponents. Rick Grimes must be willing to leave behind the weak in order to survive the terrible march back to Alexandria after a herd of walkers pins them all down. By testing our heroes to their limits, the Monster shows how far a hero can bend before they break.

  Many sorts of villains populate the grimdark genre. It's this variety that gives grimdark the depth and complexity that makes it so wonderful. We wouldn’t be nearly so invested in the heroes’ actions were it not for the challenging and compelling characters they face.[GdM]

  C.T. Phipps is a lifelong student of horror, science fiction, and fantasy. An avid tabletop gamer, he discovered this passion led him to write and turned him into a lifelong geek. He is a regular blogger on The United Federation of Charles (http://unitedfederationofcharles.blogspot.com/). He's recently released the novels The Rules of Supervillainy and Esoterrorism. His third novel, Wraith Knight is expected to be released in January of 2016.

  Review: Son of the Black Sword

  BY LARRY CORREIA

  REVIEW BY MALRUBIUS

  I first came across Larry Correia while I was doing what most failed writers do—browsing the internet to find out how I can become a better writer instead of actually writing. Correia and author John Brown (The Dark God series) were doing a writing seminar that someone had kindly posted to YouTube. Correia seemed genuinely enthusiastic about writing gritty, entertaining SFF. When I searched out his books at the time, however, I found that both his Monster Hunter series and his Grimnoir Chronicles featured guys and gals with large machine-guns on the cover, and I’m just not that into guns. So I never delved into Mr. Correia’s oeuvre. Well, that changed recently when I surfed across Son of the Black Sword on Amazon and decided to give it a try. Overall, with a few reservations, I’m glad I did. Although it’s not what I would call a literary masterpiece (see last issue’s review of Ian Tregillis’s The Mechanical), I enjoyed it and I think Grimdark Magazine readers will enjoy it as well.

  Son of the Black Sword is a heroic fantasy novel set in a medieval-style world of magic swords, archaic magic elements and relics, and plenty of war. The story follows Ashok, the reluctant hero—a somewhat typical downcast orphan with a mysterious past, who finds himself on the wrong side of, well, pretty much everything—on his quest for justice. But do justice and ‘the Law’ always coincide? Ashok must find out, whether he wants to or not, and the stakes are high. Luckily, he has his sentient black steel sword, Angruvadal (think of a slightly nicer sibling to Elric’s Stormbringer) by his side to slay anyone who gets in his way.

  Ashok is a Protector, an enforcer of the Law that has replaced the mysticism and superstition of the Age of Kings. Prot
ectors have a secret force, the Heart of the Mountain, which gives Ashok nearly unbeatable strength, agility, sensory perception, endurance and pretty much anything a hero would need to kill his enemies—breakers of the Law. And Ashok, the Black Heart, is as ruthless and deadly a Protector as has ever been known.

  But Ashok is not the only character who has a stake in this melee, and as such, he is not the only viewpoint character in Son of the Black Sword. Jagdish is a dishonoured guard/warrior of the House Vadal, who hopes to regain his honour and give his loving wife a respectable life. Rada is a librarian and scholar. She puts her life on the line to find out exactly how their land, Lok, transformed from the Age of Kings to the Age of Law in the first place. Keta is a religious disciple, a Keeper of Names, who hopes to bring back the spirit of Ramrowan, the great hero who rid the land of demons and forced them into the oceans. He is convinced that a prophet has foreseen the coming of a great hero to bring spirituality back to Lok.

  Correia sets this complex tale in a well-wrought story world. Lok is a place where many feudal Houses compete for pre-eminence, and the rise of one House often depends on the fall of another. Within the Houses is a rigid caste system in which movement seems nearly impossible. While the ‘firsters’ wine and dine in fancy clothes, the ‘casteless non-beings’ labour at the worst tasks to earn a barely subsistent living. In between rich and poor, warriors, workers, and merchants maintain their stations. Demons, relics of a past religious apocalypse, inhabit the oceans and occasionally take to land to create mayhem, as if this world needed more mayhem than its humans already create. Embedded in the world are some very compelling and vivid settings—a prison for Law breakers, a river barge floating under a well-defended bridge crammed with archers, a ‘firsters’ party, a mountain trek, an icy village, and several other nicely painted backgrounds that figure adroitly into the action. I really felt like I was standing in a pink slushy mixture of blood and snow fighting Somsak warriors or chasing a demon through a web of rope bridges in a coastal slum village. Correia obviously gave this a lot of thought with the intent of creating a home for an expansive story world, and it pays off for the reader.

 

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