Star Trek: Klingon Bird-of-Prey Haynes Manual

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Star Trek: Klingon Bird-of-Prey Haynes Manual Page 3

by Ben Robinson


  1 Bridge

  2 Main Viewscreen

  3 Cloaking Field Emitter

  4 Cloaking Field Generator

  5 Photon Torpedo Launcher

  6 Short Range Sensors

  7 Defensive Shield Plating

  8 Central Navigational Deflector

  9 Subspace Communications Antenna

  10 Space Environment Sensor Group

  11 Window

  12 Plasma Power Conduit

  13 Atmospheric Flight Flow Sensor

  14 Defensive Shield Emitter

  15 Tactical Command Transceiver

  16 Port Warp Wing

  17 Starboard Warp Wing

  18 Active/Passive Targeting Sensors

  19 Lower Wing Hinge Plates

  20 Upper Wing Hinge Plates

  21 Warp System External Resupply Connections

  22 Deck 3 Cargo Bay External Access

  23 Deck 3 Access Hatch

  24 Subspace Communications Beacon

  25 Deck 1 & 2 Dorsal Blister

  26 Warp Wing Induction Energy Storage

  27 Reaction Control System Thrusters

  28 Warp Field External Shaping Plates

  29 Disruptor Cannon Structural Extension

  30 Wingtip Disruptor

  31 Secondary Disruptor Cannons

  32 Primary Disruptor Cannon

  33 Deck 7 Loading Bay

  34 Deck 5 Central Corridor

  35 Escape Pod Launch Chute

  36 Escape Pod Access

  37 Deck 4 Officer’s Quarters

  38 Deck 3 Officer’s Quarters

  39 Captain’s Quarters

  40 Ship’s System Monitor Room

  41 Horizontal Decking

  42 Vertical Frame

  43 Deck 1 Storage

  44 Deck 2 Storage

  45 Bloodwine Barrel

  46 General Storage Container

  SPECIFICATIONS

  Length

  139.13m

  Beam

  210.28m

  Height

  42.51m

  Mass

  208,500 metric tonnes

  Crew

  36

  Performance

  Warp 9.6

  OPERATIONAL HISTORY

  There was little indication that the Rotarran would become so famous when she was built at Dek’Go’Kor in 2358 by the House of Gowron. At the time Gowron was building a political power base outside the High Council and the Rotarran was one of several ships under his control that patrolled the outer reaches of Klingon space.

  After K’mpec died in 2367 the Rotarran was recalled to the heart of the Klingon Empire and took part in the Klingon Civil War, but although she was involved in a handful of skirmishes with ships loyal to the House of Duras, she wasn’t engaged in any major conflicts. Following Gowron’s victory, the Rotarran was assigned to patrol the Klingon-Cardassian border and consequently was part of the fleet that massed at Deep Space Nine in 2371 when Gowron declared war on Cardassia.

  The Rotarran spent the next year fighting Cardassians with some success and the crew distinguished themselves with several notable victories, but when the Dominion entered the war things changed dramatically. The crew were horrified to discover that their ship was outgunned by the Jem’Hadar, who were routinely overpowering Klingon ships. For seven months, the Rotarran did little but run from her enemies. The crew became increasingly demoralised and dissatisfied. By mid-2372, they were convinced that victory was impossible, and that they were never destined to reach the gates of the Klingon Valhalla, Sto’vokor.

  The Rotarran was commanded by General, later Chancelllor, Martok. Under his command she became famous as the ideal Klingon fighting ship.

  However, at this point Gowron put General Martok in charge of the Rotarran and she began what would become a famous career. She earned a stunning series of victories in the Dominion War that culminated in her leading the Klingon fleet in the Battle of Cardassia.

  Martok’s period in command did not begin well. He had only recently been rescued from a Dominion prison camp and his spirit was nearly broken. The crew he inherited were in an even worse state—constant defeats had broken their morale and left them in despair.

  During the first mission Martok avoided combat and his very un-Klingon caution did nothing for the crew’s spirits. His lack of confidence actually led to him being challenged by his first officer, Worf. However, winning that challenge helped to rekindle his warrior spirit and the Rotarran completed her first mission by destroying a Jem’Hadar fighter and rescuing 35 Klingon survivors from the battle cruiser B’Moth.

  The months that followed were bloody ones for the Rotarran, but under Martok’s command she became an efficient and deadly fighting ship. When the Dominion took control of Deep Space Nine she joined the combined Starfleet and Klingon forces based at Starbase 375, with the Second Fleet. This phase of the war was especially hard, with the Klingon and Federation forces constantly being forced back, but the Rotarran was revitalized under her new commander and scored some significant victories that culminated in the her leading the Klingon forces that helped to retake Deep Space Nine in the first significant Alliance victory of the war.

  Shortly afterward, Martok was made commander of the Ninth Fleet. Rather than move his flag to a larger, more prestigious battle cruiser, he chose to keep it on the Rotarran, believing that a Bird-of-Prey was a true fighting ship and emphasising that he would lead from the front rather than from a flagship far behind the lines.

  The next months saw Martok record some famous victories aboard the Rotarran, including one of the most important Alliance victories of the war – the Battle of Chin’toka, where the Rotarran distinguished herself. In early 2375, the Rotarran mounted the famous raid that saw her ignite a solar flare that destroyed the Monac shipyards.

  Of course, the Dominion War was far from an endless succession of victories, and the Rotarran was one of only 14 Alliance ships to survive the disastrous Second Battle of Chin’toka, where the Breen Confederacy joined the Dominion and used a previously unknown form of energy dampening weapon to inflict a devastating defeat on the Alliance forces. Weeks later she barely survived the misguided attack on Avenal VII.

  However, the Rotarran not only survived but was upgraded to resist the Breen weapons and was in the vanguard of the Alliance fleet that took Cardassia, finally bringing an end to the Dominion War in 2375. Martok himself had become Klingon High Chancellor in the weeks preceding the battle, but insisted on keeping his trusted Bird-of-Prey as his flagship, and as a result the Rotarran ended the Dominion War almost as famous as her illustrious commander and her deeds are still celebrated in songs throughout the Klingon Empire.

  Martok regained his warrior’s spirit, when Worf made him fight for command of the Rotarran.

  The I.K.S. Rotarran fires on a Jem’Hadar attack ship during the Dominion War.

  DECK PLANS

  DECK 1

  1 Miscellaneous Systems

  2 Corridor

  3 Ladder from Deck 2

  4 General Storage

  DECK 2

  1 Miscellaneous Systems

  2 Overflow Bunks

  3 Ladder to Deck 1

  4 Corridor

  5 Engineer ‘Lab’ Quarters

  6 Washroom

  7 General Storage

  KEY TO HARDWARE

  POWER GROUP

  EPS SWITCHING NODE

  POWER FREQUENCY INVERTER

  BACKUP POWER CELLS

  PRIMARY CAPACITOR BANK

  KLYSTRON RELAY

  STRUCTURAL INTEGRITY FIELD GENERATO

  INERTIAL DAMPING FIELD GENERATOR

  ELECTROHYDRAULIC SYSTEMS

  COMMAND AND CONTROL GROUP

  SMALL MONITORING CONSOLE

  MULTI-OPERATOR CONSOLE

  SYSTEMS CONTROL STATION

  SYSTEMS DISPLAY REPEATER

  DEDICATED HARDWARE ACTIVATION

  COM PANEL

  FABRICATION SUBSYSTEMS
<
br />   MOLDS & COATINGS SUBSYSTEM

  SIX AXIS MATERIAL SHAPER

  MATTER SEPARATOR

  TRANSPORTER SYSTEMS

  EMERGENCY TRANSPORTER

  GENERAL PERSONNEL TRANSPORTER

  WARRIOR/CARGO TRANSPORTER

  SENSOR AND COMMUNICATIONS GROUP

  INTERNAL SENSOR

  SENSOR DATA PREPROCESSOR

  INTERNAL COMMUNICATIONS NODE

  EXTERNAL RF COMMUNICATIONS ANTENN

  EXTERNAL SUBSPACE ANTENNA

  SUBSPACE RADIO ASSEMBLY

  EMERGENCY BEACON

  ATMOSPHERE HANDLING GROUP

  ATMOSPHERE RECIRCULATOR

  LOCAL CONTAMINANT SCRUBBER

  LARGE ATMOSPHERIC SCRUBBER

  DUAL-GAS LIQUIFIED ATMOSPHERIC STORA

  EMERGENCY OXYGEN SUPPLY

  SPACECRAFT HARDWARE ELEMENTS

  LADDER

  REPAIR BENCH

  SUB-FLOOR ACCESS

  SMALL CARGO CONTAINERS

  MEDIUM CARGO CONTAINERS

  COLD STORAGE CARGO

  VACUUM OR PRESSURIZED CARGO

  BLOODWINE BARRELS

  FLUID HANDLING GROUP

  RESERVE DEUTERIUM FUEL STORAGE

  IMPULSE DEUTERIUM FLOW CONTROLLER

  DEUTERIUM CHILLER ASSEMBLY

  TYPE I FLUID STORAGE

  TYPE II FLUID STORAGE

  TYPE III FLUID STORAGE

  WATER-ONLY STORAGE

  COOLANT RECIRCULATION

  WASTE FLUIDS PROCESSING

  CONDUIT PURGE FLUID RESERVOIR

  SODIUM HEAT EXCHANGER

  PRESSURIZATION GAS SPHERE

  FLUID SCRUBBER/SEPARATOR

  STANDARD FLUID PUMP

  CRYOGENIC RECIRCULATOR

  DECK 3

  1 Main Engineering

  2 Miscellaneous Systems

  3 Cargo Bay

  4 Quarters

  5 Washroom

  6 Computer Systems

  7 Captain’s Quarters

  8 Corridor

  9 Transfer Aisle

  10 Elevator

  DECK 4

  1 Main Engineering

  2 Miscellaneous Systems

  3 Cargo Bay

  4 Quarters

  5 Escape Pod Chutes

  6 Tactical Conference Room

  7 Forward Impulse Engine

  8 Transporter Pad

  9 Engineering Support

  10 Upper Impulse Engines

  11 Sensor and Communication Systems

  12 Ladder to Deck 4 Entry/Escape Hatch

  13 Ladder from Deck 5

  DECK 5

  1 Main Engineering

  2 Impulse Engineering Support

  3 Systems

  4 Food Preparation

  5 Consumables Storage

  6 Mess Hall

  7 Medical Bay

  8 Weapons Lockers

  9 Warrior Gear Storage

  10 Training Hall

  11 Medical Bay Overflow

  12 Transverse Corridor

  13 Washroom

  14 Transporter Room

  15 Auxiliary Control

  16 Central Corridor

  17 Escape Pod Chutes

  18 Bridge

  19 Ladder to Deck 4

  20 Sensor & Communciations Systems

  21 Ready Room

  DECK 5L

  1 Cloaking Generator

  2 Generator Transverse Plasma Conduit

  3 Ladder to Decks 5 & 6

  4 Computer Core Processor Module

  5 Computer Core Access Well

  6 Catwalk

  7 Cargo/Torpedo Elevator

  8 Cargo/Torpedo Transfer Track

  DECK 6

  1 Torpedo Launcher

  2 Docking Vestibule

  3 Catwalk

  4 Cargo/Torpedo Transfer Track

  5 Ladder from Deck 5L

  6 Lower Computer Core

  7 Cargo/Torpedo Elevator

  8 Port Torpedo Storage

  9 Starboard Torpedo Storage

  10 Torpedo Special Ops

  11 MIscellaneous Systems

  12 Transverse Cargo/Torpedo Track

  13 Port Fabrication &Repair

  14 Starboard Fabrication &Repair

  15 Raw Materials Storage

  16 Molding & Coating Facility

  17 Astronics Repair & Storage

  18 Weapons Lockers

  19 Deuterium Fuel Storage

  20 Main Engineering

  21 Engineering Support

  22 Lower Impulse Engines

  WEAPONS AND DEFENSIVE SYSTEMS

  With few exceptions, every mission of a B’rel-class Bird-of-Prey will involve the use of at least one active weapon in the ship’s arsenal as well as the defensive shields, subspace signal intelligence devices, and stealth measures such as the cloaking generator.

  The two primary weapon systems chosen by every modern Klingon commander are the plasma-powered disruptor cannon and the photon torpedo. Variants of both weapons have been available throughout the history of the vessel class and have been honed to a high degree of efficiency and lethality, often with an ‘acceptable’ trade-off of higher risk to the safety of the crews using them. Disruptors run hot from increased plasma pressures and shot frequency, and photon torpedoes have been known to detonate prematurely or track friendly targets, but the Empire continues to produce large quantities of weapons that it knows are proven in battle.

  Protecting a Bird-of-Prey goes hand in hand with its offensive systems. High-energy EM shield envelopes stop most beam weapons and torpedoes early in a fight, backed up by hardened hull plating and structural integrity fields. False identifier codes, deceptive sensor echoes, and communications meant to confuse the enemy are all tools accessible to the warrior crews. Energy for all main systems, including weapons and defense, comes from the ship’s twin warp cores, which are doubly surrounded by additional layers of plating. Perhaps the most intriguing use of that power lies in the cloaking generator, which renders the ship nearly invisible in all wavelengths to an adversary’s sensors. While the majority of the B’rel-class vessels cannot fire weapons when cloaked, the Galaxy was witness to a Bird-of-Prey that could, and future developments from the Empire must be closely watched . . .

  DISRUPTOR CANNONS

  The Bird-of-Prey’s primary weapons are twin disruptor cannons at the tips of the wings. In contrast to Federation ships, which use phasers—a form of directed energy beam—the disruptor cannons fire bolts of superheated plasma that is drawn from the warp engines, through the wings and into the cannon itself, where it is compressed and accelerated before it is fired.

  Each disruptor assembly consists of primary and secondary cannons, two stages of accelerator, superconducting toroids that hold a reserve supply of plasma, a cryogenic system that cools the disruptor after it is fired, targeting systems and torsion arms that can adjust the exact angle of fire, and krogium particle injectors, which bind the plasma together so that it doesn’t dissipate before it is delivered to its target.

  The cannons are most effective when the wings are in the down position. In this alignment, internal systems constrict the central conduit putting the plasma under greater pressure and increasing the energy density, all of which makes the plasma bolt more powerful. Plasma bolts can, of course, still be fired with the wings in the horizontal and even in the landing position, but the plasma has a far lower energy yield and causes less damage. For this reason, a Klingon commander will typically lower the wings to the ‘attack’ position before dropping the cloak.

  Today’s standard Bird-of-Prey wing-mounted disruptor weapon retains a number of operational features originally developed in the 2140s, most importantly those related to the way the components connect with one another.

  Superhot plasma generated by the twin warp cores is channeled into the wingtip disruptor assemblies for compression, acceleration, and firing. Redundant conduits off the main wing plasma tunnel converge on the disruptor plasma supply duct
, and from there feed into the first-stage accelerator and superconducting reserve toroids.

 

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