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Star Wars: The Hand of Thrawn II: Vision of the Future

Page 76

by Timothy Zahn


  Some of the miners resented the senior officers and their constant push to lure naïve young men and women into joining their cause. It didn’t bother Des, though. He’d listen to them prattle on all night, as long as they kept playing cards. He figured it was a small price to pay for getting his hands on their credits.

  His eagerness must have shown, at least to Groshik. “Any chance you heard a Republic crew was stopping by and then picked a fight with Gerd just so you could get here early?”

  Des shook his head. “No. Just a happy coincidence, is all. What angle are they working this time? Glory of the Republic?”

  “Trying to warn us about the horrors of the Brotherhood of Darkness,” was the carefully neutral reply. “Not going over too well.”

  The cantina owner kept his real opinions to himself when it came to matters of politics. His customers were free to talk about any subject they wanted, but no matter how heated their arguments became, he always refused to take sides.

  “Bad for business,” he had explained once. “Agree with someone and they’ll be your friend for the rest of the night. Cross them and they might hate you for weeks.” Neimoidians were known for their shrewd business sense, and Groshik was no exception.

  A miner pushed his way up to the bar and demanded a drink. When Groshik went to fill the order, Des turned to study the gaming area. There weren’t any free seats at the sabacc table, so for the time being he was forced into the role of spectator. For well over an hour he studied the plays and the wagers of the newcomers, paying particular attention to the senior officers. They tended to be better players than the enlisted troops, probably because they had more credits to lose.

  The game on Apatros followed a modified version of the Bespin Standard rules. The basics of the game were simple: make a hand as close to twenty-three as possible without going over. Each round, a player had to either bet to stay in the hand, or fold. Any player who chose to stay in could draw a new card, discard a card, or place a card into the interference field to lock in its value. At the end of any round a player could come up, revealing his or her hand and forcing all other players to show their cards, as well. Best hand at the table won the hand pot. Any score over twenty-three, or below negative twenty-three, was a bomb-out that required the player to pay a penalty. And if a player had a hand that totaled exactly twenty-three—a pure sabacc—he or she won the sabacc pot as a bonus. But what with random shifts that could unexpectedly change the value of cards from round to round, and other players coming up early, a pure sabacc was a lot harder to achieve than it sounded.

  Sabacc was more than a game of luck. It was about strategy and style, knowing when to bluff and when to back down, knowing how to adapt to the ever-changing cards. Some players were too cautious, never betting more than the minimum raise even when they had a good hand. Others were too aggressive, trying to bully the rest of the table with outrageous bets even when they had nothing. A player’s natural tendencies showed through if you knew what to look for.

  The ensign, for example, was clearly new to the game. He kept staying in with weak hands instead of folding his cards. He was a chaser, not satisfied with cards good enough to collect the hand pot. He was always looking for the perfect hand, hoping to win big and collect the sabacc pot that kept on growing until it was won. As a result, he kept getting caught with bomb-out hands and having to pay a penalty. It didn’t seem to slow his betting, though. He was one of those players with more credits than sense, which suited Des just fine.

  To be an expert sabacc player, you had to know how to control the table. It didn’t take Des many hands to realize the Republic commander was doing just that. He knew how to bet big and make other players fold winning hands. He knew when to bet small to lure others into playing hands they should have folded. He didn’t worry much about his own cards; he knew that the secret to sabacc was figuring out what everyone else was holding … and then letting them think they knew what cards he was holding. It was only when all the hands were revealed and he was raking in the chips that his opponents would realize how wrong they’d been.

  He was good, Des had to admit. Better than most of the Republic players who passed through. Despite his pleasant appearance, he was ruthless in scooping up pot after pot. But Des had a good feeling; sometimes he just knew he couldn’t lose. He was going to win tonight … and win big.

  There was a groan from one of the miners at the table. “Another round and that sabacc pot was mine!” he said, shaking his head. “You’re lucky you came up when you did,” he added, speaking to the commander.

  Des knew it wasn’t luck. The miner had been so excited, he was twitching in his seat. Anyone with half a brain could see he was working toward a powerful hand. The commander had seen it and made his move, cutting the hand short and chopping the other gambler’s hopes off at the knees.

  “That’s it,” the miner said, pushing away from the table. “I’m tapped out.”

  “Looks like now’s your chance,” Groshik whispered under his breath as he swept past to pour another drink. “Good luck.”

  I don’t need luck tonight, Des thought. He crossed the floor of the cantina and stepped over the nanosilk rope into the ORO-controlled gaming room.

  RISE OF THE EMPIRE

  (33–0 YEARS BEFORE STAR WARS: A NEW HOPE)

  This is the era of the Star Wars prequel films, in which Darth Sidious’s schemes lead to the devastating Clone Wars, the betrayal and destruction of the Jedi Order, and the Republic’s transformation into the Empire. It also begins the tragic story of Anakin Skywalker, the boy identified by the Jedi as the Chosen One of ancient prophecy, the one destined to bring balance to the Force. But, as seen in the movies, Anakin’s passions lead him to the dark side, and he becomes the legendary masked and helmeted villain Darth Vader.

  Before his fall, however, Anakin spends many years being trained as a Jedi by Obi-Wan Kenobi. When the Clone Wars break out, pitting the Republic against the secessionist Trade Federation, Anakin becomes a war hero and one of the galaxy’s greatest Jedi Knights. But his love for the Naboo Queen and Senator Padmé Amidala, and his friendship with Supreme Chancellor Palpatine—secretly known as the Sith Lord Darth Sidious—will be his undoing …

  If you’re a reader looking to jump into the Rise of the Empire era, here are five great starting points:

  Labyrinth of Evil, by James Luceno: Luceno’s tale of the last days of the Clone Wars is equal parts compelling detective story and breakneck adventure, leading directly into the beginning of Star Wars: Episode III Revenge of the Sith.

  Revenge of the Sith, by Matthew Stover: This masterfully written novelization fleshes out the on-screen action of Episode III, delving deeply into everything from Anakin’s internal struggle and the politics of the dying Republic to the intricacies of lightsaber combat.

  Republic Commando: Hard Contact, by Karen Traviss: The first of the Republic Commando books introduces us to a band of clone soldiers, their trainers, and the Jedi generals who lead them, mixing incisive character studies with a deep understanding of the lives of soldiers at war.

  Death Troopers, by Joe Schreiber: A story of horror aboard a Star Destroyer that you’ll need to read with the lights on. Supporting roles by Han Solo and his Wookiee sidekick, Chewbacca, are just icing on the cake.

  The Han Solo Adventures, by Brian Daley: Han and Chewie come to glorious life in these three swashbuckling tales of smuggling, romance, and danger in the early days before they meet Luke and Leia.

  Read on for an excerpt from a Star Wars novel set in the Rise of the Empire era.

  MURKHANA. FINAL HOURS OF THE CLONE WARS

  Dropping into swirling clouds conjured by Murkhana’s weather stations, Roan Shryne was reminded of meditation sessions his former Master had guided him through. No matter how fixed Shryne had been on touching the Force, his mind’s eye had offered little more than an eddying whiteness. Years later, when he had become more adept at silencing thought and immersing himself in the light, visual fra
gments would emerge from that colorless void—pieces to a puzzle that would gradually assemble themselves and resolve. Not in any conscious way, though frequently assuring him that his actions in the world were in accord with the will of the Force.

  Frequently but not always.

  When he veered from the course on which the Force had set him, the familiar white would once again be stirred by powerful currents; sometimes shot through with red, as if he were lifting his closed eyes to the glare of a midday sun.

  Red-mottled white was what he saw as he fell deeper into Murkhana’s atmosphere. Scored to reverberating thunder; the rush of the wind; a welter of muffled voices …

  He was standing closest to the sliding door that normally sealed the troop bay of a Republic gunship, launched moments earlier from the forward hold of the Gallant—a Victory-class Star Destroyer, harried by vulture and droid tri-fighters and awaiting High Command’s word to commence its own descent through Murkhana’s artificial ceiling. Beside and behind Shryne stood a platoon of clone troopers, helmets fitting snugly over their heads, blasters cradled in their arms, utility belts slung with ammo magazines, talking among themselves the way seasoned warriors often did before battle. Alleviating misgivings with inside jokes; references Shryne couldn’t begin to understand, beyond the fact that they were grim.

  The gunship’s inertial compensators allowed them to stand in the bay without being jolted by flaring antiaircraft explosions or jostled by the gunship pilots’ evasive maneuvering through corkscrewing missiles and storms of white-hot shrapnel. Missiles, because the same Separatists who had manufactured the clouds had misted Murkhana’s air with anti-laser aerosols.

  Acrid odors infiltrated the cramped space, along with the roar of the aft engines, the starboard one stuttering somewhat, the gunship as battered as the troopers and crew it carried into conflict.

  Even at an altitude of only four hundred meters above sea level the cloud cover remained dense. The fact that Shryne could barely see his hand in front of his face didn’t surprise him. This was still the war, after all, and he had grown accustomed these past three years to not seeing where he was going.

  Nat-Sem, his former Master, used to tell him that the goal of the meditative exercises was to see clear through the swirling whiteness to the other side; that what Shryne saw was only the shadowy expanse separating him from full contact with the Force. Shryne had to learn to ignore the clouds, as it were. When he had learned to do that, to look through them to the radiant expanse beyond, he would be a Master.

  Pessimistic by nature, Shryne’s reaction had been: Not in this lifetime.

  Though he had never said as much to Nat-Sem, the Jedi Master had seen through him as easily as he saw through the clouds.

  Shryne felt that the clone troopers had a better view of the war than he had, and that the view had little to do with their helmet imaging systems, the filters that muted the sharp scent of the air, the earphones that dampened the sounds of explosions. Grown for warfare, they probably thought the Jedi were mad to go into battle as they did, attired in tunics and hooded robes, a lightsaber their only weapon. Many of them were astute enough to see comparisons between the Force and their own white plastoid shells; but few of them could discern between armored and unarmored Jedi—those who were allied with the Force, and those who for one reason or another had slipped from its sustaining embrace.

  Murkhana’s lathered clouds finally began to thin, until they merely veiled the planet’s wrinkled landscape and frothing sea. A sudden burst of brilliant light drew Shryne’s attention to the sky. What he took for an exploding gunship might have been a newborn star; and for a moment the world tipped out of balance, then righted itself just as abruptly. A circle of clarity opened in the clouds, a perforation in the veil, and Shryne gazed on verdant forest so profoundly green he could almost taste it. Valiant combatants scurried through the underbrush and sleek ships soared through the canopy. In the midst of it all a lone figure stretched out his hand, tearing aside a curtain black as night …

  Shryne knew he had stepped out of time, into some truth beyond reckoning.

  A vision of the end of the war, perhaps, or of time itself.

  Whichever, the effect of it comforted him that he was indeed where he was supposed to be. That despite the depth to which the war had caused him to become fixed on death and destruction, he was still tethered to the Force, and serving it in his own limited way.

  Then, as if intent on foiling him, the thin clouds quickly conspired to conceal what had been revealed, closing the portal an errant current had opened. And Shryne was back where he started, with gusts of superheated air tugging at the sleeves and cowl of his brown robe.

  “The Koorivar have done a good job with their weather machines,” a speaker-enhanced voice said into his left ear. “Whipped up one brute of a sky. We used the same tactic on Paarin Minor. Drew the Seps into fabricated clouds and blew them to the back of beyond.”

  Shryne laughed without merriment. “Good to see you can still appreciate the little things, Commander.”

  “What else is there, General?”

  Shryne couldn’t make out the expression on the face behind the tinted T-visor, but he knew that shared face as well as anyone else who fought in the war. Commander of the Thirty-second air combat wing, the clone officer had somewhere along the line acquired the name Salvo, and the sobriquet fit him like a gauntlet.

  The high-traction soles of his jump boots gave him just enough added height to stand shoulder-to-shoulder with Shryne, and where his armor wasn’t dinged and scored it was emblazoned with rust-brown markings. On his hips he wore holstered hand blasters and, for reasons Shryne couldn’t fathom, a version of the capelike command skirt that had become all the rage in the war’s third year. The left side of his shrapnel-pitted helmet was laser-etched with the motto LIVE TO SERVE!

  Torso markings attested to Salvo’s participation in campaigns on many worlds, and while he wasn’t an ARC—an Advanced Reconnaissance Commando—he had the rough edges of an ARC, and of their clone template, Jango Fett, whose headless body Shryne had seen in a Geonosian arena shortly before Master Nat-Sem had fallen to enemy fire.

  “Alliance weapons should have us in target lock by now,” Salvo said as the gunship continued to descend.

  Other assault ships were also punching through the cloud cover, only to be greeted by flocks of incoming missiles. Struck by direct hits, two, four, then five craft were blown apart, flaming fuselages and mangled troopers plummeting into the churning scarlet waves of Murkhana Bay. From the nose of one gunship flew a bang-out capsule that carried the pilot and co-pilot to within meters of the water before it was ripped open by a resolute heat seeker.

  In one of the fifty-odd gunships that were racing down the well, three other Jedi were going into battle, Master Saras Loorne among them. Stretching out with the Force, Shryne found them, faint echoes confirming that all three were still alive.

  He clamped his right hand on one of the slide door’s view slots as the pilots threw their unwieldy charge into a hard bank, narrowly evading a pair of hailfire missiles. Gunners ensconced in the gunship’s armature-mounted turrets opened up with blasters as flights of Mankvim Interceptors swarmed up to engage the Republic force. The anti-laser aerosols scattered the blaster beams, but dozens of the Separatist craft succumbed to missiles spewed from the gunships’ top-mounted mass-drive launchers.

  “High Command should have granted our request to bombard from orbit,” Salvo said in an amplified voice.

  “The idea is to take the city, Commander, not vaporize it,” Shryne said loudly. Murkhana had already been granted weeks to surrender, but the Republic ultimatum had expired. “Palpatine’s policy for winning the hearts and minds of Separatist populations might not make good military sense, but it makes good political sense.”

  Salvo stared at him from behind his visor. “We’re not interested in politics.”

  Shryne laughed shortly. “Neither were the Jedi.”

 
“Why fight if you weren’t bred for it?”

  “To serve what remains of the Republic.” Shryne’s brief green vision of the war’s end returned, and he adopted a rueful grin. “Dooku’s dead. Grievous is being hunted down. If it means anything, I suspect it’ll be over soon.”

  “The war, or our standing shoulder-to-shoulder?”

  “The war, Commander.”

  “What becomes of the Jedi then?”

  “We’ll do what we have always done: follow the Force.”

  “And the Grand Army?”

  Shryne regarded him. “Help us preserve the peace.”

  Murkhana City was visible now, climbing into steep hills that rose from a long crescent of shoreline, the sheen of overlapping particle shields dulled by the gray underbelly of the clouds. Shryne caught a fleeting glimpse of the Argente Tower before the gunship dropped to the crests of the frothing waves and altered course, pointing its blunt nose toward the stacked skyline and slaloming through warheads fired from weapons emplacements that lined the shore.

  In a class with Mygeeto, Muunilinst, and Neimoidia, Murkhana was not a conquered planet but a host world—home to former Senator and Separatist Council member Passel Argente, and headquarters of the Corporate Alliance. Murkhana’s deal makers and litigators, tended to by armies of household droids and private security guards, had fashioned a hedonistic domain of towering office buildings, luxurious apartment complexes, exclusive medcenters, and swank shopping malls, casinos, and nightclubs. Only the most expensive speeders negotiated a vertical cityscape of graceful, spiraling structures that looked as if they had been grown of ocean coral rather than constructed.

  Murkhana also housed the finest communications facility in that part of the Outer Rim, and was a primary source of the “shadowfeeds” that spread Separatist propaganda among Republic and Confederacy worlds.

 

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