Tales of the Old World
Page 68
“Stop that, Eretz! You can entertain yourself with your trivial games, or you can observe history in the making.”
The count stepped back from the painting, studying it with the eye of an aesthete while Eretz looked on respectfully. Jurgen, blinking away blood, was also drawn to the picture within the frame, his eyes widening in horror at what he saw there. The image was of a forest glade with a shallow pool, in which figures bathed and lounged around in various states of undress. All of the figures were attended by oddly-proportioned red-skinned daemons, who appeared to cater to all the whims and desires of their human masters. The image was disturbing enough to Jurgen, but what induced such terror in him was a figure he recognised within the painting. Even from this distance, Jurgen could clearly make out the merchant, Grubach, lounging by the pool. His face was plastered with a strained grin, but his eyes stared wildly from the canvas in horror and desperation.
Neither Eretz nor Romanov seemed to notice anything amiss. Romanov produced a ceremonial knife from the folds of his robe, and held forth his left arm. He carefully made a light cut, catching the flow of blood on his finger. He studied the crimson drops for a moment before stepping towards the painting. Unnoticed, Jurgen struggled with his bonds, testing for a weakness.
“Immortality is mine!” Romanov cried theatrically, and smeared his blood onto the canvas.
For a moment nothing happened, and Romanov glanced about uncertainly. A light mist then began to seep from the painting, and the frame seemed to glow slightly in the candlelight. The bloody smear began to sizzle, seeping slowly into the canvas. The count stepped back in wonder and a low hum filled the air. The canvas appeared to pulse, the image distending, and abruptly two figures flowed out of the painting, forming before the awed count. They resembled the daemons in the picture: tall, spindly red-skinned creatures, with wide grins painted onto their distorted faces. Jurgen redoubled his efforts, and was rewarded with a loosening of his left wrist’s bonds.
The two creatures spoke as one, their horrible sensual voices echoing through the room: “Lord Slaanesh is grateful for your sacrifice—the eternal service of your immortal soul!”
Romanov stood in stunned horror as the two creatures seized him by the shoulders. One of the guards, prompted into desperate action by the plight of his master, leapt at a daemon with a desperate sword swing. The creature reached out, easily seized the guard’s arm with one long clawed hand and twisted it into an unnatural angle. A languid swipe of razor-sharp claws separated the man’s head from his body, and he collapsed to the ground.
Eretz and the remaining servant looked on in shocked disbelief as their master was dragged, screaming, pleading, into the accursed painting, flesh flowing like vapour, until all three figures were gone. The room was filled with a palpable silence, though a lingering aftershock remained, like the ringing in the ears after a blow to the head.
Jurgen took his chance. Twisting his freed left arm, he plunged his hand into his clothing, snatching his last remaining knife, hidden on his inner right thigh. Jurgen quickly cut himself free from his constraints, as Eretz and the guard stood staring at the painting in disbelief.
Jurgen lunged forwards and despatched the guard expertly. Eretz span to face the thief, white fury suffusing his face, and lifted his whip. Jurgen raised his arm to defend against the coming strike, only to find his extremity suddenly entrapped in the whip’s coil. Eretz yanked the whip, sending Jurgen sprawling on the cold stone floor.
“It’s all over now, Eretz,” Jurgen implored from his place on the floor, “It was Romanov’s mistake. There’s no need for us to kill each other.”
“You cannot possibly understand!” Eretz screamed with rage. “You are nothing! Nothing!”
Jurgen received a painful kick to the ribs. He gasped, then jerked the whip from Eretz’s hand, rolling quickly away across the floor. He scrambled to his feet as Eretz charged. Jurgen’s desperate stab pierced Eretz’s shoulder, but did little to stop the maddened acolyte, who seized him by the shoulders and slammed him backwards into the stone wall. Jurgen’s head bounced off the chiselled rock, and he slumped to the ground, stunned. A savage kick to his jaw flattened him, blood and pain exploding in his mouth.
Jurgen pushed himself upright, shaking his blurred vision clear, to see that Eretz had picked up a heavy, shoulder-high candelabra, and was advancing intently. Jurgen blinked, attempting to clear the blood from his eyes. He raised his hand up protectively in front of him, the bloodied dagger still clasped in it.
Eretz laughed maniacally at his feeble resistance. “Good night,” he said, hefting the candelabra.
Jurgen looked up, sighing painfully. His blurred eyes strayed as he awaited the final blow, and came to rest on the malevolent painting sitting just a few feet away. Jurgen continued to stare, as a curious thought struck him. Eretz, puzzled by Jurgen’s behaviour, followed his gaze, then quickly turned back, eyes wide as he reached the same thought a moment too late.
Jurgen tensed his arm and flung the bloodied dagger—a wild, inaccurate throw, but it found its mark. The knife clattered against the painting, blood spattering across the canvas, before falling to the floor. Figures began to move within the painting.
Eretz emitted a scream of rage and despair. Jurgen closed him eyes tightly, though he could not stop his ears to the terrible sounds that filled the room.
When he opened his eyes some time later, Jurgen found the room silent, except for the low crackling of a small fire on the plush carpet, started by the fallen candelabra. Jurgen got to his feet slowly, steadying himself against the wall. He stumbled forward towards the painting, then stopped himself. He carefully cleaned his bloodied hands on his clothes, and then gingerly picked the painting up, setting it down on the growing flames.
The search for a mechanism to open the door sent him into a brief panic, but at last the lever was found. Just as he was stepping through the open door, a terrible wail sounded behind him, and he turned back briefly.
From the burning canvas then emanated all manner of horrific screams, some monstrously alien, some undeniably human. He ran, blundering though the wine cellar and scrambling up the stone steps. As he fled, he was certain he heard the anguished cries of Eretz howling in agony once more.
And then, at last, Jurgen stumbled through the still manor house and out into the chill night. The first wisps of flame were already rising into the dark sky behind him.
DEAD MAN’S HAND
Nick Kyme
The guard was dead. He fell to the ground at Krieger’s feet, his broken neck a pulpy, twisted mass.
Krieger clenched a fist, felt the knuckles crack. It was good to kill again. He regarded the corpse impassively from above, rubbing the angry red rings around his wrists left by the manacles.
A sound beyond the dungeon gate alerted him. He ducked down and slowly dragged the guard’s body away from the viewing slit, then waited, listening intently in the gloom. He heard only his own breath and the mind-numbing retort of dripping water from the sewer beneath.
Rising slowly, Krieger felt anew the bruises from the beatings they had given him. He’d sobbed as they’d done it. They’d become complacent and negligent, removing his manacles and leg irons to make beating him easier. The mistake had cost one guard his life, but Krieger’s retribution was just beginning.
Krieger heaved the guard’s corpse along a stone floor, thick with grime, shushing him mockingly, touching his finger to his lips. He was alone in an interrogation cell. There were no windows and it smelled of vomit and blood. At the back of the chamber was a cot. The rest of the room, dank and filth-smeared, was empty save for a single wooden chair, bolted to the floor. Short chains were fixed to it. Spatters of Krieger’s blood showed up, dark and thick, around it.
The witch hunter would be here soon, the guard had boasted of it. Working quickly, Krieger concealed the guard’s body beneath a stinking, lice-ridden blanket. The man had the sloping forehead and common features of a low-born; the blanket seemed oddly
fitting as a mortuary veil. Donning the guard’s helmet, he quickly carved a symbol into the dead man’s flesh with his dagger.
After he was finished, Krieger fixed his attention back on the vision slit.
Three sharp raps came from the other side of the door. Volper sprang to his feet. He fumbled with the iron keys, slipping one into the lock. Bolts scraping, he opened the vision slit.
“I ’ope you spat in that gruel,” he said, peering through it as he eased the door open a crack. A shadowy figure wearing a helmet looked back at him. As it drew close Volper saw bloodshot eyes, filled with murderous intent.
Instinctively, stupidly, the guard reached for his sword with shaking fingers. Looking back through the vision slit, he saw a flash of steel.
Krieger rammed the dagger through the vision slit, driving it into the guard’s eye. Wedging his foot into the door, he reached around and pushed him thrashing onto the blade. Krieger held him there a moment, waiting patiently for the spasms to subside. Then, opening the door inwards, he allowed Volper’s body to fall inside.
Krieger stepped over the guard’s body and into the sickly light of the corridor. There was a sewer grate a few feet away. Krieger padded up to it and saw it was embedded with rust and slime. Age and wear had weakened it though. With effort, cold gnawing at him as he perspired, he carved away the filth at the edges of the sewer grate with the guard’s dagger, stopping occasionally to listen for signs of intrusion.
Using the fallen guard’s sword he levered the grate open, sliding and scraping it to one side. A foul stench assailed him. Krieger ignored it, pushing the grate wide open. He went back to the dead guard, took the man’s boots and put them on before pushing the body into the sewer. There was a dull splash as the guard hit the turgid water below. Krieger followed, standing on a slim ledge inside the sewer tunnel and pulling the grate back. With a final glance up into the dungeon, he plunged into the mire beneath.
Effluent came up to his waist and he held his breath against the horrible sunk, wading through it quickly. A half-devoured animal carcass bobbed in the filthy water like a macabre buoy. The guard’s body was gone; weighed down by his armour the sea of waste had swallowed him.
After several long minutes, the sewage began to ebb and Krieger saw a circle of faint and dingy light ahead. He waded towards it—the hope of his freedom his incentive—and emerged from the edge of the tunnel into the day.
Blinking back the harsh light, Krieger looked down into a rocky gorge. Beyond that, the surrounding land was thick with pine. But from his vantage point he could see a stream. It ran all the way out of the forest and to a settlement, about a mile from the edge of the tree-line. Krieger saw chimney smoke spiralling into the turbulent sky. He knew this place.
Climbing carefully but urgently, Krieger made his way down the rocky embankment, negotiating a mass of boulders and slipping occasionally on scattered scree. Gratefully, he descended into the thick forest and kept running until he came upon a clearing. Krieger took a moment to appreciate his freedom, filling his lungs with the smell of it and gazing into the heavens. Clouds crept across the sky, filled with the threat of rain, as the wind steadily picked up.
Without time to linger, Krieger moved on and found the stream he had seen from the edge of the tunnel. He ran into it and eagerly washed away the sewer stench. Following the stream, he soon reached the fringe of the forest. The town was ahead. It was waiting for him. Dark clouds gathered above it, echoing Krieger’s mood.
Clenching his fists, he said, “There will be a reckoning.”
The town square of Galstadt was alive with people. Thronging crowds clapped and danced and laughed as jugglers, fire-eaters and all manner of street entertainers dazzled them with their skill and pantomime. Huge garlands hung from windows and archways; acrobats leapt and whirled amongst the crowds and flower petals filled the air with dazzling colour. Even the darkening sky overhead could not dampen the carnival mood.
A massive cheer erupted from the townsfolk and assembled soldiery as a vast and ornate casket was brought into view. Held aloft by six proud men-at-arms, it shimmered with an unearthly lustre. Behind it rode a retinue of knights mounted on snorting steeds, austere and powerful in full armour. The crowds gathered in their hundreds to welcome the return of their count and his brave knights.
As he rode through the town, Count Gunther Halstein regarded the crowds impassively. His steed stumbled on a loose cobblestone and moved its flank awkwardly. A sudden sharp pain seared Count Gunther’s chest, just below his heart, and he grimaced.
“My lord?” Bastion, Gunther’s knight captain, was at his side immediately. “Is it your wound?”
Irritably, the count waved away Bastion’s concern. “These people,” he whispered, resuming his smiling facade, “they know nothing of the sacrifice, Bastion, the danger beyond these walls.”
“No, they do not,” Bastion replied. His voice held a tinge of knightly arrogance. “But we survived the Lands of the Dead, with the prize,” he added. “Let them bask.”
Bastion flashed a confident smile, but the count’s gaze travelled upward, to the banner of their order fluttering in the growing breeze; a heart wreathed in flames. Framed against a steel sky, it reminded him of an animal struggling for breath.
For Count Gunther, the endless desert was never far from his thoughts. Despite the cold, he still felt the sun on his back, the sand in his throat and the maddening silence of windless days.
Thunder rumbled overhead, rousing the count from his dark reverie. Ahead of the returning crusaders, the great wooden gates of his keep opened. Rain was falling as the knights filed in, filling the great courtyard beyond. Count Gunther was the last of them. He lingered in the gateway and failed to notice the dispersing crowds as he watched the darkening horizon.
“A storm is coming,” he muttered.
The doors closed, throwing their shadow upon him, shutting the outside world from his sight.
Lenchard the witch hunter stalked from the cell, his hard footfalls resonant against the dungeon floor. He was followed by two templars, wearing the black steel armour of Morr.
The three of them walked quickly down the long corridor from the cell and approached a shallow set of stone steps that led up to the barracks of Thorne Keep. A nigh-on impregnable bastion, the keep rested on a broad spike of rock, surrounded by pine forest. It was a garrison for the Elector Count of Stirland’s soldiery, with thick and high walls, so it was also used as a place to hold and interrogate prisoners. Never had one of the detainees escaped—until now.
A guard, a thin, fraught-looking man, wearing a studded leather hauberk and kettle helmet, was waiting for Lenchard and the two templars. The witch hunter emerged menacingly from the gloom. “The prisoner is gone,” he muttered darkly.
Dieter Lenchard was thick-set, even beneath his leather armour, his facial features bony and well-defined. He wore a severe expression, framed by a tight-fitting skull cap stretched over his head, and the guardsman balked at his formidable presence.
“Where is your sergeant?” Lenchard asked.
The guard tried to muster his voice but could only point towards the steps.
“Captain Reiner,” the witch hunter said, without looking back as he addressed one of the templars, the older of the two, a stern looking man with short black hair and cold eyes. Lenchard marched up the steps, black cloak lashing in his wake, “with me.”
Reiner turned to the other templar beside him, a bald giant that looked as if he were made of stone, “Halbranc, wait here until Sigson has finished his work.”
Halbranc nodded and faced the quailing guard.
Like the Black Knights of Morr, the templars’ breastplates and greaves were etched with symbols of death and mortality. For many they were a bad omen of impending doom and misfortune.
Confronted with Halbranc, the guard swallowed hard and made the sign of Sigmar.
The massive templar folded his arms and leaned forward. Close up, the guard could see a patchwork o
f old scars as the shadows pooled into the chiselled depths of the templar’s face. Halbranc snarled at him.
The guard shrank away, finding the solid, unyielding wall at his back.
“That’s enough,” said Reiner in a cold voice that came from above. “Yes, Captain Reiner,” Halbranc said dutifully. He looked into the guard’s fearful eyes and smiled. “Just you and me now, my friend,” he whispered.
Mikael, a young templar of Morr, waited in the courtyard of Thorne Keep, just outside the stables. His comrades, the twins Valen and Vaust, were with him, standing silently. The three of them had been left with the knights’ horses, while Reiner, Halbranc and their warrior priest, Sigson, conducted their investigations. It was to be a short stay it seemed—the portcullis was raised and the drawbridge lowered for their departure.
Reiner emerged from the entrance to the barracks, as impassive and unemotional as ever.
“Make our steeds ready,” he said to them as he approached, “we are leaving soon.”
The twins moved quickly to the stables and began immediately untying the horses’ reins, testing stirrups and checking saddles. “What happened?” Mikael asked. Reiner fixed the young templar with an icy glare.
“The prisoner has escaped.”
“How is that possible?”
Reiner kept his gaze on Mikael for a moment. The penetrating silence held an unspoken question. It was one Mikael was familiar with, the threat Reiner saw in all inquiring minds.
“By killing at least one of the guards,” he explained coldly.
A pistol shot echoed around the stone courtyard from the barracks.
All in the courtyard started at the sound. The horses whinnied in fear, Valen and Vaust gripping their reins tightly, patting the beasts’ flanks to soothe them. Only Reiner betrayed no emotion, as hollow and deadly as the shot reverberating around the keep. It had come from the direction of the cells.