Golden Age of Science Fiction Vol XII

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Golden Age of Science Fiction Vol XII Page 96

by Various


  "If that had been all there'd been to it, though, it still wouldn't have hurt the mining operations, and we could have got by. But what really tore it was when the rabbits started to die." Stranor Sleth picked up a cigar from his desk and bit the end, spitting it out disgustedly. "Tularemia, of course," he said, touching his lighter to the tip. "When that hit, they started going over to Muz-Azin in droves, not only at Zurb but all over the Six Kingdoms. You ought to have seen the house we had for Sunset Sacrifice, this evening! About two hundred, and we used to get two thousand. It used to be all two men could do to lift the offering box at the door, afterward, and all the money we took in tonight I could put in one pocket!" The high priest used language that would have been considered unclerical even among the Hulguns.

  Verkan Vall nodded. Even without the quickie hypno-mech he had taken for this sector, he knew that the rabbit was domesticated among the Proto-Aryan Hulguns and was their chief meat animal. Hulgun rabbits were even a minor import on the First Level, and could be had at all the better restaurants in cities like Dhergabar. He mentioned that.

  "That's not the worst of it," Stranor Sleth told him. "See, the rabbit's sacred to Yat-Zar. Not taboo; just sacred. They have to use a specially consecrated knife to kill them--consecrating rabbit knives has always been an item of temple revenue--and they must say a special prayer before eating them. We could have got around the rest of it, even the Battle of Jorm--punishment by Yat-Zar for the sin of apostasy--but Yat-Zar just wouldn't make rabbits sick. Yat-Zar thinks too well of rabbits to do that, and it'd not been any use claiming he would. So there you are."

  "Well, I take the attitude that this situation is the result of your incompetence," Brannad Klav began, in a bullyragging tone. "You're not only the high priest of this temple, you're the acknowledged head of the religion in all the Hulgun kingdoms. You should have had more hold on the people than to allow anything like this to happen."

  "Hold on the people!" Stranor Sleth fairly howled, appealing to Verkan Vall. "What does he think a religion is, on this sector, anyhow? You think these savages dreamed up that six-armed monstrosity, up there, to express their yearning for higher things, or to symbolize their moral ethos, or as a philosophical escape-hatch from the dilemma of causation? They never even heard of such matters. On this sector, gods are strictly utilitarian. As long as they take care of their worshipers, they get their sacrifices: when they can't put out, they have to get out. How do you suppose these Chulduns, living in the Caucasus Mountains, got the idea of a god like a crocodile, anyhow? Why, they got it from Homran traders, people from down in the Nile Valley. They had a god, once, something basically like a billy goat, but he let them get licked in a couple of battles, so out he went. Why, all the deities on this sector have hyphenated names, because they're combinations of several deities, worshiped in one person. Do you know anything about the history of this sector?" he asked the Paratime Police officer.

  "Well, it develops from an alternate probability of what we call the Nilo-Mesopotamian Basic sector-group," Verkan Vall said. "On most Nilo-Mesopotamian sectors, like the Macedonian Empire Sector, or the Alexandrian-Roman or Alexandrian-Punic or Indo-Turanian or Europo-American, there was an Aryan invasion of Eastern Europe and Asia Minor about four thousand elapsed years ago. On this sector, the ancestors of the Aryans came in about fifteen centuries earlier, as neolithic savages, about the time that the Sumerian and Egyptian civilizations were first developing, and overran all southeast Europe, Asia Minor and the Nile Valley. They developed to the bronze-age culture of the civilizations they overthrew, and then, more slowly, to an iron-age culture. About two thousand years ago, they were using hardened steel and building large stone cities, just as they do now. At that time, they reached cultural stasis. But as for their religious beliefs, you've described them quite accurately. A god is only worshiped as long as the people think him powerful enough to aid and protect them; when they lose that confidence, he is discarded and the god of some neighboring people is adopted instead." He turned to Brannad Klav. "Didn't Stranor report this situation to you when it first developed?" he asked. "I know he did; he speaks of receiving shipments of grain by conveyer for temple distribution. Then why didn't you report it to Paratime Police? That's what we have a Paratime Police Force for."

  "Well, yes, of course, but I had enough confidence in Stranor Sleth to think that he could handle the situation himself. I didn't know he'd gone slack--"

  "Look, I can't make weather, even if my parishioners think I can," Stranor Sleth defended himself. "And I can't make a great military genius out of a blockhead like Kurchuk. And I can't immunize all the rabbits on this time-line against tularemia, even if I'd had any reason to expect a tularemia epidemic, which I hadn't because the disease is unknown on this sector; this is the only outbreak of it anybody's ever heard of on any Proto-Aryan time-line."

  "No, but I'll tell you what you could have done," Verkan Vall told him. "When this Kurchuk started to apostatize, you could have gone to him at the head of a procession of priests, all paratimers and all armed with energy-weapons, and pointed out his spiritual duty to him, and if he gave you any back talk, you could have pulled out that needler and rayed him down and then cried, 'Behold the vengeance of Yat-Zar upon the wicked king!' I'll bet any sum at any odds that his successor would have thought twice about going over to Muz-Azin, and none of these other kings would have even thought once about it."

  "Ha, that's what I wanted to do!" Stranor Sleth exclaimed. "And who stopped me? I'll give you just one guess."

  "Well, it seems there was slackness here, but it wasn't Stranor Sleth who was slack," Verkan Vall commented.

  "Well! I must say; I never thought I'd hear an officer of the Paratime Police criticizing me for trying to operate inside the Paratime Transposition Code!" Brannad Klav exclaimed.

  Verkan Vall, sitting on the edge of Stranor Sleth's desk, aimed his cigarette at Brannad Klav like a blaster.

  "Now, look," he began. "There is one, and only one, inflexible law regarding outtime activities. The secret of paratime transposition must be kept inviolate, and any activity tending to endanger it is prohibited. That's why we don't allow the transposition of any object of extraterrestrial origin to any time-line on which space travel has not been developed. Such an object may be preserved, and then, after the local population begin exploring the planet from whence it came, there will be dangerous speculations and theories as to how it arrived on Terra at such an early date. I came within inches, literally, of getting myself killed, not long ago, cleaning up the result of a violation of that regulation. For the same reason, we don't allow the export, to outtime natives, of manufactured goods too far in advance of their local culture. That's why, for instance, you people have to hand-finish all those big Yat-Zar idols, to remove traces of machine work. One of those things may be around, a few thousand years from now, when these people develop a mechanical civilization. But as far as raying down this Kurchuk is concerned, these Hulguns are completely nonscientific. They wouldn't have the least idea what happened. They'd believe that Yat-Zar struck him dead, as gods on this plane of culture are supposed to do, and if any of them noticed the needler at all, they'd think it was just a holy amulet of some kind."

  "But the law is the law--" Brannad Klav began.

  Verkan Vall shook his head. "Brannad, as I understand, you were promoted to your present position on the retirement of Salvan Marth, about ten years ago; up to that time, you were in your company's financial department. You were accustomed to working subject to the First Level Commercial Regulation Code. Now, any law binding upon our people at home, on the First Level, is inflexible. It has to be. We found out, over fifty centuries ago, that laws have to be rigid and without discretionary powers in administration in order that people may be able to predict their effect and plan their activities accordingly. Naturally, you became conditioned to operating in such a climate of legal inflexibility.

  "But in paratime, the situation is entirely different. There exist,
within the range of the Ghaldron-Hesthor paratemporal-field generator, a number of time-lines of the order of ten to the hundred-thousandth power. In effect, that many different worlds. In the past ten thousand years, we have visited only the tiniest fraction of these, but we have found everything from time-lines inhabited only by subhuman ape-men to Second Level civilizations which are our own equal in every respect but knowledge of paratemporal transposition. We even know of one Second Level civilization which is approaching the discovery of an interstellar hyperspatial drive, something we've never even come close to. And in between are every degree of savagery, barbarism and civilization. Now, it's just not possible to frame any single code of laws applicable to conditions on all of these. The best we can do is prohibit certain flagrantly immoral types of activity, such as slave-trading, introduction of new types of narcotic drugs, or out-and-out piracy and brigandage. If you're in doubt as to the legality of anything you want to do outtime, go to the Judicial Section of the Paratime Commission and get an opinion on it. That's where you made your whole mistake. You didn't find out just how far it was allowable for you to go."

  He turned to Stranor Sleth again. "Well, that's the background, then. Now tell me about what happened yesterday at Zurb."

  "Well, a week ago, Kurchuk came out with this decree closing our temple at Zurb and ordering his subjects to perform worship and make money offerings to Muz-Azin. The Zurb temple isn't a mask for a mine: Zurb's too far south for the uranium deposits. It's just a center for propaganda and that sort of thing. But they have a House of Yat-Zar, and a conveyer, and most of the upper-priests are paratimers. Well, our man there, Tammand Drav, alias Khoram, defied the king's order, so Kurchuk sent a company of Chuldun archers to close the temple and arrest the priests. Tammand Drav got all his people who were in the temple at the time into the House of Yat-Zar and transposed them back to the First Level. He had orders"--Stranor Sleth looked meaningly at Brannad Klav--"not to resist with energy-weapons or even ultrasonic paralyzers. And while we're on the subject of letting the local yokels see too much, about fifteen of the under-priests he took to the First Level were Hulgun natives."

  "Nothing wrong about that: they'll get memory-obliteration and pseudo-memory treatment," Verkan Vall said. "But he should have been allowed to needle about a dozen of those Chulduns. Teach the beggars to respect Yat-Zar in the future. Now, how about the six priests who were outside the temple at the time? All but one were paratimers. We'll have to find out about them, and get them out of Zurb."

  "That'll take some doing," Stranor Sleth said. "And it'll have to be done before sunset tomorrow. They are all in the dungeon of the palace citadel, and Kurchuk is going to give them to the priests of Muz-Azin to be sacrificed tomorrow evening."

  "How'd you learn that?" Verkan Vall asked.

  "Oh, we have a man in Zurb, not connected with the temple," Stranor Sleth said. "Name's Crannar Jurth; calls himself Kranjur, locally. He has a swordmaker's shop, employs about a dozen native journeymen and apprentices who hammer out the common blades he sells in the open market. Then, he imports a few high-class alloy-steel blades from the First Level, that'll cut through this local low-carbon armor like cheese. Fits them with locally-made hilts and sells them at unbelievable prices to the nobility. He's Swordsmith to the King; picks up all the inside palace dope. Of course, he was among the first to accept the New Gospel and go over to Muz-Azin. He has a secret room under his shop, with his conveyer and a radio.

  "What happened was this: These six priests were at a consecration ceremony at a rabbit-ranch outside the city, and they didn't know about the raid on the temple. On their way back, they were surrounded by Chuldun archers and taken prisoner. They had no weapons but their sacrificial knives." He threw another dirty look at Brannad Klav. "So they're due to go up on the triangles at sunset tomorrow."

  "We'll have to get them out before then," Verkan Vall stated. "They're our people, and we can't let them down; even the native is under our protection, whether he knows it or not. And in the second place, if those priests are sacrificed to Muz-Azin," he told Brannad Klav, "you can shut down everything on this time-line, pull out or disintegrate your installations, and fill in your mine-tunnels. Yat-Zar will be through on this time-line, and you'll be through along with him. And considering that your fissionables franchise for this sector comes up for renewal next year, your company will be through in this paratime area."

  "You believe that would happen?" Brannad Klav asked anxiously.

  "I know it will, because I'll put through a recommendation to that effect, if those six men are tortured to death tomorrow," Verkan Vall replied. "And in the fifty years that I've been in the Police Department, I've only heard of five such recommendations being ignored by the commission. You know, Fourth Level Mineral Products Syndicate is after your franchise. Ordinarily, they wouldn't have a chance of getting it, but with this, maybe they will, even without my recommendation. This was all your fault, for ignoring Stranor Sleth's proposal and for denying those men the right to carry energy weapons."

  "Well, we were only trying to stay inside the Paratime Code," Brannad Klav pleaded. "If it isn't too late, now, you can count on me for every co-operation." He fiddled with some papers on the desk. "What do you want me to do to help?"

  "I'll tell you that in a minute." Verkan Vall walked to the wall and looked at the map, then returned to Stranor Sleth's desk. "How about these dungeons?" he asked. "How are they located, and how can we get in to them?"

  "I'm afraid we can't," Stranor Sleth told him. "Not without fighting our way in. They're under the palace citadel, a hundred feet below ground. They're spatially co-existent with the heavy water barriers around one of our company's plutonium piles on the First Level, and below surface on any unoccupied time-line I know of, so we can't transpose in to them. This palace is really a walled city inside a city. Here, I'll show you."

  Going around the desk, he sat down and, after looking in the index-screen, punched a combination on the keyboard. A picture, projected from the microfilm-bank, appeared on the view-screen. It was an air-view of the city of Zurb--taken, the high priest explained, by infrared light from an airboat over the city at night. It showed a city of an entirely pre-mechanical civilization, with narrow streets, lined on either side by low one and two story buildings. Although there would be considerable snow in winter, the roofs were usually flat, probably massive stone slabs supported by pillars within. Even in the poorer sections, this was true except for the very meanest houses and out-buildings, which were thatched. Here and there, some huge pile of masonry would rear itself above its lower neighbors, and, where the streets were wider, occasional groups of large buildings would be surrounded by battlemented walls. Stranor Sleth indicated one of the larger of these.

  "Here's the palace," he said. "And here's the temple of Yat-Zar, about half a mile away." He touched a large building, occupying an entire block; between it and the palace was a block-wide park, with lawns and trees on either side of a wide roadway connecting the two.

  "Now, here's a detailed view of the palace." He punched another combination; the view of the City was replaced by one, taken from directly overhead, of the walled palace area. "Here's the main gate, in front, at the end of the road from the temple," he pointed out. "Over here, on the left, are the slaves' quarters and the stables and workshops and store houses and so on. Over here, on the other side, are the nobles' quarters. And this,"--he indicated a towering structure at the rear of the walled enclosure--"is the citadel and the royal dwelling. Audience hall on this side; harem over here on this side. A wide stone platform, about fifteen feet high, runs completely across the front of the citadel, from the audience hall to the harem. Since this picture was taken, the new temple of Muz-Azin was built right about here." He indicated that it extended out from the audience hall into the central courtyard. "And out here on the platform, they've put up about a dozen of these triangles, about twelve feet high, on which the sacrificial victims are whipped to death."

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p; "Yes. About the only way we could get down to the dungeons would be to make an airdrop onto the citadel roof and fight our way down with needlers and blasters, and I'm not willing to do that as long as there's any other way," Verkan Vall said. "We'd lose men, even with needlers against bows, and there's a chance that some of our equipment might be lost in the melee and fall into outtime hands. You say this sacrifice comes off tomorrow at sunset?"

  "That would be about actual sunset plus or minus an hour; these people aren't astronomers, they don't even have good sundials, and it might be a cloudy day," Stranor Sleth said. "There will be a big idol of Muz-Azin on a cart, set about here." He pointed. "After the sacrifice, it is to be dragged down this road, outside, to the temple of Yat-Zar, and set up there. The temple is now occupied by about twenty Chuldun mercenaries and five or six priests of Muz-Azin. They haven't, of course, got into the House of Yat-Zar; the door's of impervium steel, about six inches thick, with a plating of collapsed nickel under the gilding. It would take a couple of hours to cut through it with our best atomic torch; there isn't a tool on this time-line that could even scratch it. And the insides of the walls are lined with the same thing."

  "Do you think our people have been tortured, yet?" Verkan Vall asked.

  "No." Stranor Sleth was positive. "They'll be fairly well treated, until the sacrifice. The idea's to make them last as long as possible on the triangles; Muz-Azin likes to see a slow killing, and so does the mob of spectators."

  "That's good. Now, here's my plan. We won't try to rescue them from the dungeons. Instead, we'll transpose back to the Zurb temple from the First Level, in considerable force--say a hundred or so men--and march on the palace, to force their release. You're in constant radio communication with all the other temples on this time-line, I suppose?"

 

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