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Star Wars - The Adventures of Alex Winger 5 - Mission to Zila

Page 3

by Charlene Newcomb


  As the troopers moved to encircle him. Chance tossed a grenade toward one, and ran out from cover with his blaster firing at the other one. His bold movements surprised them. Both fell victim to his deadly aim.

  Chance jumped over the prone body of one fallen stormtrooper and cautiously peered outside the door. Two speeder bikes were headed straight toward him. He looked closer just to be sure, then smiled to himself. Those weren’t scout troopers on the bikes. Those were his comrades!

  One bike slowed down. Chance took a flying leap over the loading dock and landed on the supply skiff. He jumped onto the bike behind his comrade. An explosion flared behind them. The first charge blew inside the storage facility.

  “Let’s get out of here!” he yelled.

  The bikes roared through the compound. A steady stream of blaster fire erupted all around them. Laser cannon on both bikes exchanged fire with guards at the gate. One stormtrooper got off a lucky shot. Chance saw his friend’s bike explode in a fireball. He targeted the white-armored figure who’d taken out his comrade, and fired. That man would never kill again.

  The speeder bike cut through the mountain passes away from the Imperial base. Several brilliant explosions lit the darkening sky behind them —

  A buzz brought Alex back to the ops center. She looked around the room, and noticed that Dair Haslip had arrived. He stood behind one of the intercept ops smiling as he read of events transpiring in Zila. Alex grabbed her own headset and listened to the Imperial communications they were monitoring.

  Through the static she could hear the report.

  “… under attack!” An explosion crackled the comm channel. “… explosions in the compound. We are …” More static. “… in the hillsides surrounding the com…” The comlink went dead.

  The freedom fighters in the ops center quietly celebrated this victory. Alex let a slight smile form on her lips. Paca nodded to her from across the room where he sat monitoring the comms.

  Alex shifted her gaze back toward one of the display boards. For a few brief seconds she felt a presence surround her, something she was familiar with, yet didn’t fully understand. It was an energy so powerful that it filled the room. Then a voice called out, that same voice she’d heard in her dreams.

  The Force will be with you … always.

  Alex Winger

  Type: Underground freedom fighter

  DEXTERITY 3D+1

  Blaster 7D, dodge 5D, grenade 4D, heavy weapons 5D, melee 5D+2, melee parry 5D+1

  KNOWLEDGE 3D+1

  Alien species 5D, bureaucracy 6D, cultures 5D, languages 3D+2, planetary systems 4D+1, streetwise 4D+2, survival 5D+1, value 5D

  MECHANICAL 3D+1

  Astrogation 4D+2, beast riding 4D, repulsorlift operation 6D

  PERCEPTION 3D

  Bargain 5D, command 6D, con 5D+1, hide 5D+2, search 5D+1, sneak 5D+2

  STRENGTH 3D

  Brawling 4D, climbing/jumping 5D, lifting 3D+1, stamina 6D+1

  TECHNICAL 3D

  Computer programming/repair 5D+2, demolition 5D, droid programming 5D+1, repulsorlift repair 4D+2, security 4D+1

  Special Abilities:

  Force Skills: Sense ID

  Sense: Life detection

  This character is Force-sensitive.

  Force Points: 6

  Character Points: 12

  Move: 10

  Equipment: Blaster pistol (4D), blaster rifle (5D), comlink, macrobinoculars

  Capsule: Alex Winger is a 20-year-old freedom fighter and daughter (by adoption) of Imperial Governor Tork Winger of Garos IV. She is poised and graceful when the situation demands it, but privately is all tomboy. Those who know her well agree that Alex is bright, quick-witted, and loyal — someone they can always count on.

  She has worked with Garos’ underground for four years, and is wholeheartedly committed to every aspect of their struggle against the Empire. She willingly risks her own life in these troubled times.

  Alex is a Force-sensitive individual. She experiences visions, some of which have come true. At times, she has been able to sense danger, but she has not learned how to call on this power at will.

  Ultimately, Alex and her friends in the underground realize they will need the help of the New Republic to remove the Imperial threat from Garos IV. But every little dent they can make, every weapon they can steal or supply line they can disrupt only furthers their resolve to continue the fight for freedom and justice.

  Tork Winger

  Type: Imperial Governor of Garos IV

  DEXTERITY 2D+1

  Blaster 6D

  KNOWLEDGE 3D+2

  Alien species 8D, bureaucracy 9D+2, cultures 8D+2, languages 8D, planetary systems 8D+2, survival 5D, value 6D

  MECHANICAL 3D

  Astrogation 5D+1, repulsorlift operation 5D, space transports 5D+2

  PERCEPTION 4D

  Bargain 10D. command 10D+1, con 9D

  STRENGTH 2D+2

  TECHNICAL 2D+1

  Force Points: 1

  Character Points: 4

  Move: 10

  Equipment: Blaster (4D), data pad

  Capsule: Tork Winger was one of the first Garosians to enter the service of the Old Republic about 50 years ago. After serving five years in the Army. Winger returned to Garos, and thanks to his family’s position, he moved quickly up through the diplomatic ranks. Eventually he was chosen to serve as Imperial Governor of Garos IV by Emperor Palpatine.

  Now, almost five years after the Battle of Endor, Tork Winger watches as events beyond his control affect the life he has envisioned for his daughter Alexandra, for she is the one truly bright spot in his life. Though she is adopted, he adores her, and wants only the best for her. He would do anything for her.

  Dair Haslip

  Type: Imperial Lieutenant

  DEXTERITY 3D

  Blaster 6D, brawling parry 4D+1, dodge 4D+2, grenade 5D, heavy weapons 4D+2, melee combat 4D, melee parry 5D

  KNOWLEDGE 4D

  Alien species 4D, bureaucracy 4D+1, cultures 4D+2, languages 4D+2, planetary systems 5D, streetwise 5D, survival 5D, value 4D+2

  MECHANICAL 3D+2

  Astrogation 4D, beast riding 4D, repulsorlift operation 5D

  PERCEPTION 3D

  Bargain 5D, command 5D+1, con 5D, hide 5D, search 5D, sneak 5D

  STRENGTH 3D+2

  TECHNICAL 3D

  Force Points: 1

  Character points: 5

  Move: 10

  Equipment: Blaster pistol (4D), datapad

  Capsule: Dair Haslip is a native of Garos IV who joined the Imperial Army when he was 19 years old, the year the Empire first established a presence on his homeworld. He joined the Imperial Army, not because of his devotion to the Empire, but because of his hatred of it and everything it stands for. He was already working for the underground, but thought he might better serve the cause of freedom and justice by working from the inside. After spending seven years away from Garos, he returned to serve as an administrative assistant to General Zakar, the supreme military commander for the planet. His position has allowed him access to all types of useful information that he passes on to his underground colleagues.

  Shana Turi

  Type: Underground freedom fighter

  DEXTERITY 3D+1

  Blaster 4D, dodge 3D +2

  KNOWLEDGE 3D+1

  MECHANICAL 2D+1

  Repulsorlift operation 3D

  PERCEPTION 3D+2

  Hide 4D, investigation 4D, search 4D, sneak 4D+1

  STRENGTH 2D+2

  Stamina 3D

  TECHNICAL 2D+2

  Force Points: 1

  Character Points: 4

  Move: 10

  Equipment: Blaster pistol (4D), comlink, macrobinoculars

  Capsule: Shana Turi is a 23-year-old freedom fighter. Sheand Alex Winger have been friends since childhood. Before the Empire arrived on Garos IV, their fathers worked together to negotiate a peace between native Garosians and colonists from Turi’s homeworld of Sundari. The two m
en established a bond that survived the Empire’s method of dealing with the Garosian civil war. And the two young girls spent countless hours playing together while their fathers left the negotiating table of political intrigue for the dinner table (and on many occasions, the sabacc table).

  As Shana and Alex matured into young women, they found their politics had much in common. They both wished to see an end to the Imperial domination of Garos IV.

  Shana became involved with the underground while she was a student at the University of Garos. After graduation, she accepted a teaching position at a prestigious Academy in the city of Zila. She now supplies information about Imperial activities in Zila to her friends in the underground.

  Magir Paca

  Type: Underground lender

  DEXTERITY 4D

  Blaster 6D+1, brawling parry 5D, dodge 5D+1, grenade 6D, heavy weapons 5D+2, melee 5D, melee parry 6D

  KNOWLEDGE 4D

  Alien species 4D+1, bureaucracy 6D, cultures 5D, languages 4D+2, planetary systems 5D+2, streetwise 7D, survival 8D, value 6D

  MECHANICAL 3D+2

  Astrogation 4D, beast riding 5D, repulsorlift operation 6D

  PERCEPTION 3D

  Bargain 6D, command 6D+1, con 6D+1, hide 7D, search 6D, sneak 7D

  STRENGTH 3D+2

  TECHNICAL 4D

  Force Points: 1

  Character Points: 5

  Move: 10

  Equipment: Blaster pistol (4D), datapad

  Capsule: Magir Paca is one of the original underground leaders known as COSGU (the Committee of Seven for Garosian Unification). Paca was an assistant to the Minister of Commerce when the Empire established a presence on Garos IV. Imperial Governor Tork Winger had been his close friend and mentor, guiding Paca’s career in government service. This gave him access to all types of useful information. For 10 years he covertly passed information to the underground until the Imperials realized there was a leak in the system. Paca fell into their trap and only by a stroke of fate was he able to elude arrest. Alex Winger, then only 15 years old, was forever fiddling with computer files. She accidently uncovered an Imperial file on suspected underground figures and the cases being built against them. She was able to warn Paca, and he disappeared hours before Imperial troops came to arrest him.

  Paca has remained in hiding for over four years, and now coordinates much of the underground’s activities.

  Chance

  Type: Underground freedom fighter

  DEXTERITY 3D+2

  Blaster 7D, brawling parry 5D, dodge 5D+2, grenade 6D, heavy weapons 6D, melee 5D+1, melee parry 6D, vehicle blasters 6D

  KNOWLEDGE 2D+1

  Alien species 3D, planetary systems 3D+1, streetwise 5D, survival 6D, value 5D

  MECHANICAL 3D

  Astrogation 3D+2, repulsorlift operation 5D+1

  PERCEPTION 2D+2

  Command 6D+1, con 6D+1, hide 5D, search 6D, sneak 6D+1

  STRENGTH 3D+1

  Climbing/jumping 4D+1, stamina 4D+2

  TECHNICAL 3D

  Demolitions 6D

  Force Points: 1

  Character Points: 5

  Move: 10

  Equipment: Blaster pistol (4D), comlink, detonite with timer fuses, 3 grenades, macrobinoculars

  Capsule: Chance is a quiet man. He is 36 years old and a native of Corellia. Unbeknownst to his colleagues, he arrived on Garos IV with one of the first groups of Imperials. He had been in the Imperial Navy for two years when his ship, the Star Destroyer Judicator, arrived on Garos IV. Chance accompanied a detachment down to the planet and jumped ship. He had witnessed firsthand the destruction caused by the Empire during a raid that took the lives of thousands of innocent people.

  Fate led him to be at the wrong place at the wrong time — he was caught in the middle of an underground raid on an Imperial supply convoy, and lent a helping hand to the freedom fighters. He’s been working with them ever since.

  No one questions his expertise with weapons. He is most skilled at all types of demolition work. He knows more about explosive devices than most of his comrades. He is also an extraordinary sharpshooter.

  Garos IV

  Type: Terrestrial

  Temperature: Temperate

  Atmosphere: Type 1 (breathable)

  Hydrosphere: Moderate

  Gravity: Standard

  Terrain: Forests, mountains, valleys

  Length of Day: 25 standard hours

  Length of Year: 382 local days

  Sapient Species: Humans

  Starports: 2 standard class

  Population: 20 million Garosians, 4 million Sundars

  Planet Function: Agriculture, manufacturing

  Government: Imperial governor

  Tech Level: Space

  Major Exports: Foodstuffs, metals, minerals

  Major Imports: High technology

  Capsule: Garos IV is the fourth planet of six in the Garos system. It was settled by humans more than 4,000 years ago. And until recently, it was a self-supporting planet with little contact outside the system.

  The seat of government is located in Ariana on the western coast — known for the forboding Tahika Cliffs — on the larger of two continents. Ariana is an intellectual and business center, dominated by the prestigious University of Garos. It is also the home for Imperial Headquarters on the planet. Nine hundred kilometers to the east on the continent’s south-central coast lies the resort city of Zila, known for its architectural diversity. The Empire has generally left Garos IV alone since establishing a quiet presence on the planet 14 years ago. Only in the last few years has the number of troops begun to grow. Their chief concern seems to be the mining of hibridium in a region south of the city of Ariana. Hut now other cities, like Zila, are beginning to feel what it’s like to have the Empire in their own backyard.

  Adventure Idea

  The characters are the crew of a New Republic scout ship that tracks an Imperial Star Destroyer to the fourth planet in the Garos system. After landing in the spaceport, they notice a large amount of Imperial activity. The characters investigate why the Empire is so concerned with Garos and must avoid capture by stormtroopers and a suspicious Imperial customs officer at the starport before returning to the New Republic with their report.

  Adventure Idea

  The characters are members of the underground on Garos IV. They are assigned to perform reconnaissance work around a new base the Empire is setting up north of the city of Zila. They must examine the layout of the base, note any Imperial troop activity in the area and find good positions for a possible attack. They should also scout escape routes through the mountains. Characters must travel through the moutainous regions and dodge scout trooper patrols.

  Adventure Idea

  The characters are members of Garos’ underground assigned to provide fire support for a team which has penetrated the Imperial base at Zila. They must dig into defensive positions in the hillsides around the base. Once the attack begins, characters must pick off the stormtroopers in the base with blaster fire, while avoiding detection by scout troopers and AT-STs trying to find and destroy the defensive positions.

  From Star Wars Adventure Journal 3 (08-1994)

  11.6.18.15.14.5-1

 

 

 


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