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Sword Play

Page 1

by Clayton Emery




  In the road ahead shimmered a gilt-edged portal like a ring around the sun. Swooping from the middle came a huge yellow glob only vaguely man-shaped. Its jellyfish arms had enfolded Ruellana and were dragging her toward the shining portal.

  Unsheathing Harvester as he ran, Sunbright dove and grabbed Ruellana’s boot with his free hand. He stabbed at the creature, but to no avail. The woman was hauled steadily into the glittering portal.

  Greenwillow ran to the barbarian’s side, grabbed his arm, and tugged. “Let go!” the elf shrilled. “You can’t help her!”

  “I can’t desert her now! I didn’t desert you!”

  “But she’s not what she seems!” the elf wailed. “Don’t—”

  “Get to Dalekeva!” Sunbright roared. “I’ll meet you there!”

  Then, hanging on to only a foot, the barbarian lunged headfirst at the portal, now no bigger than his hips. With a twinkle of golden light on his hobnailed boots, he was gone.

  Netheril Trilogy

  Clayton Emery

  Sword Play

  Dangerous Games

  Mortal Consequences

  SWORD PLAY

  Netheril Trilogy: Book One

  ©1996 TSR, Inc.

  All characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely coincidental.

  This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC.

  Published by Wizards of the Coast LLC. Hasbro SA, represented by Hasbro Europe, Stockley Park, UB11 1AZ. UK.

  FORGOTTEN REALMS, Wizards of the Coast, D&D, their respective logos, Magic: The Gathering, and TSR Inc. are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries. All other trademarks are the property of their respective owners.

  All Wizards of the Coast characters and their distinctive likenesses are property of Wizards of the Coast LLC.

  Cover art by: Alan Pollack

  eISBN: 978-0-7869-6395-9

  640A2880000001 EN

  For customer service, contact:

  U.S., Canada, Asia Pacific, & Latin America: Wizards of the Coast LLC, P.O. Box 707, Renton, WA 98057-0707, +1-800-324-6496, www.wizards.com/customerservice

  U.K., Eire, & South Africa: Wizards of the Coast LLC, c/o Hasbro UK Ltd., P.O. Box 43, Newport, NP19 4YD, UK, Tel: +08457 12 55 99, Email: wizards@hasbro.co.uk

  Europe: Wizards of the Coast p/a Hasbro Belgium NV/SA, Industrialaan 1, 1702 Groot-Bijgaarden, Belgium, Tel: +32.70.233.277, Email: wizards@hasbro.be

  Visit our websites at www.wizards.com

  www.DungeonsandDragons.com

  v3.1

  Dedicated to

  Hunter, My Best Bud

  Contents

  Cover

  Other Books by This Author

  Title Page

  Copyright

  Dedication

  Chapter 1

  Chapter 2

  Chapter 3

  Chapter 4

  Chapter 5

  Chapter 6

  Chapter 7

  Chapter 8

  Chapter 9

  Chapter 10

  Chapter 11

  Chapter 12

  Chapter 13

  Chapter 14

  Chapter 15

  Chapter 16

  Chapter 17

  Chapter 18

  About the Author

  Chapter 1

  They’d seen him climbing, and he’d seen them following. He’d scaled as high and fast as he could, but they’d pursued, and now he was trapped.

  Making the best of a bad situation, the young barbarian selected a pocket in the sheer wall of red-gray granite. The pocket curled around to his left, then broke off jaggedly. A trail trickling through the mountains kissed the jagged edge, but after that descended into a gorge full of shadows. The shadows he could have used to hide in, despite the midday sun, but he’d peered over the edge and seen the trail was too steep. He’d be tripping down it, wary of breaking his neck and unable to turn around, his back a perfect target when his enemies arrived. He settled for rolling a round boulder into the trail as a temporary barricade. Then he stayed put. They could attack only from the front and the left, and would have to mount a short slope to do it, so they couldn’t flank him. As long as they didn’t have missile weapons—arrows or slings—he could fight hand to hand to match any warrior.

  The sunny cliff was warm against his back as he waited—perhaps to die. It was coming on winter, especially here in the high country bordering the Barren Mountains. The thin wind that sighed and soughed around his legs was cool, but would bite after sundown—if he were still alive to feel it. Away from the warm cliff, patches of snow hugged the northern side of the rocks. It was all rocks here above the tree line, which was a clean cut, as if by the knife of a titan. Sunbright wondered if the gods were closer up here, and if so, to whom he should pray. Garagos, god of war, to give him strength in the fight to come? Or Tyche, Lady Luck? Somehow neither seemed appropriate, so he sent a common prayer for help and guidance to Chauntea, the Earthmother. She was laid out before his feet, miles and miles of scrubby trees down a long sweeping valley over which red-tailed hawks and vultures soared. Sunbright might be visiting her soonest, after all. But if so, he wouldn’t go alone. A grunt from below brought his sword up.

  They skulked out of the tree line, seven of them. Orcs, but not the usual variety. These had gray-green skin, lank black hair, pug noses, and long knotted arms. They moved warily, watching him and not charging to crush his skull as the usual idiots did.

  But this lot, seen for the first time close up, were oddly neat. They wore actual uniforms, almost like human soldiers. Tunics of various leathers had been dyed a consistent lichen gray, and painted on each breast was a not-so-smeary red hand of five spread fingers. Rather than go barefoot, and thus cripple themselves on the scree, they wore sturdy, scuffed boots that came to their knobby knees. And each orc soldier wore a rusty kettle helmet, round with a short brim. In their hands trailed clubs studded with black obsidian, which Sunbright knew to be sharper than his own steel blade, for the layered stone presented not one but a dozen razor edges.

  Sunbright could have shot his few arrows, but didn’t bother. Somehow it didn’t seem right on this momentous, lonely day. He’d work with what the gods had given him, take the contest as it came.

  Still, to die now seemed unfair when he’d been so careful to cover his tracks, stepping from stone to stone all morning. How had they discovered him? Were the orcs’ gods favoring them?

  The orcs grunted again and stopped, consulting about how to attack. They could see their prey, a young human male, tall and gangly, yet laid with ropy muscle. His hair was sun-bright blond, shaved at the temples, then gathered into a topknot from which dangled a short tail. He wore a faded linen shirt that fell to his knees, stout boots of many leather straps and iron rings, and a jerkin made of brown- and white-blotched goatskin, laced across his chest. A rolled blanket was carried over one shoulder, a longbow and quiver over the other, along with his scabbard.

  But most curious was his sword. As long as his arm, the blade widened at the tip to make a graceful arc, its back face deeply cut into a hook. It looked more like an elongated brush cutter than a sword, and gave the orcs pause.

  “You like this sword?” The young man shook his weapon, impatient to fight, to get the trial over. “Its name is Harvester of Blood. Come up, orcish offal, and hear it sing its name and that of its wielder, Sunbright Steelshanks!”

  The ritual battle curses didn’t seem to impress the orcs, who merely fanned out along the short slope below him, from the rock he’d propped in th
e trail to the cliff wall at his right elbow. Strangely, they said nothing until the captain, which had a red hand painted on a placard in the band of its helmet, bellowed, “Rag-faa!”

  Then they charged, howling.

  Careful not to lift his feet lest he slip on the scree and pebbles, Sunbright hoisted the long blade high over his right shoulder and simultaneously scooted his left foot forward for balance. Then he contracted like a coiled spring. The foot snapped back, and the sword came almost to meet it. Caught between was an orc that had scampered up quicker than its fellows. Keen-eyed, Sunbright avoided the steel helm that might nick his blade. He struck at the juncture of neck and shoulder, steel shaving the orc’s collarbone and hunting a major vein. He struck hard, but not hard enough to fetch up the blade in bone. The blow was perfect. At the solid cut, the orc’s blood squirted in three directions. The creature dropped more from shock than the actual blow, though the wound would kill within a minute.

  Sunbright didn’t linger to gloat, or even watch. Conserving every ounce of strength for the battle yet to come, he ripped the blade free and slung it backhand at the next encroaching orc.

  Harvester lived up to its name. The deep hook in the blade lodged under an orc’s upraised arm. Slashed in the armpit, the orc was knocked off-balance, away from Sunbright, then dragged back by the boy’s twisting yank. The hook tore more flesh, skinning muscle from bone, throwing the orc onto its side to writhe in agony.

  Normally Sunbright would have ripped out his opponent’s throat, finishing it, but he could hear the voices of Thorn wing and Blindhawk, who’d schooled the children in swordplay. “Don’t focus on one enemy, but on all. Keep your vision wide, like the reindeer and snow wolf. Track movement, not details.”

  Good advice, for the orc captain had taken the rightmost wing of the attack. Counting on gaining the man’s blind side, the creature came silently at a rush, club in its left hand to be out of sight, aiming to hit the human behind the knee.

  Sunbright saw all of this, in a half second, as a gray, threatening blur. He didn’t really understand the threat before he swung instinctively.

  Slinging the long sword blade so fast and viciously it hissed in the thin mountain air, Sunbright aimed for the orc’s head below its helmet. Harvester’s tip sounded a splotch as it split the captain’s face, then a clang as it struck and bounced off the red-gray granite. A well-struck blow and a mistake, dulling a spot on his blade. How would Blindhawk and Thornwing rate that?

  Yet even the mistake he exploited. If the sword wanted to bounce off the cliff, so be it. Throwing his shoulders behind the flying steel, he sheared into an orc’s arm as it swept for his head. The blow clipped off the wrist so club and hand flew in one direction and the orc’s scarlet blood in another.

  But so fast, so clean was the blow, the orc failed to notice it had lost a hand. The spurting hand chopped at the barbarian’s head, spraying him with blood. Then the orc stumbled—and crashed full into Sunbright.

  This is bad, screamed his two phantom instructors.

  Stinking like a flyblown goat, the orc sagged against Sunbright’s chest, bowling him back against the granite wall. Directly under the young man’s nose was a dirty neck speckled with coarse black hairs and flea bites on gray skin. And over that ugly sight, a horde of orcs—How many? He hadn’t counted his kills!—pressed him, howling in triumph. The dying orc hung on Sunbright’s right arm, dragging it down, entangling Harvester’s long blade. Before he could yank free or shove the orc off, a stone-studded club whipped at his head. Ducking, he felt the greasy smoke-stained wood brush his topknot, heard black obsidian teeth crunch on the cliff wall. Another orc punched at his face with a club, and Sunbright almost snapped his neck whipping the other way.

  Use what you have, urged his teachers. Use what the gods have given you, Sunbright had told himself moments ago. But what was it?

  “Ah!” he gasped aloud. Sensing more than seeing, he judged there was one orc crowding his left, two still alive on his right.

  With hysterical strength, Sunbright hoisted the dead orc before him, pitched it, grunting, into the orc at his left. The orc’s eyes flew wide as its dead comrade crashed into it like a sack of grain. The orc tumbled onto its back, its steel helmet striking sparks as it skidded down the short slope, its dead brethren atop it.

  Still using the dead orc as cover, Sunbright followed. He scurried along the wall of the pocket, slammed his foot down alongside the tumblers, and skipped onto the round rock. It lurched, as did the man; then he vaulted over.

  The trail dropped sharply, steep enough to give a goat pause. But Sunbright Steelshanks could outrun and outclimb goats, and with sure steps and reckless abandon he stabbed his feet here to this boulder, there on that flat spot, to that corner, and so on, hopping, skipping, dropping almost as fast as a stone could roll.

  Within seconds he was far below the orcs, if they pursued at all. Gasping, laughing, he yipped with delight like a crazed snow wolf puppy. Gone, for the moment, were sullen black thoughts of death and revenge. He was exuberant.

  He was alive!

  * * * * *

  “See? I told you so!”

  “You liar! You had no more faith in him than I did!”

  “He won; I won. That’s all I care about.”

  A sniff replied.

  Two wizards glared at one another, but not hard enough to kill. They had to get along, after all. In their own way.

  The two were a study in contrasts. Candlemas was a small, podgy, balding, bearded man in an undyed smock of sackcloth tied with a rope. Sysquemalyn was a woman, taller, flame-haired, dressed in a green tunic that sparkled like fish scales, tight white breeches of soft leather, and pointed red boots that laced to the knee. At her breast hung a pendant sporting a gargoyle face whose expression shifted constantly, but which was always ugly and leering. Her clothes were a statement about her personality, as were those of Candlemas, though in a much different way.

  Sysquemalyn touched a gold-painted fingernail to the palantir on the scarred worktable. In the smoky globe, Sunbright could be seen, still goat-skipping down the mountain’s shoulder, but more cautiously now, aiming for the thorn and rhododendron tangle at the bottom of the gorge. “He won’t last. He’ll be full of himself, reveling in victory. He’ll probably lie down out in the open and sing to himself and be eaten by wolves before dawn.”

  Candlemas nudged her finger off the globe and used the sleeve of his smock to polish off her fingerprint. “The way you’re always denigrating humans, you’d think you weren’t one yourself. That you’d ascended to godhood already.”

  “I have! Ascended!” The woman arched her back, raked and fluffed up her flaming red hair. “In my dreams, anyway. And what are dreams but portents of the future? I’ll be grander than Lady Polaris someday!”

  “I hope I live that long,” sniped Candlemas. “I can watch the sun crash to earth.”

  “Oh, pooh! You’re jealous because I’m a real wizard and you’re a … a hedgehopper.”

  “Better than a bedhopper. Don’t touch anything!”

  Sysquemalyn slunk around the other mage’s workshop idly, like a cat, but also like a cat, she watched her surroundings. The workshop was huge, big enough for a herd of musk-oxen, and high, wide windows all around made it seem larger, for nothing showed past the windows but winter-blue sky. The red-haired wizard had glided to a window and picked up an exquisite silver statue of a paladin on horseback. Candlemas had hundreds of such objects, all as beautiful as he was squat and plain, scattered around the vast workroom.

  The woman turned the statue over as if admiring it, then chucked it out the window.

  “Hey!” Candlemas ran to the opening, foolishly sticking his head out. When his head passed the spell shielding the window, cold air kissed his bald pate. The statue, of course, was long gone. And so was the wizard, almost, for Sysquemalyn playfully swatted his rump. If he hadn’t grabbed the sill, he’d have followed the statue.

  “You bitch!” The brown-
clad wizard whirled, felt dizzy, and slumped against the stone wall. “I could have fallen!”

  “So? You can fly, can’t you?”

  “Yes. But I’d fall a long way before I got the spell working! And why’d you chuck out my paladin? That was pilfered from the birthplace of Raliteff the Second!”

  “I wanted to strike your barbarian on the head. I cheat, remember?” Idly, Sysquemalyn picked up a pliers and threw it at another window. This time Candlemas shot both hands into the air, first and final fingers erect. The shield spells on the windows, which kept heat in and wind out, thickened, and the pliers bounced off thin air and clanked on the floor. “Sys, you’re a guest. Try to be civil, or I’ll make you fly home.”

  “Piffle. I go where—Whoops! Company!”

  She pointed a gold nail. The palantir shimmered, ethereal smoke inside clearing from the top downward. But that one glance was enough, for the caller had snow-white hair. Only one person they knew was so adorned.

  The wizards waited quietly. Candlemas was high steward of Delia, this magical castle in which they stood, and Sysquemalyn was chamberlain. Their duties meshed, for the steward managed the grounds of the castle and the chamberlain the interior. When not engaged in the Work, the furtherance of their own magical might, Candlemas oversaw the lesser wizards who oversaw other humans who oversaw their brethren in the manuring of crops, culling of forest growth, diverting of streams and dams, and the maintaining of many lesser castles and barns and granaries, all mundane resources that kept the manor and lands thriving. Sysquemalyn oversaw her own staff of wizards who in turn supervised others who directed a staggering number of maids and footmen and cooks who kept the castle neat and its people fed; artisans who made furniture, clothing, and other goods; and entertainers and musicians who needed to be prepared at any moment in case the castle’s owner dropped by.

  Their methods, however, differed greatly. Candlemas felt he must oversee everything personally and drove his wizards and their clerics and farm stewards and huntsmen crazy with fussy details. Sysquemalyn most often waved a laconic hand, ordering her magical lackeys to “Do it however so.” Then she would return in a day or two to scream and rant and order random folks flogged half to death for guessing wrongly about how to execute such vague orders. So the two, Candlemas and Sysquemalyn, worked together, more or less, and often squabbled, though there were weeks when, because of the castle’s vast size, they never even met.

 

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