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(2/15) The Golden Age of Science Fiction Volume II: An Anthology of 50 Short Stories

Page 23

by Various


  Var crushed the paper in his hands without reading it.

  It would take half the remaining part of the fleet to give even token protection to Kloomiria. His plans had never been based on holding back the seemingly weak forces of Cathay.

  "No answer," he said. His hand reached for the communicator switch and he began issuing orders. "The fleet will regroup and return to base for immediate repairs and rearming. Commanders of all ships will prepare to take off against Cathay within six hours!"

  Somehow, the humans had to be crushed completely before they could destroy Kloomiria. After that, if any of his race survived, there would be a mission for all future generations.

  Only the power of Earth could have sent the alien ship from Sugfarth, loaded with cannon and bombs, to fight against fellow aliens. Earth had declared neutrality, and then struck! For such a villainy, a million years was not too long to seek vengeance!

  IX

  Night had fallen in the park beyond the huge Foreign Office building and the air was damp and cool. Duke shivered in the shadows that covered his bench. He should head back to his room, but he had no desire to listen again to the meaningless chatter that came through the thin walls. Time didn't matter to him now, anyhow.

  He swore and reached for a cigarette, brushing the crumpled newspaper from his lap. He'd been a fool to think Flannery would bother with him, just as he'd been a fool to turn down Queeth's offer. He'd wasted his day off from the messenger job.

  Footsteps sounded down the walk that led past his bench, and he drew deeper into the shadows. The steps slowed and a man moved to the other end of the bench. Duke drew heavily on his cigarette, tossed it away, and started to get up.

  "Drink?" There was a hand holding a flask in front of him. He hesitated, then took it, and let a long slug run down his throat. In the faint light he could make out the face of Director Flannery. The man nodded. "Sorry I was out when you came, O'Neill. One of the guards saw you out here, so I came over."

  "You should have been in," Duke said, handing the flask back. "I've changed my mind since reading about some of your deals in the Journal. Well, thanks for the drink."

  One of Flannery's prosthetic hands rested on Duke's shoulder, and the pressure was surprisingly heavy. "When a man takes a drink with me, captain, he waits until I finish mine." He tipped up the flask and drank slowly before putting it away. "I suppose you mean the Cathay-Kloomiria mess?"

  "What else?" Mess was a mild word. The Sugfarth ship had seemed to make victory for Cathay certain the first few days, but the war had entered a new phase now. Cathay couldn't maintain the big ship, and it was practically useless. It had simply served to reduce Kloomiria to a position where both sides were equal. The war showed signs of settling down to another prolonged, exhausting affair.

  "Yeah, I read the editorial." Flannery sighed. "We did let a couple of fools make Cathay think we'd bail her out. At the time, it seemed wise. The son of old Var was due to assume rule in a little while and he was strongly pro-human. We wanted to hold things off until he took over and scrapped the war plans. When he was killed--well, we pulled out before Var was any stronger."

  "And sent Queeth's crowd in to do your blood-letting for you?" Duke sneered.

  "That was their own idea," Flannery denied. He lighted a cigarette and sat staring at the end of it, blowing out a slow stream of smoke. "All right, we made a mess of Cathay. We'll know better next time. Care to walk back with me?"

  "Why? So one of your trained psychopropagandists can indoctrinate me? Or to get drunk and cry over your confession?"

  "To keep me from sinking to your level and pushing your nose down your throat!" Flannery told him, but there was no real anger in his voice. He stood up, shrugging. "Nobody's forcing you, O'Neill. Say the word and I'll drive you home. But if you want that explanation, my working office seems like a good place to talk."

  For a moment, Duke wavered. But he'd reached the end of his own research, and he'd come here to find the answers. Leaving now would only make him more of a fool. "O.K.," he decided. "I'll stay for the big unveiling."

  Flannery grimaced. "There's no great secret, though we don't broadcast the facts for people and races not ready for them. We figure those who finish growing up here will soak up most of it automatically. Did you get around to the film file on interstellar wars at the library?"

  Duke nodded, wondering how much they knew about his activities. He'd spent a lot of time going over the film for clues. It was so old that the color had faded in places. The rest would have been easier to take without color. Most wasn't good photography, but all was vivid. It was the record of all the wars since Earth's invention of the high-drive--nearly two hundred of them. Gimsul, Hathor, Ptek, Sugfarth, Clovis, and even Meloa--the part he hadn't seen, beyond Kordule where the real damage lay; Ronda had been wrong, and cannibalism had been discovered, along with much that was worse. Two hundred wars in which victor and vanquished alike had been ruined--in which the supreme effort needed to win had left most of the victors worse than the defeated systems.

  "War!" The word was bitter on Flannery's lips. "Someone starts building war power--power to insure peace, as they always say. Then other systems must have power to protect themselves. Strength begets force--and fear and hatred. Sooner or later, the strain is too great, and you have a war so horrible that its very horror makes surrender impossible. You saw it on Meloa. I've seen it fifty times!"

  * * * * *

  They reached the Foreign Office building and began crossing its lobby. Flannery glanced up at the big seal on the wall with its motto in twisted Latin--Per Astra ad Aspera--and his eyes turned back to Duke's, but he made no comment. He led the way to a private elevator that dropped them a dozen levels below the street, to a small room, littered with things from every conceivable planet. One wall was covered with what seemed to be the control panel of a spaceship, apparently now used for a desk. The director dropped into a chair and motioned Duke to another.

  He looked tired, and his voice seemed older as he bent to pull a small projector and screen from a drawer and set them up. "The latest chapter of the film," he said bitterly, throwing the switch.

  It was a picture of the breakup of the Outer Federation, and in some ways worse than the other wars. Chumkt rebelled against Kel's leadership and joined the aliens, while a civil war sprang up on her surface. Two alien planets went over to Kel. The original war was forgotten in a struggle for new combinations, and a thousand smaller wars replaced it. The Federation was dead and the two dozen races were dying.

  "When everything else fails, the fools try federation," Flannery said as the film ended. "We tried it on Earth. Another race discovered the interstellar drive before we did and used it to build an empire. We've found the dead and sterile remains of their civilization. It's always the same. When one group unites its power, those nearby must ally for protection. Then there's a scramble for more power, while jealousies and fears breed new hatreds, internally and externally. And finally, there's ruin--because at the technological level of interstellar travel, victory in war is absolutely, totally impossible!"

  He sat back, and Duke waited for him to resume, until it was obvious he had finished. At last, the younger man gave up waiting. "All right," he said. "Earth won't fight! Am I supposed to turn handsprings? I figured that much out myself. And I learned a long time ago about the blessed meek who were to inherit the Earth--but I can't remember anything being said about the stars!"

  "You think peace won't work?" Flannery asked mildly.

  "I know it won't!" Duke fumbled for a cigarette, trying to organize his thoughts. "You've been lucky so far. You've counted on the fact that war powers have to attack other powers nearby before they can safely strike against Earth, and you've buffered yourself with a jury-rigged economic trading system. But what happens when some really bright overlord decides to by-pass his local enemies? He'll drop fifty planet bombs out of your peaceful skies and collect your vassal worlds before they can rearm. You won't know about t
hat, though. You'll be wiped out!"

  "I wouldn't call our friends vassals, or say the system was jury-rigged," Flannery objected. "Ever hear of paradynamics? The papers call it the ability to manipulate relationships, when we let them write a speculative article. It's what lets us rebuild worlds in less than half a century--and form the first completely peaceful politico-economic culture we've ever known. Besides, I never said we had no weapons for our defense."

  Duke considered it, trying to keep a firm footing on the shifting quicksand of the other's arguments. He knew a little of paradynamics, of course, but only as something supposed to remake the world and all science in some abstract future. It had been originated as a complex mathematical analysis of nuclear relationships, and had been seized on for some reason by the sociologists. It had no bearing he could see on the main argument.

  "It won't wash, Flannery. Without a fleet, it won't matter if you have the plans of every weapon ever invented. The first time a smart power takes the chance, you'll run out of time."

  "We didn't!" Flannery swung to the control board that served as his desk, and his fingers seemed to play idly with the dials. From somewhere below them, there was a heavy vibration, as if great engines had sprung into life. He pressed another switch.

  * * * * *

  Abruptly, the room was gone. There was a night sky above them, almost starless, and with a great, glaring moon shining down, to show a rough, mossy terrain that seemed covered endlessly with row after row of rusting, crumbling spaceships. Atomic cannon spilled from their hatches, and broken ramps led down to the ground. Down one clearer lane among the countless ships that surrounded him, Duke saw what might be a distant fire with a few bent figures around it, giving the impression of age.

  Beside him, Flannery sat in his chair, holding a small control. There was nothing else of the office visible.

  The director shook his head. "It's no illusion, O'Neill. You're here--fifty odd thousand light-years from Earth, where we transferred the attacking fleet. You never heard of that, of course. The dictator-ruler naturally didn't make a report when his fleet simply vanished without trace. Here!"

  The liquor burned in Duke's throat, but it steadied him. He bent down, to feel the mossy turf under his hand.

  "It's real," Flannery repeated. "Paradynamics handles all relationships, captain. And the position of a body is simply a statement of its geometrical relationships. What happens if we change those relationships--with power enough, that is? There is no motion, in any classic sense. But newspapers appear two high-drive days away minutes after they're printed. We arrive here. And fleets sent against Earth just aren't there any more!"

  He pressed a button, and abruptly the walls of his office were around them again--the office that was suddenly the control room of a building that was more of a battleship than any Duke had ever seen.

  He found himself clutching the chair, and forced himself to relax, soaking up the shock as he had soaked up so many others. His mind faced the facts, accepted them, and then sickly extended them.

  "All right, you've got weapons," he admitted, and disgust was heavy in his voice. "You can defend yourself. But can the galaxy defend itself when somebody decides it's a fine offensive weapon? Or are all Earthmen supposed to be automatically pure, so this will never be turned to offensive use? Prove that to me and maybe I'll change my mind about this planet and take that job of yours!"

  Flannery leaned back, nodding soberly. "I intend to," he answered. "Duke, we tried making peaceful citizens of our youngsters here a century ago, but it wouldn't work. Kids have to have their little gang wars and their fisticuffs to grow up naturally. We can't force them. Their interests aren't those of adults. In fact, they think adults are pretty dull. No adventure. They can't see that juggling a twenty-million gamble on tooling up for a new competitive product is exciting; they can't understand working in a dull laboratory to dig something new out of nature's files can be exciting and dangerous. Above all, they can't see that the greatest adventure is the job of bringing kids up to be other adults. They regret the passing of dueling and affairs of honor. But an adult civilization knows better--because the passing of such things is the first step toward a race becoming adult, because it is adopting a new type of thinking, where such things have no value. You didn't hit me when I called you names, because it made no sense from an adult point of view. Earth doesn't go to war for the same reason. Thank God, we grew up just before we got into space, where adult thinking is necessary to survival!"

  There had been the kids and their seemingly pointless argument on the street. There had been the curiously distant respect the Meloans had shown him, as if they guessed that only his exterior was similar. There were a lot of things Duke could use to justify believing the director. It made a fine picture--as it was intended to.

  * * * * *

  "It must be wonderful to sit here safely, while agents do your dangerous work, feeling superior to anyone who shows any courage," he said bitterly. "I suppose every clerk and desk-jockey out there feeds himself the same type of rationalization. But words don't prove anything. How do you prove the difference between maturity and timidity or smugness?"

  "You asked for it," Flannery said simply.

  The button went down on the control again. The air was suddenly thin and bitingly cold as they looked down on a world torn with war, where a hundred ships shaped like half-disks and unlike anything Duke had seen were mixed up in some maneuver. The button was pushed again, and this time there was a world below that had a port busy with similar ships, not fighting now. A third press brought them onto the surface of a heavy world that seemed to be composed of solid buildings and factories, where the ships were being outfitted with incomprehensible goods. A thing like a pipe-stem man looked up from a series of operations, made a waving motion to them, and abruptly disappeared.

  "Did you really think we could be the only adult race in the universe?" Flannery asked. "You're looking at the Allr, the closest cultural gestalt to us, and somewhere near our level. Now--"

  Something squamous perched on a rock on what seemed to be a barren world. Before it floated bright points of light that were obviously replicas of planets, with tiny lines of light between them, and a shuttling of glints along the lines. The thing seemed to look at them, briefly. A tentacle whipped up and touched Flannery, who sat with his hands off the control box. Without its use, they were abruptly back in their office.

  Flannery shivered, and there was strain on his face, while Duke felt his mind freeze slowly, as if with physical cold. The director cleared his throat. "Or maybe we should look at more routine things, though you might consider that we have to get ready for the day when our advancing culture touches on other cultures. Because we can't put it off forever."

  This time, they were in a building, like a crude shed, and there were men there, standing in front of a creature that seemed like a human in armor--but chitinous armor that was part of him. The alien suddenly turned, though Duke could now see that they were in a section behind one-way glass. Nevertheless, it seemed to sense them. Abruptly, something began pulling at his mind, as if his thoughts were being drained. Flannery hit the button again. "Telepathic race, and very immature," he said, and there was worry in his voice. "Thank God, the only one we've found, and out of our immediate line of advance."

  There were other scenes. A human being who walked endlessly three feet off the floor, fighting against some barrier that wasn't there, with his face frozen in fear, while creatures that seemed to be metallic moved about. "He found something while working on one of our paradynamic problems," Flannery said. "He transported himself there and has been exactly like that ever since--three years, now. So far, our desk-jockeys here haven't been able to discover exactly what line he was working on, but they're trying!"

  They were back in the office, and the director laid the control box on the big panel and cut off the power. He swung back to face Duke, his face tired.

  "You'll find a ship waiting to take you to Throm
, and a man on board who'll use the trip to brief you, if you decide to take the job, Duke. As I said, it's up to you. If you still prefer your wars, come and see me next week, and maybe I can get the recruiting law set aside in your case, since you're really a citizen of Meloa. Otherwise, the ship takes off for Throm in exactly three hours."

  He led the way back to the elevator, and rode up to the lobby. Duke moved out woodenly, but Flannery was obviously going no farther. The old man handed over what was left of the flask, shook Duke's hand quickly, and closed the elevator door.

  Duke downed the liquor slowly, without thinking. Finally, a flicker of thought seemed to stir in his frozen mind. He shook himself and headed down the lobby toward the Earth outside. A faint vibration seemed to quiver in the air from below, and he quickened his steps.

  Outside, he shook himself again, signaled a cab, and climbed in.

  "The first liquor store you come to," he told the driver. "And then take me to the government space port, no matter what I say!"

  X

  It was quiet in the underground office of the director, except for the faint sound of Flannery's arms sliding across each other in an unconscious massaging motion. He caught himself at it, and leaned back, his tired facial muscles twitching into a faint smile.

  Strange things happened to a man when he grew old. His hair turned gray, he thought more of the past, and prosthetic limbs began to feel tired, as if the nerves were remembering also. And the work that had once seemed vitally important in every detail winnowed itself down to a few things, with the rest only bothersome routine.

  He pulled a thermos of coffee from under the desk and turned back to the confusion of red-coded memoranda on his desk. Then the sound of the elevator coming down caught his attention, and he waited until the door opened.

  "Hello, Harding," he said without turning around. Only one man beside himself had the key to the private entrance. "Coffee?"

  Harding took a seat beside him, and accepted the plastic cup. "Thanks. I tried to call you, but your phone was shut off. Heard the good word?"

 

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