Ark the Legend 1-12
Page 210
Sector: Villages built in the territory of the 3 powers. It is similar to a Colony or Hive but it is administered by the government. The classification depends on the level of civilization. Just like the companies, the name of civilizations also change depending on the development such as a town, city and metropolis. And there are rumours of unknown Black Cities that exist on several planets……
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-Humans
Humans make up the majority of the galactic federation.
Among all the races, humans are the ones with the most average abilities. They have no specific bonuses but there are no special weaknesses. Even so, many users choose humans because of the racial quality of fast acquisition. Thanks to this acquisition, humans are able to quickly gain experience and catch up to other species. In addition, it is possible to learn the skills of many different species.
If you want to become an annoying and persistent use then you should select humans!
-Rama
A combat race from the northern area of the galaxy.
Thanks to the harsh environment and powerful monsters, the Rama had raised the abilities of their bodies to the limit to survive. The Rama had inherited the ancestral DNA of the Murat and are excellent fighters. The Rama had agility and stamina bonuses and they also receive a specific bonus in environments like dense forests and swamps. In addition, the chances of learning combat related skills are high but they can’t easily learn other skills.
If you feel like bathing in a river of blood every day then it is recommended to pick this species!
-The 4 Races
Legendary alien species that achieved a super civilization in a different solar system in earlier times.
The Murat, Indus, Potamia and Oritious are 4 species that passed on their culture to uncivilized species in this galaxy. Not a lot is known about them. But according to the information Ark obtained, they were closely related to an enigmatic alien species called the Karma before they disappeared
At the time, the 4 races along with the many species that followed them finally won a 50 year war against the Karma. However, it was difficult for them to recover after being battered by the war. The Potamia and Oritious got into a conflict with each other, the Indus were declining while the Murat were betrayed by the Rama and wiped out.
By digging through ancient ruins, various relics about the 4 races have been discovered. The Murat are based on ancient Egypt, the Indus ancient India, the Potamia are ancient middle east and the Oritious are based on ancient China. A theory is that the 4 races were regarded as gods in Earth’s past and passed on their culture to them. However, relics from earth haven’t been found on any other planets.
Some secrets might be hidden here……
-Karma
An enigmatic species that wiped out numerous other species in this galaxy. The 3 powers don’t have a lot of information about them.
They are truly an enigma.
-Etc.
Tiny Clan: An alien species similar to a hamster. Their combat abilities are hopeless but they have superior brains that can handle various machines. They react fast and like hoarding things so you should always be aware of ulterior motives. They aren’t dangerous but you should be wary of them. They quickly forget any favours or grudges. Users can select this species but there are only a small number.
* Characters: Tori
Charenjok: An alien similar to an octopus. They lived peacefully but was invaded by a hostile species called the Kakajok and became refugees. They flowed into the galactic federation and Aschulat but their special ability wasn’t popular and some of them were taken as slaves. There was once a time the Charenjok were so prosperous that they took space ships to earth to sight see. Before entering the universe, the Charenjok were regarded as Martians on earth. Now the number of people who know the ancient techniques of the Charenjok are rare. They are docile aliens who have a high regard for the clan’s honour. Users can’t select this species yet. And it wouldn’t be a species users would be eager to choose.
* Characters: Burum, Bakum, Tuntun
Grey Clan: An alien species with grey skin. They are 1 metre in height and their black eyes are so big that it occupies 50% of their face The genius like brain of the Grey allow them to quickly understand the environment and they can do quick calculations. The Grey were sometimes the reason for the Mutilation (cutting and killing of cattle) on undeveloped planets. But according to Hegel, that is just one faction and the Grey are a docile species. They didn’t even consider revenge when they crashed on Earth and were dissected by humans.
* Characters: Hegel
Tobil Clan: An alien species two times the size of a human. There are no large differences between them and the humans except for their size. Although they need to eat a lot to fill up their large frames, they have high stamina. They are also able to wear considerable amounts of weight like heavy equipment without falling. The existences of giants that have been passed down in legends have been attributed to the Tobil Clan but that hasn’t been confirmed yet.
* Characters: Cupa
Unkara Clan: Apart from the normal 2 eyes, they also have an additional eye stuck to the forehead and look similar to humans. It is unknown where their name originated from. The Unkara’s eyes attached to the forehead has such good vision that it is impossible to measure. The Unkara clan can show their power on scouting or sniping missions. This is the reason why many Unkara are hired as mercenaries. An unexpected point to their good eyesight is that they can’t see directly below them.
* Characters: Kalliben
Belkin Clan: An alien species with green, black and grey skin. They aren’t that smart. But they failed the company entrance test due to their ugly appearance and spread out through the universe with an angry disposition. The Belkin often become mercenaries and it is even common for them to join gangs. But they have a reckless character! They don’t fear death and they won’t betray someone once their loyalty is earned. An appropriate job for them is an Assaulter. There are rumours that the Okra are their ancestors.
* Characters: Asuran
Katz Clan: Some alien scholars seemed to have studied Earth hundreds of years ago. There are many species through the galaxy that resemble Earth’s flora and fauna. The Katz Clan is an alien species that resembles the cat. The surprising thing is that they display the characteristics of Earth’s flora and fauna and even have the same adversarial relationships. The Katz’ hearing, vision and agility resemble the cat and their body means they excel as soldiers. Nevertheless, the Katz aren’t welcomed by the Belkin clan. That is because they are lazy, selfish and don’t display much loyalty.
* Characters: Prison escapees A, B, C……
Kero Clan: Just like the Charenjok, they are a frog type alien species expelled from their home planet and have become refugees. They aren’t that clever and the combat ability is also bad. However, they lay 100 eggs at a time and possess the best procreational power apart from the cockroach type species. Their specialty is human wave tactics.
* Characters: Kero A, B, C…..
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Body coating was developed by Lucian and a team of bio engineers when the federation was being cornered by the Rama.
The principle is to extract DNA from an alien or unknown creature and combine it with human DNA to make the body evolve within a short period of time. However, there is a limit to how many new DNA can be combined and not all the abilities can be obtained.
Typically if you strengthen strength or stamina then mental aspects will weaken and vice versa. Therefore the body coating selected will have an huge impact on the selected occupation. When selecting a tanker as
an occupation, areas such as wearing heavier armours, stamina and withstanding attack should be considered.
The Rama and Aschulat also developed their own body coating to increase the strong points and make up for the weaknesses in their bodies. The companies even extended it to civilians so most species’ physical abilities have been averaged out. There are four types of body coating. Body reinforcement, concentration reinforcement, mental reinforcement and willpower reinforcement. It can be classified into 7 different categories based on the occupations.
-Fighter
Fighter is a type of body coating that strengthens stamina and physical strength.
Combat skills will be amplified beyond human capacities when the Fighter enhancement to stamina and physical strength is received. The true power of this coating is shown in hand to hand combat and on the battlefield. Fighters using a sword, shield, gun or hammer have always been an object of fear. A Fighter specialized in hand to hand combat.
* DNA Chemical Compound Ratio: Close range combat 6, long range combat 3, special ability 1
* Recommended Occupation: Shield troops, Guardian, Warrior etc…..
-Soldier
This is the type that strengthens concentration.
The best features are the long-range weapons. In other words, it focuses on the ability to use a gun. Pioneers who receive the Soldier coating will become better shooters compared to those who have trained for the same amount of time. However, the disadvantage is they have relatively low stamina and find it difficult to directly engage the enemy. Therefore Soldiers generally deal damage from the rear. In particular, the heavy weapons such as the RPG deal enormous destruction. This is currently the body coating that most users have selected in Galaxian.
* DNA Chemical Compound Ratio: Close range combat 3, long range combat 6, special ability 1
* Recommended Occupations: Sniper, Assaulter, Cavalry, etc……
-Ranger
The Ranger has two attributes at the same time, that of a Fighter and a Soldier. They possess suitable strength and stamina to wear heavy armour and they have enough agility to be good with guns. But the problem is that both sides need to be at a suitable level. While they can master both the sword and the gun, the slightest slip means they could fall behind. Maintaining this balance is an endless work for a Ranger. However, nobody can deny that it is a body coating with the widest utilization and possibilities.
* DNA Chemical Compound Ratio: Close range combat 4, long range combat 4, special ability 2
* Recommended Occupation: Skirmisher, Guerrilla soldiers etc……
-Engineer
An Engineer is a type that strengthens mental power in fields of knowledge like repairs and dynamics.
These activities cover a very wide range. Production of various facilities, repairing, operating a tank are all areas controlled by an Engineer. There are also those that create their own autobot, take charge of turrets on the battlefield and experts in explosives. While it can be sub-divided into many parts, the process is complicated and personal attack power falls so soloing is almost impossible. It is indispensable in war but not many users chose this body coating.
* DNA Chemical Compound Ratio: Close range combat 2, long range combat 2, special ability 4
* Recommended Occupations: Engineers, Tank Driver, Pilot, Architects etc……
-Esper
Esper is a type of body coating that reinforces mental power and concentrates on the extrasensory areas.
Among the alien species, some rely on their brains instead of physical force and combining the DNA of these organisms with the human brain can create Espers.
Espers use mental strength to draw out and manifest a mysterious energy called mana and Espers can be classified into different types. Some manifest elemental affiliates like fire, spirit affiliates that interfere with the opponent’s spirit, temporarily change the configuration of the opponent’s DNA, reading the memory of objects and many other types.
The Esper needs to select the species quality so they especially need to keep in mind the occupation they desire. However strength, stamina and control are low so not a lot of users have selected it yet.
* DNA Chemical Compound Ratio: Close range combat 1, long range combat 2, special ability 7
* Recommended Occupation: All Esper related occupations.
-Healer
This is the type that strengthens willpower.
There are two types. One that uses various drugs to heal and grants special effects to allies while the medic is an extension of an engineer. Another type is a subset of the Esper that uses special effects to help them recover like a cleric. They are classified separately as a healer and the healer’s presence on hunting grounds and battlefields is indisputable.
But it has the lowest stamina, combat ability and they can’t do anything other than heal so most users avoid this coating.
* DNA Chemical Compound Ratio: Close range combat 1.5, long range combat 1.5, special ability 7
* Recommended Occupations: Medic, Cleric, Oracle, etc……
-Etc.
Additionally, many different types of body coating techniques exist.
The DNA extraction, cultivation and synthesis developed by Lucian in the early stages are the 1st generation. The 1st generation body coating can activate 80% of the alien’s DNA and body coating technology has developed since then. Most NPCs in Galaxian have received the 1st generation body coating technology.
The 2nd generation body coating can absorb 100% of the DNA. The 1st generation technique has been refined a lot more times and it costs a lot to receive the 2nd generation coating. However, the federation wants to encourage pioneers so most companies pay a subsidy so the body coating can be received for a cheap price. 99% of users have received the 2nd generation coating.
However, it has advanced even further to the 3rd generation body coating. The 3rd generation technique adds a special compound. 100% of the DNA is absorbed and it also increases the potential of the DNA. Currently, only a few outstanding warriors among the 3 powers have been allowed to receive the 3rd generation coating.
The 3rd generation coating is the one that Ark received.
While users who received the 2nd generation coating were enhanced by 100%, Ark who received the 3rd generation was enhanced by 120%.
The Survivor body coating that Ark selected is a Ranger type coating. The ratio of chemical compounds in the DNA was close range combat 4.5, long range combat 4.5 and special ability 3.
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Just like the body coating, the battle suit is an external device developed to enhance the abilities of the body. However, the battle suit was designed to be used in battle rather than to adapt to the environment. It has a thick outer shell with considerable weight and acts as a powerful armour.
The users can move wearing such heavy battle suit due to the system of synchronization. The battle suit synchronizes with the genetic information of someone with a body coating to read and respond in a way that won’t make them affected by the weight.
The Rama, Aschulat and Federation all use different materials for their body suits but they all use the sync system. While the battle suits run on the sync system, there are special systems put in place in order to prevent enemy troops from using the battle suit. Therefore the battle suits can be divided into several types like the body coating.
They are divided into humans, Rama and various other species. The three categories.
-Human Battle Suits
A mechanical battle suit produced by the galactic federation.
It is mechanical but biological parts are also included for the sync system. While the efficiency is lower than the Rama battle suit, the strong point is that it is capable of upgrades and special equipment. Special equipment for the battle suits are the main products of the 4 big companies.
-Rama Battle Suits
A living body suit created by the Rama by cultivating the
organism Drone. This organism is what helps the battle suit.
The drones are mana creatures with the ability to freely transform their own bodies. The advantage of this battle suit is that it can transform using the Drone. In addition, the synchronization flow is optimized and it has the best performance of all 3 battle suits. However, it is a bio weapon so it needs to be upgraded through hands on experience and it is difficult to add special equipment.
-Other Species Battle Suits
Aside from the battle suits for humans and Rama, there are a number of battle suits for other aliens created by the Aschulat. The materials and systems of the battle suits are often designed to take advantage of the special qualities of the species. The most typical ones are the battles suits made of a liquid metal called ‘Pritor.’ The Pritor is a material that can transform freely according to the user’s will.
-Etc.
The study of the battle suits continued even after the 1st galaxy war was over. However, the battle suit was already completed and not much more evolution could occur.
Thus the 3 powers investigated ways to boost the performance through additional equipment. Thus solid armour was developed. Some special battle armour was developed to overlap with another battle suit that allows the limits to be surpassed. However, it is a lot larger so balance will become more difficult. So the current solid armour is limited.
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Airships and spaceships are essential existences on the space frontier. A large number of mobile vehicles exist in Galaxian but the aeroboats and spaceships are the fastest.
Various types are transport ships, cargo ships or private ships. The hulls of the airships are equipped with a photon engine that allows it to accelerate many times beyond the speed of sound. Of course, the spaceships can navigate through the atmosphere as well as space gases. Spaceships are capable of short range movement and it can also have warp technology equipped.