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Viriconium

Page 2

by Michael John Harrison


  A Storm of Wings takes a phrase from the first book as its title and is both a sequel to the first novel and a bridge to the stories and novel that follow and surround it. The voice of this book is, I suspect, less accessible than the first book, the prose rich and baroque. It reminds me at times of Mervyn Peake, but it also feels like it is the novel of someone who is stretching and testing what he can do with words, with sentences, with story.

  And then, no longer baroque, M. John Harrison’s prose becomes transparent, but it is a treacherous transparency. Like its predecessors, In Viriconium is a novel about a hero attempting to rescue his princess, a tale of a dwarf, an inventor, and a threatened city, but now the huge canvas of the first book has become a small and personal tale of heartbreak and of secrets and of memory. The gods of the novel are loutish and unknowable, our hero barely understands the nature of the story he finds himself in. It feels like it has come closer to home than the previous stories—the disillusion and decay that was pupating in the earlier stories has now emerged in full, like a butterfly, or a metal bird, freed from its chrysalis.

  The short stories that weave around the three novels are stories about escapes, normally failed escapes. They are about power and politics, about language and the underlying structure of reality, and they are about art. They are as hard to hold as water, as evanescent as a shower of sparks, as permanent and as natural as rock formations.

  The Viriconium stories and novels cover such aspects of life as gardening, anatomy, mathematics, geometry, card games, flying contraptions, and labyrinths. Also, they talk about art.

  Harrison has gone on to create several masterpieces since leaving Viriconium, in and out of genre: Climbers, his amazing novel of rock climbers and escapism takes the themes of “A Young Man’s Journey Towards Viriconium” into mainstream fiction; The Course of the Heart takes them into fantasy, perhaps even horror; Light, his transcendent twining sf novel, is another novel about failed escapes—from ourselves, from our worlds, from our limitations.

  For me, the first experience of reading Viriconium Nights and In Viriconium was a revelation. I was a young man when I first encountered them half a lifetime ago, and I remember the first experience of Harrison’s prose, as clear as mountain water and as cold. The stories tangle in my head with the time that I first read them—the Thatcher years in England seem already to be retreating into myth. They were larger-than-life times when we were living them, and there’s more than a tang of the London I remember informing the city in these tales, and something of the decaying brassiness of Thatcher herself in the rotting malevolence of Mammy Vooley (indeed, when Harrison retold the story of “The Luck in the Head” in graphic novel form, illustrated by Ian Miller, Mammy Vooley was explicitly drawn as an avatar of Margaret Thatcher).

  Now, on rereading, I find the clarity of Harrison’s prose just as admirable, but find myself appreciating his people more than ever I did before—flawed and hurt and always searching for ways to connect with each other, continually betrayed by language and tradition and themselves. And it seems to me that each city I visit now is an aspect of Viriconium, that there is an upper and a lower city in Tokyo and in Melbourne, in Manila and in Singapore, in Glasgow and in London, and that the Bistro Californium is where you find it, or where you need it, or simply what you need.

  M. John Harrison, in his writing, clings to sheer rock faces and finds invisible handholds and purchases that should not be there; he pulls you up with him through the story, pulls you through to the other side of the mirror, where the world looks almost the same, except for the shower of sparks. . . .

  Neil Gaiman

  Narita Airport, July 25, 2005

  THE PASTEL CITY

  PROLOGUE ON THE EMPIRE OF VIRICONIUM

  Some seventeen notable empires rose in the Middle Period of Earth. These were the Afternoon Cultures. All but one are unimportant to this narrative, and there is little need to speak of them save to say that none of them lasted for less than a millennium, none for more than ten; that each extracted such secrets and obtained such comforts as its nature (and the nature of the universe) enabled it to find; and that each fell back from the universe in confusion, dwindled, and died.

  The last of them left its name written in the stars, but no one who came later could read it. More important, perhaps, it built enduringly despite its failing strength—leaving certain technologies that, for good or ill, retained their properties of operation for well over a thousand years. And more important still, it was the last of the Afternoon Cultures, and was followed by Evening, and by Viriconium.

  For five hundred years or more after the final collapse of the Middle Period, Viriconium (it had not that name, yet) was a primitive huddle of communities bounded by the sea in the West and South, by the unexplored lands in the East, and the Great Brown Waste of the North.

  The wealth of its people lay entirely in salvage. They possessed no science, but scavenged the deserts of rust that had been originally the industrial complexes of the last of the Afternoon Cultures, and since the largest deposits of metal and machinery and ancient weapons lay in the Great Brown Waste, the Northern Tribes held them. Their loose empire had twin hubs, Glenluce and Drunmore, bleak sprawling townships where intricate and beautiful machines of unknown function were processed crudely into swords and tribal chieftains fought drunkenly over possession of the deadly baans unearthed from the desert.

  They were fierce and jealous. Their rule of the Southerners was unkind, and, eventually, insupportable.

  The destruction of this pre-Viriconium culture and the wresting of power from the Northmen was accomplished by Borring-Na-Lecht, son of a herdsman of the Monar Mountains, who gathered the Southerners, stiffened their spines with his rural but powerful rhetoric, and in a single week gutted both Drunmore and Glenluce.

  He was a hero. During his lifetime, he united the tribes, drove the Northmen into the mountains and tundra beyond Glenluce, and built the city-fortress of Duirinish on the edge of the Metal-Salt Marsh where rusts and chemicals weather-washed from the Great Brown Waste collected in bogs and poisonous fens and drained into the sea. Thus, he closed the Low Leedale against the remnants of the Northern regime, protecting the growing Southern cities of Soubridge and Lendalfoot.

  But his greatest feat was the renovation of Viriconium, hub of the last of the Afternoon Cultures, and he took it for his capital—building where necessary, opening the time-choked thoroughfares, adding artifacts and works of art from the rust deserts, until the city glowed almost as it had done half a millennium before. From it, the empire took its name. Borring was a hero.

  No other hero came until Methven. During the centuries after Borring’s death, Viriconium consolidated, grew plump and rich, concerned itself with wealth, internal trade, and minor political hagglings. What had begun well, in fire and blood and triumph, lost its spirit.

  For four hundred years the empire sat still while the Northmen licked their wounds and nourished their resentments. A slow war of attrition began, with the Southerners grown spineless again, the Northmen schooled to savagery by their harsh cold environment. Viriconium revered stability and poetry and wine merchants; its wolf-cousins, only revenge. But, after a century of slow encroachment, the wolves met one who, if not of their kind, understood their ways. . . .

  Methven Nian came to the throne of Viriconium to find the supply of metals and Old Machines declining. He saw that a Dark Age approached; he wished to rule something more than a scavenger’s empire. He drew to him young men who also saw this and who respected the threat from the North. For him, they struck and struck again at the lands beyond Duirinish and became known as the Northkillers, the Order of Methven, or, simply, the Methven .

  There were many of them, and many died. They fought with ruthlessness and a cold competence. They were chosen each for a special skill: thus, Norvin Trinor for his strategies, Tomb the Dwarf for his skill with mechanics and energy weapons, Labart Tane for his knowledge of Northern folk-ways, Benedict Pauceman
ly for his aeronautics, tegeus-Cromis because he was the finest swordsman in the land.

  For his span, Methven Nian halted the decay: he taught the Northmen to fear him; he instituted the beginnings of a science independent of the Old Technologies; he conserved what remained of that technology. He made one mistake, but that one was grievous.

  In an attempt to cement a passing alliance with some of the Northern Tribes, he persuaded his brother Methvel, whom he loved, to marry their Queen, Balquhider. On the failure of the treaty two years later, this wolf-woman left Methvel in their chambers, drowning in his own blood, his eyes plucked out with a costume pin. Taking their daughter, Canna Moidart, she fled. She schooled the child to see its future as the crown of a combined empire, to make pretense on Methven’s death to the throne of Viriconium.

  Nurtured on the grievances of the North, the Moidart aged before her time, and fanned secret sparks of discontent in both North and South.

  So it was that when Methven died—some said partly of the lasting sorrow of Methvel’s end—there were two Queens to pretend to the throne: Canna Moidart, and Methven’s sole heir, Methvet, known in her youth as Jane. And the knights of the Order of Methven, seeing a strong empire that had little need of their violent abilities, confused and saddened by the death of their King, scattered.

  Canna Moidart waited a decade before the first twist of the knife. . . .

  1

  tegeus-Cromis, sometime soldier and sophisticate of Viriconium, the Pastel City, who now dwelt quite alone in a tower by the sea and imagined himself a better poet than swordsman, stood at early morning on the sand dunes that lay between his tall home and the grey line of the surf. Like swift and tattered scraps of rag, black gulls sped and fought over his downcast head. It was a catastrophe that had driven him from his tower, something that he had witnessed from its topmost room during the night.

  He smelled burning on the offshore wind. In the distance, faintly, he could hear dull and heavy explosions: and it was not the powerful sea that shook the dunes beneath his feet.

  Cromis was a tall man, thin and cadaverous. He had slept little lately, and his green eyes were tired in the dark sunken hollows above his high, prominent cheekbones.

  He wore a dark green velvet cloak, spun about him like a cocoon against the wind; a tabard of antique leather set with iridium studs over a white kid shirt; tight mazarine velvet trousers and high, soft boots of pale blue suede. Beneath the heavy cloak, his slim and deceptively delicate hands were curled into fists, weighted, as was the custom of the time, with heavy rings of nonprecious metals intagliated with involved cyphers and sphenograms. The right fist rested on the pommel of his plain long sword, which, contrary to the fashion of the time, had no name. Cromis, whose lips were thin and bloodless, was more possessed by the essential qualities of things than by their names; concerned with the reality of Reality, rather than with the names men gave it.

  He worried more, for instance, about the beauty of the city that had fallen during the night than he did that it was Viriconium, the Pastel City. He loved it more for its avenues paved in pale blue and for its alleys that were not paved at all than he did for what its citizens chose to call it, which was often Viricon the Old and The Place Where the Roads Meet.

  He had found no rest in music, which he loved, and now he found none on the pink sand.

  For a while he walked the tideline, examining the objects cast up by the sea: paying particular attention to a smooth stone here, a translucent spiny shell there, picking up a bottle the colour of his cloak, throwing down a branch whitened and peculiarly carved by the water. He watched the black gulls, but their cries depressed him. He listened to the cold wind in the rowan woods around his tower, and he shivered. Over the pounding of the high tide, he heard the dull concussions of falling Viriconium. And even when he stood in the surf, feeling its sharp acid sting on his cheek, lost in its thunder, he imagined it was possible to hear the riots in the pastel streets, the warring factions, and voices crying for Young Queen, Old Queen.

  He settled his russet shovel hat more firmly; crossed the dunes, his feet slipping in the treacherous sand; and found the white stone path through the rowans to his tower, which also had no name: though it was called by some after the stretch of seaboard on which it stood, that is, Balmacara. Cromis knew where his heart and his sword lay—but he had thought that all finished with and he had looked forward to a comfortable life by the sea.

  When the first of the refugees arrived, he knew who had won the city, or the shell of it that remained, but the circumstances of his learning gave him no pleasure.

  It was before noon, and he had still not decided what to do.

  He sat in his highest room (a circular place, small, the walls of which were lined with leather and shelves of books; musical and scientific objects, astrolabes and lutes, stood on its draped stone tables; it was here that he worked at his songs), playing softly an instrument that he had got under strange circumstances some time ago, in the East. Its strings were taut and harsh, and stung his finger ends; its tone was high and unpleasant and melancholy, but that was his mood. He played in a mode forgotten by all but himself and certain desert musicians, and his thoughts were not with the music.

  From the curved window of the room he could see out over the rowans and the gnarled thorn to the road that ran from the unfortunate city to Duirinish in the Northeast. Viriconium itself was a smoke haze above the eastern horizon and an unpleasant vibration in the foundations of the tower. He saw a launch rise out of that haze, a speck like a trick of the eye.

  It was well-known in the alleys of the city, and in remoter places, that, when tegeus-Cromis was nervous or debating within himself, his right hand strayed constantly to the pommel of his nameless sword: then was hardly the time to strike, and there was no other. He had never noticed it himself. He put down his instrument and went over to the window.

  The launch gained height, gyring slowly, flew a short way north while Cromis strained his eyes, and then began to make directly toward Balmacara. For a little while, it appeared to be stationary, merely growing larger as it neared the tower.

  When it came close enough to make out detail, Cromis saw that its faceted crystal hull had been blackened by fire, and that a great rift ran the full length of its starboard side. Its power plant (the secret of which, like many other things, had been lost a thousand years before the rise of Viriconium, so that Cromis and his contemporaries lived on the corpse of an ancient science, dependent on the enduring relics of a dead race) ran with a dreary insectile humming where it should have been silent. A pale halo of St. Elmo’s fire crackled from its bow to its stern, coruscating. Behind the shattered glass of its canopy, Cromis could see no pilot, and its flight was erratic: it yawed and pitched aimlessly, like a waterbird on a quiet current.

  Cromis’s knuckles stood out white against the sweat-darkened leather of his sword hilt as the vehicle dived, spun wildly, and lost a hundred feet in less than a second. It scraped the tops of the rowans, shuddered like a dying animal, gained a few precious, hopeless feet. It ploughed into the wood, discharging enormous sparks, its motors wailing. A smell of ozone was in the air.

  Before the wreckage had hit the ground, Cromis was out of the high room, and, cloak streaming about him, was descending the spiral staircase at the spine of the tower.

  At first, he thought the entire wood had caught fire.

  Strange, motionless pillars of flame sprang up before him, red and gold, and burnished copper. He thought, We are at the mercy of these old machines; we know so little of the forces that drive them. He threw up his arm to guard his face against the heat:

  And realised that most of the flames he saw were merely autumn leaves, the wild colours of the dying year. Only two or three of the rowans were actually burning. They gave off a thick white smoke and a not-unpleasant smell. So many different kinds of fire, he thought. Then he ran on down the white stone path, berating himself for a fool.

  Unknown to him, he had drawn h
is sword.

  Having demolished a short lane through the rowans, the launch lay like an immense split fruit, the original rent in its side now a gaping black hole through which he could discern odd glimmers of light. It was as long as his tower was tall. It seemed unaffected by its own discharges, as if the webs of force that latticed the crystal shell were of a different order than that of heat; something cold, but altogether powerful. Energy drained from it, and the discharges became fewer. The lights inside its ruptured hull danced and changed position, like fireflies of an uncustomary colour.

  No man could have lived through that, Cromis thought. He choked on the rowan smoke.

  He had begun to turn sadly away when a figure staggered out of the wreckage toward him, swaying.

  The survivor was dressed in charred rags, his face blackened by beard and grime. His eyes shone startlingly white from shadowed pits, and his right arm was a bloody, bandaged stump. He gazed about him, regarding the burning rowans with fear and bemusement: he, too, seemed to see the whole wood as a furnace. He looked directly at Cromis.

  “Help!” he cried. “Help!”

  He shuddered, stumbled, and fell. A bough dropped from one of the blazing trees. Fire licked at the still body.

  Cromis hurled himself forward, hacking a path through the burning foliage with his sword. Cinders settled on his cloak, and the air was hot. Reaching the motionless body, he sheathed the blade, hung the man over his shoulders like a yoke, and started away from the crippled launch. There was an unpleasant, exposed sensation crawling somewhere in the back of his skull. He had made a hundred yards, his breath coming hard as the unaccustomed exertion began to tell, when the vehicle exploded. A great soundless gout of white cold fire, locked in the core of the launch by a vanished art, dissipated itself as pure light, a millennium after its confinement.

  It did him no harm: or none that he could recognise.

 

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